Are you serious?
Believe me, when I'm not being serious my posts are
really preposterous -- for instance, saying that Refuse should have been the only ending in ME3. I don't think being ambiguous about your level of seriousness is a useful approach on a message board like this. It's hard enough to sort out the real crazy positions from the deliberate nonsense as it is.
If the game has a NG+ mode, some of those people play through the game once, they complete it - then they boot up their NG+ mode and, hey! They play through it a second time! And then when they complete their second run, they can boot up their NG+ and play through it a third time! You see how this works now?
Or they boot it up without NG+ and play it with a different character. And a second different character, and a third. Both ways are replaying.
Actually, your replies today have made me
more confused about the issue than I was. I thought the idea was that the game is more fun at high levels, so you want to start the game at a high level. (Though that still doesn't explain why you need to play it first from a low level -- why not just use a console command, if you've got them, to start at a high level from the get-go.)
But then we have:
Ironically I find games like Dark Souls are the exact type of RPG that *don't* need a New Game + option; there's zero story in those games. The entire, sole, only purpose for playing those games is the endless leveling up system. Games like Dragon Age, though, that are equally as focused on story, particularly multiple branching paths, should always have a New Game +. If I pay £50 for a game that has multiple pathways and exclusive missions, I want to play through every damn one of them - I shouldn't have to spend another 20+ hours running around collecting the same shards in the exact same locations a second, third and fourth time just to get to the mission I missed in my last playthrough - I've already collected those shards, I've done the leg work, now gimme my story missions that I paid for!
So it's about story and doing all the different paths differently? Well, sure, but how does playing the same character help with that? Wouldn't the same character do things that are in character for her no matter how many times you use her? Or is it about playing different characters with the same face? Or is it just about blowing through stuff on a second run? If so, isn't that what's Casual is for?
As you can see, I'm really not getting it.