OK I can live with the lack of healing spells. I don't like it, but I can live with it. If I must spam potions to stay alive in combat, then fine, I'll spam potions. I managed this in Diablo, I can manage it in DA:I
What personally pisses me off is the fact that my health does not regenerate when out of combat, as it did during the first two games.
I can understand that the real super elite hardcore players like this, and prefer not to have regenerating health, but for someone like me who is perhaps not the most uber skilled, I find it an absolute pain. I'd even go as far as to say I loathe it.
Personally I find it really, really tedious having to constantly trudge back to camp time after time.
This was brought home to me when I attempted to explore Valimmar at around level 9. Any attempt to engage the Hurlock Alphas on my DW Rogue caused his health to drop in nanoseconds, due to their nasty AOE stomp abilities that harm him even when he's flanking them and not taking aggro. No amount of careful positioning or barrier use was able to mitigate this damage.
Eventually I was forced to run back to campt to restock on potions, as it was impossible to continue with only one left. By the time I got back to the dungeon, every damned one of the mobs had respawned, including the Alphas.
Frankly I just cannot comprehend how people can consider this fun. More to the point, if this is how things are at low level, how bad are they going to be when I start to meet the real tough enemies at high level?
I'm really enjoying the game, despite the above, but the lack of health regeneration is like a constant dark cloud, and always prevents me from fully enjoying the game, however I also realise that I seem to be a minority in this belief, and most people love the lack of health regen.
My only hope lies within the modding community, maybe some day somebody will suss out how to create a regenerating health mod, or an infinite regeneration potion, or whatever.