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#76
Kogia

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Shadow is definitely one of my favourite characters and one of the most effective melee builds I know of. When I need to lol at Phantoms I put the call in to N7 ladies department and get her out to play.

 

I haven't read many of the replies so apologies if this is just a repeat, but here's my build.

 

Can't seem to copy the kalence link, so:

 

TC - Same as most for the Shadow, duration, melee and bonus.

 

Electric Slash - Just 3 points, it hits really hard and is excellent for a bit of crowd control through walls, but it's so slow, if you're actually using it to try and damage a single target you'd be doing more by shooting. With bonus power I do use this against Atlas and then shoot so I get two boosted attacks.

 

Shadow Strike - again pretty standard, damage (I've never felt she needs the extra protection from the reduction), electric damage (this means you can one-shot Phantoms in gold with the right Sword Passive) and shield drain.

 

N7 Shadow - capacity and power damage.

 

Sword Mastery - all the melee options.

 

I like disruptor ammo on her, for me the stunning and boss shield damage is where a SS build has a weakness and all the rest of the enemies will be melee'd or SS.

 

Strength Enhancer - This gives the final boost to enable the crucial one-shot kills so you don't need Power Amps. Plus I have a lot more strength enhancers than shotgun amps.

 

Power Efficiency, or Adrenaline Module would be fine here too, Power Amps if you want your ES to do even more damage.

 

Geth Scanner, not essential, but this is one of those characters GS really works well with.

 

I've tested out all the combinations of what you need to one-shot Phantoms in gold I am pretty certain this is the optimal build. Dragoons die from the dot if you've got the melee boost on, if not they're left with one bar of armor. 

 

I'm currently using the Crusader with omniblade and hcb. The omniblade is essential, but any number of shotguns can work really well. I always seem to end up back with the Crusader though, it gives her some really useful range, I always feel if I'm in range for most other shotguns I'll be meleeing. It's a really great gun, I've never noticed the infamous shot delay, even on unpatched PS3 and even with the omniblade the weight penalty allows for 2 SS, or ES in one cloak.


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#77
7twozero

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I really wanted to see if I can make duration work on her, but no. It's either duration or bonus power. Not both. And bonus power is clearly the best route on paper for the huntress when going for optimum.


Time spent waiting to cast a bonus power is time not spent shooting your gun. The most damage is going to come from power and power on huntress, cloak cast shoot, cloak cast shoot, not cloak cast wait.......... cast.

#78
Kogia

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If we've moved on to the Huntress I'd have to say it's power & power all the way. To me she's less about BEs and more insane DOT from DC. Warp and BEs come into it with bosses or if you're working with other biotics. Even for groups of mooks I rarely need to worry about cc from BE's because DC is killing and jumping fast enough. She's the character that really benefits the most from just bumping the pure power bonuses.

 

Sometimes I even shoot to kill a bit of time between cloaking and casting another DC.



#79
Terminator Force

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Time spent waiting to cast a bonus power is time not spent shooting your gun. The most damage is going to come from power and power on huntress, cloak cast shoot, cloak cast shoot, not cloak cast wait.......... cast.

 

I did read this post before the respec, but I still had to try it anyway. And I'm glad I did because there is a very serious issue no one ever mentioned. If you Cast Dark Channel under cloak and decide to not wait for the bonus power and just shoot instead... well, you get both cooldowns. l o l. Wonderful BioWare quality assurance testing at it's finest.

 

The other serious issue if after waiting for the bonus power and you biotic boom a shielded mook, the mook is still not dead?!  :huh: This one really upset me because that was the whole plan. ... And yes, I didn't have max power amp setup, so the Dark Channel would of killed them faster otherwise.

 

The only thing that can save this build is melee, which I have yet to try with an Omniblade.

 

Don't know how I still top scored, as all I did was walk around under tac-cloak. Guess Dark Channel dps under tac-cloak is enough in a pug match. But the whole time I was thinking "If there's a BSNer in this match, I'd be so humiliated."  :lol:

 

 

 

I don't much care for the Huntress as well. Pressing two buttons to cast a power + the longer cooldowns until I finally get a biotic boom really turns me off her. That and I only pull her out for Platinum if ever. But for my next respec I'm going to set her to duration and no bonus power. And probably keep her that way, as it's most likely the one thing to keep me playing as her more.



#80
Dalakaar

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If you want a funky hipster build try the Huntress with no Cloak. =O



#81
7twozero

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Uh no, dark channel's cool down is hidden in cloak's. If you're sitting around in cloak forever waiting to cast dark channel then yeah the cool downs take forever and also you're doing it wrong. Jesus Christ.

#82
Miniditka77

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This is the build I use.

 

I try to get pretty much maxed damage out of Shadow Strike (other than taking R4 damage in TC), and I use heavy melee a lot too.  I don't spam Shadow Strike, I use it a little more judiciously - so I don't really get much benefit from Shield Drain.  I rarely use SS unless I'm pretty much at full shields anyway, and using Bonus Power lets me GTFO if I accidentally teleport into a bad position.

 

I use SS a LOT against bosses (pretty much anything except Praetorians and Atlases).  It's most effective if you can get a Prime or Scion as they are just unleashing a volley against a teammate.  You can SS them, get in 1-2 heavy melees, flip away, and unload your Raider for a ridiculous amount of damage (typically enough to kill them if they are unshielded) before they even turn around.

 

Electric Slash is very effective for "softening up" and staggering groups of mooks before you commence the killing.  With some enemies like Pyros, starting with an ES can make the difference between OSK and 2SK with your heavy melee.

 

I have the Eagle as a sidearm solely for laying down some fire at distant enemies during hacks/escorts/etc.  The Acolyte works for this too (maybe even better), as well as some other weapons with heavier weight (Arc Pistol, Paladin, etc).  And sometimes I use the Piranha instead of the Raider for this setup.


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#83
Terminator Force

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K, just finished my first Huntress Duration Cloak match. ... I soloed 2 or 3 waves (yes, I was generous + needed 1 more level or Infiltrator class, that I didn't get even with lone survivor >_<). But no amount of duration cloak could help me save the 2 pugs. One was a KroLord who keep getting sink killed, if not bleeding out. The other I could never reach in time thanks to the glories super sized map that is Rio.

 

Other then that I'm not noticing any difference between how I regularly build her outside of noticing the duration cloak, of course. And this is going to be her default build from now on for the most part too. As I really see nothing wrong with her being a duration build. Though I really had my hopes up that bonus power actually worked as intended on her. Because if bonus power doesn't work on her, then why even have it in the game to begin with, BioWare? Why?



#84
7twozero

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Maybe your pugs wouldn't die if you weren't always sitting around in cloak not shooting anything.
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#85
Ardat-Yakshi Master Race

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K, just finished my first Huntress Duration Cloak match. ... I soloed 2 or 3 waves (yes, I was generous + needed 1 more level or Infiltrator class, that I didn't get even with lone survivor >_<). But no amount of duration cloak could help me save the 2 pugs. One was a KroLord who keep getting sink killed, if not bleeding out. The other I could never reach in time thanks to the glories super sized map that is Rio.

 

Other then that I'm not noticing any difference between how I regularly build her outside of noticing the duration cloak, of course. And this is going to be her default build from now on for the most part too. As I really see nothing wrong with her being a duration build. Though I really had my hopes up that bonus power actually worked as intended on her. Because if bonus power doesn't work on her, then why even have it in the game to begin with, BioWare? Why?

 

I do love huntress, as she is probably one of the most efficient boss killers around.... However, with her it takes longer to kill a marauder than it does to kill a raveger... Weaker things with shields just won't die as fast as most would like, and that is her biggest downside in my book... 

 

As such, she only really shines in collectors and reapers, where a brute would die in 2 volleys and a banshee in 4... And a single volley on a raveger would kill before you could recloak to lay on a dark channel..



#86
Shampoohorn

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Panful farce, pls.

In Gold pug, efficient killing is necessary for a smooth game. You are not doing this, if you're wandering around for the full duration of cloak. The other pugs might as well be in a three person game in terms of aggro and wave budget.

This is admittedly part of the learning curve most of us went thru at some point and it's difficult to understand that from the inside of it. But if you want to get better it won't be until you understand how you fit into pug games.
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#87
Terminator Force

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Maybe your pugs wouldn't die if you weren't always sitting around in cloak not shooting anything.

 

I don't get that reply when you have no idea how that match went since I gave no description in regards to this. All you have to know is that I don't like to solo. So you'd think if I seen pugs not being any good, I'd go to great efforts to make sure they live?

 

Anyway, think I'll try the Huntress again.



#88
Terminator Force

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I do love huntress, as she is probably one of the most efficient boss killers around.... However, with her it takes longer to kill a marauder than it does to kill a raveger... Weaker things with shields just won't die as fast as most would like, and that is her biggest downside in my book... 

 

As such, she only really shines in collectors and reapers, where a brute would die in 2 volleys and a banshee in 4... And a single volley on a raveger would kill before you could recloak to lay on a dark channel..

 

I think she since on any faction. She's no doubt a super OP powerhouse of ME3mp.

 

But yeah, now with duration, I kind of enjoy playing her... at least I I want play as her in my next game right now.



#89
7twozero

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Ok I'll break it down for you. You said "no amount of duration cloak could help me save the 2 pugs." That says to me you're not shooting much, because shooting breaks your cloak but "no amount of duration cloak" makes it sound like you're spending long times cloaked and therefore not outputting significant damage while also dumping agro on your team. You seem like a nice enough guy but it I lose my patience when you continuously promote significantly sub-optimal builds and play styles while making it sound like that's the right way to play. If that's what you like to do, that's your deal.

Edit: I've had some time to relax and I'm not salty anymore
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#90
lonerenforcer9

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This is the melee build I use for plat. Hydraulic Joints (with Power Amp/Strength Enhancer) allows you to spike the hell out of bosses especially when you follow SS up with a Wraith shot, heavy melee (hides reload) and a second wraith shot.

 

Off the top of my head, the only mooks that don't die to SS with the above consumables are Pyros, Phantoms and Possessed bugs (with Armor Sword), all of which die immediately if you follow up with the Wraith or melee (I swear phantoms seriously have only a sliver of health left after electric damage effect).

 

Martial Artist is ok, but the real problem is that it only adds *phantoms (which can die almost as fast when it's not active) to your OHK list (and only after the electric damage, I think). You get a little more spike damage out of it for bosses too, but I've found that the speed bonus and reduced shield regen delay (you can pair this with Adrenaline Module/Shield Power Cells if you want) helps more than using MA, especially considering how close you're getting to the enemy with such a squishy character.

 

I also used to put 3 into electric slash, but getting a 10% weapon damage boost to the Wraith just works so much better for me.

 

With duration cloak and allies who aren't on the ground bleeding out all the time (or who're all Infiltrators, for that matter) she is an extremely survivable kit - as she absorbs aggro for only a second or two after SS - that can deal out considerable damage in a short amount of time. Just don't SS everything, all of the time. Making good judgment calls (what you're striking, what's around it, can you kill certain combinations of mooks quickly enough with SS/melee/shoostin, how many of your allies are up and taking aggro, etc.) is key to playing this style well.

 

 

 

*with armor sword/duration cloak and relevant consumables


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#91
Ardat-Yakshi Master Race

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This is the melee build I use for plat. Hydraulic Joints (with Power Amp/Strength Enhancer) allows you to spike the hell out of bosses especially when you follow SS up with a Wraith shot, heavy melee (hides reload) and a second wraith shot.

 

Off the top of my head, the only mooks that don't die to SS with the above consumables are Pyros, Phantoms and Possessed bugs (with Armor Sword), all of which die immediately if you follow up with the Wraith or melee (I swear phantoms seriously have only a sliver of health left after electric damage effect).

 

Martial Artist is ok, but the real problem is that it only adds *phantoms (which can die almost as fast when it's not active) to your OHK list (and only after the electric damage, I think). You get a little more spike damage out of it for bosses too, but I've found that the speed bonus and reduced shield regen delay (you can pair this with Adrenaline Module/Shield Power Cells if you want) helps more than using MA, especially considering how close you're getting to the enemy with such a squishy character.

 

I also used to put 3 into electric slash, but getting a 10% weapon damage boost to the Wraith just works so much better for me.

 

With duration cloak and allies who aren't on the ground bleeding out all the time (or who're all Infiltrators, for that matter) she is an extremely survivable kit - as she absorbs aggro for only a second or two after SS - that can deal out considerable damage in a short amount of time. Just don't SS everything, all of the time. Making good judgment calls (what you're striking, what's around it, can you kill certain combinations of mooks quickly enough with SS/melee/shoostin, how many of your allies are up and taking aggro, etc.) is key to playing this style well.

 

 

 

*with armor sword/duration cloak and relevant consumables

If you use the shield stripping melee evolution and SS on a phantom without any consumable use you either outright kill it or nearly kill it (depending on if it is the first kill in a sequence, if it started in stealth and/or if there was any previous damage.... If I hit it from stealth, it is dead, if I hit one of them and have martial artist, I can go on a killing rampage of shadow strikes... so far my biggest streak against phantoms specifically was 5... BUT in order to do this, you need an acolyte or some other ultralight weapon as you need to have a very quick recharge speed in order to kill in succession.... On lower difficulties, it might be better to use a shotgun, as phantoms are more alone, but on gold it is common for them to go in packs of up to 5... I also find that SS can go through certain walls, especially if you use geth scanner


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#92
Sinapus

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Perhaps people should stop blaming their failures on the infiltrator with duration cloak.

 

I see pugs die like flies even when I'm not playing an infiltrator. Even when the pugs are playing an infiltrator. They might live longer if they paid attention to the terrain they were fighting on and/or looked behind them once in awhile. A cloaked infiltrator isn't going to do anything about the Pyro/Marauder/Ravager/Scion/etc walking up behind them while they pour fire into a Banshee/Prime/Atlas or whatever.



#93
Marksmad is waving goodbye

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If you use the shield stripping melee evolution and SS on a phantom without any consumable use you either outright kill it or nearly kill it (depending on if it is the first kill in a sequence, if it started in stealth and/or if there was any previous damage.... If I hit it from stealth, it is dead, if I hit one of them and have martial artist, I can go on a killing rampage of shadow strikes... so far my biggest streak against phantoms specifically was 5... BUT in order to do this, you need an acolyte or some other ultralight weapon as you need to have a very quick recharge speed in order to kill in succession.... On lower difficulties, it might be better to use a shotgun, as phantoms are more alone, but on gold it is common for them to go in packs of up to 5... I also find that SS can go through certain walls, especially if you use geth scanner

Don't be deceived by ark's modesty in the way he presents his approach to the build, he plays the Shadow seriously effectively, and regularly wrecks Platinum with her.


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#94
NuclearTech76

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Perhaps people should stop blaming their failures on the infiltrator with duration cloak.

 

I see pugs die like flies even when I'm not playing an infiltrator. Even when the pugs are playing an infiltrator. They might live longer if they paid attention to the terrain they were fighting on and/or looked behind them once in awhile. A cloaked infiltrator isn't going to do anything about the Pyro/Marauder/Ravager/Scion/etc walking up behind them while they pour fire into a Banshee/Prime/Atlas or whatever.

Fun fact is that four teammates kill faster than three though. If one guy is just sitting in cloak then he is doing zero good for the team. Not saying that is the case with all duration cloak infiltrators not even assuming that is the case in Sinful Force's match. Simply saying tactical cloak is an aggro dump and the more time you spend in it the more pressure it puts on your team,



#95
Krazy_Kirby

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Fun fact is that four teammates kill faster than three though. If one guy is just sitting in cloak then he is doing zero good for the team. Not saying that is the case with all duration cloak infiltrators not even assuming that is the case in Sinful Force's match. Simply saying tactical cloak is an aggro dump and the more time you spend in it the more pressure it puts on your team,

duration is only worthwhile on the shadow, if your taking it for objectives then your timing the cloak wrong. W/o duration it will almost finish b4 cloak if you time it right, timing also applies to getting and reviving people
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#96
lonerenforcer9

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If you use the shield stripping melee evolution and SS on a phantom without any consumable use you either outright kill it or nearly kill it (depending on if it is the first kill in a sequence, if it started in stealth and/or if there was any previous damage.... If I hit it from stealth, it is dead, if I hit one of them and have martial artist, I can go on a killing rampage of shadow strikes... so far my biggest streak against phantoms specifically was 5... BUT in order to do this, you need an acolyte or some other ultralight weapon as you need to have a very quick recharge speed in order to kill in succession.... On lower difficulties, it might be better to use a shotgun, as phantoms are more alone, but on gold it is common for them to go in packs of up to 5... I also find that SS can go through certain walls, especially if you use geth scanner

 

This was a big thing for me when I first unlocked the character. I wanted to (often needed to) be able to SS again immediately after the first one (so as to maximize speed/effectiveness with SS and minimize time spent near enemies), which is why I used to pack the Disciple w/ Omniblade for platinum. The Disciple didn't do much on its own (hence, why I also took a Hurricane) but it was super light, allowed me to take the omniblade and even staggered enemies often enough. I actually liked it a lot on her. Eventually, though, the Wraith got light enough so I could play her as I would with a Disciple (no Hurricane, though. Also, when I dropped Electric Slash for more weapon damage).

 

I've used Shield/Barrier sword on her before and enjoyed massacring phantoms, but I SS anything that isn't an Abomb or Ravager so I usually prefer Armor sword myself. Plus, there's something ultimately satisfying about using heavy melee to decapitate a phantom after she flips (often after you SS her) :wub:  

 

 

 

Don't be deceived by ark's modesty in the way he presents his approach to the build, he plays the Shadow seriously effectively, and regularly wrecks Platinum with her.

 

I'd like to thank the people who put up with me being invisible all of the time with her; your sacrifice will be remembered in the coming empire.

 

Also, apologies for the aggro dump. I know you all can take it :D

 

 

 

duration is only worthwhile on the shadow, if your taking it for objectives then your timing the cloak wrong. W/o duration it will almost finish b4 cloak if you time it right, timing also applies to getting and reviving people

 

I could be wrong but I think devices take somewhere around 10 seconds to complete, so duration is the only way to stay off the grid for the whole time. I've disarmed (or whatever the hell it is we're doing down there) many a device right next to several brutes, dragoons, primes, etc. where even 1 second of visibility could cost (and has, with damage cloak characters) me the device.

 

Enemies have...impressive reaction times once you appear on their radar.

 

 

 

 

 

Edit: Ardat-Yakshi Master Race?! Hamster Master Race?! Good gawd people, what the hell happened here?  :P :lol: :P


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#97
Sinapus

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Fun fact is that four teammates kill faster than three though. If one guy is just sitting in cloak then he is doing zero good for the team. Not saying that is the case with all duration cloak infiltrators not even assuming that is the case in Sinful Force's match. Simply saying tactical cloak is an aggro dump and the more time you spend in it the more pressure it puts on your team,

 

There's a concept known as flanking and ambushing that you might want to consider as a tactic one might want to use with duration cloak. If that counts as "just sitting in cloak" well, too bad.

 

As for aggro:

http://forum.bioware...tactical +cloak

http://forum.bioware...ggro-mechanics/

 

Tactical cloak doesn't magically make all the aggro go away. Especially if the infiltrator "just sitting in cloak" is nowhere near you at the time.

 

If you'll excuse me, I'll be running around shooting enemies in the back or pulling them over cover and stabbing them in the face. Because I'm evil and that doesn't help the team somehow.



#98
Terminator Force

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One weird thing about the Huntress I've been noticing is that she is a epeen machine even when not trying. Dark Channel dps alone is just that crazy. (My score totally eclipsed the pugs in that match. Naturally no one stuck around for the next game :()

 

Last match yesterday the last enemy was a Nemesis. Both me and this pug notice her. I Tac-Cloak to Dark Channel as normal, then realize to let the pug have her as normal for me. I hear the pug firing his Phaeston non-stop while I sit around the Nemesis looking around at the Scenery. I hear the Nemesis dead cry. Turn around to glance at her dead body. Then glance at the kill feed. Dark Channel wins. l o l  :lol:

 

 

Otherwise, doing devices in front of two turrets was pretty cool.

 

Ok I'll break it down for you. You said "no amount of duration cloak could help me save the 2 pugs." That says to me you're not shooting much, because shooting breaks your cloak but "no amount of duration cloak" makes it sound like you're spending long times cloaked and therefore not outputting significant damage while also dumping agro on your team. You seem like a nice enough guy but it I lose my patience when you continuously promote significantly sub-optimal builds and play styles while making it sound like that's the right way to play. If that's what you like to do, that's your deal.

Edit: I've had some time to relax and I'm not salty anymore

 

Meaning duration was only used to save the pugs and during solo (because it does actually help during soios contrary to popular belief. Because those solo's were mad easy with her cheese channel & duration for running through death zones). This build I was using is basically how everyone uses her. Tac>Dark Channel>shooting and to Tac>Warp if they still alive or I want that radius boom to crowd control, rinse repeat. Unless Dark Channel hits another enemy, in which case Tac>Warp again. So yes, I was doing a ton of killing & a ton of shooting (maybe I should of saved a pic of my score?). I did only solo 2 or 3 waves in a 3 man total pug game where not once did I see these guys use one gel. That would also suggest say that I did a heck of a job keeping them alive for the other waves.

 

And no duration was used unless required for saving pugs & device objectives (which I now forget if that match had any). My weapon was also a CSMGX with Mag & Power Mag & Power Consumable & Cheep Scanner. So I was a dps machine with full awareness of where all enemies where around me, make no mistake of that. But I noticed with her that I need a weapon that can one-shot enemies like the Claymore to be better helpful to the pugs. As it's the only thing she lacks. Instant kills. But that would make me even more OP, sadly. As it's not enjoyable to the pugs.

 

Maybe your thinking of my previous joke build where I discovered the double cooldown bug (you need fast cooldown to see this glitch, because if you just a bit delay firing weapon after Cloak>Dark Channel, you won't see both cooldows) & where one biotic boom wasn't enough to take out a shielded mook instantly, thus leaving me severely gimped as either method of playing her was gimped. ie. Total joke build. The biggest one I've ever seen or discovered.

 

Or maybe you were thinking about my joke on how to abuse dump cloak infiltrators? But trust me, these jokes are only reserved for competent players matches, or more specifically, BSNers.  :devil: Not to kick myself into a forced solo that I'm no fan of, since I love my pugs and taking care of them. As in, I was the guy that started the topic "Should Infilrators be ashamed?" Remember? Because I still feel shame playing as them (specifically weaker pug lobbies).

 

 

And nothing wrong experimenting with builds. Especially after playing this game for so long. That's what helps keep interest & how you discover new things, like that double cooldown glitch I never heard of. Ever. Because BSN is too hip for anything slightly not optimum. So there may as well be someone like me willing to try anything for new discoveries.

 

 

Bottom line; you had no idea what went on and you unfairly judged me & who I am. I'm the pug lottery addict & the pug lover king of BSN.



#99
Dunmer of Redoran

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If you'll excuse me, I'll be running around shooting enemies in the back or pulling them over cover and stabbing them in the face. Because I'm evil and that doesn't help the team somehow.

 

You heard it here first, folks. HE ADMITS IT! :P



#100
NuclearTech76

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Lol, duration cloak is for scrubs that need to git gud. Bring me your arguments and eventual tears.


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