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Do people still complain about the lack of healing spells in this game?


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#26
Elhanan

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I hate it just because it always forces me to backtravel to camp, then I have to walk all the way back to where I was, and have to fight the same respawned enemies all over again on my second or third time through!  :angry: Very annoying. It also messed up my party dynamic. I always have one warrior, two mages, and an archer in my party. The warrior need only focus on damage while one mage focuses on keeping them, and the rest of the party, alive. Especially helpful when I played a Reaver in Origins, and having Wynne in my party helped out a great deal. I could dance with death but not worry about falling in battle.


While I have retreated to one camp, I also have the option to progress forward to locate another one. And having to keep healing as a tactical priority now seems to be an improvement over the previous implementations. As someone else noted, now they must consider their options instead of spamming abilities and potions.

#27
JeffKaos

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When I first heard about the decision to remove healing spells I was baffled and a little upset. The "Healer" has been a part of CRPG's for as long as I can remember and all of a sudden not having one was just....weird. I even held off from buying the game. But once I started seeing all the praise it was receiving I broke down and bought it. I'm about 2/3 of the way through my first play through and I don't even think about it. Early in the game I certainly felt the loss but once I started understanding how guard worked and how different skills generate it I barely use potions during regular encounters and sometimes rely on the regen potions to top off my mage and rouge when the get low. 



#28
berelinde

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When they announced that there wouldn't be healing spells anymore, I was a bit baffled. Healing magic has been a cornerstone of DA lore, so I had a hard time imagining life without it... but it turned out to be less of a big deal than I thought it was going to be.

 

The characters who bear the brunt of the damage generate guard, which makes some sense from an RP standpoint. And the green tree (sorry, don't remember the name of that school, but it's the one with barrier in it) has something like a heal spell. And KE gets Group Heal, which has come in handy during giant battles, let me tell you. So it isn't gone, exactly, just shuffled around a bit.

 

But I still headcanon that healers exist. It's just that the magic is rare, and the Inquisitor doesn't happen to be one.



#29
Commander Michael

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Removing healing spells was silly. Even without them the game was ridiculously easy (I played with Nightmare + friendly fire on right from the start), it just made the game more tedious in having to return to camp a lot.

 

Not to mention the story missions were FULL of resupply stations to replenish the potions. That's very contradictory; "we want the player to be very tactical in combat to not waste potions - but there's a resupply station after every few fights and ESPECIALLY before a bossfight!".

 

DA2 had a very good balance; healing spells had a really long cooldown along with potions. 



#30
jgwhiteus

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Gameplay-wise it was fine and I was able to manage, even if it did feel like an artificial restriction to create difficulty rather than something well-thought out.

 

Lore-wise it doesn't make sense, since healing magic is obviously a part of the universe, and even non-specialized mages in DA:O were able to perform a simple heal even if they couldn't do a group cast. Dorian, Vivienne, Solas and a mage Inquisitor are among the most powerful mages out there, so it's a bit weird for them to not have something in their arsenal.

 

I mean, I enjoyed the game regardless, but it would have been interesting to see how a healing spell would change fight dynamics, rather than planning out missions / resources and party members based on your potion limit (sorry, Iron Bull, you just gulp down too many).


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#31
DanteYoda

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Yes...

 

Barriers and limited Potions are even more tedious than Healing skills.



#32
Deadmac

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I am about two minutes into the game, and I am already getting ready to boot it to the trash.

 

How the heck do you deal with healing?

 

I cannot find any potions.



#33
Forsythia77

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I am about two minutes into the game, and I am already getting ready to boot it to the trash.

 

How the heck do you deal with healing?

 

I cannot find any potions.

There are none to be found out in the wild in a chest or as random loot drops (other than the aforementioned supply caches when on specific long missions).  Not like before.  If you just started Cassandra will give you 8 which you will have to manage carefully until you get to Haven where you can craft healing potions and regen potions.



#34
Keldaur

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The answer is rather simple, it's surprising you couldn't come with it by yourself OP.

 

Different gameplay's taste.

 

If you think this discussion is about anything else, like if people thinks it's needed or unneeded to progress in certain difficulties, then you are clueless. Some people like their holy trinity on their RPGs and being more tactical minded, and some other people want their RPG to be more action oriented.

 

So people who actually believed the devs when they said DAI was a "step back to DAO roots" are bound to find themselves dissappointed at many things, and one will be favouring action RPG elements over tactical ones. It's not that hard to understand, even if you enjoy DAI being more a action oriented game.



#35
Masseffectjunkie

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I hope you guys that are posting about nightmare being too easy as is to have healing spells realize the reason it's so easy is because there are no healer spells.

They can't make it challenging because you're extremely limited on healing pots and the best form of defense is barrier which has a 20 second cool down if you have the improved barrier and it doesn't have any ac.

 if you had a healer class you could make some pretty intricate and dynamic boss encounters. It opens up a whole world of options, but it just seems bioware is more interested in having players spends tons of money on online micro transactions for buying pots than actually making a game that's fun these days.



#36
jedidotflow

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Lack of healing magic is lore-breaking. There are several mentions of mage healers throughout the game; funnily enough you cannot have one in your party.



#37
jedidotflow

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I hope you guys that are posting about nightmare being too easy as is to have healing spells realize the reason it's so easy is because there are no healer spells.

They can't make it challenging because you're extremely limited on healing pots and the best form of defense is barrier which has a 20 second cool down if you have the improved barrier and it doesn't have any ac.

 if you had a healer class you could make some pretty intricate and dynamic boss encounters. It opens up a whole world of options, but it just seems bioware is more interested in having players spends tons of money on online micro transactions for buying pots than actually making a game that's fun these days.

 

What microtransactions are you babbling on about? For MP? Who cares about MP!



#38
Rolhir

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It really occurred to me that once you get to sky hold, healing spells are really unnecessary. 12 potions? Barriers? Guard? Healing bombs? Regen potions? OP crafting?

 

Not to mention, the op'ness of class specializations (and each class has a "you can't touch me" specialization) , how could anyone really complain about the lack of healing spells?

 

Granted, I've yet to try nightmare, I've primarily been playing on hard. Even so, I rarely exhausted my potion stock when I could use bombs and regen potions and I wouldn't consider myself the best player NA. 

 

I don't know about other people's reason for not liking the replacement of healing spells, but you don't seem to understand mine. Personally, I don't like the replacement of healing spells with potions due to the gameplay change that you can lose a fight an hour from now because you used your potions already, BUT on the flip side, if you have all your potions, every fight is pretty trivial. It makes balancing nearly impossible to do as you can't make the fights too hard or you'll run out of potions, but if you make them too easy, you'll never need them. The problem is that each fight is only supposed to wear you down by attrition; I've yet to find a fight that was actually able to party-wipe me with full potions (even dragons).

 

MOST fights in DAO and DA2 were able to party wipe me; that's the complaint. While as a whole, Inquisition isn't easier per se, every single fight is MUCH easier because they're supposed to wear you down without actually killing you. I don't mind the lack of healing spells, in fact, I like the barrier/guard mechanics a lot. What I don't like is that there's no way to make every fight a challenge, and if I do increase the difficulty to Nightmare, I likely still won't lose the first couple fights, but eventually I'll run out of potions and then there's simply no way to win anymore. I'm not saying it's too hard without healing spells; I'm saying each fight on it's own is too easy by design.

 

Anyone who was going to suggest that I somehow limit myself on something to increase difficulty, that's not the point (besides, I do already). The complaint is that Bioware made the game easier by design when they did DAO and DA2 very well already. Any game can be made harder by the player with artificial restrictions.



#39
CronoDragoon

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Removing healing spells was silly. Even without them the game was ridiculously easy (I played with Nightmare + friendly fire on right from the start), it just made the game more tedious in having to return to camp a lot.

 

If you were returning to camp a lot, then the game was not ridiculously easy. The combat is built around the idea of potion use as a fail-state. The challenge comes in being able to go long distances in zones without needing to refill potions - at the very least until the next undiscovered camp.


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#40
SofaJockey

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Do people still complain about the lack of healing spells in this game?

 

Of course they do.

On this forum people complain about anything and everything.


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#41
goofyomnivore

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I enjoy healing/shielding as a mechanic. It is just fun for me to do. Other people like seeing tons of damage from their rogue spec. I like healing / shielding party members to prevent any damage at all being inflicted. 

 

Mechanically the game functions just fine without healing. Although I would prefer a game with a fun and intuitive healing system rather than more or less scrapping it like in DA:I.

 

I'm hoping for maybe a Barrier specialization in the next game that lets you do things with your barrier such as Crushing Prison, Force Field, etc that type of stuff. Rather than just casting it in aoe and forgetting it until it is off CD.



#42
MariNia

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i dont need healing spells,what i need is more slots for spells  :angry:


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#43
AshenSugar

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OK I can live with the lack of healing spells. I don't like it, but I can live with it. If I must spam potions to stay alive in combat, then fine, I'll spam potions. I managed this in Diablo, I can manage it in DA:I

 

What personally pisses me off is the fact that my health does not regenerate when out of combat, as it did during the first two games.

 

I can understand that the real super elite hardcore players like this, and prefer not to have regenerating health, but for someone like me who is perhaps not the most uber skilled, I find it an absolute pain. I'd even go as far as to say I loathe it.

 

Personally I find it really, really tedious having to constantly trudge back to camp time after time.

 

This was brought home to me when I attempted to explore Valimmar at around level 9. Any attempt to engage the Hurlock Alphas on my DW Rogue caused his health to drop in nanoseconds, due to their nasty AOE stomp abilities that harm him even when he's flanking them and not taking aggro. No amount of careful positioning or barrier use was able to mitigate this damage.

 

Eventually I was forced to run back to campt to restock on potions, as it was impossible to continue with only one left. By the time I got back to the dungeon, every damned one of the mobs had respawned, including the Alphas.

 

Frankly I just cannot comprehend how people can consider this fun. More to the point, if this is how things are at low level, how bad are they going to be when I start to meet the real tough enemies at high level? 

 

I'm really enjoying the game, despite the above, but the lack of health regeneration is like a constant dark cloud, and always prevents me from fully enjoying the game, however I also realise that I seem to be a minority in this belief, and most people love the lack of health regen.

 

My only hope lies within the modding community, maybe some day somebody will suss out how to create a regenerating health mod, or an infinite regeneration potion, or whatever.



#44
S_i_d_e_winder

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Yeah, those two handed AOEs are brutal for DW Rogues. You have to pick off mooks and archers first, then try to pick your spots against the two handers. Its goes against your nature to just hang back and wait for an opening, or a frozen or stunned condition, but that's the play. That or Jar of Bees. and some wasps.

Same goes for Mages dropping Ice/Fire mines. They're a little easier because you can usually flank the mines, but not always.

#45
Gya

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Do people still complain about the lack of healing spells in this game?

Of course they do.
On this forum people complain about anything and everything.


There's not enough complaining in this forum.

#46
Solace

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My only issue with there not being any healing magic, is that healing magic was introduced to the universe as a common practice among some mages. Even Solas practices healing magic, as he said he kept you alive with minor wards and healing magic. I do not care enough to actually complain about it though, but I thought it was stupid to leave it out.

 

Also, as for it being a balance issue, I think that's a load of hogwash. If they were concerned about balance, they would not of made the Knight enchanter a one man army.



#47
capn233

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My only issue with there not being any healing magic, is that healing magic was introduced to the universe as a common practice among some mages. Even Solas practices healing magic, as he said he kept you alive with minor wards and healing magic. I do not care enough to actually complain about it though, but I thought it was stupid to leave it out.

 

Also, as for it being a balance issue, I think that's a load of hogwash. If they were concerned about balance, they would not of made the Knight enchanter a one man army.

 

Yeah, I think they should have stuck with the four schools of magic as laid out in DAO.

 

In any case as it pertains to this game, I don't necessarily complain about no healing.  There is an abundance of healing in the game since you can get up to 12 heal pots plus regen or mist pots, and fast travel or resting at camps refills pots and health.  However, it might have made more sense to actually have more healing focused mage in the party and cut back on how easily you can obtain heal pots.



#48
q5tyhj

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I am about two minutes into the game, and I am already getting ready to boot it to the trash.

 

How the heck do you deal with healing?

 

I cannot find any potions.

Its actually not that bad. Use barriers (mages). Generate guard (warriors). Avoid aggro (rogues). Vivienne (and the Inquisitor, if a mage and you choose Knight-Enchanter) has access to a healing spell. You can increase your healing potion capacity to 12. You can also carry other types of healing potions (e.g. health regen). The lack of healing spells early on and the limited number of potions is really only problematic when you're still learning the game. 



#49
RoughTumble

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I've never played anything but a tank in any game ever.  No healing is status quo for me and I'm not bothered but I think it's funny that my wife who always plays mage healers is bitching.



#50
X Equestris

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Lack of healing magic is lore-breaking. There are several mentions of mage healers throughout the game; funnily enough you cannot have one in your party.


Mage healers only work out of combat, as it is a taxing art. Remember Anders when you first meet him in DA2? He's exhausted from healing a child. This was sacrificed in the name of gameplay in Origins and 2, but Inquisition actually fits the lore better than the other games.