Aller au contenu

Photo

Shadow Strike Build


  • Veuillez vous connecter pour répondre
131 réponses à ce sujet

#1
Dalakaar

Dalakaar
  • Members
  • 3 886 messages

Been a very long time since I've tried a Shadow Strike build, any gold/plat builds would be appreciated. :wizard:

 

 



#2
nat in the hat

nat in the hat
  • Banned
  • 1 370 messages

kate-upton-white-dress-armor-gif.gif
IDK I hardly play the kit because I am a lolscrub So I will post something more appealing

 


  • Grim68 et RealKobeBean aiment ceci

#3
BurningBlood

BurningBlood
  • Members
  • 647 messages

http://kalence.drupa...!34Q56334!C49B9

This is the build I've been playing in gold, with mixed success... but I just got 10 extractions for the first time, so you'll probably get better advice than mine.  It's a pretty well-rounded build, good at all ranges, single targets or groups, but with an emphasis on melee and SS.

 

Edit: fixed the build, I'm using fitness 6b not 6a as originally posted.


  • GruntKitterhand aime ceci

#4
Deerber

Deerber
  • Members
  • 16 847 messages

kate-upton-white-dress-armor-gif.gif
IDK I hardly play the kit because I am a lolscrub So I will post something more appealing

 

 

Why is everyone so obsessed with that ugly woman?


  • Homey C-Dawg, BeardyMcGoo, Marksmad is waving goodbye et 2 autres aiment ceci

#5
smeckie

smeckie
  • Members
  • 3 643 messages

Why is everyone so obsessed with that ugly woman?

01C35332-BB12-400F-ADD4-1A5C101DF1AB_zps
She's no panda but she's not ugly.
  • andy_3_913, q5tyhj, Geth Master Race et 1 autre aiment ceci

#6
Pheabus2009

Pheabus2009
  • Members
  • 1 430 messages

You need Geth Scanner and more cheese for Platinum:

http://kalence.drupa...34N56364!F39BAG


  • LuckyStarr aime ceci

#7
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 883 messages


Been a very long time since I've tried a Shadow Strike build, any gold/plat builds would be appreciated. :wizard:

 

Let me see if I can remember how to properly link a Kalence Build. Will edit this post as soon as I find out.

 

Sorted it out: Here's my current build.

 

It's a hybrid melee/power build. Key to remember about this build is that the melee bonuses apply to Shadow Strike (not counting Fitness Rank 5 which only applies to melee attacks.) You'll notice all power damage and melee damage bonuses are taken. These all apply to Shadow Strike, and with the Power Amp bonuses on the weapons, I believe that's as much damage as Shadow Strike can do, barring the switch from Duration to Damage on Tactical Cloak. I don't advise skipping duration Rank 4 with this particular build, as you'll give up damage and versatility to gain a fairly small amount of burst bonus damage that won't help the Shadow as much as it does other infiltrators, because of the slow wind-up and recovery involved with ES and SS.

 

Keeping in mind the slow wind-up and recovery on the powers, the Shadow benefits more from Duration and Bonus Power than any other infiltrator, especially with a fast refresh (I believe I have mine at around 171% or something.) With all three powers refreshing in the neighborhood of about 3 seconds, the Shadow has tremendous freedom to use any power or melee combination in any situation. Because of the high-risk nature of playing a Melee character with only 625 health and shields, it is very useful to be able to cloak before rushing enemies, as this allows you to strike without aggro. The Shadow's dodge DR and speed allows for quick escapes once aggro is drawn, but as you get accustomed to using the powers and melee as your damage focus, you will need to use it less.

 

The Heavy melee will hit up to three enemies, and will typically OSK mooks, although shielded ones are sometimes an exception (I know that Marauders can survive a cloaked heavy melee, but I don't believe a Nemesis can.) The Melee Stunner on the pistol will turn the Light Melee combo into a stunlock attack that prevents your melee from being interrupted (and is extremely useful on many kits. It is one of the most underestimated mods in the game.)

 

When you get the hang of it, the shield recovery evolution of Shadow Strike is a real game-changer, allowing you to capitalize on Cloak's full potential without worrying about the fact that it prevents shields from recharging. On Gold and up, enemies have such high shields that you can recover almost all of yours from targets that have only a fraction of their shields remaining (but enemies with no shields will not restore any.)

 

If you're not used to playing a Shadow this way, there's a learning curve. Being in the enemies' faces with a low-health character that uses all three powers, melee, and weapon in combination for survivability is much more complicated than it is with other up-close low-health kits like the Fury or the Vorcha Sentinel, that have a fairly repetitive attack cycle. Of course, those kits don't have Tactical Cloak, but still.

 

In spite of its reputation, I have no trouble keeping up with high damage kits using this Shadow build. It does do slightly less offense than other straight damage-specc'd Infiltrators using high-damage weapons, but the difference is not as wide as it is usually made out to be. At least, not once you're used to the playstyle of it, anyway.

 

It is actually pretty safe to Shadow Strike Brutes (soften them first, or wait until just before they charge, and you'll do full damage while ending up at their starting location in safety) Phantoms (don't SS a Phantom that is actively attacking you, though, as that can end in a synch-kill) Scions (soften them first, or do a back-dodge upon arrival) and even Ravagers. With Ravagers, don't do any damage to them before striking, and do it from in front so that you end up behind where their vomit won't hit you. If none of their sacks were punctured before you complete the Shadow Strike, the swarmers will be released as you perform the follow-up dodge, meaning that only one or two will likely hit you with DoT, and the DR from the dodge will usually protect you from those.

 

One thing - the ULM Hurricane is there for a very important reason. You'll need that for dealing with Banshees. 

 

 

 

Damn, that was longer than I meant it to be.


  • peddroelm, SwoopIM, GruntKitterhand et 4 autres aiment ceci

#8
Schuey19

Schuey19
  • Members
  • 154 messages

http://kalence.drupa...!34Q56334!C49B8
 
This is the build I've been playing in gold, with mixed success... but I just got 10 extractions for the first time, so you'll probably get better advice than mine.  It's a pretty well-rounded build, good at all ranges, single targets or groups, but with an emphasis on melee and SS.


My build is pretty much the same except I only put 3 points in ES and spend the extra points in bonus power, that way I can SS and the heavy melee from cloak. Also take the Raider over the Crusader and Beserker Package.

#9
justinman114

justinman114
  • Members
  • 756 messages

Why is everyone so obsessed with that ugly woman?

I agree, she isn't really anything special.

 

As for gold build...here is mine.  http://kalence.drupa...34J56314!F38B9G

Feel free to substitute a Wraith for the Eviscerator (I would if I could), or another light shotgun.  I go light because I like to get two Shadow Strikes or Electric Slashes or one of each before cloak runs out.  If you aren't into that, take the last point out of cloak and use it on Electric Slash or N7 Shadow Mastery.



#10
nat in the hat

nat in the hat
  • Banned
  • 1 370 messages

Another reason to hate you justin



#11
Terminator Force

Terminator Force
  • Members
  • 6 075 messages

I'm a fan of the speed & the Lancer, but don't want to waste too many AR Amps. So I finally came up with a melee Shadow to make use of a Strength Enhancer in place of AR amp. I only want it viable for Gold pugging, so still testing how much melee dmg I can get away with not having.

 

Just burned another respec card and am going to try this; http://kalence.drupa...34N56314!C4EB0G

 

 

One thing that really upsets me about the Shadow is that she doesn't have the ability to teleport through wall like Fury, Slayer & Cabal. Man she would of been so much more awesome if that was the case.

 

EDIT - or maybe this? http://kalence.drupa...34N56314!C8E30G



#12
GruntKitterhand

GruntKitterhand
  • Members
  • 1 435 messages

http://kalence.drupa...!34Q56334!C49B8

 

This is the build I've been playing in gold, with mixed success... but I just got 10 extractions for the first time, so you'll probably get better advice than mine.  It's a pretty well-rounded build, good at all ranges, single targets or groups, but with an emphasis on melee and SS.

 

Just as an alternative, I'll suggest this, best for Cerberus and Geth - 

 

http://kalence.drupa...34N56314!0.9E8G

 

Playstyle is obviously similar, with the Piranha only ever being used on Atlases and some of the other bosses.  It's the perfect antidote to Phantoms and Nemeses, but not so fantastic against Turrets, though it does still work.  She's the only Infiltrator I think is marginally better with a duration cloak, as you will easily get 2 Shadow Strikes under Cloak if you need them, and the ability to get out of Dodge under cover if your first SS lands you somewhere unpleasant.  Normally it's a single SS followed quickly with a heavy melee, with the duration cloak most useful for hacking devices.  Probably not optimal against Reapers, where even speccing sword damage for armour leads to hair-trigger-finger derps against Ravagers.  

 

Rank 6 of Fitness is the hardest choice, as it determines whether you can one-shot Phantoms or can do more damage overall to the more prevalent armour on Gold and above.  I go with killing Phantoms, because they deserve it.

 

I don't like speccing out of powers but I don't really get much use out of Electric Slash, partly as there is always a temptation to just spam it, even though her melee is faster.  Incendiary ammo is good if you do intend to use it, on a Reegar as has been suggested.


  • q5tyhj et RanetheViking aiment ceci

#13
BurningBlood

BurningBlood
  • Members
  • 647 messages

My build is pretty much the same except I only put 3 points in ES and spend the extra points in bonus power, that way I can SS and the heavy melee from cloak. Also take the Raider over the Crusader and Beserker Package.

 

I prefer the Crusader on her because it works at any range, and long-range seemed to be a weak point for her.  Berserker Package works well too, I tried it at first but switched to Juggernaut Shield because she seemed to die a lot in my first few matches.  It's only an extra 100 shields though, and she's surviving much better lately, so I'll probably switch back after I learn to play her better.



#14
BurningBlood

BurningBlood
  • Members
  • 647 messages

Rank 6 of Fitness is the hardest choice, as it determines whether you can one-shot Phantoms or can do more damage overall to the more prevalent armour on Gold and above.  I go with killing Phantoms, because they deserve it.

Even with 6b I find that I can often 1-shot a phantom with SS.  I suspect the difference is whether or not I'm getting the martial artist bonus from 5a, but I'm not positive; they might be debuffed by squadmates.  When it doesn't work things can become... problematic.



#15
Schuey19

Schuey19
  • Members
  • 154 messages

I prefer the Crusader on her because it works at any range, and long-range seemed to be a weak point for her.  Berserker Package works well too, I tried it at first but switched to Juggernaut Shield because she seemed to die a lot in my first few matches.  It's only an extra 100 shields though, and she's surviving much better lately, so I'll probably switch back after I learn to play her better.


Yeah, I'm never really playing her at any range but up close so I like the 2 shots from the Raide and anything at medium range ES deals with. Once you get really good you can switch 6b in SS for 6a for more damage.

#16
Schuey19

Schuey19
  • Members
  • 154 messages

Even with 6b I find that I can often 1-shot a phantom with SS.  I suspect the difference is whether or not I'm getting the martial artist bonus from 5a, but I'm not positive; they might be debuffed by squadmates.  When it doesn't work things can become... problematic.


The dot from 5a is normally enough to finish of the phantoms I find.

#17
GruntKitterhand

GruntKitterhand
  • Members
  • 1 435 messages

Even with 6b I find that I can often 1-shot a phantom with SS.  I suspect the difference is whether or not I'm getting the martial artist bonus from 5a, but I'm not positive; they might be debuffed by squadmates.  When it doesn't work things can become... problematic.

 

You've probably hit on the trade-off I suffer for using duration cloak, which I still think is very justifiable on her for team matches. I have to go 6a in Fitness to be sure I can take out 2 Phantoms in a single cloak cycle.  As I said, I really hate Phantoms! They really slow me down when I'm playing one of my preferred melee Krogans so it's a joy dispatching them with ease.



#18
The NightMan Cometh

The NightMan Cometh
  • Members
  • 2 809 messages

This is my Shadow Strike Build...

 

sho-kosugi-ninja.jpg

http://kalence.drupa...!21Q56343!038BE


  • DeathScepter aime ceci

#19
Krazy_Kirby

Krazy_Kirby
  • Members
  • 513 messages
Actually she will do more damage with shotgun and omniblade than with pistol with stunner and power amp. Disciple is light enough to not affect ss too much

#20
Terminator Force

Terminator Force
  • Members
  • 6 075 messages

Here the build I've been messing around with; http://kalence.drupa...12N56314!F0E.0G

 

And here's what I found out about it;

 

- Lancer synergizes very well with her because you use either power once or back to back if it's ever low on ammo.

- though I took bonus power, I didn't take duration. So if I decide on HVB for Lancer, the extra wait prevents me from using bonus power for shorter teleports. Won't work if your too far cause to much extra time under cloak, but you lose bonus cloak dmg on the second special even if you stll are under cloak. Does this also happen with duration? But either way, bonus power still work nice even without the extra dmg from cloak.

- I choose shield regen & speed (yay speed) over more melee because I don't always want to worry about getting another melee before the melee timer wears out. But since I don't get tac-cloak dmg bonus on second power, this may be just what I need to fix that issue?

- I maxed Electric Slash for team detonation and my own after a Shadow Strike (or ammo if I choose it). But I also don't just want to play with one power on a kit when I can help it. And bringing it down to 4 would make me want to use it less (but the extra weight bonus from passives would be very sweet).

 

 

ProTip; Remember pugs, evo 5 Detonate on ES doesn't work. Why did I choose it? Because like a pug I like to pretend it works. :rolleyes: But this reminds me if ES is the bonus power being done, which cooldown do I get next? Tac-Cloak or ES?



#21
Dalakaar

Dalakaar
  • Members
  • 3 886 messages

Promoted my Infiltrators for the mass respec. (I don't mind leveling and I spent about 2 million credits getting me up several levels from Reserve and Recruit packs.)

 

Started at level 12, going for an Electric Slashless build. It'll end up something like this.

 

Queued for a Platinum but no lobbies were forthcoming so I UUG'd and landed in Hydra/Cerb/Gold then a Hazard Dagger/Cerb/Gold, worked out quite well. I haven't actually played a Cerberus Gold in many months. Been sticking about 95% Platinums lately so it was an interesting change. Game went swimmingly, combination of double cloaked strikes and adrenaline mod III synergized well. Took out all the mooks leaving the atlases for the rest of the team. Actually scored top in those games which was a bit surprising given my level and theirs.

 

Used the Talon as it's one of my go-to light weapons, weapon will be situational. Might try the shotgun/omniblade combo. I think the only time I really fired my gun was to quickly finish Centurions and plug away at random atlases when nothing else was left. At that level I had to double strike phantoms to reliably kill them or whittle them down at range as well. Was a bit squishy as I didn't have the points for shield regen off shadow strike so I had to cloak in, strike, then strike something further away from the enemies back lines, dash out. Recoup, then do it again. Got the rhythm for it down pretty quickly though. I have no idea how this will do against other factions. One Seeker Swarm or hidden pyro would probably OHK me, but for Cerberus she seems to do great at wrecking em.

 

Might fiddle around more tonight if I get a chance.



#22
SLicK350

SLicK350
  • Members
  • 207 messages
Here is the build that I use:
http://kalence.drupa...34556334!038B8G

This configuration is guaranteed to kill a Dragoon in one combination Tactical Cloak/Shadow Strike. It will also kill a Phantom as long as her Power-Denial Sphere is not active, and as long as she does not magically counter-strike you even when you are cloaked (it happens rarely, but when it does, she can follow with an insta-kill).

You can Shadow Strike a Banshee when she is teleporting; you will cause her significant harm, and you will not take any damage or be insta-killed.

The full-duration and Bonus Power on Tactical Cloak allow me to Shadow Strike a second enemy, or to escape after SS-ing one enemy.

I use the Disciple because it is, by far, the lightest-weight shotgun, which allows me to employ the Shotgun Omni-Blade while still having a relatively-fast power-recharge time. I use the Locust with L4 Disruptor Rounds so that I can score Tech Bursts with Electric Slash on large enemies.

Shield-strengthening equipment is unnecessary once you have mastered the use of TC to get yourself away from trouble.
  • GruntKitterhand et Marksmad is waving goodbye aiment ceci

#23
Terminator Force

Terminator Force
  • Members
  • 6 075 messages

Shield-strengthening equipment is unnecessary once you have mastered the use of TC to get yourself away from trouble.

 

But pugs love to drag you into trouble...


  • EviiiL Jus7iiCe aime ceci

#24
SLicK350

SLicK350
  • Members
  • 207 messages

But pugs love to drag you into trouble...


True enough, but this is why we must also diligently practice Platinum Solos!

#25
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

Here you go, best invisible space ninja build ever.

http://kalence.drupa...!13556324!F4E58