I didn't like how almost everyone seemed to ignore my character's atheism as well. If you go religous, I understand there's a more defined and recognized path (wtih new dialogue options?), which I don't know, since I never go there in any of my pts. I encounter and fend off enough religious bullsh*t in real life, I like to pretend DA universe is not so thoroughly enslaved to religion. By that I mean I'm aware how this fantasy setting (it's not a fkn medieval setting) is heavy on religion, it's just that people seem to be generally smarter in DA as a whole compared to reality.
Anyway, as I was saying, I would like to have that option for a character rped as atheist. As in options to talk about how the "gods" are not really gods but powerful beings, more dialogue maybe with your war council about how to utilize the public perception to your advantage even if you don't believe you are the herald (which is not even touched upon in dialogue even after the reveals at the temple...
a "so you were right... you aren't the divine herald" would have been nice lol), etc. I understand how this could be interpreted as too nuanced, but I do feel a bit of lack of balance, that favors a playthrough roleplaying a religious character over one with an atheist character. And that bothers me.
Overall I'm ok with how they handled it. You get enough moments to deny being the herald and point out you are atheist, that I can consider the matter handled decently. In terms of preference I would have liked a bit more to the no religion path. Hoepfully future dlc will have that. (I refuse to say future DA games... we haven't even got dlc for this one and people talk about DA4... wtf... lol).
Also, this is almost exclusively a small issue for DAI, in my opinion. The previous games, while heavy on religion, didn't put you in a spot quite like this on the matter.