In my own and very personal opinion, I am not very happy that such a choice is determined in an indirect way by some simple assumptions that the game makes depending on how we play. I won't list here all the variables that affect that choice (and in which ways) because they have been already discussed in this topic, where some players did really a great job in highlighting them.
So the reason because I opened this topic is not to discuss them again but to know if you like how they managed the choice of the divine in DA:I. Like I said I don't like that the game assumes that if I play conservative/revolutionary is just because I am a conservative/revolutionary person and I will have c/r views about every subject. Every person can have conservative views about some matters and at the same time be very revolutionary when it comes to other things.
So, I chose to conscript the mages because I think that they can be easily possessed and to protect them, I let the wardens in because I think they were tricked and they deserved a second chance, I chose to support Celene because, well.. I didn't read the DA books therefore I did what my most precious advisor and lover, Josie, suggested me to do. While I agree that they are all choices that keep the status quo, all of them was not made because I fear changes or for the sake to keep the things the way they are, but just because in that moment I was thinking it was the better choice for that specific situation.
Why does the game assume that if I do that I am fine with maintaining the status quo also for the chantry and, even worse, that I want to support a manipulative ***** for the role of new divine? This was just an example for people like me who dislikes Vivienne, but I could do a different example for people who ended with an hardened and crazy Leliana as the new divine just because they made some specific decisions.
I can see what the writers tried to do here: they wanted to make the player feel the consequence of his actions and tell him: "Hey, be aware that when you are an authority and you lead one of the most powerful organizations in the world the consequence of your actions may often go beyond your will, and once that the ball is rolling you won't be able to change its direction anymore." This could also be interesting under a narration point, but I think that it didn't suit this game very well. At the opposite it's really frustrating to not have direct control over a question like that, which have a huge impact over the whole world, the life of many people and the future history. Unless you metagame of course. And this become even worse in the moment that they gave us the option to vocally support a specific divine just to let you see your choice neglected.
Perhaps this could work well if the 3 candidates were not people from your inner circle, someone that you managed to know well, and that you could like or dislike as a person. If the new divine could be selected between 3 NPC that you could know, but not in such an intimate way, someone like Mother Giselle and 2 other persons this could have really been an amazing feature. Instead the whole divine thing had the result to make me feel disconnected from my own game and story.
Therefore my (totally personal) sentence is "Nice try bioware but that didn't work well for me."
What are your thoughts and how do you deal with this aspect of the game?





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