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Do people still complain about the lack of healing spells in this game?


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#1
Incantrix

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It really occurred to me that once you get to sky hold, healing spells are really unnecessary. 12 potions? Barriers? Guard? Healing bombs? Regen potions? OP crafting?

 

Not to mention, the op'ness of class specializations (and each class has a "you can't touch me" specialization) , how could anyone really complain about the lack of healing spells?

 

Granted, I've yet to try nightmare, I've primarily been playing on hard. Even so, I rarely exhausted my potion stock when I could use bombs and regen potions and I wouldn't consider myself the best player NA. 


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#2
Forsythia77

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On nightmare,I think in the beginning up through the battle at Haven you really need to parse out your healing potions, especially if you go into a main quest like the battle at Haven on the lower end of the level recommendations (I tried Haven at 8 and got murderized, so went and did some grinding in the Hinterlands to get up to level 11 and the battle was significantly easier on nightmare).  I also sometimes would like more when I am under leveled for an area (like when farming for tier three metals in Emprise or Hissing Wastes).  I haven't battled snowball yet in my current game to get the health grenade.  But by the end of the game, no, I've never felt that I was desperate for them.  I do feel supply caches should refill all your potions and grenades though, not just the health ones.  Sometimes I feel those supplemental potions like mighty offense are better than the health ones when combined with focus abilities on certain chars during battles. 

 

I think though, that a lot of people who do complain about there not being enough are probably more casual players.  Or play less tactically.  And that is fine.  If one's play style is to play the game casually that's cool.  But I think the lack of potions effects them more than it effects you or me. 


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#3
PapaCharlie9

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There is a healing spell. You just can't get it until after Skyhold.



#4
Exalus

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Unlimited healing is bad from a balance perspective because there is nothing the developers can throw at you short of 1 shot kills that could ever threaten you.

A game where enemies can not actually ever kill you is not very fun or challenging. 



#5
Elhanan

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While I prefer Sustained abilities over the temp buffs like Barrier, the current system is more suited to maintain difficulty, or at least the illusion of it, IMO.

#6
ReiKokoFuuu

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while i was still disappointed when i found out that there was to be no spirit healer spec in DAI or any healer companions, it didn't bother me THAT much.  i did complain a lot about 1-2 years ago when some mmos i was interested in (can't remember what they were anymore) didn't have healer classes so i guess i'd already gotten it out of my system long before DAI xD  mind you, i initially hated the lack of healers in the games i wanted to play because it's my favourite class - i just find it so much more fun than any other class.  while i would've still liked the option to have a healer in DAI, i do agree that it isn't necessary.



#7
McPartyson

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It really occurred to me that once you get to sky hold, healing spells are really unnecessary. 12 potions? Barriers? Guard? Healing bombs? Regen potions? OP crafting?

 

Not to mention, the op'ness of class specializations (and each class has a "you can't touch me" specialization) , how could anyone really complain about the lack of healing spells?

 

Granted, I've yet to try nightmare, I've primarily been playing on hard. Even so, I rarely exhausted my potion stock when I could use bombs and regen potions and I wouldn't consider myself the best player NA. 

 

Well, now that you got the hang of your first playthrough, don't even bother with hard anymore. Nightmare is already too easy (I think envy demon is the only thing that's kind of stupidly difficult pre-skyhold)

 

Restart on Nightmare. Don't use barrier, don't get the 12 potion upgrade, don't use masterwork gear, stay 1 man short at all times (3 member team, preferably one of each class for the best challenge). I'm doing a nightmare run as mage/warrior/warrior...and I must say, having 2 warriors is incredibly powerful with double warcry+upgrade going off all the time (i may have to rethink this one, lol). The game is just a joke if you have 2 mages with barrier though.

 

this mod to slow down xp so you don't overlevel everything:

http://www.nexusmods...tion/mods/307/?



#8
theflyingzamboni

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Well, now that you got the hang of your first playthrough, don't even bother with hard anymore. Nightmare is already too easy (I think envy demon is the only thing that's kind of stupidly difficult pre-skyhold)

 

Restart on Nightmare. Don't use barrier, don't get the 12 potion upgrade, don't use masterwork gear, stay 1 man short at all times (3 member team, preferably one of each class for the best challenge). I'm doing a nightmare run as mage/warrior/warrior...and I must say, having 2 warriors is incredibly powerful with double warcry+upgrade going off all the time (i may have to rethink this one, lol). The game is just a joke if you have 2 mages with barrier though.

 

this mod to slow down xp so you don't overlevel everything:

http://www.nexusmods...tion/mods/307/?

Yeah, Envy was weirdly powerful. I was overlevelled for that mission, and it still took me time and healing potions to grind it down. Alexius on the other hand is a pushover. I totally agree about Nightmare. Even pre-Skyhold wasn't that difficult the second time through. I hate gimping myself though. I find that way lies frustration as much as challenge.


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#9
dongsaeng

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I was actually disheartened the Heal skill was removed, I've always loved being/having a Healer role in my party. Gameplay wise and roleplaying wise.  :(


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#10
Incantrix

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Well, now that you got the hang of your first playthrough, don't even bother with hard anymore. Nightmare is already too easy (I think envy demon is the only thing that's kind of stupidly difficult pre-skyhold)

 

Restart on Nightmare. Don't use barrier, don't get the 12 potion upgrade, don't use masterwork gear, stay 1 man short at all times (3 member team, preferably one of each class for the best challenge). I'm doing a nightmare run as mage/warrior/warrior...and I must say, having 2 warriors is incredibly powerful with double warcry+upgrade going off all the time (i may have to rethink this one, lol). The game is just a joke if you have 2 mages with barrier though.

 

this mod to slow down xp so you don't overlevel everything:

http://www.nexusmods...tion/mods/307/?

Two knight enhanter plus rift mage. heh heh heh



#11
McPartyson

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Yeah, Envy was weirdly powerful. I was overlevelled for that mission, and it still took me time and healing potions to grind it down. Alexius on the other hand is a pushover. I totally agree about Nightmare. Even pre-Skyhold wasn't that difficult the second time through. I hate gimping myself though. I find that way lies frustration as much as challenge.

 

Yes, preventing the game from becoming too easy is very challenging...is that irony or something?


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#12
bladenicholas

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Actually, you don't need consider about potion in later game play, especially post-skyhold.



#13
deadkai

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Well, now that you got the hang of your first playthrough, don't even bother with hard anymore. Nightmare is already too easy (I think envy demon is the only thing that's kind of stupidly difficult pre-skyhold)

Envy demon isnt that hard. The first pride demon is the hardest fight in the whole game for me,still need multiple tries for that.

(when not playing as a rogue with stealth)



#14
Uccio

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It really occurred to me that once you get to sky hold, healing spells are really unnecessary. 12 potions? Barriers? Guard? Healing bombs? Regen potions? OP crafting?

 

Not to mention, the op'ness of class specializations (and each class has a "you can't touch me" specialization) , how could anyone really complain about the lack of healing spells?

 

Granted, I've yet to try nightmare, I've primarily been playing on hard. Even so, I rarely exhausted my potion stock when I could use bombs and regen potions and I wouldn't consider myself the best player NA. 

 

Because the system worked just fine before then got scrapped and now there are ridiculous things like "guad" or "barrier" to imitate healing.



#15
Incantrix

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Because the system worked just fine before then got scrapped and now there are ridiculous things like "guad" or "barrier" to imitate healing.

It really didnt though

Healing spells trivialized content. And honestly, between 12 potions, 12 healing bombs, and 16 regen potions (that can aoe), healing spells would be overkill. Oh and if you're a KE or have Vivian (or both) you have a healing spell too

The game is balanced around the fact that healing spells aren't included. I enjoy that fact and it makes for a healthier gaming experience. In DAO, you could spam potions and healing spells forever which forced the devs to create bosses with one shot mechanics just to combat that amount of absurdity.

Actually, contrary to popular belief, DAO combat was awful...but now I'm digressing.
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#16
Wulfram

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I don't think DA2 healing trivialised content.

DAO healing was really bad, but DA2 healing was pretty well thought out.

I don't mind DAI healing. Though I think lack of healing has maybe made non-tanks overly squishy and created too much importance for tanks/barriers. And in main quests it's a little odd to be so reliant on the rather arbitrary placement of supply caches - and can be very frustrating if you happen to miss one of them.

#17
Incantrix

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I don't think DA2 healing trivialised content.

DAO healing was really bad, but DA2 healing was pretty well thought out.

I don't mind DAI healing. Though I think lack of healing has maybe made non-tanks overly squishy and created too much importance for tanks/barriers. And in main quests it's a little odd to be so reliant on the rather arbitrary placement of supply caches - and can be very frustrating if you happen to miss one of them.

 

When I played my DW rogue, I never thought of my self as "too squishy".

 

You gotta keep in mind the whole picture. With the taking away of healing spells, all three classes were given ways to simply avoid the damage (if you're good enough) or mitigate the damage. 

 

Mages were given barriers, fade step, supreme CC and simply the knight enchanter specialization period.

 

Warriors were given guard, combat roll and many many many many many mitigation talents

 

Rogues were given supreme ability to simply avoid getting hit in the first place. Speaking of rogues, at first I hated the class but once I got used to it, it became very hard to actually get hit by something. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`

 

In the end, BW chose strategy over healing spells. And as I said before, at a certain point, even the healing potions/bombs/regens pots become overkill. 



#18
McPartyson

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Envy demon isnt that hard. The first pride demon is the hardest fight in the whole game for me,still need multiple tries for that.

(when not playing as a rogue with stealth)

 

Nope. I get it first try every time regardless of class. I find it easy once you understand that you have to keep on the disruption of the rift, as soon as it's up. Run around the pillar if necessary to avoid the Pride Demon. Help in the damage after you stun the demon with the disrupt, but keep focused on that rift more than anything. Dispatch the adds as best as possible. If you picked up the supply cache before speaking with Chancellor Roderick, your potions supply should be decent. If Cassandra dies, I usually send Varric to rez.



#19
Hexoduen

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The classes and combat system is what it is (as much as it sucks compared to DA2). Besides, most people have already let their complaints be heard in threads all over the place, not much need to repeat oneself. Here's a few of the old ones if you want to read them:

 

http://forum.bioware...combat-healing/

 

http://forum.bioware...atsoever/page-1



#20
SomeoneStoleMyName

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Game is trivial even on nightmare. Only hard part of the game is the attack on Haven, I'll admit that part is pretty brutal on nightmare.

People who complain about lack of healing are really, really bad at this game. 



#21
Aaleel

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Regen potions become a little overpowered as you progress through the game, so I really never noticed the lack of healing spells.  


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#22
kimgoold

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I resent a specialisation I loved was removed or rather several were removed.. Spirit Healer, Arcane Warrior, Battle Mage, Shape Changer, Shadow, Legionnaire, Spirit Warrior just to name the most missed. I don't like only having 4 - 5 attack spells when in  previous games you could use  every spell or talent you EARNT by accessing the wheel and using it.



#23
Fireheart

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I hate it just because it always forces me to backtravel to camp, then I have to walk all the way back to where I was, and have to fight the same respawned enemies all over again on my second or third time through!  :angry: Very annoying. It also messed up my party dynamic. I always have one warrior, two mages, and an archer in my party. The warrior need only focus on damage while one mage focuses on keeping them, and the rest of the party, alive. Especially helpful when I played a Reaver in Origins, and having Wynne in my party helped out a great deal. I could dance with death but not worry about falling in battle.


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#24
n7stormrunner

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yes, they do. I liked having a healer for most healing. potion for I screwed up and need health now... now I just have my reaver use devour. every else hope you like the taste of dirt. true it doesn't matter at all cause I can just pick em back up but fake difficulty and time wasters annoy the hell out of me.

 

and combat is trivalized by it being neutered to keep people who suck from dieing because they forget you have everything but a basic spam heal spell... well reaver has a selfheal only one. andas  long as you have a rouge with stealth you never need to worry about game overs in less you failed rather badly.

 

I so rarely use potions on whoever I'm using I sometimes just plain forget they exist... I still prefer healing the way it was. DA 2 had it right. cooldowns to keep you from just spamming away but you still have all your tools.



#25
Hexoduen

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I hate it just because it always forces me to backtravel to camp, then I have to walk all the way back to where I was, and have to fight the same respawned enemies all over again on my second or third time through!  :angry: Very annoying.

 

This.