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Frostbite is one of the problems and this must be acknowledged


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#51
Rawgrim

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I thought Bioware did pretty good considering it was their first time working with a new engine. the game's problems isn't the engine, its the design choices and the simplified mechanics. You can basically beat every fight in the game by casting barrier and just roll your head against the controller\keyboard.


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#52
Benman1964

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I don't think they can hear you over the sound of all the "Game of the Year" awards they won.

It should be "Shame of the Year" though. :unsure:



#53
wolfsite

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It should be "Shame of the Year" though. :unsure:

Not really.  That is your opinion.  The opinion of the people that run the groups and industries that hand out these awards thought otherwise as well as hundreds of independent reviewers who gave Inquisition glowing reviews.  You can't just say those don't count because they run opposite of your own personal opinion, nor can  anyone say they were bought out to get those scores because that can easily be found out (Kane & Lynch).



#54
Rawgrim

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Not really.  That is your opinion.  The opinion of the people that run the groups and industries that hand out these awards thought otherwise as well as hundreds of independent reviewers who gave Inquisition glowing reviews.  You can't just say those don't count because they run opposite of your own personal opinion, nor can  anyone say they were bought out to get those scores because that can easily be found out (Kane & Lynch).

 

Its more a case of good reviews for favors etc. Paying the review site through sponsoring adds and things like that.


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#55
katokires

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I thought Bioware did pretty good considering it was their first time working with a new engine. the game's problems isn't the engine, its the design choices and the simplified mechanics. You can basically beat every fight in the game by casting barrier and just roll your head against the controller\keyboard.

"I thought Bioware did pretty good considering it was their fist time working with a new engine"  - Yes they did. But you missed the point. The point is: what was sacrificed for this result?

Everything you see is the result of a struggle, everything you see is the farthest they got with the engine. In every single patch you see how they brought the engine to the limit to "RPGrize" it. If you think they could have done a "more RPG" game with this engine you are very wrong. Tactics are what they are because of limitations, and so is the combat. It is a design decision? Partially. It is always limited by the engine. You seem too intelligent to not understand how struggling with an engine would not affect "design decisions" of combat. In their videos they were always proudly saying "dudes said we can't do that and we made them do", but what about thing they couldn't do? Of course they would not brag about that in their videos.

About design decisions I understand what you saying but perhaps you could see it another way, the way I see it...
By 1992 we had Fatal Fury, the fighting game, engine was 2D, they made a design choice to go 3D, so they simmulated the third dimension by having the fighter fight in 2 different 2D layers giving the idea of 3D. Ok, design choice 3D, engine limited to 2D, they found a way but Fatal Fury will never be Tekken, ever, because Tekken engine was 3D. Everytime you have an engine fighting against you developers will spend more time in this struggle than in making the game good. You can make a fighting game in RPG maker, or a RPG in MUGEN (people did a lot of different game genres in MUGEN despite being a fighting game engine) but you will have a lot more trouble doing so. You can make a "3D" game in a 2D engine but again it will be VERY hard. When you use a proper engine you can spend all the time in making the game the way you want, instead of spending it to make it barely fit the genre you wanted.

I understand that the idea of making a RPG Engine for AAA games is outrageous, and would be out of question, but we are talking about Bioware, they have been making RPGs for decades, and unless they want to quit they should have their own RPG engine, one made to fit all their needs, not something they have to struggle with. It is Bioware, not some random company doing lots of different games, even their Sonic was RPG, they deserve a RPG engine. And ok, perhaps you are right, perhaps they wanted to make the game like this (I'm a hopeless romantic and will still believe they were seriously limited by the engine) but even if that is true if they spent less time trying to figure out how to make "four legged creatures" they could have spent more time on exploring Corypheus as they said they would but couldn't because time/money problems. There is no scenario where struggling with an engine is not going to **** up the game.

[Clarification] When I say struggling with the engine I mean a lot more than the normal, it is always a struggle BUT sometimes the engine makes it easier, sometimes it makes it impossible. But I'm pretty sure that when you make a game you should be able to choose with which engine you want to work since it makes all difference. Being forced to use a specific engine and making your game work with that will never be the same as choosing the engine you think will fit your game better.


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#56
Realmzmaster

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Its more a case of good reviews for favors etc. Paying the review site through sponsoring adds and things like that.

 

How does that explain all the People's Choice awards? And are you saying that all AAA studios partcipate in this practice? That means all the awards given to games in previous years were "paid" for by those studios?


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#57
Draining Dragon

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I don't think it's the engine's fault.

I think the game was too ambitious for the time and resources it had.

#58
katokires

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I don't think it's the engine's fault.

I think the game was too ambitious for the time and resources it had.

This is completely true. But another story. But yes, they shouldn't have aimed that high, it was stupid, they didn't have enough to fill the game.



#59
Morroian

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I thought Bioware did pretty good considering it was their first time working with a new engine. the game's problems isn't the engine, its the design choices and the simplified mechanics. 

 

But may be the engine was the reason why they made those design choices.



#60
AlexMBrennan

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Dunno - I suspect that if you had an engine that treats rooms as squares with texture rather than this beautiful 3d environment you'd have fewer issues with the camera getting stuck on the ceiling, giving you a nice up close view of your character's helmet when fighting indoors. Origin's engine was superior by far

#61
CorniliuS

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There is old saying bad dancer is impeded even by his own balls. The engine just fine, lets face it, in bioware never was particularly good programmers, DAO was released half broken, modders did a good job fixing they game for them. Now modders can't do that anymore, and what do we get? Patches with a couple stinking improvements once in 2-3 months, how long character's ability’s was broken, even now some of them still are. No don't blame the engine blame the...dancers they are just bad and always were.


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#62
wolfsite

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There is old saying bad dancer is impeded even by his own balls. The engine just fine, lets face it, in bioware never was particularly good programmers, DAO was released half broken, modders did a good job fixing they game for them. Now modders can't do that anymore, and what do we get? Patches with a couple stinking improvements once in 2-3 months, how long character's ability’s was broken, even now some of them still are. No don't blame the engine blame the...dancers they are just bad and always were.

 

Wow, this is how The Elder Scrolls games are made and Bethesda are regarded as one of the greatest developers out there.


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#63
wolfsite

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Its more a case of good reviews for favors etc. Paying the review site through sponsoring adds and things like that.

 

And your proof of this is?  *Looks around* hmm not seeing any.... oh you just wanted me to assume your right.


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#64
AlanC9

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Its more a case of good reviews for favors etc. Paying the review site through sponsoring adds and things like that.


But then why DAI and not, say, Destiny, or some other big 2014 title? And even if EA is outbidding everybody, why are they throwing their money behind DAI? Whenever I try to take this theory seriously, I can't figure out how DAI ends up winning.

#65
wolfhowwl

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What if there isn't any sinister agenda here and the gaming press simply likes BioWare games and always overhypes them?

 

Jade Empire and Mass Effect 1 both had serious problems and still got around a 90 on Metacritic after all. You guys can't even blame big bad EA bribing reviewers for those.


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#66
Chiramu

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The only problem was the programmers not getting enough time to work out how to use the Frostbite engine correctly so Dragon Age didn't handle like a piece of shite on it.



#67
Simulacrum476

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I liked the graphics well enough for the cutscenes and characters. Only a for a few characters like Cassandra did it seem to look awkward. And the character also looked good in the gameplay.

But the graphics somehow felt underwhelming for the environment and regions. Other than sky hold I can't really think of much that had by impressed.

In short the game has the opposite problem of skyrim in my opinion. Skyrim the world looks beautiful but the characters and armor look... Dull. Dragon age the characters and armor look great but the environment doesn't have the same expansive life to it. That makes sense when you think about the types of games they are, dragon age being character driven,

The problem is that in skyrim you spend all your time in the aesthetically impressive world, in dragon age you only get to really enough the characters and their graphics during the cutscenes and events. Which in reality are only a small % of the overall time you play.

#68
CorniliuS

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Game of year edition? It's very easy to win those titles. EA was the main sponsor at the event, this is how you “win” gothy. They bought this award nothing more. Good reviews? Press? Cmon, you write bad review good luck getting early copy of the game next time, or invitation to closed events. Press needs attention and traffic for they websites and youtube channels or they out of business. Game of the year pfff don't make me laugh.

The only problem was the programmers not getting enough time to work out how to use the Frostbite engine correctly...

If you can't figure out in five years how the engine works maybe you have to consider another line of work. It's not rocket science.


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#69
olioster

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Look at all that evidence you provide. I'm sure convinced!



#70
9TailsFox

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Look at all that evidence you provide. I'm sure convinced!

You welcome.

http://www.frostbite...ostbite-engine/



#71
Beezlee5

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The best engine was the one used for Dragon Age Origins which also supported a modding tool.


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#72
CorniliuS

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Look at all that evidence you provide. I'm sure convinced!

https://www.youtube....W2cor1dI#t=7069

at 1.57



#73
Tremere

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With all the challenges this engine apparently presented, it's a wonder they didn't tone down the PR speak when talking about everything the game would be. Yes, I'll agree that some things likely couldn't be known from the start, but even that should have warranted some temperance. Then of course, this might have affected sales...

 

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#74
Beezlee5

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Frostbite engnie doesn't allow for hair, breast & butt physics.



#75
Kantr

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Frostbite engnie doesn't allow for hair, breast & butt physics.

Why do you need Butt physics?