Most of the posters that are familiar with my posting history have seen that I have my own complaints and issues with the game. While I encourage civility and constructive conversation, I don't think the game is perfect. I prefer not to read a lot of EA/BioWare bashing to see if others are experiencing the same problems. In light of that, this is my bigger problems with the game, in no particular order:
1) The RNG is terrible. Starting with some of the quests, I thought BioWare had moved past having rare drop rates for quest items. Even though I know I can skip the requisitions, I still enjoy doing them sometimes. Quests like the Ferelden Cages can become impossible to finish due to the mobs no longer spawning that have the key after Haven.
The orange schematics are another source of contention for me. I really don't appreciate having to either rely on luck or save scumming (saving and then reloading over and over again,) to get the orange tier 3 schematic that I used the Short List perk to get. It would be greatly preferred if we could actually buy armor that we could use for ourselves. Like having an orange masterwork in the Hissing Wastes available for the warrior PC. Last time, I was on my warrior and could only get the orange mage schematic.
I would also like bosses to drop some more loot that the Inquisitor could actually use. Such as having a greater chance for a 2-handed sword for a player that has that spec. I know it's not popular, but Diablo 3 ended up finally patching in such a feature. I would welcome that.
2) Two of the mosaic pieces are still bugged out of the main game. While PC users are lucky enough to have a fix, this needs to change. I never used the exploits, but this is one of those times where the patching process baffles me. Dorian's family heirloom quest is still tough to trigger as well. Why fix the exploits when there is still things like the mosaic pieces that are broken? Please focus on this, devs, not finding harmless exploits.
3) I can customize my inner iris color. My armor (finally.) I'll be able to customize my character further when TBE is out. I can acquire and select from about a dozen thrones, beds, banners, drapery, windows and general decor theme. Yet, I have beige clothes with a dirt "feature" that I never asked for. I also can't wear my armor at Skyhold. That strikes me as a large oversight on the designers part. More options, or at least a tint table for the clothes and a toggle for the armor, would help that.
The hair styles are even more limited in many ways compared to the first Mass Effect. Sure, ladies have plenty of close shaven and bald options, but BioWare needs to add more options with at least shoulder length hair. The clipping excuse that was given flat out bothers me, because my mage has her neck clipping through her armor when using the bun style. That's not a modded hairstyle either. It can get very distracting, as it happens on the better tier 2 and tier 3 styles no matter what I do.
4) Some of the War Table missions. I don't mind a lot of them, but there are some that tick me off. For instance, being able to kill off the remaining Wardens with no warning. Or the elven PC's clan if you don't make the most careful choices. I don't mind having text-only quests, but those aren't exactly small things. I feel that for the future, they shouldn't make choices like that so easy to screw up as well as text-only.
5) See: The PC issues thread. I do run into stuttering, random CTDs that have no error, loading screens that freeze, and a few other issues.
6) The companion AI is suicidal. I'm not much one for setting a lot of tactics, but at least in previous games my mages could flank without me directing them and my rogues to stay out of the front. This time, I find myself micromanaging dragon fights because the AI lack such basic survival skills. I would like this to be addressed, to where ranged characters don't stand directly in front of dragons or other mobs.
7) On that note, the tactics are minimal even for me, someone that never used them much. I know that other posters have and probably will express that better than I ever could.
8) The Hinterlands is way too front loaded, especially in comparison to later zones. I know that players have been encouraging each other to leave the Hinterlands, which is a good idea. However, it strikes me as a poor game design choice. For the first area, that should be the chance for players to get a feel for the game. Throwing that much at them at once can make it feel like a slog, and that's a shame. I feel that the pacing of the other early zones, such as the Storm Coast and the Fallow Mire, felt a lot more organic. I'm not sure if there's a solution for that for the devs to try, but it's something that I would not like to see a return of in future BioWare games.
9) I'm baffled as to why the music doesn't have a setting to loop it. Almost every zone has about 60-90 seconds of music every 5 minutes or so. That..isn't very much, and the music is part of what draws me into any RPG. Perhaps the devs could add a way to keep the music constant, should the player so choose.
10) As of Patch 5, I'm getting options for conversations with companions at Haven that I shouldn't have access too. For example, Varric can talk about the events of Haven and Cory's confrontation in the first conversation. This doesn't bother me, but Haven is a huge deal, and I don't want new players getting spoilers.
11) Folks have mentioned the Amulets of Power and I ran into the same issue. I never did the chest trick, but I used to be able to actually get them from chests. Now the game laughs at my efforts, and I'd like this fixed for all players.





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