Ok, so I've played dragon age since the first. Dragon Age is also the first and only western rpg I have ever played. I have 4 dao pts as a mage or a warrior, in da2, i was a mage 2 times, dai my first pt mage, second as warrior. A few days ago, I decided to start a new dai playthrough as a rogue, since I never played as one before. I'm a little confused though. What is the point of a rogue? As a warrior, I have to focus on damage and protect ranged party members. As a mage, I'm good with crowd control when the warrior is being overwhelmed, I buff/debuff, and heal. So where does this leave the rogue? Most of the time in dao I never used Leli or Zev, I just had Alistair, Morrigan and Shale. In my last pt of da2, I had Anders and Fenris, and Sebastian, whom died every 10 seconds, but I kept him around because of his Scottish accent. Dai, Sera was always in my party, she was pretty good, then I tried giving Cole a shot, and he died every 5 seconds.
So I'm a little lost, what exactly does a rogue do? To me it seems the only real difference is the choice of weapon they use. Now, in dao it was pretty "open-ended" because a warrior could also dual wield or use bow and arrow, so to me that made playing a rogue redundant. Then in da2 and dai they made it more refined, and gave rogues their own special trees. Warriors do most of the damage and have great defense, mages are great at dealing damage, and they don't have to worry about their defense because they have stuff like barrier and fade shield, mind blast, etc. But rogues seem to be really... "soft". I never seen them do a whole lot of damage, plus they go down easily, so what is their purpose? Archer rogues seem to have some sort of cult following, I tried playing as Sera a few times, but it feels boring to me, with the long "loading and shooting" animation of using a bow and arrow, so I just don't get it. Someone please explain a rogue's role in battle and their appeal.
My other question: as stated I've played da since the first game, yet still to this day I don't know what "mental/physical resistance checks" are, and those other technical terms, but I've been able to get through both dao and da2 pretty easily, but now in dai, I really have to ask the question, what is the difference between dps, attack, and damage? I mean, shouldn't damage and attack be the same thing? Yet, as 2h warrior, I have some swords that say 54 aoe damage, 10% guard bonus, 5% flanking bonus, and then +2 attack? What does that mean? And then the dps is like 64? So okay, let's say an enemy has 500 health points. Does this mean 64 points will be taken away from its health, or 54 points? And how does the +2 attack factor in? Is it like 2% of 54/64 added to the initial damage/attack? Especially with rogues. I've seen some people say that archer rogues are better than DW because of the dps or something. I have so many daggers with like 200 dps, yet the bow I have equpped on Sera right now is 110 I believe? Yet the damage underneath says 134 and for one of the daggers, it's maybe 100 damage (these are just guesses, can't remember exact numbers right now), so uhhhh, wut? I know dps means damage per second, and dw rogues are obviously faster, but uh, yeah, can someone explain...





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