Aller au contenu

Photo

Frostbite is one of the problems and this must be acknowledged


  • Veuillez vous connecter pour répondre
81 réponses à ce sujet

#1
katokires

katokires
  • Banned
  • 452 messages

Most people here know or feel that Inquisition could be better. And all people who think this are right.

Frosbite was forced upon Inquisition, it was not a development choice.

It was not the best engine to make an epic Bioware RPG, not even close.

It is a HUGE problem, a COLOSSAL obstacle, an EPIC failure.

It was made clear by dev that the engine was a CHALLENGE.

Most of the time they were fighting against the engine to make a RPG since the engine was NOT made for that.

They kept talking about how they had to face the challenges and how they managed to "fight" the engine to do what they wanted.
Now if EA wasn't retarded and didn't force a shooter engine (figure of speech) upon Bioware how much incredibly better would this game be?

People complaining about the lack of tactics and a lot of other stuff should rest assures that either the engine did not support it or that the time that they would spend implementing it was spent to struggle against the forced engine.

DAO was great not only because it had a long development time but also because the engine fit RPG, now even if Inquisition took 2 more years in development game would still be an aberrative chimera of monstrosities since it is all about trying to make gold out of lead.

Programmers should be praised for managing what they did, a miracle indeed. But a useless miracle beause no amount of effort would make this engine fitting for a true RPG.

People need to realize that this game is what it is because it is the result of a titanic struggle against a shitty engine. As much as you liked the result by no means this game would be the way it is if it was developed in a proper engine, an engine made for a Bioware RPG.

All discussions are meaningless when this is not considered. People discuss as if this game was what it was supposed to be, it is not. It is a poor version of a project of something that could perhaps be great if not for Frostbite.
Now you can all go back to pretending this game is what it was supposed to be and argue like it made some kind of sense.
It is like arguing that an abortion is a successful birth. Yes, I'm calling Inquisition an abortion, what can I say? I'm generous today.


  • Jorina Leto, PhroXenGold, Alozaps et 21 autres aiment ceci

#2
Vader20

Vader20
  • Members
  • 431 messages

1LI07Au.gif

 

I million times agree.... Since I don't have experience in programming, I didn't want want to say it, but from what I read about this engine, I was pretty sure that 80% of the game's problems are because of it. To me it always seemed like it wasn't designed for this kind of game, end of the story....DAI was forced into it and this is the end result. A real shame.

 

Frostbite 3 is a good eye candy but the game suffers a lot because of it. Also, I don't really like how the world looks.. it nice and all, but it has a certain rigidness about it and sometimes the trees look(hinterlands) look like they are plastic trees. I'm probably not making much sense.


  • Bayonet Hipshot et Roses aiment ceci

#3
Shechinah

Shechinah
  • Members
  • 3 777 messages

Oh, all of those offensive terms and comparisons, not to mention insults, worked so well to emphasis your point except sarcasm. Is it so hard to formulate feedback without having to resort to that sort of thing for emphasis rather than trust your arguments to get the point across?

 

Would you care to list your definition of a "true RPG" since its been a recently discussed topic?


  • Lethaya aime ceci

#4
caradoc2000

caradoc2000
  • Members
  • 7 550 messages

It is a HUGE problem, a COLOSSAL obstacle, an EPIC failure.

Don't forget it also had a MASSIVE effect.


  • theflyingzamboni, KonguZya et Lethaya aiment ceci

#5
coldflame

coldflame
  • Members
  • 2 195 messages

ea wanted bioware to use Frostbite 3 because ea owns Frostbite 3. So it was all just for cost cutting.



#6
DAO MAdhatter

DAO MAdhatter
  • Members
  • 868 messages

Don't forget it also had a MASSIVE effect.


Booo! :P

#7
Beama Beorhtost

Beama Beorhtost
  • Members
  • 168 messages

Katokires, you nailed it. Just don't expect all the folks believing Mr Laidlaw claim that the game lack because of 'platform parity' take this on board... 



#8
Jester

Jester
  • Members
  • 1 118 messages

And yet, somehow visuals, size of the world and combat mechanics are far better than in DA2 (the first two are so far better, that it's riddiculous to compare them). 

Soo... what are you saying?



#9
Silversmurf

Silversmurf
  • Members
  • 2 741 messages

I do agree with you to some extent.

 

That said, I think the game plays pretty well on PS4 Multiplayer......when it works/isn't crashing



#10
Dinerenblanc

Dinerenblanc
  • Members
  • 189 messages
Newer engines are always going to be more complex and harder to work with. That's just the nature of technology as it becomes more advanced. Unless you're willing to use an old engine, the amount of issues will only increase.
  • Lethaya aime ceci

#11
Eelectrica

Eelectrica
  • Members
  • 3 774 messages

I guess they had three choices - create a new engine, revise the good old NWN engine again or use FB3.

Adapting FB3 was probably seen as the best option. They've pushed the NWN engine as far as it's going to go, creating a new engine leads to longer development time and more potential for bugs.

 

I just hope now they've done the ground work we'll see the payoff in the DLC and perhaps the next game.


  • KennethAFTopp, Winged Silver, blahblahblah et 2 autres aiment ceci

#12
Farangbaa

Farangbaa
  • Members
  • 6 757 messages
For a first game on a brand new engine, I think they did a rather good job.

Watch them blow you away with the next Mass Effect. Mass Effect is more suitable for Frostbite anyway, as it's a shooter at heart.
  • KennethAFTopp, HydroFlame20, blahblahblah et 2 autres aiment ceci

#13
Joneleth

Joneleth
  • Members
  • 12 messages
http://www.kdramasta...elease-date.htm

Any truth to this article?

#14
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

http://www.kdramasta...elease-date.htm

Any truth to this article?


Go read the comments.

#15
DomeWing333

DomeWing333
  • Members
  • 547 messages

Your point would have been better served if you didn't include that last line to be "edgy." Not only is it a poor analogy (since while the quality of the game may be debated, it is at the very least functional), it's hyperbolic and only serves to alienate people like me who would otherwise be receptive to your message.

 

I guess what I'm saying is...I don't mean to be a baby, but you lost me at abortion. (sorry. had to.)


  • Shechinah aime ceci

#16
Lee T

Lee T
  • Members
  • 1 326 messages
If that end up being true (we really don't know), then I'll hope it's only growing pains and they'll master the tool for the upcoming games. Frostbite being a "shooter" engine is hard to swallow as an excuse though since it has been used for a car game and a golf simulation too.
  • Lethaya aime ceci

#17
line_genrou

line_genrou
  • Members
  • 987 messages

For a first game on a brand new engine, I think they did a rather good job.

Watch them blow you away with the next Mass Effect. Mass Effect is more suitable for Frostbite anyway, as it's a shooter at heart.

 

haha oh man, your optimism is quite something



#18
Inalt

Inalt
  • Members
  • 26 messages

You're right OP.

Frostbite isn't compatible with RPGs, the engine has not the necessary "feeling".



#19
RMP _

RMP _
  • Members
  • 84 messages

The game is the way it is because of design choices. The OP's rant is just a bunch of rhetoric.



#20
CenturyCrow

CenturyCrow
  • Members
  • 675 messages

Most people here know or feel that Inquisition could be better. And all people who think this are right.

Frosbite was forced upon Inquisition, it was not a development choice.

 

It was made clear by dev that the engine was a CHALLENGE.

Most of the time they were fighting against the engine to make a RPG since the engine was NOT made for that.

 

That was my suspicion based on several things. A lot of DA:I is very well done attesting to the talents of BioWare artists. However, the game mechanics were a major step back from previous versions.

 

But it's corporate culture and as long as EA shareholders are happy, the top EA execs get their bonuses in spite of having no knowledge or care of gaming: developer studios will have to make do with what they are given to work with–in this case Frostbite.

 

But this could well change with some recent events–namely 3 other game engines are now openly available (you can find many demos on YouTube). I'd expect a lot of Indie devs will be looking at these.

 

Valve's Source Engine 2

 

Epic's Unreal Engine 4

 

Unity 5


  • ThePhoenixKing aime ceci

#21
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

All discussions are meaningless when this is not considered. People discuss as if this game was what it was supposed to be, it is not. It is a poor version of a project of something that could perhaps be great if not for Frostbite.
Now you can all go back to pretending this game is what it was supposed to be and argue like it made some kind of sense.

Why do we care what the game was supposed to be? I'm much more interested in what the game is.

#22
Lilithor

Lilithor
  • Members
  • 300 messages

Why do we care what the game was supposed to be? I'm much more interested in what the game is.

Because you probably can enjoy it. I care about what Bioware would do without EA forcing stupid directions on development like the engine and multiplayer.
I don't even think they would have used that MMORPG they used as a base for single player.
I know I must seem a major imbecile troll for you, but putting that aside, aren't you at least curious of how this game could be if Bioware was free from the pact they made with the devil?



#23
AlanC9

AlanC9
  • Members
  • 35 700 messages
And had financial backing from some other devil, presumably.

I'm not sure there'd be all that much difference. The market would be the same either way. Unless we want to start fantasizing about some alternative version of Bio that wants to be a niche company and doesn't like multiplayer?

#24
wolfsite

wolfsite
  • Members
  • 5 780 messages

I don't think they can hear you over the sound of all the "Game of the Year" awards they won.


  • Benman1964 et AlanC9 aiment ceci

#25
Poisd2Strike

Poisd2Strike
  • Members
  • 379 messages

The game is the way it is because of design choices. The OP's rant is just a bunch of rhetoric.

 

You do realize that the choice of game engine (aka Frostbite) is a design choice.  See also:  the addition of multiplayer, supporting multiple platforms, playing better with controller on PC...

 

I believe Bioware when they stated they were not (officially) mandated to use the Frostbite Engine.  However, I also believe EA strongly suggested that Bioware should use the Frostbite Engine to save on development costs.