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Please add a New Game + feature into this game.


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45 réponses à ce sujet

#1
Maiden Ty One

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I cannot believe this game doesn't have this.

 

I've finished the single player. Would love to go back do the story again, making different choices this time, breezing through the gameplay at my current level, but I can't. I really don't get why Bioware do this with Dragon Age.

 

It's actually embarrassing that this game doesn't have it.

 

And if you really can't bear the thought of players starting the game with the level, equipment and money they earned the first time round, then at least give let us just import our character's face, so we don't have to spend hours getting the face just right again.


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#2
LadyLaLa

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Agreed. But in addition to saving the face, it'd be awesome if after the campaign is over, the areas actually scale to our level. Sure, the Hissing Wastes has some interesting quests, but it sucks when it's the last area you can face enemies your own level in


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#3
turuzzusapatuttu

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I cannot believe this game doesn't have this.

 

I've finished the single player. Would love to go back do the story again, making different choices this time, breezing through the gameplay at my current level, but I can't. I really don't get why Bioware do this with Dragon Age.

 

It's actually embarrassing that this game doesn't have it.

 

And if you really can't bear the thought of players starting the game with the level, equipment and money they earned the first time round, then at least give let us just import our character's face, so we don't have to spend hours getting the face just right again.

 

LOL, why is this embarassing? The previous games never had a "New Game +" option. This isn't Dark Souls.



#4
KaiserShep

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The one thing I would really love to have in a NG+ playthrough would be being able to save a previously used face for a replay. More than that, to have the same be true of the Hawke I used. It'd be nice to be able to skip past the character creator entirely without having to deal with the default. I don't need leveling or gear or whatever else. This alone would satisfy me.

 

Also, it would allow me to go back to the very beginning and unlock more than I previously did in a more thorough playthrough, which then unlocks more choices in the Keep for that one character, rather than requiring an entire new one to crowd up the list.


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#5
Mes

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I want this more than anything. Particularly since that latest patch came out.

 

I think Mass Effect did it PERFECTLY. Each new game, you got a certain number of extra skill points at the very start. It made a HUGE difference.

 

Sure it'd be nice to have NG+ a la Dragon's Dogma as well, but really I just want a handful of extra skill points dangit!


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#6
o Ventus

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LOL, why is this embarassing? The previous games never had a "New Game +" option. This isn't Dark Souls.

I don't know about "embarrassing", but it does become quite noticeable when tons of RPGs have some kind of NG+ feature, and a game that pushes replayability like Dragon Age doesn't (yet Mass Effect does).


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#7
Chiramu

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I think there has never been a New Game + mode for Dragon Age is because the level designers and combat designers didn't receive time to work it out. The combat designers would have had to work out how to raise the difficulty of the mobs in the game to correlate to your higher level. I realise that after playing Type-0, Dragon Age was not made to go to higher levels and the combat was not made for it. Type-0 was made for higher levels and so the missions and mobs change with your level/the level you tackle.

 

Too bad the dev team for Dragon Age didn't play FFType-0, it has an epic world and a rich story involved in politics and war. Everything about it sounds like how they wanted Inquisition to be. 

 

But the combat system doesn't lend itself to new game+.



#8
AlanC9

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I don't know about "embarrassing", but it does become quite noticeable when tons of RPGs have some kind of NG+ feature, and a game that pushes replayability like Dragon Age doesn't (yet Mass Effect does).


I don't really see the connection between replayability and NG+.
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#9
o Ventus

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I don't really see the connection between replayability and NG+.

 

... Are you serious? The entire point of NG+ is to play through the game again, but with all of your powers and abilities unlocked, usually with more difficult enemies and better loot. It's in the name of the mode. "New Game Plus".


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#10
KaiserShep

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I don't really see the connection between replayability and NG+.


NG+ on Mass Effect increases the replay value for me. I like being able to reuse a character, start off with my favorite armor, have more credits for various things, etc.. It certainly helped with ME1 for me. Sometimes I like to skim through the main story, and it's nice having all of my powers and Spectre weapons.
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#11
Fireheart

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I'd love to see this feature implemented in the future, as well. I'm a little surprised, though, I've only seen new game + in jrpgs, and in those games enemies NEVER scale up to your level. They are the same as if you were playing the first time. I like it like this though, because I get to focus more on the story and breeze through the early random encounters with one-hit kills most of the time. Plus, usually in jrpgs there are "secret" bosses which are way stronger than the final boss, that you can seek out if you want more challenege. I just like the ng+ plus because you are the same level you were when you finished yet you can still level up and eventually unlock more places that were too high-leveled for you in the first playthrough.

 

However I would not mind in dragon age if the enemies scaled to your level. I always found it a bit surprising playing dao for the first time and I finished it at level 18. DA is my only ever western rpg, so not being able to reach lv 99 was freakin bizarre lol.


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#12
AlanC9

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NG+ on Mass Effect increases the replay value for me. I like being able to reuse a character, start off with my favorite armor, have more credits for various things, etc.. It certainly helped with ME1 for me. Sometimes I like to skim through the main story, and it's nice having all of my powers and Spectre weapons.


Thanks. I tried NG+ on ME1 once, and that cured me of it for good (unless I want to do a little achievement whoring). Though it was interesting to see how much gameplay goes away when loot and credits become irrelevant. It didn't help that I find the ME1 combat system start to break down after level 40 or so.

I find many Bio RPGs quite replayable, but only with new characters.

#13
Beathrus

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I don't care about re-staring with extra points, or the enemies being higher level and all that stuff. I just want to keep my Schematics, maybe get more and weapon tinting to go along with armor. Dawnstone weapons are -not- threatening! ;o;



#14
Bioware-Critic

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A "NewGame+" feature for every BioWare title - YES, PLEASE!


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#15
Requiemslove

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Any good game caters to all tastes. If this company want DAI to be above and beyond what came before a new game + feature is something they need. However I feel it can only get you so far. For me they ought to do things similar to how they did it in the ME games. Knowing well exactly how choresome level grinding and the acquisition of new better gear can get, [you don't get several level 100s in a fantasy MMO game without EFFORT people] lends me wisdom on this issue. DA O and DA2 got it wrong. Yes sure in DA O especially you get quite a lot of DLC but even then, even doing EVERYTHING you will be lucky to get higher than the mid 40s. Both those titles scream out for a new game +feature, but they were ignored because the developers did not want the headache of working out how much more potent gear would be, or at what levels enemies should be in correlation to the player team. For me personally in DA games the amount you can improve should be reflected in the skill trees you have available to you. Unfortunately it is probable they wont do it with this game, for the very same reason. So my message to them if they wont is that the DLC has to be rather big in scope, and should at LEAST double the size of the game and TRIPLE the amount of viable quests. Also, enemies that scale to the players level in future DLCs would be appreciated even if that change does not include the original game.


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#16
FadelessRipley

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Have to second this. Started Origins again last week and it was maddening spending ages getting my Warden perfect. I use default FemHawke, so that's not so bad. A system like ME would be great.

... Are you serious? The entire point of NG+ is to play through the game again, but with all of your powers and abilities unlocked, usually with more difficult enemies and better loot. It's in the name of the mode. "New Game Plus".

^^ and that's why. :)
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#17
AlanC9

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DA O and DA2 got it wrong. Yes sure in DA O especially you get quite a lot of DLC but even then, even doing EVERYTHING you will be lucky to get higher than the mid 40s.


What's wrong with only getting to the mid 40s?

#18
o Ventus

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What's wrong with only getting to the mid 40s?

 

That you still won't have enough points to unlock all the abilities? That you can continue leveling if the game let you carry over your progress to another run?



#19
Maiden Ty One

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LOL, why is this embarassing? The previous games never had a "New Game +" option. This isn't Dark Souls.

 

Because it's 2015 and New Game + is now a standard in games like these, that's why.

 

I know people who have actually said they won't bother buying this game because they know it lacks New Game +, and replayability is important to them.

 

And yes, Dragon Age 1 & 2 are somewhat embarrassing for the same reason, but they can be forgiven for being older games. When Inquisition was on the horizon I actually said to myself "This one will have New Game + - they can't possibly be so dumb as to leave it out of this one...", but man, Bioware really love to surprise me, don't they. It didn't bother me so much in 1 & 2, because there were so many exploits I could just make my own New Game + mode, albeit with some tedious faffing about. But since Bioware seem determined to prevent anyone having any actual fun with this game beyond the strict, rigid one they intend, through patches, I can't even do that with this game.

 

Ironically I find games like Dark Souls are the exact type of RPG that *don't* need a New Game + option; there's zero story in those games. The entire, sole, only purpose for playing those games is the endless leveling up system. Games like Dragon Age, though, that are equally as focused on story, particularly multiple branching paths, should always have a New Game +. If I pay £50 for a game that has multiple pathways and exclusive missions, I want to play through every damn one of them - I shouldn't have to spend another 20+ hours running around collecting the same shards in the exact same locations a second, third and fourth time just to get to the mission I missed in my last playthrough - I've already collected those shards, I've done the leg work, now gimme my story missions that I paid for!


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#20
Maiden Ty One

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I want this more than anything. Particularly since that latest patch came out.

 

I think Mass Effect did it PERFECTLY. Each new game, you got a certain number of extra skill points at the very start. It made a HUGE difference.

 

Sure it'd be nice to have NG+ a la Dragon's Dogma as well, but really I just want a handful of extra skill points dangit!

Well, Mass Effect did have NG+ like Dragon's Dogma, you could go back, with your same Shepard, start again from the level you finished at....I can't remember if you kept all your armor and weapons and whatnot, but I'm not too fussed about that - I'm not asking to be able to keep EVERYTHING you got from your previous playthrough, just level and face would be fine - but face is an absolute definite. I mean, I find it bizarre that you can't import that from a previous completed save...It's like Bioware don't want us to become attached to our characters. :/



#21
Captain Wiseass

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Any good game caters to all tastes.

This is patently untrue. Also impossible.


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#22
Maiden Ty One

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I think there has never been a New Game + mode for Dragon Age is because the level designers and combat designers didn't receive time to work it out. The combat designers would have had to work out how to raise the difficulty of the mobs in the game to correlate to your higher level. I realise that after playing Type-0, Dragon Age was not made to go to higher levels and the combat was not made for it. Type-0 was made for higher levels and so the missions and mobs change with your level/the level you tackle.

 

Too bad the dev team for Dragon Age didn't play FFType-0, it has an epic world and a rich story involved in politics and war. Everything about it sounds like how they wanted Inquisition to be. 

 

But the combat system doesn't lend itself to new game+.

To hell with raising the difficulty. I'm fine with my Level 20 Inquisitor taking out L1 and L2 enemies in one hit :D

 

Seriously, I don't know why this is an issue. In my 'completed' profile, I can go back to a beginning area and nail lower level enemies to the wall, no one seems to have a problem with this. But for some reason, the thought of doing this at the beginning of the story has people worrying. Why?

 

It's almost like the devs think someone will be playing through a NG+ mode for the first time, which is almost never going to happen. Everyone playing NG+ has already played through the game, they've already gone through the difficulty of taking out those enemies at that point in the story. :wacko:

 

And if they're worried about cheevos, just do what Irrational did with the Bioshock Special Addition and have cheevos disabled for NG+ mode. This wouldnt bother me, I don't play games like Dragon Age for cheevos and it'd keep the people that do happy.


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#23
Maiden Ty One

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I don't really see the connection between replayability and NG+.

:huh:  Are you serious?

 

Ahem....Ok, let me break it down for you; as it is, people play through the game once, they complete it, done. Many people never go back to the game again.

 

If the game has a NG+ mode, some of those people play through the game once, they complete it - then they boot up their NG+ mode and, hey! They play through it a second time! And then when they complete their second run, they can boot up their NG+ and play through it a third time! You see how this works now?

 

I mean, I really don't know how to dumb it down any further. Jesus Christ, it's not rocket-surgery. <_<


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#24
Maiden Ty One

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Thanks. I tried NG+ on ME1 once, and that cured me of it for good (unless I want to do a little achievement whoring). Though it was interesting to see how much gameplay goes away when loot and credits become irrelevant. It didn't help that I find the ME1 combat system start to break down after level 40 or so.

I find many Bio RPGs quite replayable, but only with new characters.

I have played through the entire Mass Effect trilogy 3 times. I can't say I would have done so if they didn't have NG+.

 

And I personally despise the combat system in ME1 - that's not why I play ME. You're obviously one of these gamers who doesn't care whatsoever about story and has no appreciation for the art side of videogames, you're clearly only interested in gameplay/game mechanics - which is cool, some people are like that. But you're doing that really stupid, arrogant thing of thinking what's good for you should be good for everybody.

 

In a way you've kind of proven my point; if DA:I was solely about gameplay - like it is for you - then NG+ would probably be totally unnecessary. The point, though, is that Bioware clearly don't intend their games to just be played by people like you - they clearly put a lot of work into the narrative, and they clearly want a huge number of people to be playing it for that narrative, and it's for US that NG+ should be a given.

 

What I don't get about people like you, is that when someone suggests something that you're indifferent about, you act like you'd rather it not go in, as though the existence of NG+ would actually annoy you - even though it wouldn't affect you in any way, because no one's forcing you to use it, you'd prefer no one else be allowed to use it, either. <_<

 

I guess I'll just never understand the mentality of people like you.


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#25
AlanC9

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:huh:  Are you serious?


Believe me, when I'm not being serious my posts are really preposterous -- for instance, saying that Refuse should have been the only ending in ME3. I don't think being ambiguous about your level of seriousness is a useful approach on a message board like this. It's hard enough to sort out the real crazy positions from the deliberate nonsense as it is.
 

If the game has a NG+ mode, some of those people play through the game once, they complete it - then they boot up their NG+ mode and, hey! They play through it a second time! And then when they complete their second run, they can boot up their NG+ and play through it a third time! You see how this works now?


Or they boot it up without NG+ and play it with a different character. And a second different character, and a third. Both ways are replaying.

Actually, your replies today have made me more confused about the issue than I was. I thought the idea was that the game is more fun at high levels, so you want to start the game at a high level. (Though that still doesn't explain why you need to play it first from a low level -- why not just use a console command, if you've got them, to start at a high level from the get-go.)

But then we have:

Ironically I find games like Dark Souls are the exact type of RPG that *don't* need a New Game + option; there's zero story in those games. The entire, sole, only purpose for playing those games is the endless leveling up system. Games like Dragon Age, though, that are equally as focused on story, particularly multiple branching paths, should always have a New Game +. If I pay £50 for a game that has multiple pathways and exclusive missions, I want to play through every damn one of them - I shouldn't have to spend another 20+ hours running around collecting the same shards in the exact same locations a second, third and fourth time just to get to the mission I missed in my last playthrough - I've already collected those shards, I've done the leg work, now gimme my story missions that I paid for!


So it's about story and doing all the different paths differently? Well, sure, but how does playing the same character help with that? Wouldn't the same character do things that are in character for her no matter how many times you use her? Or is it about playing different characters with the same face? Or is it just about blowing through stuff on a second run? If so, isn't that what's Casual is for?

As you can see, I'm really not getting it.
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