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#101
Marksmad is waving goodbye

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Edit: Ardat-Yakshi Master Race?! Hamster Master Race?! Good gawd people, what the hell happened here?  :P :lol: :P

http://forum.bioware...ter-race-names/



#102
Ardat-Yakshi Master Race

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I don't use duration cloak on any of my infiltrators, partly because I normally opt out of duration anything when damage is on the line... though unless it is the difference between 1 shotting and 2 shotting, recharge speed takes priority over damage, in which case the Shadow is the example of this exception...



#103
Terminator Force

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Perhaps people should stop blaming their failures on the infiltrator with duration cloak.

 

I see pugs die like flies even when I'm not playing an infiltrator. Even when the pugs are playing an infiltrator. They might live longer if they paid attention to the terrain they were fighting on and/or looked behind them once in awhile. A cloaked infiltrator isn't going to do anything about the Pyro/Marauder/Ravager/Scion/etc walking up behind them while they pour fire into a Banshee/Prime/Atlas or whatever.

 

I'm sorry, but infiltrators don't work very well with poor pug lobbies from my experience. Because; a) you're not stealing enough agrro, and B) you kill too many enemies and thus have become Rambo incarnate, aka "Team who?" Both these things do not far well with pugs just starting Gold and an Avenger 8, which then start behaving like the typical bad/useless pugs. You have to make these pug games feel like a team game to get them participating more, and this is harder to achieve with a Rambo Infiltrator (again, from my experience).

 

With more competent lobbies, yeah, anything goes.



#104
Terminator Force

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Lol, duration cloak is for scrubs that need to git gud. Bring me your arguments and eventual tears.

 

There is no reason why Huntress shouldn't have duration from what I've seen. Ever. You only lose a few deps, thus your epeen shouldn't suffer that much. It also doesn't change a thing with how Huntress is played. It just allows you to make two or more pug saves under one cloak easier or possible, hide in a hack gone wrong (lol. I did just this yesterday on Glacier Center Hack with HI  :lol:), do devices in front of 2 turrets, etc, etc, etc,

 

Shadow with duration is where most get their excuse to use it, and why not, it works if you want to skip ES. But for me it's now the Huntress as the definitive duration kit.

 

I just tried duration on a melee GI on Gold yesterday for the first time. Not sure if I enjoy this sort of melee style yet or how it compares to the standard GI melee build, but it worked. http://kalence.drupa...53X56334!0BF38SThough I found I didn't need that fast of a cooldown, so Wraith is now going to be the weapon for this build.

 

 

I found another duration build that works on Gold. HI; http://kalence.drupa...34O55373!AGAA.OReason this build works with Black Widow is because you only need Cryo Blast to pull off a headshot on a shielded mook anyway (with regular Widow you don't need any help or passives on Gold + I tested this build with regular Widow & 3 points in Fitness. For BW, I'm not sure if evo 6 passives is needed for cryo alone headshots? But shouldn't be needed). And for bosses the combination of Cryo & Proxy is more then enough. But what I really enjoyed about this build was when anticipating another enemy by hitting cloak and not having one, I can continue to run around under tack cloak until I find one + take my sweet time to line up a headshot or more carefully plant my Proxy. And as a sweet bonus, there are two HI, so you can always have two different builds for this kit anyway. So why not?



#105
Ardat-Yakshi Master Race

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There is no reason why Huntress shouldn't have duration from what I've seen. Ever. You only lose a few deps, thus your epeen shouldn't suffer that much. It also doesn't change a thing with how Huntress is played. It just allows you to make two or more pug saves under one cloak easier or possible, hide in a hack gone wrong (lol. I did just this yesterday on Glacier Center Hack with HI  :lol:), do devices in front of 2 turrets, etc, etc, etc,

 

Shadow with duration is where most get their excuse to use it, and why not, it works if you want to skip ES. But for me it's now the Huntress as the definitive duration kit.

 

I just tried duration on a melee GI on Gold yesterday for the first time. Not sure if I enjoy this sort of melee style yet or how it compares to the standard GI melee build, but it worked. http://kalence.drupa...53X56334!0BF38SThough I found I didn't need that fast of a cooldown, so Wraith is now going to be the weapon for this build.

 

 

I found another duration build that works on Gold. HI; http://kalence.drupa...34O55373!AGAA.OReason this build works with Black Widow is because you only need Cryo Blast to pull off a headshot on a shielded mook anyway (with regular Widow you don't need any help or passives on Gold + I tested this build with regular Widow & 3 points in Fitness. For BW, I'm not sure if evo 6 passives is needed for cryo alone headshots? But shouldn't be needed). And for bosses the combination of Cryo & Proxy is more then enough. But what I really enjoyed about this build was when anticipating another enemy by hitting cloak and not having one, I can continue to run around under tack cloak until I find one + take my sweet time to line up a headshot or more carefully plant my Proxy. And as a sweet bonus, there are two HI, so you can always have two different builds for this kit anyway. So why not?

If 2 allies are dead close enough to each other that duration cloak is long enough to get both and there is a mess of enemies, I just nuke the enemies and revive both without needing cloak



#106
Terminator Force

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If 2 allies are dead close enough to each other that duration cloak is long enough to get both and there is a mess of enemies, I just nuke the enemies and revive both without needing cloak

 

In poor pug matches it is very vital that you save every nuke when possible.



#107
NuclearTech76

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There is no reason why Huntress shouldn't have duration from what I've seen. Ever. You only lose a few deps, thus your epeen shouldn't suffer that much. It also doesn't change a thing with how Huntress is played. It just allows you to make two or more pug saves under one cloak easier or possible, hide in a hack gone wrong (lol. I did just this yesterday on Glacier Center Hack with HI  :lol:), do devices in front of 2 turrets, etc, etc, etc,

 

Shadow with duration is where most get their excuse to use it, and why not, it works if you want to skip ES. But for me it's now the Huntress as the definitive duration kit.

 

I just tried duration on a melee GI on Gold yesterday for the first time. Not sure if I enjoy this sort of melee style yet or how it compares to the standard GI melee build, but it worked. http://kalence.drupa...53X56334!0BF38SThough I found I didn't need that fast of a cooldown, so Wraith is now going to be the weapon for this build.

 

 

I found another duration build that works on Gold. HI; http://kalence.drupa...34O55373!AGAA.OReason this build works with Black Widow is because you only need Cryo Blast to pull off a headshot on a shielded mook anyway (with regular Widow you don't need any help or passives on Gold + I tested this build with regular Widow & 3 points in Fitness. For BW, I'm not sure if evo 6 passives is needed for cryo alone headshots? But shouldn't be needed). And for bosses the combination of Cryo & Proxy is more then enough. But what I really enjoyed about this build was when anticipating another enemy by hitting cloak and not having one, I can continue to run around under tack cloak until I find one + take my sweet time to line up a headshot or more carefully plant my Proxy. And as a sweet bonus, there are two HI, so you can always have two different builds for this kit anyway. So why not?

Only reason is damage is always better. I mean you're only losing 3600 to 4500 damage against targets that you do not even have to shoot at over the course of the power. 


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#108
7twozero

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Bottom line; you had no idea what went on and you unfairly judged me & who I am. I'm the pug lottery addict & the pug lover king of BSN.

So I wasn't right in this case but at the time my judgement was valid based on the misleading wording you used, plus your general track record of weird sub optimal setups.

Also that double cool down thing is a glitch that can happen to any off host infiltrator, it's not a huntress thing, if you've been playing this long I'm surprised you've never run into it before.

Also what nuclear said.

#109
NuclearTech76

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Serious L2P issues detected in this thread.


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#110
Cryos_Feron

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does the last Evo of Sword Mastery (50% more damage to shields/barriers OR to armor)

change anything for Shadow Strike?

 

I thought YES.

But according to Kalence it doesn't

(hover with the mouse over the damage figures)

 

http://kalence.drupa...34N56314!0.9D0G

 

 

On a side note, regarding Sword Mastery:

I find it interesting that 4a seems to contribute to SS

whereas 5a doesn't.

 

Correct me if my test results are wrong.

 

 

I really like that though, because now I go with 5b "speed bonus" and this speed also accelerates the shadow strike noticeably.

This really helped me take Tactical Cloak 4b (damage) over duration which makes me an allrounder now

(1-hit-kill on Phantoms as well as being able to deal with bosses more quickly through the TC weapon damage bonus)



#111
Krazy_Kirby

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[quote name="lonerenforcer9" post="18876990" timestamp="1427461507
I could be wrong but I think devices take somewhere around 10 seconds to complete, so duration is the only way to stay off the grid for the whole time. I've disarmed (or whatever the hell it is we're doing down there) many a device right next to several brutes, dragoons, primes, etc. where even 1 second of visibility could cost (and has, with damage cloak characters) me the device.

Enemies have...impressive reaction times once you appear on their radar.





Edit: Ardat-Yakshi Master Race?! Hamster Master Race?! Good gawd people, what the hell happened here? :P :lol: :P[/quote]
i said almost enough time, if u cloak then start disarming you will be fine. Teammates shouldn't be near you so there will be less enemies

#112
BurningBlood

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On a side note, regarding Sword Mastery:

I find it interesting that 4a seems to contribute to SS

whereas 5a doesn't.

 

Correct me if my test results are wrong.

 

After checking the damage values with kalence vs. Phantom health/barriers, and a lot of playtesting, I've come to the conclusion that the only reason my Shadow sometimes can, and sometimes can't 1-shot a phantom is because sometimes she has the 5a boost active and sometimes she doesn't.  There is literally nothing else different between her SS attacks.  (My build is way back in the topic's 3rd post.)



#113
corlist

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After checking the damage values with kalence vs. Phantom health/barriers, and a lot of playtesting, I've come to the conclusion that the only reason my Shadow sometimes can, and sometimes can't 1-shot a phantom is because sometimes she has the 5a boost active and sometimes she doesn't.  There is literally nothing else different between her SS attacks.  (My build is way back in the topic's 3rd post.)

When you say that it sometimes does not 1-shot a phantom, how much barriers/health does it have remaining?

 

Kalence's values for SS aren't 100% accurate. It's missing the point that the general damage bonus of tactical cloak will applies twice (presumably once as a melee attack and once as a power attack).

 

If, according to the calculations provided by this, the phantom still survives sometimes. It could be because martial artist wasn't active while using SS on the phantom. Or it could be as you said, that the rank 6 evos of fitness doesn't work all the time.



#114
BurningBlood

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It could be because martial artist wasn't active while using SS on the phantom. Or it could be as you said, that the rank 6 evos of fitness doesn't work all the time.

 

She has three or four bars of health left.  And I never said 6a/b don't work, I said that 5a (martial artist) wasn't active sometimes (because it's been longer than 20 seconds since my last melee kill).



#115
Cryos_Feron

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After checking the damage values with kalence vs. Phantom health/barriers, and a lot of playtesting, I've come to the conclusion that the only reason my Shadow sometimes can, and sometimes can't 1-shot a phantom is because sometimes she has the 5a boost active and sometimes she doesn't.


I thought so, too. but this is wrong.

5a doesn't make a difference. I really tested it a lot.

see: I don't use it anymore and sometimes it also happens to me that a phantom is not dead on the spot. this has other reasons.

#116
Cryos_Feron

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Or it could be as you said, that the rank 6 evos of fitness doesn't work all the time.


evo 6 doesn't contribute to SS.

that's what I said.

maybe it works for normal melee

#117
Sinapus

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Evo 6 on sword mastery increases shield/barrier or armor damage in your sword attacks. I'm not sure if it affects shadow strikes, but I do find dragoons die from shadow strikes w/6b pretty well. Heavy melees w/6b also work pretty well against armored opponents. ("How do your whips work without a head, Mr. Dragoon?")



#118
Krazy_Kirby

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Evo 6 on sword mastery increases shield/barrier or armor damage in your sword attacks. I'm not sure if it affects shadow strikes, but I do find dragoons die from shadow strikes w/6b pretty well. Heavy melees w/6b also work pretty well against armored opponents. ("How do your whips work without a head, Mr. Dragoon?")

it does affect ss and I set mine for shields because I would rather ohko a phantom than a dragoon

#119
Cryos_Feron

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it does affect ss and I set mine for shields because I would rather ohko a phantom than a dragoon


what makes you sure? have you tested it?

my phantoms die with or without it

and other tests indicate that it doesn't matter for ss

#120
Krazy_Kirby

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Perhaps you don't spec passives for power and ss for full damage, or maybe you don't take the right gear. I have tested it on plat when I was trying to find out which did more- shotgun with omniblade or pistol with stunner and amp. Shotgun wins
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#121
Terminator Force

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So I wasn't right in this case but at the time my judgement was valid based on the misleading wording you used, plus your general track record of weird sub optimal setups.

Also that double cool down thing is a glitch that can happen to any off host infiltrator, it's not a huntress thing, if you've been playing this long I'm surprised you've never run into it before.

Also what nuclear said.

 

My sub-optimal setups are still optimal enough. Maybe if I use music as an example to explain? When you first learn music, you learn only by the book and play only by the book. Once you have learned it all, you then start breaking the rules to advance further (why everyone thought that one musician in the past was crazy when he started doing this, then when he died, he was considered a genius, lol). So let's say I've learned all about ME3mp, all my breaking of the rules still involves using the rules to my advantage. ie. weak gun? Go incindiary glitch to make up for it. And such. So I never fully cripple myself, as still make sure I have plenty of aces up my sleeves to make things work well enough compared to the pugs that have no idea how this game works.

 

In regards to Shadow, I've got nothing more to say.

 

For Huntress, I seriously see no reason why anyone wouldn't take duration as thee optimum build for her. It's way more fun and the dps you lose on her already way too OP Dark Channel isn't much (Warp debuff replaces the dmg). Just like how most choose reach on Flamer over dmg. Close to same deal here.

 

I'm not sure it's the same off host glitch as the one I'm familiar with. This one I can repeat every single time unless I break cloak with my gun later due to it causing one of the cool-downs to fall behind further (why with a heavier weapon you won't ever notice it, but then what's the point of bonus power anyway). But I'm not willing to try this ever again as one biotic boom from her is not enough to outright kill a shielded mook, as I thought, so bonus power on her is totally useless. Only go duration if you want something different on her.

 

And what did Nuclear say?

 

Only reason is damage is always better. I mean you're only losing 3600 to 4500 damage against targets that you do not even have to shoot at over the course of the power. 

 

OK, the melee GI build I don't care for. It seemed to work from my one game I had, but didn't have much fun (guess this is why I never see melee GI, maybe?), so who cares.

 

The HI on the other hand works unbelievable well. And I'm really proud of this one. Because I can still headshot shielded mooks with just cryo blast help. And for bosses I still got crazy help from under cloak Sticky under Cryo debuff. And if that still isnt enough, I can set Sticky for extra dmg that replaces the missing dmg of duration cloak instead of the proximity evolution (less fun, but if you still want more dmg, it's there). So, in conclusion mooks die instantly and bosses die instantly thanks to lolSuperBrokenInfiniteNadeCapacity & clip packs combo. And now you also have the option of duration for when things get hairy as it did for me yesterday I tried this kit during the second half of center hack on Glacier. Where two of the pugs bleed out or got synced, and I had no choice but to dance around Brutes and such under duration while my other team mate was still in the hack but seeking refuge on the other side of the wall. I mean, wow, being able to pull that off for 11 seconds was better them real life dancing, I'd imagine? So why would I trade in this fun for a few measly deps that I don't even notice missing since I still had 5 ops packs after extraction? See my point now?

 

PS - if any of this sounds offensive or like I'm talking in harsh voice, I take it back.



#122
Terminator Force

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Serious L2P issues detected in this thread.

 

L2P is not the issue. Folks not wanting even one 1% weakness in their epeen is. As overall dps adds up to total epeen score.



#123
Darth Volus

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After checking the damage values with kalence vs. Phantom health/barriers, and a lot of playtesting, I've come to the conclusion that the only reason my Shadow sometimes can, and sometimes can't 1-shot a phantom is because sometimes she has the 5a boost active and sometimes she doesn't.  There is literally nothing else different between her SS attacks.  (My build is way back in the topic's 3rd post.)

 

Enemies get reduced damage after spawning for 6 seconds I believe. And a Phantom can cover a lot of ground in 6 seconds. Same goes for goons. That's why Krogan melee sometimes one shots Nemesis, and sometimes doesn't even take her shield down, even when in Rage and with shotgun omni-blade. 



#124
Tecnotronics

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You can look for more, Sinful Force.  But for example, the player you are with may or may not know if the monster 'immunity bubbles' wipe out PRIMERS for detonation.  For example, I don't know that (like when the Praetorians do it when you magic attack them off their mandible legs things...).  So sub optimal set ups lead to a greater extent of knowledge.  I believe it's a L2P issue.



#125
Terminator Force

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So by not playing a Flamer focus Geth Trooper with Reeger or Pink gun means I need to L2P? Or that setting Flamer on my GT for Shield dmg also means I need to L2P? I don't think so. It's all epeen. Everything is epeen, like it or not. Epeen, Masters of the Universe.