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Corypheus Battle - cutscene won't trigger {PS3}


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#1
M_Helder

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Title says it all.
After I brought the ''big boss's'' health to 50% I got a loading screen that spawned me at the exact same spot with Cory jumping around and waving his hands like 'he don't care'.

4 times reloading the sequence - happened every time.

 

Update: found the workaround for this (QA people I'm looking at you)!
If you have a mage in your group (or yourself)  go to the edge of the wall in front of you, you'll see Cory with a dragon on the next piece of rock. Now, it's a bit tricky, but you have to jump on the very edge of the wall and teleport to the next platform. Once there, run around for your party to spawn and head towards the far end of the platform (near the stairs) for the cutscene to trigger.

 

Hope it helps!

By the way, the ending is horrible... so much for the GREAT CORYPHEUS THE DESTROYER - DOOM UPON ALL THE WORLD. And here I thought Force Unleashed 2 ending was bad...

Anyone else felt like the final battle just kinda... happened? You talk to your war council and BAM! you're teleported to fight Corypheus head on. No pat on the back from Varric "good luck and all", no 'goodbyes, this is it!' stuff.
That's what we were grinding our way for 50+ hours for?
Very unsatisfying. 



#2
Gileadan

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In retrospect, the final battle feels like assisted suicide by protagonist to me. Here I was getting ready for an epic, titanic showdown, when Cullen looked out of the window and saw Corypheus coming. Instead of teaming up with his dragon, he watches from a safe distance, never once developing the thought that maybe bugging out at this point might be beneficial to his continued existence.

 

Were DA:I a movie, my first thought would have been that they ran out of budget before filming the big showdown.



#3
M_Helder

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In retrospect, the final battle feels like assisted suicide by protagonist to me. Here I was getting ready for an epic, titanic showdown, when Cullen looked out of the window and saw Corypheus coming. Instead of teaming up with his dragon, he watches from a safe distance, never once developing the thought that maybe bugging out at this point might be beneficial to his continued existence.

 

Were DA:I a movie, my first thought would have been that they ran out of budget before filming the big showdown.

Agreed. The whole game feels rushed and choppy with lots of problems in pacing.