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So...why did they mess up Renegade Shep?


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#26
fhs33721

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RENEGADE SHEPARD BETTER! BURNS GOOD THINGS JUST LIKE VORCHA BUT USES WORDS AND ACTIONS INSTEAD!! RENEGADE ALL THE WAY!! PLEASES US! RRRRAAAAAAAAAAAAAAGGGHH!!!!

Behave Vorcha scum or I'll have to go get captain Gavorn.



#27
PresidentVorchaMasterBaits

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GAVORN POWERLESS!!! WE KNOW HIS TRICKS!!! EASY TO AVOID HIM!! VORCHA GOOD AT HIDING FROM GAVORN!! NOW WE BURN HAMSTERS AND THROW THEM AT YOU! GGRRRRRAAAAAAAAAAAGGHH!!!


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#28
Abelas Forever!

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But even if we go with what you suggested as facts then Shepard still kind of just straight up executes someone, who was a perfectly law abiding citizen until this point, for crimes that they might commit in the future. Either way Shepard is a normal murderer at best and a straight up sociopath who likes shooting people in the head personally at worst.

Shepard might kill her because he/she don't trust that she will stay at the monastery now that nobody is watching her. She is very dangerous after all. Why would they be there if they wouldn't be dangerous? Besides there are risks that reapers will find her and  turn her into banshee. Is Shepard a sociopath? I think it depends on how people roleplay their Shepards. Others might be and others might not be.



#29
von uber

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Shame they didn't nerf the pargon = win choice.



#30
Mordokai

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I never played the full renegade Shepard... from what I've seen, she's just a full blown retard, bully, hypocrite... you name it.

 

That said, I did went with renegon and she is easily my favourite and canon Shepard. Even though I agree with most people in this topic that the lava face in-game looks pretty silly, she never fixed it, for roleplaying reasons. And it gives her character that makes her better, stronger... more humane, I dare say.

 

As said, I've never played full renegade... don't enjoy it, don't believe it's plausible. So I can't say how much they screwed it from one game to another. That said, I believe that entire concept of renegade, when compared to it's paragon counterpart is universally flawed.

 

Which, when looking at my first playthrought(100% paragon) is saying a lot.



#31
BraveVesperia

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I like Renegade Shep.  Some choices don't make sense though. Like the Renegade option to save the rachni breeder in ME3.

 

If the Queen's still alive, then it's Paragon to recruit her, Renegade to leave her. 

If the Queen is dead, she's replaced by an indoctrinated breeder. Paragon to leave the breeder, Renegade to recruit.

 

What's with that? RenShep's been the voice of "we can't trust X so it dies" throughout the whole series, yet they're willing to take a chance on this random Rachni breeder? Definitely seems stupid and out of character. 


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#32
KaiserShep

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I never played the full renegade Shepard... from what I've seen, she's just a full blown retard, bully, hypocrite... you name it.

 

That said, I did went with renegon and she is easily my favourite and canon Shepard. Even though I agree with most people in this topic that the lava face in-game looks pretty silly, she never fixed it, for roleplaying reasons. And it gives her character that makes her better, stronger... more humane, I dare say.

 

As said, I've never played full renegade... don't enjoy it, don't believe it's plausible. So I can't say how much they screwed it from one game to another. That said, I believe that entire concept of renegade, when compared to it's paragon counterpart is universally flawed.

 

Which, when looking at my first playthrought(100% paragon) is saying a lot.

 

I have issues with full-tilt in either direction, really. Full-on Paragon is basically a sap, and full-on Renegade is basically the personification of a massive sphincter with a gun.



#33
themikefest

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I've done renegade playythroughs with nearly everyone alive that can be alive.

 

I've done a couple paragon playthroughs and got nearly everyone killed.

 

It all depends on what the player wants to do in the playthrough



#34
fhs33721

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Shepard might kill her because he/she don't trust that she will stay at the monastery now that nobody is watching her. She is very dangerous after all. Why would they be there if they wouldn't be dangerous? Besides there are risks that reapers will find her and  turn her into banshee. Is Shepard a sociopath? I think it depends on how people roleplay their Shepards. Others might be and others might not be.

Yeah, as I said shooting her is executing a completely innocent civilan, who always abided all very restrictive laws concerning people with her condition,  for crimes she might commit in the future (which no justice system that can be taken serious ever does).

Plus seriously, Shepard is in the middle of a galxaxy wide apocaplypse whit the most likely outcome of every member of advanced societies dying a gruesome dath. Being concered about how dangerous Falere is in this sitation is ridicioulous. What's the worst she can do if she (for some sudden reason) decides to leave the monastaery? Kill one person every few weeks like Morinth? Well people are already dying in the billions anyways. Hell renegade Shepard alone is more of a danger to all living things than Morinth and Falere combined.

And the "risk" of the Reapers turning her in a Banshee? Well better shoot a civilian in the face because if I don't the Reapers might have one more Banshee amongst the dozens to hundreds they alreday have at their disposal not to mention the millions of husks. Following this logic better shoot every Krogan and turian you meet as well, because those brutes are a serious bother as well.


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#35
Daemul

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They didn't mess with Renegade in ME3, they fixed it. Renegade in ME1 and ME2 was a complete idiot who thought he was some sort of badass with his constant one liners and his hilariously entitled attitude. Thankfully Bioware got rid of that incarnation of Renegade and gave us what we should have had from the beginning. I can barely muster up a justification for many of Renegade Shepard's actions in the first two games, whilst I can easily justify nearly all of his actions in ME3, so whoever was given the responsibility of writing Renegade finally did their job right.

Whilst were on this topic I'd like to back up Mike in saying that Renegade =/= people dying left, right and centre. I don't know why, but for some reason people have gotten it into their heads that if they play Renegade, they have to kill off everyone on their playthrough, which makes absolutely no sense. The Intimidate option has the same purpose as the Charm option, which is to let you talk your way out of a situation without having to kill anyone, just in less sugar coated terms.

You can play full Renegade and have nearly everyone alive by the end of ME3, there's no requirement for you to start killing off people stated anywhere, it's just something made up by people who seem desperate to keep the Dark Side/Light Side thing going from KOTOR for some reason, even though it has no place in Mass Effect. There are no Sith here.
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#36
wolfhowwl

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They didn't mess with Renegade in ME3, they fixed it. Renegade in ME1 and ME2 was a complete idiot who thought he was some sort of badass with his constant one liners and his hilariously entitled attitude. Thankfully Bioware got rid of that incarnation of Renegade and gave us what we should have had from the beginning. I can barely muster up a justification for many of Renegade Shepard's actions in the first two games, whilst I can easily justify nearly all of his actions in ME3, so whoever was given the responsibility of writing Renegade finally did their job right.

 

Yeah, I have a hard time seeing how ME3 "ruined" Renegade when it was much better written.



#37
Valmar

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I don't feel they messed it up. I do believe some renegade choices can go a bit overboard... but largely I think they did a decent job of it. I think the issue is more the player than it is the system. Too many people have this preconceived notion that renegade=evil and therefore anything associated with being renegade must be the 'bad' thing to do. It would had been if Bioware completely removed the little blue-red visual clues to the choices so people don't instantly associate any choice with being "good" or "bad". I worry many people avoided renegade simply because it wasn't blue and made out to be the sunshine-butterflies option.

 

A great deal of complaints renegade Shepard receives for being "evil" and "cruel" are subjective and unfair in my eyes. Not saying they're ALL wrong but for the most part renegade Shepard isn't "mean" just for the sake of being mean. There is reason, there is justification. You don't kill Mordin because "hey, why not!" It's deeper than that. One might let you sleep better at night (I won't let fear compromise who I am!) but I don't think either paragon or renegade is ever necessarily "right" or "wrong", generally speaking.

 

As for the the glowing red eyes and scars, I actually liked it. There was a lore reason for it. I'd argue the thing that DOESN'T make sense with that is how the scarring and glowing GOES AWAY with "happy thoughts". That makes a lot less sense then Shepard having them in the first place.

 

People tend to overlook the fact that Shepard isn't fully human anymore. It isn't their fault, the story glossed over it a great deal too and its left mostly in codex. Shepard is 30 percent cybernetic. His body was a charred up corpse when they found him. The renegade scars, to me, serve as a great reminder of what Shepard went through, that he/she isn't the same. It displays the lengths they had to go to bring him back. As "normal" as Shepard can look, he isn't.

 

Unbreakable bones, self healing synthetic skin, synthetic muscle weaving for extra strength. He's less a man and more a weapon at this point. Though again, outside of the codex a lot of this is routinely glossed over and forgotten. Sadly.


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#38
KaiserShep

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They didn't mess with Renegade in ME3, they fixed it. Renegade in ME1 and ME2 was a complete idiot who thought he was some sort of badass with his constant one liners and his hilariously entitled attitude. Thankfully Bioware got rid of that incarnation of Renegade and gave us what we should have had from the beginning. I can barely muster up a justification for many of Renegade Shepard's actions in the first two games, whilst I can easily justify nearly all of his actions in ME3, so whoever was given the responsibility of writing Renegade finally did their job right.

Whilst were on this topic I'd like to back up Mike in saying that Renegade =/= people dying left, right and centre. I don't know why, but for some reason people have gotten it into their heads that if they play Renegade, they have to kill off everyone on their playthrough, which makes absolutely no sense. The Intimidate option has the same purpose as the Charm option, which is to let you talk your way out of a situation without having to kill anyone, just in less sugar coated terms.

You can play full Renegade and have nearly everyone alive by the end of ME3, there's no requirement for you to start killing off people stated anywhere, it's just something made up by people who seem desperate to keep the Dark Side/Light Side thing going from KOTOR for some reason, even though it has no place in Mass Effect. There are no Sith here.

 

Yeah, the previous games left much to be desired in terms of balance. ME2 was mostly for a laugh, though I will admit that I get oodles of satisfaction from stabbing Cathka in the back with one of his tools, and setting the ranting krogan on fire. Both interrupts are simply irresistible!



#39
Mordokai

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I have issues with full-tilt in either direction, really. Full-on Paragon is basically a sap, and full-on Renegade is basically the personification of a massive sphincter with a gun.

 

Oh, I agree with that. It's just that, when I started playing, I automatically associated paragon with good and renegade with evil. I usually do my first playthrough with good characters, ergo, full paragon.

 

Since then, I usually make it a healthy mix, since either extreme is just silly.

 

As for the the glowing red eyes and scars, I actually liked it. There was a lore reason for it. I'd argue the thing that DOESN'T make sense with that is how the scarring and glowing GOES AWAY with "happy thoughts". That makes a lot less sense then Shepard having them in the first place.

 

I agree with this. I also find it weird that scars are only present on Shepard's face, whereas it would make sense for them to be present over her entire body.

 

One more thing for headcanon, I guess.



#40
KaiserShep

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As for the the glowing red eyes and scars, I actually liked it. There was a lore reason for it. I'd argue the thing that DOESN'T make sense with that is how the scarring and glowing GOES AWAY with "happy thoughts". That makes a lot less sense then Shepard having them in the first place.

 

Yeah, I had to spend that platinum pronto to avoid that mess, and am grateful for that doohickey in the med bay.

 

 

People tend to overlook the fact that Shepard isn't fully human anymore. It isn't their fault, the story glossed over it a great deal too and its left mostly in codex. Shepard is 30 percent cybernetic. His body was a charred up corpse when they found him. The renegade scars, to me, serve as a great reminder of what Shepard went through, that he/she isn't the same. It displays the lengths they had to go to bring him back. As "normal" as Shepard can look, he isn't.

 

The idea of being "fully human" isn't really that straightforward. By this logic, a person who has a prosthetic limb or an artificial heart would be considered not fully human, because the body is supplemented or augmented by an artificial construction. Just the same, the cybernetics and such seem pretty irrelevant against the fact that if the person reproduces with a partner or has a clone created, the end result will simply be another human being.



#41
Valmar

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Yeah, I had to spend that platinum pronto to avoid that mess, and am grateful for that doohickey in the med bay.

 

Which should be the only way to cure the scars. Healing up (how do you heal glowing red cybernetic eyes anyway?) with happy thoughts makes no sense. I say they should have made the scars mandatory regardless of morality and had it be only something 'fixed' by using the med bay. To compensate, the amount of platinum required for the upgrade shouldn't be so crazy.

 

 

The idea of being "fully human" isn't really that straightforward. By this logic, a person who has a prosthetic limb or an artificial heart would be considered not fully human, because the body is supplemented or augmented by an artificial construction. Just the same, the cybernetics and such seem pretty irrelevant against the fact that if the person reproduces with a partner or has a clone created, the end result will simply be another human being.

 

I'm not looking to get into a philosophical debate over whats "fully human". Arrogantly I'm going to proclaim you know what I meant, regardless. There is no need to take it so literal. The general gist of what I meant by the comment should be fully obvious to anyone. I certainly wouldn't compare what Shepard has become to being the same as someone who has an artificial heart or limb. I look forward to that day but we're no where near it yet. Shepard's augmentation is far deeper than that. He's like a toned down Adam Jensen.

 

Shepard isn't a normal average organic anymore. 30% synthetic is fairly significant. He was brought back from the dead through the use of such technology. The catalyst even touched on this in the ending, one of the only times the story ever does: "Even you are partly synthetic."


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#42
Larry-3

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Paragon = 90p/10r
Paragade = 60p/40r
Renagon = 40p/60r
Renegade = 10p/90r

Give or take a few interruptions.

Me? I am usually 65p/35r
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#43
themikefest

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Paragon = 90p/10r

the few times I played as a paragon, my numbers have been similiar to those
 

Paragade = 60p/40r
Renagon = 40p/60r

never did a playthrough as one of those
 

Renegade = 10p/90r

that applies to the majority of my  playthroughs and I've had a couple over 90 renegade and less then 10 paragon


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#44
fhs33721

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Which should be the only way to cure the scars. Healing up (how do you heal glowing red cybernetic eyes anyway?) with happy thoughts makes no sense. I say they should have made the scars mandatory regardless of morality and had it be only something 'fixed' by using the med bay. To compensate, the amount of platinum required for the upgrade shouldn't be so crazy.

 

I agree that the healing/deepening scars for Paragons/Renegades respectiveley make no sense whatsoever. I would have liked it if they just always stayed the same as they are at the beginning of ME2 until you heal them. I actually like the look of them if you are on a neutral or slightly paragon allingment and would have loved to keep them even on full paragon Shepards.  I agree that the full renegade sars are an ugly red glowing silly-looking mess though.



#45
Larry-3

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that applies to the majority of my playthroughs and I've had a couple over 90 renegade and less then 10 paragon


Aw that is mean! ... Well it is hilarious, but still! Ha ha!

#46
Larry-3

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(Red Star flashing) ... ☆... ☆... ☆...

(Blue angle wing flashing) ...《...《...《...

Which one will you choose?

#47
teh DRUMPf!!

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 Renegade Shep was lame in ME1&2. It is one thing to be a pr!ck, it is another to be a pr!ck and do everything for the sole purpose of being one. It does not balance out the idealistic Paragon path by coming up with other, more efficient (if less moral) ways to get as good/better results, but simply to troll it up for the lulz (and have less to show for it in the end). I can see how that would appeal to less mature elements of the fanbase like NeonFlux117, but for the rest of us, it was corny.

 

At least in ME3 there was some rhyme to Renegade Shep's reasons, people are just more sensitive to it because well-liked characters are on the wrong end of it this time around, and the fans' opinion of their relationship with Shepard is... not in-touch with reality.



#48
General TSAR

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I like playing as a renegade. If anything, I would've added a lot more renegade interrupts in ME2/ME3. The red eyes I'm not much a fan of. It looks better in the terminator movies. I just get the upgrade in ME2 to heal the scars

Oh yeah the stupid red eyes and Sith scars.

 

Glad they added in the Medbay upgrade to get rid of that nonsense, though first time ME3 renegade players are SOL if they don't like the scars.



#49
themikefest

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Oh yeah the stupid red eyes and Sith scars.

 

Glad they added in the Medbay upgrade to get rid of that nonsense, though first time ME3 renegade players are SOL if they don't like the scars.

The scars can be removed if the player does the quest for Dr.Chakwas. Its available after the coup and talk with Tactus in the refugee camp.Once done, an upgrade will be available to remove the scars or add more health


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#50
General TSAR

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The scars can be removed if the player does the quest for Dr.Chakwas. Its available after the coup and talk with Tactus in the refugee camp.Once done, an upgrade will be available to remove the scars or add more health

Cool.

 

Thanks for the tip. 


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