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why so easy


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#1
that guy29

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I know this is a very late one buy the Druffalo reminded me of what I wanted to sit here and complain about like I do in therapy about my wife. I was very upset when the Demon commander was needed no longer one hitting people. It made a challenge instead of people mindlessly running through any difficulty like they do now. So my suggestions wouldn't be favored but like I always say. There has to be that guy.

Demon commander is simple fix to make him back to the horror he was. Make him one hit kill again. Simple

Vin commander. AKA the easiest commander created. The way to make her challenging and actually fun would be to make her have a skill to duplicate her self into 3 in total. One obviously being the real one but they all have separate HP so it would show 3 HP bars up to the right so you never know which on is the real one

Red commander is very fun. The way to make him better would be make his Whirlwind faster at moving. I could dodge and runaway from him if I had fear demons slowing me down. Make him jump and kill if you get to far away.

Make a druffalo king!! That should be on a DLC or something. Good stuff

Something that would make it challenging again. But people would complain but it would be so much more fun if you would do that. Cool story bro!

#2
Drasca

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I too miss the vicious DC. Personally I think a hybrid compromise is to mix in the spirit glyph attack between his previous one hit kills, so you'd never know which attacks would be lethal, and which would not. That's more tense and threatening than him always having a killer or non-killer attack.


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#3
SofaJockey

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The issue with the DC pre-nerf was that if you spotted the smoke and used an evasion or other avoidance technique it could still kill you.

A 'no win' situation is ultimately frustrating.

 

It may now be a little too weak, but I would not give up on further tweaks and changes as future MP DLC arrives...


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#4
Catastrophy

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The issue with the DC pre-nerf was that if you spotted the smoke and used an evasion or other avoidance technique it could still kill you.

A 'no win' situation is ultimately frustrating.

 

It may now be a little too weak, but I would not give up on further tweaks and changes as future MP DLC arrives...

He may be, but I enjoy the fight now a lot more. Vanilla DC just forced down too much BS down the throat. I still think Despair demons in the final batlle would do something for difficulty.



#5
DrakeHasNoFlow

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Despair demons make that faction a little less weaker than it already is.

#6
coldflame

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Yah, I think instead of nerfing DC's OHK damage. bioware probably should have increased the smoke telegraph time or reduced the area of effect of the uppercut attack. Decreased the damage of DC's OHK was just an easy way out for bioware.


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#7
Zorinho20_CRO

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Why not add few Despair and Pride demons to spice things little bit?

Same thing for RC faction-add Shadows.For Venatori mages would be really nice addition.

Edit.

Also random Revenant or Arcane horror would add interesting twist for wave 5.



#8
Kenny Bania

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eDong thread.


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#9
Sidney

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Yah, I think instead of nerfing DC's OHK damage. bioware probably should have increased the smoke telegraph time or reduced the area of effect of the uppercut attack. Decreased the damage of DC's OHK was just an easy way out for bioware.

 

No the damage reduction was a big necessary help. The wipe rate on the DC for PUG's was basically 100% pre-nerf. It remains very high and his damage output is bad because unlike the other commanders the damage he does (especially off host or with many classes/builds) can't be avoided.



#10
Kings of Chaos

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Like many have said I do not believe the DC need putting in a tame cage.

I would have just made the hit box smaller and his arrival after seeing his spirit smoke a bit longer.


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#11
Drasca

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It remains very high and his damage output is bad because unlike the other commanders the damage he does (especially off host or with many classes/builds) can't be avoided.

 

Completely untrue on both fronts. Unfortunately there's still players that believe those falsehoods as you do.

 

The damage can easily be mitigated via Spirit Resist, easily obtained by Spirit Tonics, plus the large host of character abilities and passives around (barrier being the most obvious).

 

The damage can be completely avoided via Jumping, Evade, Combat Roll, Shield Wall, Positioning, Fade Step, Fade Cloak, Walking Fortress, Counterstrike... the list goes on.

 

Just because the encounter is hard for you because you don't know better, does not make it hard for everyone. Unfortunately I have insufficient data on what the actual failure rate for the demon boss fight. . . and nerfing encounters is the general direction of MMO's (this game included).

 

Really. Too bad the boss fight isn't a challenge. At least change it back on Perilous, and leave the routine & threatening versions for lesser players.


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#12
SofaJockey

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... The damage can be completely avoided via Jumping, Evade, Combat Roll, Shield Wall, Positioning, Fade Step, Fade Cloak, Walking Fortress, Counterstrike... the list goes on.

 

The issue for me is that I would use Evade, Combat Roll, Shield Wall, Fade Step, etc and still be taken out.

 

So the change did not need to have been quite as much for me personally, but I was pleased about the change.



#13
Sidney

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Completely untrue on both fronts. Unfortunately there's still players that believe those falsehoods as you do.

 

The damage can easily be mitigated via Spirit Resist, easily obtained by Spirit Tonics, plus the large host of character abilities and passives around (barrier being the most obvious).

 

The damage can be completely avoided via Jumping, Evade, Combat Roll, Shield Wall, Positioning, Fade Step, Fade Cloak, Walking Fortress, Counterstrike... the list goes on.

 

Just because the encounter is hard for you because you don't know better, does not make it hard for everyone. Unfortunately I have insufficient data on what the actual failure rate for the demon boss fight. . . and nerfing encounters is the general direction of MMO's (this game included).

 

Really. Too bad the boss fight isn't a challenge. At least change it back on Perilous, and leave the routine & threatening versions for lesser players.

 

OK, step down off that VERY high horse and read. I understand what should avoid him and said so. It doesn't work is the actual problem especially off host. Now, in a perfect world I should be able to leaping shot him - and on host that move is actually amazingly devastating to him - but in my last 2 games off host I would leap and still get hit and not actually hit him. When you have the sorts of host issues you have with this game having timing based bosses is sorta a really lousy plan.

 

I'm certainly not alone at least among the PUG's I run with. The DC wipes parties about 70%, the other two are closer to 20%.



#14
Zorinho20_CRO

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Demons don’t have archers.



#15
Guest_parkchesterbrah_*

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Spirit tonic, my friends.  It's sooo good when it hits your lips.



#16
Teophne

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What Demon Commander needs is a fricken guide book on how to battle it.

Today ran a two man team on Routine. I was on my just promoted Assassin and the other a high level Templar.

On the last battle the dude aggroed the boss and kept spamming the attack this guy button to alert me while I was minding my own business attacking the adds.

 

At one point I seriously started thinking if I actually should have done as asked. I didn't have the knife toss skill yet so everything I could have done would have brought me to boss's reach. And for all I know about Templars my lv6 Templar could have tanked the boss forever and a bit more. 



#17
N7 Tigger

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The Demon Commander is still impossible for me to dodge off host while playing with friends in America. Until they fix that one hit kills are unacceptable.


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#18
that guy29

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Yah, I think instead of nerfing DC's OHK damage. bioware probably should have increased the smoke telegraph time or reduced the area of effect of the uppercut
attack. Decreased the damage of DC's OHK was just an easy way out for bioware.


There is truth there. The damage I believed was fine. The area of affect reduced to a smaller portion would have been better for sure. As far as evading out of smoke I originally thought the same but then I actually thought about it and I think its probably just the natural lag you get but I could be totally wrong

#19
ALTBOULI

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I know this is a very late one buy the Druffalo reminded me of what I wanted to sit here and complain about like I do in therapy about my wife. I was very upset when the Demon commander was needed no longer one hitting people. It made a challenge instead of people mindlessly running through any difficulty like they do now. So my suggestions wouldn't be favored but like I always say. There has to be that guy.
Demon commander is simple fix to make him back to the horror he was. Make him one hit kill again. Simple
Vin commander. AKA the easiest commander created. The way to make her challenging and actually fun would be to make her have a skill to duplicate her self into 3 in total. One obviously being the real one but they all have separate HP so it would show 3 HP bars up to the right so you never know which on is the real one
Red commander is very fun. The way to make him better would be make his Whirlwind faster at moving. I could dodge and runaway from him if I had fear demons slowing me down. Make him jump and kill if you get to far away.
Make a druffalo king!! That should be on a DLC or something. Good stuff
Something that would make it challenging again. But people would complain but it would be so much more fun if you would do that. Cool story bro!


Loooooooooooooooooooooooooool get a grip

#20
CelticRanger275

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Completely untrue on both fronts. Unfortunately there's still players that believe those falsehoods as you do.

 

The damage can easily be mitigated via Spirit Resist, easily obtained by Spirit Tonics, plus the large host of character abilities and passives around (barrier being the most obvious).

 

The damage can be completely avoided via Jumping, Evade, Combat Roll, Shield Wall, Positioning, Fade Step, Fade Cloak, Walking Fortress, Counterstrike... the list goes on.

 

Just because the encounter is hard for you because you don't know better, does not make it hard for everyone. Unfortunately I have insufficient data on what the actual failure rate for the demon boss fight. . . and nerfing encounters is the general direction of MMO's (this game included).

 

Really. Too bad the boss fight isn't a challenge. At least change it back on Perilous, and leave the routine & threatening versions for lesser players.

Drasca, I have grown to really appreciate your posts.  I have personally lamented the nerf on DC because I think the game should have something that not everyone can just come in and clear every time.  It needs to be challenging.  For ****'s sake people, it's called "PERILOUS", not "A Little Bit More Threatening".  People who cry for nerfs jhaven't really tried long or hard enough to figure out the proper way of doing things, they apparently expect to just mash buttons and win.  The simple fact that DC was downed over and over pre-nerf, is proof that he wasn't OP, but simply required an actual thought process to take place.


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#21
that guy29

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Loooooooooooooooooooooooooool get a grip


Your one of those people that like things easy and handed to them huh ;) its ok that you need handicap's to help you. But for players who enjoy actually using skill and strategy on things that are difficult, those are the ones who will agree

#22
ALTBOULI

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Your one of those people that like things easy and handed to them huh ;) its ok that you need handicap's to help you. But for players who enjoy actually using skill and strategy on things that are difficult, those are the ones who will agree


QQ

#23
Kenny Bania

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Your one of those people that like things easy and handed to them huh ;) its ok that you need handicap's to help you. But for players who enjoy actually using skill and strategy on things that are difficult, those are the ones who will agree

 

Loooooooooooooooooooooooooooooool. Skill & strategy??? Looooooooooooooooooooool.


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#24
N7 Tigger

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Your one of those people that like things easy and handed to them huh ;) its ok that you need handicap's to help you. But for players who enjoy actually using skill and strategy on things that are difficult, those are the ones who will agree

 

There is no strategy. There is Promotions and RNG.


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#25
that guy29

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There is no strategy. There is Promotions and RNG.


So you simply just run through perilous with out waiting for your team or having a keeper? If you do than good for you but I bet you don't so staying with your team doing a lot of things you probably don't think about is strategy champ