Nice read. These are all minor issues to me actually (I complain about creative choices more, I think), but all valid as well.
My issues with the game.
#26
Guest_StreetMagic_*
Posté 21 mars 2015 - 05:29
Guest_StreetMagic_*
- Grieving Natashina aime ceci
#27
Posté 21 mars 2015 - 05:31
And for hunting tier 3 schematics, just go to the place where you get the suledin blade or however you spell it and do the chest farming technique. That is when you leave one item in a chest then fast travel away then come back. I've got dozens of good schematics that way.
We shouldn't have to do that though, is my point. I don't care if others use those tricks (I don't prefer to,) but I know that I'm not the only one that doesn't like feeling like they should have to after getting Josie's perk. If we have the Short List perk, I honestly think we should have access to all of the orange tier 3 armor schematics available on at the Hissing Waste vendor, but I'm probably just being greedy. Still, that perk is hard to get and takes a good chunk of the game to acquire.
Edit: In my OP, I was trying to be reasonable in my request, and start with the schematic actually matching the player's class for sale. I know what I'd want, but I'm also fairly aware of what I'm more likely to get with such a request.
Nice read. These are all minor issues to me actually (I complain about creative choices more, I think), but all valid as well.
Sure thing. I was keeping this thread more focused on game play, which is why I didn't bring it up. With those threads, I find myself disagreeing more often than not, so I just stay out of them.
I figure everyone has different priorities in the game, and so long as folks aren't being douches to each other or constantly being negative, it can all help lead to a better game.
#28
Posté 21 mars 2015 - 05:59
I definitely agree with all your points, and RNG is my specific gripe. This is SP, i see no reason to it. It is again this MMO-thing they did. They actually thought that people like that part of MMO's and keep farming because they LIKE it. No, MMO-players don't like it that much, it is just something we have to do in MMO's because that is how developers keep people playing the end-game. Others people would leave after level cap. So, people stay and farm for rare things just to show off, or shine in end-game grind-content and raids. MMO's need to have a way to keep people playing and paying.
There is a different psychological mentality in SP and MMO, and BioWare totally does not get what the difference is. I can do in MMO's all kinds of stuff I absolutely refuse to do in SP. And I definitely refuse to hassle with RNG in SP. If I don't get some uber schematics and gear, I will not give a damn, because who cares, when I have finished the game IT IS FINISHED. It is not the same in MMO. You can keep doing stuff until servers die down. There is always a goal: be better, get better gear, be rich, whatever you want it to be. SP has one goal: finish it. See the end. Enjoy your journey while going to it. You can do it in 30 or 70 hours, but there IS an end.
There is no reason to use RNG in SP, and def no reason to make it hard to obtain gear you want. I prefer proper loot-system for crafting any day, and now we don't even get proper loot. Because you know, crafting. But getting good schematics is hopeless chore too. This game does everything upside-down...ok I try to forget this and let my party run in rags.
- Thane4Ever et DanteYoda aiment ceci
#29
Posté 21 mars 2015 - 06:11
Great feedback Natashina.
Its refreshing to see a person who likes the game a lot willing to step up to the plate and say her honest opinions positive and negative.
I honestly have more myself but all these points i completely agree with.
- Grieving Natashina aime ceci
#30
Posté 21 mars 2015 - 06:18
Great feedback Natashina.
Its refreshing to see a person who likes the game a lot willing to step up to the plate and say her honest opinions positive and negative.
I honestly have more myself but all these points i completely agree with.
Thank you, I appreciate that. I am a big fan of this game, but I think there is some areas that they really need to work on. I know others have their gripes, but I wanted to get mine out there as well. I've got a reputation of being one of the more laid back posters that some folks confuse for complacency. I stand by my fun experiences (not directed at you, but I will never apologize to someone for liking the game ever again,) but the game needs some more tweaking for sure.
- DanteYoda aime ceci
#31
Posté 21 mars 2015 - 06:37
Well written Natashina.
I find I agree with all these especially the war table issues and schematics. Playing as a mage I come across warrior and rogue schematics far more frequently than the mage ones and it's just frustrating even before you get to tier 3 weapons and armour and I think I only found one warrior tier 3 schematic in my entire first playthrough. Also I would like to be able to craft vitaar for my qunari characters (and they really need more hair options... I so agree with you about hair for all characters).
Speaking of mages the inability to switch weapons in combat or use spells other than the 8 in the quickbar during combat is also annoying, if I can't have more than 8 slots please let me pause and cast from my spell list/abilities page or whatever it is, pretty please
. I don't know if this is an issue for other classes though I would imagine it would be nice to swap weapon sets and access other skills for them too.
- Grieving Natashina, AnhedonicDonkey et Thane4Ever aiment ceci
#32
Posté 21 mars 2015 - 06:41
That reminds me..
12) The 8 ability slot limits. This is not the fault of console players. They had more slots in previous games as well, so we all got hit with this. This isn't about PC versus Console, which is a distracting and pointless argument in and of itself.
I felt that BioWare did a pretty good job of trimming some of the more useless abilities out of the skill trees. I found the passives more useful this time around, and almost every ability was very useful. That's the problem though: Most of those abilities are apart of many players' base skill set that aren't swapped out. I feel this limitation hurts gameplay, particularly with mages. I would request that BioWare either add a way to flip to a second page of 8 slots, or just add more skill slots to the base toolbar.
While such a limit worked fine for the ME games in my opinion, it hurts a RPG.
- Tayah, Nimlowyn et Dreamer aiment ceci
#33
Posté 21 mars 2015 - 07:01
That reminds me..
12) The 8 ability slot limits. This is not the fault of console players. They had more slots in previous games as well, so we all got hit with this. This isn't about PC versus Console, which is a distracting and pointless argument in and of itself.
I felt that BioWare did a pretty good job of trimming some of the more useless abilities out of the skill trees. I found the passives more useful this time around, and almost every ability was very useful. That's the problem though: Most of those abilities are apart of many players' base skill set that aren't swapped out. I feel this limitation hurts gameplay, particularly with mages. I would request that BioWare either add a way to flip to a second page of 8 slots, or just add more skill slots to the base toolbar.
While such a limit worked fine for the ME games in my opinion, it hurts a RPG.
I totally agree it's not about consoles or PC I've heard theories about it being there to balance the multiplayer as well i(n which case this is the single player part of the game I'm referring too and it shouldn't be in here either) and it's still not the fault of people who like multiplayer, console players or PC players, it's just a design decision that hurts everyone regardless of the reason behind it. And it's a pity because many of the passives and abilities work really well but you end up locked out of them (actives) very quickly especially when you add the specialisation tree to the game, there's no way to utilise it fully and every other ability you've developed in 8 slots.
Sorry, trying not to rant but this is definitely my biggest gripe gameplay wise... sigh.
So yes constructively speaking adding more slots. another page or whatever to the quickbar would be much appreciated. ![]()
#34
Posté 21 mars 2015 - 07:03
That reminds me..
12) The 8 ability slot limits. This is not the fault of console players. They had more slots in previous games as well, so we all got hit with this. This isn't about PC versus Console, which is a distracting and pointless argument in and of itself.
I felt that BioWare did a pretty good job of trimming some of the more useless abilities out of the skill trees. I found the passives more useful this time around, and almost every ability was very useful. That's the problem though: Most of those abilities are apart of many players' base skill set that aren't swapped out. I feel this limitation hurts gameplay, particularly with mages. I would request that BioWare either add a way to flip to a second page of 8 slots, or just add more skill slots to the base toolbar.
While such a limit worked fine for the ME games in my opinion, it hurts a RPG.
I am constantly swapping abilities into those eight slots depending on the enemy and it felt as if it was limiting my ability to fight. And when you put that together with the fact you can't change your weapons during combat, for instance changing from your bow to melee when you're in close combat, is equally limiting and makes it hard to play an archer for me at least.
- Tayah et Lilacs aiment ceci
#35
Posté 21 mars 2015 - 07:49
Nice OP and I agree with it, especially RNG loot system. My Mage pulled warrior orange scheme from the dog. Well, at least Blackwall and Cassandra were happy.
I had the same issue with potions/grenades disappearing after reload and fast travelling (Skyhold included). They fixed the belts in Patch 4 (I think), but not Tempest's ability. It happened to my Inquisitor and Sera (who was my resident rogue for 3 playthroughs) on PC. Annoying. A lot of skills and items still don't work. (Templar's Blessed Blades, Storm Tree passives, focus belts etc.) That's why BioWare fix priorities (exploits) are strange to me. It's been 5 months after all.
You said that every zone has 60-90 seconds of music for 5 minutes. That is, if you are lucky. I only can hear music in cutscenes and Hissing Wastes. And I never heard armor sound.
8 slots abilities restrictions hurt gameplay, I agree. It was a little annoying when playing as a warrior or rogue, but it is infuriating when playing as a mage. Items restrictions don't help either. I never use anything but regeneration potions and bee/healing grenades. I don't have place for anything else. Bye bye experimenting and having fun.
And that's my main problem, I guess. Inquisition seems like a restrictions paradise. You can't change between bow and daggers during fight. You can't have more than 8 abilities and three potions. You can't progress main story until you have enough power. You can't complete war table missions until you have enough real time. (Which can be 24 hours, yay! I have finished everything before the final quest and have to wait for Tallis war table missions to complete while playing Witcher 2 and King's Bounty. Or change system time. This is ridiculous). You can't open doors in Halamshiral because you don't have enough collectibles. Behold, fate of Orlais depends on how much halla statues you can collect on timer!
These restrictions don't add challenge, they just remove fun.
- Tayah et TaHol aiment ceci
#36
Posté 21 mars 2015 - 08:37
#37
Posté 21 mars 2015 - 08:44
And that's my main problem, I guess. Inquisition seems like a restrictions paradise. You can't change between bow and daggers during fight. You can't have more than 8 abilities and three potions. You can't progress main story untill you have enough power. You can't complete war table missions untill you have enough real time. (which can be 24 hours, yay! I have finished everything before the final quest and have to wait for Tallis war table missions to complete while playing Witcher 2 and King's Bounty. Or change system time. This is ridiculous). You can't open doors in Halamshiral because you don't have enough collectibles. Behold, fate of Orlais depends on how much halla statues you can collect on timer!
These restrictions don't add challenge, they just remove fun.
You said it so well. I try to use whatever limited brainpower I have to understand the reasoning behind these choices and I just don't get them. All my mind can develop is "wtf were they thinking wtf were they thinking". Oh DAO, my Zevran used mainly bow and changed to daggers when attacked by melee, all this because I had told him to do it once through tactics.
I'm constantly having these moments too where I'm beyond frustration because I find yet another way the developers have decided to test my patience to collect more stupid pieces of something or go around a mountain or lake or whathaveyou, only to find out you actually can't reach that camp because behold! you have to unlock something with powerpoints yadda yadda. Only thing the timer does for me in Halamshiral is make me to get it done as fast as possible without collectin a single peace of anything. I hate timers with passion.
How much there is artificial filler: I just completed my Iron Bull-project, meaning I played the game through in normal difficulty, without trying to rush too much. In the end I was level 19, because I just could not tolerate more leveling. I had 32 powerpoints left. My play time was 32 hours. That is the REAL length of this game. I could have easaly gone this through in about 25 hours, if I would have done only minimum that was required to finish the game. There was no nice side quests to do anymore, only thing was left was running around collectin stuff and doing x amount of y. No thanks. And think how much of that 32 hours was spent by running around, trying to find a spot in the map, only to notice there is a mountain on your way, so do be a nice player and run around because you can't climb. And think how much happened in DA2 in the 30 hours.
#38
Posté 21 mars 2015 - 09:30
I agree with the OP. I think the problem with the war table missions that were mentioned - Grey Wardens especially - is not so much that they require you to make big decisions based on a bit of text, but that the texts you base the decision on don't give you any idea about possible consequences. You're basically guessing. And sometimes the game trolls you about it. I remember that Grey Warden war table missions where Josie offers the option to call in some allies? And the game goes "Oh, but you didn't know that all those allies were traitors. Your wardens are dead, lol." Yep, that makes me want to play again.
- Tayah, Al Foley, Grieving Natashina et 1 autre aiment ceci
#39
Posté 21 mars 2015 - 09:34
I agree with the OP. I think the problem with the war table missions that were mentioned - Grey Wardens especially - is not so much that they require you to make big decisions based on a bit of text, but that the texts you base the decision on don't give you any idea about possible consequences. You're basically guessing. And sometimes the game trolls you about it. I remember that Grey Warden war table missions where Josie offers the option to call in some allies? And the game goes "Oh, but you didn't know that all those allies were traitors. Your wardens are dead, lol." Yep, that makes me want to play again.
That isn't going to deter me, since I took it upon myself to write the major War Table missions and who to send down in a notebook. It is annoying that I need a guide just to avoid killing a lot of people off-screen. If I want to kill off the Wardens or the Dalish, I should be able to with awareness as to how to do it. I wouldn't, but I know some players might and it would be nice if they explained things for either case.
- Tayah, Gileadan et Al Foley aiment ceci
#40
Posté 21 mars 2015 - 09:36
That isn't going to deter me, since I took it upon myself to write the major War Table missions and who to send down in a notebook. It is annoying that I need a guide just to avoid killing a lot of people off-screen. If I want to kill off the Wardens or the Dalish, I should be able to with awareness as to how to do it. I wouldn't, but I know some players might and it would be nice if they explained things for either case.
Meh sometimes blind decisions are the best though. Like the choice in DA 2 with the Dalish clan...
- Grieving Natashina aime ceci
#41
Posté 21 mars 2015 - 09:39
Meh sometimes blind decisions are the best though. Like the choice in DA 2 with the Dalish clan...
I can see that, but I guess it would be nice to have an optional tool tip. I'd picture it like how we can hide the conversation icons. That way folks that want to play a little more blind can do so, but players like me can avoid those kinds of outcomes.
#42
Posté 21 mars 2015 - 09:42
Meh sometimes blind decisions are the best though. Like the choice in DA 2 with the Dalish clan...
I don't mind somewhat blind decisions - but the text should give me some hint between the lines of what might happen, a little something to base my decision on, so it's not a total toss of the coin. Some war table missions feel like a choose your own adventure book that asks you to pick between left or right without mentioning that left is the pub with free drinks and right is the scorpion pit.
- Al Foley, Grieving Natashina et AnhedonicDonkey aiment ceci
#43
Posté 21 mars 2015 - 09:43
I can see that, but I guess it would be nice to have an optional tool tip. I'd picture it like how we can hide the conversation icons. That way folks that want to play a little more blind can do so, but players like me can avoid those kinds of outcomes.
I don't know, not criticizing per se but I do wonder how manyof these issues could have been mitigated if the player paid attention. Granted I am just as guilty of this if not more so since my first play through was a bit of a rush, but to make a point I made somwhere else, I have noticed so many different things and stories from other players of context and stuff I missed by reading forums and chatting with friends and viewing screen shots and reading the Wiki then I did on my first play through. I do wonder if the answers are there, or at least supposed to be there just that people miss them. If they aren't, then yes it is a design oversight that BioWare should do better on in the future...but again sometimes that is life and war and we make decisions based on bad information and get beaten to a pulp because of it.
- Grieving Natashina aime ceci
#44
Posté 21 mars 2015 - 09:47
I don't know, not criticizing per se but I do wonder how manyof these issues could have been mitigated if the player paid attention. Granted I am just as guilty of this if not more so since my first play through was a bit of a rush, but to make a point I made somwhere else, I have noticed so many different things and stories from other players of context and stuff I missed by reading forums and chatting with friends and viewing screen shots and reading the Wiki then I did on my first play through. I do wonder if the answers are there, or at least supposed to be there just that people miss them. If they aren't, then yes it is a design oversight that BioWare should do better on in the future...but again sometimes that is life and war and we make decisions based on bad information and get beaten to a pulp because of it.
That could be the case, but I read the options carefully for most War Table missions, especially ones involving the Wardens. Maybe I'm overlooking it, but there isn't very many clues that your decisions could lead to the rest of the Wardens dead. I will keep my eyes peeled though. Since I have the best outcomes written down, I can pay attention to the missions and see if there is any corresponding clues. If there is, I'll be happy. It is a little irksome that I have to go digging for it though.
I don't mind wandering into most of the War Table missions blind, but the examples in my OP do bug the crap out of me.
I don't mind somewhat blind decisions - but the text should give me some hint between the lines of what might happen, a little something to base my decision on, so it's not a total toss of the coin. Some war table missions feel like a choose your own adventure book that asks you to pick between left or right without mentioning that left is the pub with free drinks and right is the scorpion pit.
Good description. Gods, I hated those books. ![]()
- Al Foley aime ceci
#45
Posté 21 mars 2015 - 09:49
As for the beige clothes, I think they would look really kick butt in navy blue personally. ![]()
#46
Posté 21 mars 2015 - 09:53
- AnhedonicDonkey aime ceci
#47
Posté 21 mars 2015 - 09:53
As for the beige clothes, I think they would look really kick butt in navy blue personally.
I'm thankful I can mod, but that would be awesome. Heck, I think they had a great idea with the tinting table for armor. This not only allowed for some personal style for my character and the party, but it also gave some use to the outdated materials that I was sitting on. So I figure, why not put in one for the clothes? It's not like the Undercroft lacks for space, even with the tinting table and the storage chest.
Anyhow, excellent idea. I owe you a like. I think the clothes would look better in Samite or Silk Brocade. It's still too tight on the guys, but I think giving it a darker color would help a lot.
- Al Foley aime ceci
#48
Posté 21 mars 2015 - 09:56
I'm thankful I can mod, but that would be awesome. Heck, I think they had a great idea with the tinting table for armor. This not only allowed for some personal style for my character and the party, but it also gave some use to the outdated materials that I was sitting on. So I figure, why not put in one for the clothes? It's not like the Undercroft lacks for space, even with the tinting table and the storage chest.
Anyhow, excellent idea. I owe you a like. I think the clothes would look better in Samite or Silk Brocade. It's still too tight on the guys, but I think giving it a darker color would help a lot.
And I just love the color blue, like navy or royal. I dont know why, and obviously have never seen it, but I think the idea sounds awesome. And for pure role playing reasons I wish the Spirit Blade could have been different colors too, blue again. ![]()
#49
Posté 21 mars 2015 - 09:58
And I just love the color blue, like navy or royal. I dont know why, and obviously have never seen it, but I think the idea sounds awesome. And for pure role playing reasons I wish the Spirit Blade could have been different colors too, blue again.
I'd personally want red for my spirit blade.
#50
Posté 21 mars 2015 - 09:58
And I just love the color blue, like navy or royal. I dont know why, and obviously have never seen it, but I think the idea sounds awesome. And for pure role playing reasons I wish the Spirit Blade could have been different colors too, blue again.
Navy blue is my favorite color too. ![]()
- Al Foley aime ceci





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