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Of the many characters per class... (NOT counting the default humans)


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#1
Ardat-Yakshi Master Race

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...which would you say best represents the class (and its general use) and which are the worst representatives?

 

I know I sound like a scrub asking this, but I want to try the classes AS their classes... AND try something COMPLETELY different...

 

 

ALSO, if you like, what characters best fill the role the classes have (EVEN if they arent actually in said class, ex. huntress plays like an adept)



#2
Dunmer of Redoran

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Adept: Asari - Utilitarian biotics power suite that balances offense (throw), defense (stasis) and debuffing (warp).

Soldier: Fat Turian - A tanky weapons user who makes all guns better.

Engineer: Salarian - Has a defensive power (decoy) and two tech powers for shields and armor.

Sentinel: Tie between Batarian and Fat Turian - Defensive, tanky character with tech and biotic capabilities who complements most team loadouts due to sheer versatility.

Infiltrator: Geth - Fragile but hard-hitting weapon user with TC and a tech power (proxy mine).

Vanguard: Drell - Fast-moving, hard-hitting whirlwind of destruction whose margin for error is slight and potential to annihilate is massive.

 

Edit: Sometimes I don't read. Default humans have been removed.



#3
ClydeInTheShell

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Adept: Fury

Soldier: Turian in a landslide

Engineer: Quarian Female

Sentinel: close, but Turian over Batarian

Infiltrator: Geth

Vanguard: Smashguard



#4
Loufi

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Adept : human. Effective at all range, powerful BE and "double" BE. Can kick asses at any difficulty without a strong gun. Asari among the non-default humans.

Soldier : turian, the best weapons master in the class.

Engineer : human or salarian, they have both an anti-shield / barrier power, an anti-armor power and a pet.

Sentinel : turian, Tech Armor + a tech and a biotic power.

Infiltrator : GI with Javelin, the master of 1 shot = 1 kill.

Vanguard : human, because Charge + Nova. krogan among the non-default humans, the perfect tank to fight in the front line.  



#5
Nitrocuban

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All human vanilla kits is a good approximation.

But I wouldn't wanna miss all the weird out of line kits like the Shadow etc.



#6
Ardat-Yakshi Master Race

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All human vanilla kits is a good approximation.

But I wouldn't wanna miss all the weird out of line kits like the Shadow etc.

I mean other than the vanilla kits... But what are some of the out of line kits you like that work well?



#7
Excella Gionne

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The Human Vanilla Kits represent the class a lot more than the others besides the Turian Sentinel who is more Sentinel that his human counterpart. 



#8
Marksmad is waving goodbye

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Drell Adept

Battlefield 3 Soldier

Salarian Engineer

Turian Sentinel

Quarian Female Infiltrator

Asari Vanguard

 

Yes, it's a list of the Uncommon characters, except I swapped out the Turian Soldier because he doesn't have nades. No nades, no BANG!

 

:D



#9
dasfranken

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With varying interpretations on Adept/Soldier/Engineer/Sentinel/Infiltrator/Vanguard that will probably trigger rage if I don't explain myself (which I will). Underlines are my pics for overall representation combining class definitions from all of the games, but I'll have a wall-o-text at the bottom if you want an explanation.

 

Adept- Vanilla Human Adept, Vanilla Asari Adept

Soldier- OG Turian Soldier, N7 Destroyer, Vorcha Soldier, Human Soldier, Geth Trooper

Engineer- Vanilla Human, Volus Merecenary Sentinel, Geth Engineer

Sentinel- Turian Sentinel, Asari Huntress Infiltrator

Infiltrator- GI, Volus Engineer

Vanguard- Phoenix Vanguard, Krogan Shaman, N7 Fury, Krogan Battle Master Vanguard

 

Now basically I just have some characters on here based off of ME1's strict classification of combat/tech/biotic abilities, some because of signature power like ME2, and some because of possible role interpretations which is what I feel MP was shifting towards, personally.

 

Adepts- Pure Biotics fits ME1. Singularity fits ME2's signature power. Both characters have great crowd control and AoE biotic damage, which is what I feel adepts where inclined towards in MP. The Vanilla Human Adept fits all of these and gets my vote.

 

Soldiers- Well, no one can spam immunity (unless you count stim packs) in this game, so stagger immunity on the Destroyer will have to do. The vorcha gets health regen and carnage though (R.I.P. ME1 carnage :crying:). The Vanilla Human/BF3 are the only classes to get adrenaline rush to fit ME2. The Turian is the weapons expert in terms of gun handling, which is what some of the soldiers seem to be leaning towards in ME3, but the rest apparently want everything to go up in flames (Krogan/Vorcha/Batarian/GT/BF3). The Geth trooper can both dakka and broil quite effectively while being very survivable, so he's a great choice for how ME3 works. Soldiers have always been about weapons though, so the OG Turian gets my vote.

 

Engineers- For ME1 style I'll go with the Geth Engineer. Pets weren't a thing yet, but he does have overload and a way to restore shields (closing thing to restoring team health we have in ME3).  For ME2 we'd need combat drone, which can be either the Human or Volus. For ME3 I'll go with the Human as it can distract, disable, and demolish just about anything. The Human Engineer gets my vote.

 

Sentinel- The Huntress fit the ME1 definition of tech and biotic, and since her cloak doesn't buff weapon damage she gets the pass. The Turian has awesome weapon passives, which doesn't really fit ME1's style though. For ME2 we'd need tech armor which the Turian does have. In ME3 the Turian is the best jack of all trades you could ask for, and he gets my vote.

 

Infiltrator- By ME1 standards of combat+tech I'll go with the GI. Tac cloak is the closing thing we have to assassination, and he has proxy mine to boot. Also, ME1 Geth Snipers :sick:. For ME2 any infiltrator of tech based volus would work. In ME3 all hail GI, so GI gets my vote. The volus engineer is probably the best stealthy tech troll since his cloak actually hides him. That's why I included him in the list. 

 

Vanguard- Wrex's powers are just somewhere between the Shaman and Kroguard, so either choice would work. For ME2, any vanguard but the Cabal. In ME3 I view vanguards as close range biotic kits which is why I included the Fury. The Valkyrie could be included as well since tech armor and barrier are nearly identical barring visuals. The Kroguard fits the criteria for every game, so he gets my vote.

 

TL;DR Holy changing of class definitions Bioware!

 

Just realized the thread said not to use default humans after writing all of this. Oh well. Just replace them with the GI :D



#10
TheNightSlasher

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Best

Adept - Drell and Smashdept

Soldier - N7 Destroyer

Sentinel - Turian

Engineer - Salarian and turian

Infiltrator - Shadow (but all of them represent the class well)

Vanguard - Smashguard

 

Worst

Adept - none

Soldier - Geth trooper and vorcha

Sentinel - Volus merc

Engineer - Talon merc

Infiltrator -  none

Vanguard - Volus


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#11
Quarian Master Race

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For the classes that matter.....

Best:
Soldier- Quarian Marksman
Engineer- Quarian Female
Infiltrator- Quarian Female

Worst:
Soldier- Puggernaut or Geth Toaster
Engineer- Talon
Infiltrator- Sexbot

Others I haven't played enough/ don't care to comment.
 



#12
Turian Master Race

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Yes, it's a list of the Uncommon characters, except I swapped out the Turian Soldier because he doesn't have nades. No nades, no BANG!

 

:D

 

No turian soldier no bang.


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#13
J. Peterman

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Vanilla humans



#14
Ardat-Yakshi Master Race

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Vanilla humans

OTHER than vanilla humans lol



#15
ImDedicatedToMyApologies

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Soldier: Destroyer: I feel that soldiers' proficiency with weapons should be done with passive effects rather than steroids that last a few seconds. It feels more right I suppose.

Engineer: Geth. Engineers are supposedly support specialists who helps their team by distracting and weakening enemies, crowd control (which is why every tech power can be upgraded to have a radius and can stun mooks); doing dmg was not their specialty until ME3 introduced combos. Geth engineer fits in with geth turret to draw aggro and heal teammates, overload to stun enemies, and hunter mode to provide situational awareness.

Adept: Drell. Unlike engineers, adepts are focused on blowing stuff up and sending things flying with the power of space magic. Drelldept is pretty much the pinnacle of an offensive power character. (fury and phoenix are amazing at doing dmg too but CQC isn't exactly mages' philosophy) (honorable mention to AA for being an all around solid kit)

Sentinel: Turian. Sentinels are reliable fighters who can provide defensive (tech) as well as offensive (biotic) powers, who also act as offtanks. And nothing is more reliable than a Turian.

Infiltrator: Quarian female. Infiltrators are operatives who do jobs behind enemy lines to disrupt them and to be a menace, all while staying undetected. QFI's ability to blow stuff up silently with sticky nade, to wreck enemy tech with sabotage, and the ability to put sniper rounds in enemies' skulls is the perfect demonstration of an espionage operative.

Vanguard: Krogan. A vanguard is someone who leads the assault, to take damage that would otherwise be done to his team - aka tank. Characters like drell and slayer are amazing as offensive characters, but are unreliable at taking one for the team and thus do not fit in this role. A krogan is different: he is just about as good a tank you will ever find.

Vanguard 2: Thanks to biotic charge, vanguard in this game can play more like guerrilla commandos rather than frontline soldiers, employing hit-and-run strategy. In this context, it would be reasonable to include the Drell as another great vanguard, albeit in another flavor.

 

Of course in game many classes aren't exactly played out the way they are originally designed to (or in a manner that supports lore), but these are the kits that best reflect their classes' philosophy.


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#16
Jeremiah12LGeek

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I think the Shadow is a bona fide Space Ninja, which most of the Infiltrators aren't, really. Of course, the class was always set up as a sniper in the single player campaign, so arguably the Shadow is the least representative of that, but screw it, because Ninja.


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#17
Ardat-Yakshi Master Race

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I think the Shadow is a bona fide Space Ninja, which most of the Infiltrators aren't, really. Of course, the class was always set up as a sniper in the single player campaign, so arguably the Shadow is the least representative of that, but screw it, because Ninja.

 

I would say shadow is to vanguard as huntress is to adept... they only are called infiltrators because of their stealth. 

 

Soldier: Destroyer: I feel that soldiers' proficiency with weapons should be done with passive effects rather than steroids that last a few seconds. It feels more right I suppose.

Engineer: Geth. Engineers are supposedly support specialists who helps their team by distracting and weakening enemies, crowd control (which is why every tech power can be upgraded to have a radius and can stun mooks); doing dmg was not their specialty until ME3 introduced combos. Geth engineer fits in with geth turret to draw aggro and heal teammates, overload to stun enemies, and hunter mode to provide situational awareness.

Adept: Drell. Unlike engineers, adepts are focused on blowing stuff up and sending things flying with the power of space magic. Drelldept is pretty much the pinnacle of an offensive power character. (fury and phoenix are amazing at doing dmg too but CQC isn't exactly mages' philosophy) (honorable mention to AA for being an all around solid kit)

Sentinel: Turian. Sentinels are reliable fighters who can provide defensive (tech) as well as offensive (biotic) powers, who also act as offtanks. And nothing is more reliable than a Turian.

Infiltrator: Quarian female. Infiltrators are operatives who do jobs behind enemy lines to disrupt them and to be a menace, all while staying undetected. QFI's ability to blow stuff up silently with sticky nade, to wreck enemy tech with sabotage, and the ability to put sniper rounds in enemies' skulls is the perfect demonstration of an espionage operative.

Vanguard: Krogan. A vanguard is someone who leads the assault, to take damage that would otherwise be done to his team - aka tank. Characters like drell and slayer are amazing as offensive characters, but are unreliable at taking one for the team and thus do not fit in this role. A krogan is different: he is just about as good a tank you will ever find.

 

Of course in game many classes aren't exactly played out the way they are originally designed to (or in a manner that supports lore), but these are the kits that best reflect their classes' philosophy.

I agree on all of it except vanguard... Vanguard was never meant to take a lot of punishment, but be a 'run up to them and rip them to shreds before they have time to react' type.... Kinda like a rogue in fantasy games, but without the stealth... 



#18
Dunmer of Redoran

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The Vanguard isn't a rogue at all. The original Vanguard is a classic berserker character. Moderate health/shields/armor, high damage output and a power suite that rewards aggressive, head-on fighting.

 

If anything is a rogue, it's the Engineer or Infiltrator.



#19
J. Peterman

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OTHER than vanilla humans lol

 

Oh! In that case, I'll go with vanilla humans.


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#20
RealKobeBean

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Best

Adept - Drell and Smashdept

Soldier - N7 Destroyer

Sentinel - Turian

Engineer - Salarian and turian

Infiltrator - Shadow (but all of them represent the class well)

Vanguard - Smashguard

 

Worst

Adept - none

Soldier - Geth trooper and vorcha

Sentinel - Volus merc

Engineer - Talon merc

Infiltrator -  none

Vanguard - Volus

 

I agree...Volus suck!

 

 

Best

Adept - N7 Fury

Soldier - N7 Destroyer

Sentinel - Turian Sentinel

Engineer - Quarian (Male)

Infiltrator - Geth Infiltrator

Vanguard - N7 Slayer

 

All of these picks are fairly easy to explain. An Adept should be able to handle any enemy, at any distance, without having to rely on weapons. No Adept does it better than the Fury, because she's effective with all her powers against any defense. I thought about the Asari Adept (AA), but Stasis isn't effective against armor, so it's obvious that the Fury has the edge here. Close-range, longe-range...doesn't matter for the Fury.

 

The Soldier class was a little harder to pick, since the Fat Turian is another great choice here. I gave the N7 Destroyer the edge here, because of his great croud-control ability. Therefore, he is using weapons to great potential, and he has grenades and/or missiles. He's basically a walking Turret or a small Atlas.

 

Turian Sentinel, because of Tech Armor + Warp + Overload. Easy pick!

 

Quarian (Male) Engineer simply because of sheer power. Amazing tech explosions are a must for any serious Engineer. Remember, an Engineer is supposed to be a specialist...much like Adept with Biotic abilities. As with the Fury, what gives the QME an edge is versatility. He can handle any enemy, at any range, at any given time. That, along with his ability to soften up the enemy with Tac Scan, ensures that the QME puts all his Engineer brothers and sisters to shame. I was thinking about the Salarian Engineer here, but he isn't as hard-hitting as the QME.

 

Geth Infiltrator is an easy pick, as well. All that weapon damage, bonusses, and Proxy Mine. No contest!

 

Versatility is a key word here, and the N7 Slayer is easily one of the most versatile kits in the game. A great hit-and-run character, the N7 Slayer is therefore a true Vanguard. He's also fantastic at any given range. For the Vanguard class, it's not a prerequiste to set-up explosions as much. They are the ultimate detonators, and nobody does it better than the N7 Slayer.

 

 

Worst

Adept - Volus

Soldier - Vorcha

Sentinel - N7 Paladin

Engineer - Vorcha

Infiltrator - Asari Huntress

Vanguard - Volus

 

 

Volus Adept was freakin' easy. Too little potential for Biotic Explosions, because he doesn't set them up very well. Not effective against armor, at all. Therefore, the Volus needs to rely on weapons and specific ammo a little too much. There's no way you can call this guy a Biotic specialist. A true Adept should be able to do most of its damage through their Biotic Powers. The combination of Biotic Mosquitoes and Stasis isn't a very good one.

 

Vorcha is an easy pick for worst Soldier. Relies on a Tech Power for his damage output, and isn 't that special with weapons, plus he can be pretty flimsy.

 

N7 Paladin should have been an Engineer. All Tech Powers, a Tech Shield...no Biotics...not a Sentinel.

 

Vorcha Engineer is just a weird kit. I feel he should have been the Soldier, and the Sentinel should have been the Engineer. As I said, an Engineer needs to be fantastic and powerful with their Tech Powers. Strong Fire Explosions are a must for a Vorcha Engineer, which this kit lacks to say the least. No specialist should ever have sissy Tech Bursts that the Vorcha Engineer sets-up and sets-off He should have been a Soldier, because he has that potential and it makes sense.

 

Another easy pick is the Asari Huntress. She's a fantastic kit, but purely Biotic. All the other Infiltrators fit the description of what an Infiltrator should be far better.

 

Volus really suck as Biotics. Hence, why I picked the Volus here. Sure, I could have been harsh on the Turian Cabal for the lack of Biotic Charge, but she has everything on the Volus. The Cabal survives better, is a hard-hitter, can stun certain enemies, charge through thin walls, restore Barriers, etc. The Volus is just a Volus. Not a hard hitter...one tiny misstep, and you're dead...an Biotic Orbs: I hate those light bulbs that float around the Volus like flies that are attracted to ****. Amen.


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#21
stephenw32768

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N7 Paladin should have been an Engineer. All Tech Powers, a Tech Shield...no Biotics...not a Sentinel.

 

This.  I guess the thinking was that he qualifies as a sentinel because he's pretty tanky.  But really, Warp instead of Snap Freeze would've been more sentinel-y.  It would have provided a similarly-useful debuff and would've have allowed him to synergize equally well with tech and biotic teammates.  Rank six of Shield Mastery could have offered a corresponding choice of tech or biotic shield evos.



#22
ImDedicatedToMyApologies

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I agree on all of it except vanguard... Vanguard was never meant to take a lot of punishment, but be a 'run up to them and rip them to shreds before they have time to react' type.... Kinda like a rogue in fantasy games, but without the stealth... 

A vanguard is someone who leads the assault - that's the definition of the term. It might be different in the context of ME because of biotic charge, and it is reasonable to consider them guerrilla commandos instead (mind you, this means that I don't think your opinion is wrong); but tbh you can't refute that a "classical" vanguard, who asks his teammates to stand behind him, should be a tank.



#23
Aetika

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Adept - Fury

Soldier - Turian classic

Engineer - Female Quarian

Sentinel - Turian classic

Infiltrator - Salarian

Vanguard - Asari

 

IMHO



#24
Turian Master Race

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Adept:It is really close race between the two asari. Vanilla AA gets first and the Justicar gets close second. Grenade spamming is not very adeptish IMO (though very effective) so this excludes the drell and the bat slasher. The fury is too specialized for CQC IMO to be "represenative". The vanilla AA on the other hand can set up biotic explosions in various ways and has an answer to everything. 

 

Soldier: turian, the old guard. Who would have thought? He has a nice skill set of weapon passives, weapon boost, debuff, CC, detonator power and ofc he is a turian.

 

Engineer: tie between the geth and the salarian. Both can deal with shields and armour, both can set up tech explosions, squishy but have gadgets to compensate for it. While I love the Sabo for obvious reasons he is a unique engineer, and he has a steeper learning curve IMO then the named two.

 

Sentinel: turian. He is one of the most well rounded kits in the game (if not the most). Weapon passives, DR, debuff, CC, tech and biotic detonator, this guy has it all.

 

Infiltrator: I am bit torn here, I would love to write the glorious Ghost, but he is not a typical infiltrator. I pick the salarian here, he has a sniper bonus, stagger tools, and he is very good with any of the high end sniper rifles.

 

Vangaurd: same as above, I love the Cabal but I pick the asari. High risk high reward kit with the ability to dish out lots of damage. Tbh this holds for other vanguards as well, but if I cannot pick a turian then I pick a blue babe.


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#25
Dunmer of Redoran

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Just an observation: the vanilla Turians might be the two most balanced kits in the whole game. Good health/shields, good balance of powers and weapon skills, but definite weaknesses due to their lack of a dodge (outside of cover roll) and slow movement speed.


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