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So...why did they mess up Renegade Shep?


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#1
Statichands

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I never played renegade shep in ME2 but damn, shep just seems like such an ******* in ME2 and ME3. It's like shep does things just to be a dickhead, like there's no reason by behind shep's evil actions. And what's up with the red eyes, is Shepard a Sith Lord or something? I would of played renegade shep if they made shep like Judge Dredd or The Punisher. 



#2
themikefest

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I like playing as a renegade. If anything, I would've added a lot more renegade interrupts in ME2/ME3. The red eyes I'm not much a fan of. It looks better in the terminator movies. I just get the upgrade in ME2 to heal the scars

 

Here's a playthrough I've done. femshep at her best. 


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#3
Guest_john_sheparrd_*

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Renegade Shep in ME2 was awesome he was badass 

but in ME3 he was way too psycho (killing Mordin, Wrex, Falere, Legion etc.) I didn't enjoy that anymore

 

and in ME1 he just seemed like a annoying dick (especially since you could be racist)


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#4
sH0tgUn jUliA

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I just get the Medical upgrade for Shepard. I mean what was the point in the red eyes? In ME3, Chakwas tells you to be more of an optimist and less of a realist for your scars to heal. It costs a bundle to get them healed in ME3 so best to heal them in ME2. Unless you just want to be reminded that Shepard really isn't human.

 

But playing renegade? Oh, it can be fun. I still got the locket for the woman on Illium. I still did several paragon things, but with ME2 it can be such a slippery slope. ME2 punishes you if you don't go 100% one way or the other. ME3, not so much.

 

ME2 - You're with Cerberus. Act like it.

ME3 - Mopey time.



#5
wolfhowwl

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ME3 Renegade was the best Renegade.

 

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#6
von uber

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Renegade (well Renegon to be exact) Shep is best Shep:

 

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#7
Massa FX

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I love Renegade Shepard, but I never do a "full" renegade playthru. Some decisions don't sit well with me and I just cannot murder friends.


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#8
RanetheViking

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In Mass Effect 1 Renegade Shepard was mostly a trolling douche. Especially the dialogue.  Can't say I liked it really. 

 

Mass Effect 2, now that was an awesome game for a Renegade. I usually 'head-canon' that since the Alliance and Council left you for dead and left your crew in unmarked graves might as well go the Renegade path, even if you were the 'blue eyed' boy, stand-up poster boy for the Alliance in ME1. Plus, even if you bother to get your Spectre status back you're 'confined' to the Terminus, so you might as well have some fun.  Because pushing that Merc out the window and making that Batarian bartender drink his own poison etc, is heller fun.

 

ME3 ? I like to play a mix of both Renegade and Paragon, generally depends on my mood now and what type of playthrough I'm doing.

 

 

And those red eyes and scars always looked crappy to me, so I always get the upgrade/surgery thingy.


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#9
Esthlos

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I tried a "Batman" playthrough once: Renegade persuasion and interrupts to make Paragon choices.
Saving people while insulting and threatening them all the time.

It even worked for a while in Mass Effect 1, but eventually it started feeling more "schizophrenic" than "Batman" and I got bored with it...

(By the way, I had to cheat a few additional Renegade points in order to have that score high enough to keep frightening people into doing the right thing)

As for why they changed Renegade Shepard in ME2/ME3, I'm sorry but I have no idea, as I too didn't even ever play Renegade in ME2/ME3.
I suppose that it's for the same reason why you couldn't actually follow Kreia's teachings in KOTOR2... perhaps there was poor communication between writers, or executive meddling cut time too short to make it properly, or maybe they thought the target audience wasn't ready for that and it would damage the profits from the game.

#10
KaiserShep

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Renegade Shep in ME2 was awesome he was badass 

but in ME3 he was way too psycho (killing Mordin, Wrex, Falere, Legion etc.) I didn't enjoy that anymore

 

and in ME1 he just seemed like a annoying dick (especially since you could be racist)

 

All of these seem more ruthlessly pragmatic than psycho to me.

 

You don't shoot Mordin for the hell of it. You shoot him because you don't believe that the krogan can change, and don't trust Wrex to temper the violent nature of his species. Wrex is, after all, just one krogan, one that could easily die in the reaper war, leaving the rest of his kind with no one else to see them through to whatever renaissance he was hoping for, and they could totally become a band of warlords again. To top it off, sabotaging the cure ensures the full support of the salarians outright.

 

Shooting Wrex is self defense, and this is true of both cases in ME3 and ME1, since both times he's the one that draws his weapon on you first.

 

Killing Felere would basically be doing Samara's job. It's easier to spare her if Samara is around and Shepard stops her from killing herself, but if Samara is gone before then, you basically just have this lone sex vampire that may just decide to leave to do whatever, and it's not hard to see why one might want to nip that in the bud.

 

In-game, characters aren't aware of persuasion. Just the same, if you're presented with the option to spare the geth or save the quarians, it's not hard to see why one would choose the latter. Of course, since Legion attacks you as a result, killing him is kind of necessary anyway.


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#11
Excella Gionne

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Paragade is the way to go. 


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#12
KaiserShep

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Paragade is the way to go. 

Renegon FTW, sans the ridiculous lava face. Thank goodness for ME2's med bay.


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#13
Abelas Forever!

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I have really hard time to see how renegade Shepard is messed up in ME3. One thing that comes to my mind is that he/she is sometimes so concerned about others which is weird if your Shepard is cold or at least you are trying to play that kind of character but it seems that is not the thing here. I don't think that I have made a full renegade playthough but I believe that there are reasons why Shepard would choose a renegade option in most cases at least  without being crazy.



#14
Excella Gionne

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Renegon FTW.

Lol! I knew I was forgettin' the other side of the mirror. 



#15
Vazgen

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Renegon FTW, sans the ridiculous lava face. Thank goodness for ME2's med bay.

Shepard's comments on his face are awesome though :D

Video from Citadel DLC



#16
MrFob

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So? Then don't play a full renegade OP. No one is forcing you to stick to one side or the other all the way.

Yes, some actions are extreme but that's the point. You want to create options for people to use, that fill a spectrum. Some people may like to play these kinds of extreme characters and just because you don't like it, it doesn't mean that it shouldn't be in the game.

I myself usually play paragade characters, that do not fully stick to one side. Sometimes, I also deliberately avoid persuasion options because they do not fit the character I am trying to play. I do think that a lot of people mistake the dialogue wheel for some kind of mini game, where the challenge is to get the maximum number of points out of your choice. I can see where they are coming from but IMO, that is not what the wheel is about. For me, it's about presenting a choice to create a character and if I don't like a certain type of character I do not choose that option.

Granted, there are a number of problems to address, such as the clarity of the wheel texts and how well they represent the actual result (although I feel that in 99% of cases, that actually is not a problem). Also, the fact that the persuasion options are color coded (and that they actually do represent a point based mini game in ME2) is detrimental to player choice in character IMO.

 

However, I do not begrudge BW the decision to give us players the option of extreme choices. If anything, I do begrudge them the fact that they eliminated middle ground/neutral choices in ME3 and that in ME1/2 the middle choices always result in the worst outcome.

If I had to re-design the system, I would probably either get rid of paragon/renegade altogether (as a gameplay mechanic, not in terms of dialogue decisions) or at least I would add some merit to neutral options. However, I would not reduce the amount of choice, nor would I tone down the options for more extreme actions, available to the main character. DA:I went in the right direction with the dialogue wheel and I hope the next ME will take some hints from that improvement.


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#17
Quarian Master Race

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All of these seem more ruthlessly pragmatic than psycho to me.

 

You don't shoot Mordin for the hell of it. You shoot him because you don't believe that the krogan can change, and don't trust Wrex to temper the violent nature of his species. Wrex is, after all, just one krogan, one that could easily die in the reaper war, leaving the rest of his kind with no one else to see them through to whatever renaissance he was hoping for, and they could totally become a band of warlords again. To top it off, sabotaging the cure ensures the full support of the salarians outright.

 

Shooting Wrex is self defense, and this is true of both cases in ME3 and ME1, since both times he's the one that draws his weapon on you first.

 

Killing Felere would basically be doing Samara's job. It's easier to spare her if Samara is around and Shepard stops her from killing herself, but if Samara is gone before then, you basically just have this lone sex vampire that may just decide to leave to do whatever, and it's not hard to see why one might want to nip that in the bud.

 

In-game, characters aren't aware of persuasion. Just the same, if you're presented with the option to spare the geth or save the quarians, it's not hard to see why one would choose the latter. Of course, since Legion attacks you as a result, killing him is kind of necessary anyway.

In addition, Killing Mordin with Wreav in charge probably saves millions or billions of lives as does disallowing the geth upload with the VI running the show.  Besides being self defense, you don't have to take the interrupts in Legion or Wrex's case anyway, in which case it is all Tali's/ C-Sec's doing respectively.

Paragon shep can be far more psycho, like curing the genophage with Wreav shouting about how many salarians he's going to eat after the war or icing the quarians right after the Geth VI menacingly shittalks about how inferior organics are all game and expresses a desire to kill the quarians seemingly for teh lulz.


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#18
fhs33721

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Killing Felere would basically be doing Samara's job. It's easier to spare her if Samara is around and Shepard stops her from killing herself, but if Samara is gone before then, you basically just have this lone sex vampire that may just decide to leave to do whatever, and it's not hard to see why one might want to nip that in the bud.

 

This choice might  be justified with that reasoning if it wasn't Shepard who drags Falere out of the exlpoding building in the first place. The way it actually plays out in the game, Shepard is a full blown sociopath who drags her to safety only so s/he can personally shoot her in the face right afterwards.

The only thing missing that could maker her/him look any more of a sadistic a*sface would be cackling insanely while doing the deed.


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#19
Winterking

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In addition, Killing Mordin with Wreav in charge probably saves millions or billions of lives as does disallowing the geth upload with the VI running the show.  Besides being self defense, you don't have to take the interrupts in Legion or Wrex's case anyway, in which case it is all Tali's/ C-Sec's doing respectively.

Paragon shep can be far more psycho, like curing the genophage with Wreav shouting about how many salarians he's going to eat after the war or icing the quarians right after the Geth VI menacingly shittalks about how inferior organics are all game and expresses a desire to kill the quarians seemingly for teh lulz.

 

Sabotaging the cure with Wreav in charge feels right particulary if you destroyed the cure in Mordin's loyalty mission. 

But I can't do it with Wrex in charge. One of my Sheps had the gun pointed on Mordin's back but was unable to pull the trigger... 


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#20
Linkenski

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I agree they ruined Renegade Shep in ME3... although I think it's arguably darker to be a murderous psychopath than to be a jerk, but being a jerk is much more entertaining.

 

I also think ME3 screwed up the interrupts, like, it's as if Bioware had some clear rules and guidelines for when and how to use the interrupt/action system in ME2 and how to foreshadow what each interrupt would do through cinematic tells but in ME3 it's like the writers or the cutscene-makers just went "I want to have an interrupt here, where Shepard does this!" without any further thought put into it.

 

The amount of interrupts used for social gestures in ME3 was ludicrous.

 

I'd say it's the rule more than the exception but there are excellent cases still, like betraying Mordin and such. That was an excellent interrupt.



#21
Abelas Forever!

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This choice might  be justified with that reasoning if it wasn't Shepard who drags Falere out of the exlpoding building in the first place. The way it actually plays out in the game, Shepard is a full blown sociopath who drags her to safety only so s/he can personally shoot her in the face right afterwards.

The only thing missing that could maker her/him look any more of a sadistic a*sface would be cackling insanely while doing the deed.

Shepard don't have much time to think what he/she should do when the building is going to explode so I don't see anything weird that he/she saves her and then decides her faith after he/she has more time to think.



#22
Quarian Master Race

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Sabotaging the cure with Wreav in charge feels right particulary if you destroyed the cure in Mordin's loyalty mission. 

But I can't do it with Wrex in charge. One of my Sheps had the gun pointed on Mordin's back but was unable to pull the trigger... 

Oh I agree. If you're going to sabotage then destroy Maelon's data so you can change Mordin's mind is way easier. If you didn't destroy it, then yeah, you have to deal with some of the worst feels in video game history unless you don't like Mordin (in which case your opinion is irrelevant anyway), but it does get you the best war asset outcome I think so still justifiable from a short term pragmatist perspective (as in ignoring the fact that he's eventually gonna go full retard on the galaxy and Eve won't be able to do shite to stop him.)

Shooting Mordin with Wrex around is pretty much going full retard if you already know the eventual consequences.



#23
fhs33721

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Let's please not pretend that Full renegade Shepard in ME1 and ME2 was merely a "jerk".

People who run into you in the street, knock you over and then laugh at you and walk away instead of apologizing and helping you up are jerks. Or a guy that sleeps with a girl and then dumps her three days later for her sister is a jerk.

A person that pours acid over a captive sentinent person, slaughters an entire village of mostly civilians, whose ony fault was that a*shole scientist experimented on them with alien plantlife, because s/he can't be bothered to use the provided non-lethal weaponary, encourages a heavily traumatized women to shoot a psychologically even more damaged poor man (who is kind of no threat and is in dire need for therapy) and approves of torturing autistic children for the sake of sciene (science developed to ensalve a whole sentinent race no less) is not merely a "jerk".

That's some grade A psychopath material right there.  I mean, "A bullet to the head solves all problems." Really?

 

 

Shepard don't have much time to think what he/she should do when the building is going to explode so I don't see anything weird that he/she saves her and then decides her faith after he/she has more time to think.

But even if we go with what you suggested as facts then Shepard still kind of just straight up executes someone, who was a perfectly law abiding citizen until this point, for crimes that they might commit in the future. Either way Shepard is a normal murderer at best and a straight up sociopath who likes shooting people in the head personally at worst.


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#24
PresidentVorchaMasterBaits

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RENEGADE SHEPARD BETTER! BURNS GOOD THINGS JUST LIKE VORCHA BUT USES WORDS AND ACTIONS INSTEAD!! RENEGADE ALL THE WAY!! PLEASES US! RRRRAAAAAAAAAAAAAAGGGHH!!!!


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#25
wolfhowwl

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ME3 Renegade separated the men from the boys.

 

BioWare didn't ruin it, you just didn't have the guts to drop the hammer on the Krogan and Geth menace once and for all.

 

Go back to pushing mercs out the window, kids.


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