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Swords in the Mass Effect universe?


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41 réponses à ce sujet

#1
Wulfram

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Cerberus used them in ME3, and we get to use them ourselves in multiplayer.

 

Would you like to see them return in later games?  Would you like to be able to use them in single player?

 

I thought they were a bit too cheesy, personally.  I might have been more willing to accept bladed weapons in the hands of aliens, but for humans it seemed a bit silly and didn't fit the tone I prefer in Mass Effect.


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#2
Han Shot First

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I'm firmly in the 'no' camp.

 

Swords have been made obsolete by firearms. They would be rendered even more so by the advances in weapon technology in the Mass Effect universe, and by body armor. 

 

They also make little sense when you consider that the Omni tool can function as a handy dandy combat knife in a pinch, and without monopolizing the use of hands otherwise needed to wield firearms or requiring the soldier or Marine to hump additional gear.


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#3
Vazgen

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Definitely no. I would've also removed the omni-blades and give player a physical knife, like the one Tali has strapped to her boot. 


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#4
Iakus

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I can see swords and blades being usd in the ME universe given how kinetic barrier technology works.  It blocks small, fast-moving objects lke bullets, which would make compartively slower-moving weapons, like a blade, more useful.  THis gets around the "shields"

 

"The slow blade penetrates the shield" ;)

 

Though I do agree that the omniblade looks rather silly and "button-awesome"


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#5
themikefest

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No. The only sword(s) I want to see is in a person's home hanging on the wall as a collector's item or in a museum



#6
KrrKs

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I wanted to say 'no', but as Iakus said blades will not be affected by shields/barriers.

Monomolecular blades (like Leng is supposedly using) should also be able to penetrate any sort of wearable armour. Howerver: Monomolecular blades should/likely break at the slightest hint of lateral force -making swords a 1time use weapon and pretty 'pointless'.

 

I'd prefer to see some sort of switchblade, with a limited number of blades as backup/cqc weapon.



#7
cap and gown

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No.

 


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#8
Iakus

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Bet that swordsman wishes he had worn a kinetic barrier  :whistle:

 

@Krrks  It wouldn't have to be a monomolecular blade, or even a "sword" as such.  A knife or some other melee weapon would also work, as long as it's designed to be able to penetrate/circumvent a combat hardsuit.


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#9
Quarian Master Race

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I can see swords and blades being usd in the ME universe given how kinetic barrier technology works.  It blocks small, fast-moving objects lke bullets, which would make compartively slower-moving weapons, like a blade, more useful.  THis gets around the "shields"

 

"The slow blade penetrates the shield" ;)

 

Though I do agree that the omniblade looks rather silly and "button-awesome"

Even with the kinetic barrier mechanics, problem is that space magic materials armor that everyone seems to wear in the future as well. When you consider how useless blades were against even contemporary bronze, iron or steel plate armor when they were actually useful in combat, and juxtapose that to ceramics technology from 200 years in the future, coming up with a tech excuse beyond goddamn space magic like lightsabers makes them hilariously non lethal in addition to grossly impractical compared to firearms. 

In such a situation, the best blades would be ones designed to work in extremely close quarters and exploit weakpoints, which knives do much better than swords. (which are far more unwieldy than rifles in hand to hand combat regardless of what anime or fantasy fans say. It takes much less room and time to point a stick at something than it does to swing it)

Kai-Lame and the Phantom's slashing Katana style weapons were utterly retarded.

 


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#10
AlanC9

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Well, you can come up with plausible technologies that would work. See, for instance, the "variable sword" from Larry Niven's Known Space series. The problem with those is that they're too lethal. OTOH, Bio got away with nerfing lightsabers.

The really compelling objection for me is the omni-blade.
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#11
Tex

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Yes

#12
Vortigernrex

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Hand to hand combat could be a fun add-on. Futuristic blades could allow for silent 'stealth' kills etc. I actually like the hand to hand mechanics of Deus Ex - think of the awsomeness of having built-in cybernetic blades and weapons.



#13
Iakus

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Even with the kinetic barrier mechanics, problem is that space magic materials armor that everyone seems to wear in the future as well. When you consider how useless blades were against even contemporary bronze, iron or steel plate armor when they were actually useful in combat, and juxtapose that to ceramics technology from 200 years in the future, coming up with a tech excuse beyond goddamn space magic like lightsabers makes them hilariously non lethal in addition to grossly impractical compared to firearms. 

In such a situation, the best blades would be ones designed to work in extremely close quarters and exploit weakpoints, which knives do much better than swords. (which are far more unwieldy than rifles in hand to hand combat regardless of what anime or fantasy fans say. It takes much less room and time to point a stick at something than it does to swing it)

Kai-Lame and the Phantom's slashing Katana style weapons were utterly retarded.

 

True.  But the most bad@ss characters in the galaxy are running around in skin-tight spandex, boob windows, and tattoos and a smile scowl, a sword may be more useful than you'd think  :P

 

But sure, I could see knives being a standard-issue weapon with future militaries and merc organizations, and even weapons of choice for assassins. Though instead of omniblades, I'd probably rather see retractable blades, like the Predator or, yes, Adam Jensen.



#14
StarcloudSWG

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I wanted to say 'no', but as Iakus said blades will not be affected by shields/barriers.

Monomolecular blades (like Leng is supposedly using) should also be able to penetrate any sort of wearable armour. Howerver: Monomolecular blades should/likely break at the slightest hint of lateral force -making swords a 1time use weapon and pretty 'pointless'.

 

I'd prefer to see some sort of switchblade, with a limited number of blades as backup/cqc weapon.

 

"My shoelaces are made of monomolecular filaments, but you don't see me lopping limbs off with them."

 

That said.. this is exactly how omni-blades work. The minifactory in the omnitool creates a monomolecular blade and runs an electric charge through it to stiffen it. They don't last long because they lack any real structural integrity.

 

Leng does not use a 'monomolecular' blade. He uses a sword based off a Chinese pattern that's somewhat thicker than the original.



#15
Nitrocuban

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The most common melee design is the "omni-blade," a disposable silicon-carbide weapon flash-forged by the tool's mini-fabricator. The transparent, nearly diamond-hard blade is created and suspended in a mass effect field safely away from the user's skin. Warning lights illuminate the field so the searing-hot blade only burns what it is intended to: the opponent.

 

That's enough technobabble for me to beliefe that I can stab someone dead with my totally-not-lightsaber.



#16
ImaginaryMatter

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For getting around kinetic barriers there's other weapons like rockets and flame throwers that, in the MEverse, are fairly easy to carry around as weapons.



#17
RanetheViking

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Yes if it was like the plasma sword in the Halo games and if there were some missions heavy with an enemy like the Flood, Thorian Creepers or Husks.  And if it was a 'one hit kill' weapon like the Halo plasma sword.

But that's just wishful thinking.

 

A physical bayonet or combat knife (instead of an Omni-blade) would be pretty good and better/more practical than a sword. 

 

I guess they'll just stick with the Omni blade though, and if they do I just hope they change some of the heavy melee animations for some of the classes. I mean the back-hand' heavy melee looks like crap, imo, it looks like your playing tennis not trying to kill something.

 

All that said, and even though I like playing the Shadow in the MP and one hit killing Phantoms on Gold with a sword, in the end I'd prefer better/newer guns.



#18
KaiserShep

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I guess it's worth pointing out that if you're a good enough shot, you can actually break a phantom's blade from a distance, effectively destroying their melee advantage.

 

But anyway, ME3 already has weapon mods that serve to enhance melee, like the omniblade for shotguns and assault rifles and those smaller things for pistols. I think they should play off of that, though I actually like the wrist-mounted omni-blade and biotic-specific melee attacks.



#19
RanetheViking

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I guess it's worth pointing out that if you're a good enough shot, you can actually break a phantom's blade from a distance, effectively destroying their melee advantage.

 

 

 

True. But they can still sync kill you even if you manage to break their sword. Cerberus are such a pain in the A in MP (nearly as bad as Geth) but it's so gratifying to kill those damn Phantoms with a sword.  One hit kill if you've specced your build right. 

 

 

That's why I love using the Shadow in Cerberus games, to get some payback for all the sync kills I've gotten over the last couple of years.  :P



#20
Iakus

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For getting around kinetic barriers there's other weapons like rockets and flame throwers that, in the MEverse, are fairly easy to carry around as weapons.

True.  But you don't have to reload a knife.  ;)



#21
Quarian Master Race

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True.  But you don't have to reload a knife.  ;)

being able to attack with devastating and instantly incapacitating deadly force from ranges that would take one anywhere from several seconds to multiple minutes to cross on foot, despite occasional pausing in attack rate for a few seconds>>>>>>>>>> ones that waste far more time by absolutely requiring you to be in spitting distance only to do much less damage than the former once you're there

Nevermind that not all ME ranged weapons/firearms need reloading, but either way it's similar to saying that horse drawn cart> automobile because the latter needs to stop at a filling station occasionally.



#22
Vazgen

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Flamethrower and rockets are noisy. Knives aren't. If any version of stealth gameplay is implemented then melee weapons and silencers has to be in the game. 



#23
Quarian Master Race

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Flamethrower and rockets are noisy. Knives aren't. If any version of stealth gameplay is implemented then melee weapons and silencers has to be in the game. 

Sound suppressors don't make sense on mass accelerator type weapons like in the ME universe. There is no chemical explosion to produce sound. I don't in fact know how you would make one silent, especially considering that rounds are not only supersonic (thus producing sonic boom) but hypersonic.

Of course, ME firearms' energy requirements don't make any sense from a practical standpoint without "space magic" 



#24
Vazgen

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Sound suppressors don't make sense on mass accelerator type weapons like in the ME universe.

Didn't stop them to add one in Citadel DLC :P



#25
capn233

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"Just like Cerberus to bring a knife to a gunfight." -Garrus

 

Although here is the counterpoint:

 


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