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#51
Tayah

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I don't know, not criticizing per se but I do wonder how manyof these issues could have been mitigated if the player paid attention.  Granted I am just as guilty of this if not more so since my first play through was a bit of a rush, but to make a point I made somwhere else, I have noticed so many different things and stories from other players of context and stuff I missed by reading forums and chatting with friends and viewing screen shots and reading the Wiki then I did on my first play through.  I do wonder if the answers are there, or at least supposed to be there just that people miss them.  If they aren't, then yes it is a design oversight that BioWare should do better on in the future...but again sometimes that is life and war and we make decisions based on bad information and get beaten to a pulp because of it. 

I think it makes sense that some decisions might turn out to be based on bad information the problem is that if that were the case there's nothing after the mission to explore why that information was bad and where it came from so that some further mission might come from it or at the very least some acknowledgement that you need to be careful of information sources for future missions. Nothing in the game deals with a 'bad information' scenario just as there is no acknowledgement of terrible outcomes... kill the wardens off accidentally and there isn't any real acknowledgement of that fact. Accidentally kill your entire tribe... no one notices or cares. 

 

Some of the other missions... actually probably all missions would benefit from having an in game journal/record you can read to remind you of what happened in earlier missions if you just want to take another look and especially for missions with a chain that seem to depend on previous missions but there's no where to re-read what happened in them 2 or 3 steps back.

 

Also other colours for the pjs... yes please. I'd like green or black (or both... like black pants and green shirt, navy blue and light blue or whatever other colour combo works and helps dispel the pj vibe).  ;)

 

Edit: spelling


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#52
Al Foley

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I think it makes sense that some decisions might turn out to be based on bad information the problem is that if that were the case there's nothing after the mission to explore why that information was bad and where it came from so that some further mission might come from it or at the very least some acknowledgement that you need to be careful of information sources for future missions. Nothing in the game deals with a 'bad information' scenario just as there is no acknowledgement of terrible outcomes... kill the wardens off accidentally and there isn't any real acknowledgement of that fact. Accidentally kill your entire tribe... no one notices or cares. 

 

Some of the other missions... actually probably all missions would benefit from having an in game journal/record you can read to remind you of what happened in earlier missions if you just want to take another look and especially for missions with a chain that seem to depend on previous missions but there's no where to re-read what happened in them 2 or 3 steps back.

 

Also other colours for the pjs... yes please. I'd like green or black (or both... like black pants and green shirt, navy blue and light blue or whatever other colour combo works and helps dispel the pj vibe).  ;)

 

Edit: spelling

This I can agree with, its hard remembering what you did in a game thirty hours ago that might have happened weeks in the past because of real life.  


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#53
Al Foley

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I'd personally want red for my spirit blade.

Relevant given who I based my Inquisitor on...stupid Sith.  


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#54
Dreamer

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I've spent close to 200 hours on a single playthrough. 190 hours of that is spent grinding the RNG system, farming materials, and running around aimlessly trying to get party banter to trigger.

 

And therein lies the purpose of RNG in Inquisition: it's about "padding" the experience to create the impression of content in content-lite areas.



#55
Al Foley

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And therein lies the purpose of RNG in Inquisition: it's about "padding" the experience to create the impression of content in content-lite areas.

I'm sorry maybe I am confused, after all RNG is a new term for me...but isn't that a term for Random Loot?  How is that padding when you are only going to get so many options to loot from?  Even the respawning mobs you are not going to fight over and over and over again, unless you are farming...which I find...an odd use of time.  



#56
Grieving Natashina

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I'm sorry maybe I am confused, after all RNG is a new term for me...but isn't that a term for Random Loot?  How is that padding when you are only going to get so many options to loot from?  Even the respawning mobs you are not going to fight over and over and over again, unless you are farming...which I find...an odd use of time.  

RNG= Random Number Generator, just to let you know.



#57
Al Foley

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RNG= Random Number Generator, just to let you know.

Ah yes, that is what it is.  So...am I right then?  I mean I did look it up and it seemed to exclusively talk about loot.  So I am not seeing a corrolation between loot and the game being 'padded' and 'content in content less zones'.  Unless you are THAT much of a completionist where you want to collect every single schematic in the game for some reason, so you wait...and wait...and wait.  



#58
Grieving Natashina

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Ah yes, that is what it is.  So...am I right then?  I mean I did look it up and it seemed to exclusively talk about loot.  So I am not seeing a corrolation between loot and the game being 'padded' and 'content in content less zones'.  Unless you are THAT much of a completionist where you want to collect every single schematic in the game for some reason, so you wait...and wait...and wait.  

Most of the time, it applies to loot unless you're using a D&D based game.  Like with Baldur's Gate.  The attacks were based on a RNG that simulated dice rolls.

 

As far as your point goes, you'll get no arguments from me.


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#59
Monster20862

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Ah yes, that is what it is. So...am I right then? I mean I did look it up and it seemed to exclusively talk about loot. So I am not seeing a corrolation between loot and the game being 'padded' and 'content in content less zones'. Unless you are THAT much of a completionist where you want to collect every single schematic in the game for some reason, so you wait...and wait...and wait.


I really am that much of a completionist.

#60
Al Foley

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I really am that much of a completionist.

.....Interesting.  I mean I used to be but really ME and ME 2 in particular slowly cured me of that mind set.  I used to be the type of person who would try and get S on every Ace Combat mission or unlock all the cheats in Medal of Honor or what have you, now I just play the games...though that content is still nice to shoot for if its not fun for me, I don't do it.  Especially in Inquisition.  It just seems to me, trying to be nice and not start a fight, seems a lot of the people who really hate the game are...well they ironically enough either rush through the game like my previous post so miss the nuance...or they seem to go out of their way to torture themselves and do content they despise just so they can say they did it.  If it does not make sense for me, or my Inquisitor, I just don't do it anymore.  That way future playthroughs can hopefully experience different content.  

 

And, I was mostly satisfied in doing the game this way and I still had oodles of power, still put eighty hours into the game, and still felt almost completly satisfied with the crafting materials I was getting.  



#61
Monster20862

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I actually love certain fetch quests if they're rewarding enough, and I enjoy hunting for schematics and loot, and the requisitions give me personal satisfaction. I don't rush at all and try and enjoy every minute as I delve into the fantasy universe with every fiber of my being. When I play a game, I cease to exist, and I become my character. Until a stupid glitch or something knocks me out of my daze and reminds me that I'm just playing a game...
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#62
Al Foley

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I actually love certain fetch quests if they're rewarding enough, and I enjoy hunting for schematics and loot, and the requisitions give me personal satisfaction. I don't rush at all and try and enjoy every minute as I delve into the fantasy universe with every fiber of my being. When I play a game, I cease to exist, and I become my character. Until a stupid glitch or something knocks me out of my daze and reminds me that I'm just playing a game...

Ah, then my comments really weren't for you...oops. :P



#63
Digger1967

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Well I play console myself, PS4 - and all in all I really enjoy the game.  My own gripes:

 

1) Amulets of Power - I don't mind a fix that keeps them from respawning so much, but what annoys me the most is that I get enough amulets of power to choke a horse for Cole, and almost as many for Varric, but I don't think I've seen more than 3 in any play through for any other characters.  It's annoying that the game designers so obviously favor two NPC's above everything else.  Even worse, they put Nag screens in so if you do tell Cole that he can't join the Inquisition, which frankly is perfectly understandable from a RP standpoint, the damn game nags the crap out of you in load scene after load scene about poor Cole being forgotten.  Frankly it's so over the top it's disgusting.  The best solution I've found?  When I get to skyhold I just avoid Cole's area completely and never trigger his cut scene.  I found the character fairly annoying to begin with, but to have him forced on me like that?  Not just no but hell no.  I will never use Cole in any play through I ever do, period.  The character is such a cliche anyway it's beyond belief.  The designers should patch this immediately and get rid of those nag screens permanently, and never ever use something like that in future games.  

 

2) Random Loot - touched on this in the other thread, but just so I can keep this all together in one post will do a bit of a repeat.  The "random" loot generator needs to be fixed.  First, does Ferledon have a Mcdonalds type fast food chain that gives out Qunari Visors as happy meal prizes?  It must.  Good lord, my last run through I don't think there was a single chest in the entire Hinterlands that didn't  have a Visor in it.  Seriously.  I doubt you'd see that many in Bulll's homeland, much less this far south in a country that is not on good terms with them at all.  It's just terrible from a roleplay standpoint because it makes no sense at all.  Also the "random" loot generator seems to work completely backwards of the way it should.  When I play a warrior I almost never get anything they can use, I get tons of crap for rogues and mages.  When I play a rogue or a mage, I get a ton of stuff for warriors.  

 

3) Level restrictions on Equipment.  Get rid of them.  Again it makes no sense whatsoever.  If I'm good enough to beat the guy wearing the vanguard armor why in the name of hades am I too incompetent to figure out how to put it on until I get two or three levels higher?  It's just a terrible mechanic, especially at lower levels when you finally find something that's like,cool!  And then discover that by the time you get to a high enough level to use it odds are good you'll be able to craft something much better.  At the very least give us an option to shut them off if we don't want to use them.

 

4) Bianca.  Ok, it's cool that Varric has a unique, one of a kind weapon that only he can use.  I'm ok with that.  But again the fact that every single merchant in the game and almost every other loot chest has upgrades for it?  Just kills the RP aspect of the game yet again.  This is supposed to be a unique weapon, and Varric is the only one that has one.  So why in the world does every merchant out there have stuff for it?  And where are all these parts/upgrades coming from in these chests?  It's just silly.  I think it should be possible to find another upgrade mechanic for Bianca.  If it is a unique, one of a kind weapon I don't think anyone would object to it having it's own special way of upgrading to keep pace with the rest of the party.

 

5) The timer mechanism In Wicked Hearts - again, make it optional or get rid of it entirely.  Most annoying "feature" I've ever seen in a game.  Also, on a related note.  As a rogue or having a rogue along one of the biggest things they can do is open doors that are locked.  But I don't think there is a single door in the entire game that has anything really special behind it that can be unlocked that way.  There are a few that you can unlock if you buy enough perks to get Deft Hands - but even after going through all that rigamarole a good half if not more of the really interesting doors I have to run around and collect key fragments, or worse yet deer statues to open.  Deer statues?  Seriously?  what sort of addle brained security staff came up with that idea?  Ok, so to open this door you need to be carrying 4 really unwieldy statues that won't fit in your pocket...   Horrible.  Whats the point of a rogue's lockpick skilll if it's basically useless because 90% of the doors in the game make me open them some other way?  

 

6) Sort of a follow up to 5 really, also in Wicked Hearts.. that jump up on the barrels to jump up on the raters to walk on a tightrope to get to the dang halla statue thing?  If I wanted to play super mario brothers I would have bought mario brothers, not Dragon Age Inquisition.  Fix that, and don't put it in future games.  It's terrible.

 

Ok, so those are my big 6, right off the top of my head.  All in all like I said, I really enjoy the game.  But there are just a few things in there that, well to me don't really seem well thought out at all.  


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#64
Kantr

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Oh yeah wiping out the wardens is so annoyingly easy. I send the scouts in first but they still get killed? :(



#65
Tayah

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Well I play console myself, PS4 - and all in all I really enjoy the game.  My own gripes:

 

3) Level restrictions on Equipment.  Get rid of them.  Again it makes no sense whatsoever.  If I'm good enough to beat the guy wearing the vanguard armor why in the name of hades am I too incompetent to figure out how to put it on until I get two or three levels higher?  It's just a terrible mechanic, especially at lower levels when you finally find something that's like,cool!  And then discover that by the time you get to a high enough level to use it odds are good you'll be able to craft something much better.  At the very least give us an option to shut them off if we don't want to use them.

I think the reason equipment is restricted by levels is because you don't get attributes and attribute points any more (getting boosts to attribute scores you've never seen via skills/spells doesn't count as an attribute distribution system to me because it's invisible, unpredictable and random in if and what it might affect) so instead of restricting gear by say strength or dexterity it's restricted by level and alongside the crafting system this leaves you not having any reason to hold onto the gear you loot especially as it sells better than the gear you craft that has better stats. The two systems don't seem to work very well together at the moment. 

 

Also I miss attributes and more in depth level up systems... sigh.  :(

 

And therein lies the purpose of RNG in Inquisition: it's about "padding" the experience to create the impression of content in content-lite areas.

I'm sorry maybe I am confused, after all RNG is a new term for me...but isn't that a term for Random Loot?  How is that padding when you are only going to get so many options to loot from?  Even the respawning mobs you are not going to fight over and over and over again, unless you are farming...which I find...an odd use of time.  

I think his/her point was that RNG is used to keep players interested in MMOs (Or so I see in other threads, I don't play them myself) and that the point of RNG is to keep players searching for better loot/schematics and to encourage them to keep exploring areas (especially fairly empty areas otherwise) rather than having more quests in each area instead. There are some people who seem to like this kind of motivation and farming and some people who like exploring for the scenery which is great, I'm glad they enjoy it. It's just not for me, I want some story and interesting characters along with my exploration.  :D

 

.....Interesting.  I mean I used to be but really ME and ME 2 in particular slowly cured me of that mind set.  I used to be the type of person who would try and get S on every Ace Combat mission or unlock all the cheats in Medal of Honor or what have you, now I just play the games...though that content is still nice to shoot for if its not fun for me, I don't do it.  Especially in Inquisition.  It just seems to me, trying to be nice and not start a fight, seems a lot of the people who really hate the game are...well they ironically enough either rush through the game like my previous post so miss the nuance...or they seem to go out of their way to torture themselves and do content they despise just so they can say they did it.  If it does not make sense for me, or my Inquisitor, I just don't do it anymore.  That way future playthroughs can hopefully experience different content.  

 

And, I was mostly satisfied in doing the game this way and I still had oodles of power, still put eighty hours into the game, and still felt almost completly satisfied with the crafting materials I was getting.  

I think it's possible that as they play the game the first time they start off doing everything, find it really boring and start to realise as you did in ME and ME2 that actually that's going to drive them nuts so then they rush through and finish the game quickly, missing the nuances that are there and so feel like they didn't get what they were expecting and that becomes hating the game for some people at least (I'm not trying to speak for anyone that's just what I've observed).

 

There are plenty of things I like about the game and several things I don't so I kind of get being frustrated about the way the game does and doesn't meet expectations especially the first time you play it as it's in an established setting now and there are some big differences to the previous games both in game play and atmosphere as well as some differences to what was said/shown leading up to release (the keep capturing thing for example).

 

I loved Origins and preordered DA2 expecting a new story in the same universe with better graphics and combat but with the Origins feel. So of course I hated DA2 the first time I played it, especially when I finished it the first time... We were winning Orsino and you still go all abomination on me you idiot! :angry:... I didn't play it again for a few months though I went to the forums and sorted a few of my expectations out over time. When I eventually played it again I actually really enjoyed it because I was no longer expecting it to be a close sequel of Origins and just played it for what it was but there was the initial disconnect to get over first. Many people probably don't give a game they don't like a second chance though, they just move onto the next game instead which is fair enough too.



#66
Monster20862

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I just want my amulets of power back. I do want them to respawn and I do want to use them over and over again. It makes the game a lot less fun and makes me less inclined to replay the game without them. I'm not the only one who feels this way, there are many others who do. It's fine if you don't use the exploit yourself, but some people do use it. How would you like it if they took out something you liked for no apparent reason? I know I wouldn't like it, and I certainly don't like it now.

#67
Monster20862

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The worst thing about it is they are more inclined to "fix" something that doesn't need fixing as opposed to fixing something that definitely needs to be fixed. An audio time lapse glitch comes to mind.

#68
kimgoold

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Why can't all schematics be available along with materials for crafting them at a vendor? Preferably at Skyhold. I also got the impression that you could craft all items in game, such as rings, belts and amulets why else would there be extra equipment available but unusable in the undercroft area in Skyhold?.  As I always play as Dalish Inquisitor I don't understand why a requisition quest asks you to kill Halla when Halla are sacred to the Dalish?  And as a fix for missing Mosaic tiles why not purchase them from a vendor too. Just a thought.


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#69
kimgoold

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Amulets of Power crafting? now there is an idea for those who want more in game. And for those who don't, don't craft them.



#70
Monster20862

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Amulets of Power crafting? now there is an idea for those who want more in game. And for those who don't, don't craft them.


Everyone wins

#71
Monster20862

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I'll keep an eye out for that. I had no trouble with the grenade and tonic belts. I ran around with Varric for most of the game with him wearing that. My previous character was actually started during Patch 3 before I took a break and came back. I didn't notice it when I was playing, but this could have been something that affects new characters created after Patch 5. I'll let you know either way.


It seems they've fixed the belts for grenades and such on xbox one, they no longer disappear during fast travel, however it may just be to and from skyhold and my newest character isn't there yet. We'll see. Still not sure about tempest.

#72
Drantwo

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Good post. 

 

While 1 or 2 issues are minor for me, I agree with you nonetheless on the remaining ones. Especially on RNG, PC issues and Tac cam. Here are some of the issues which I feel should be addressed.

 

1) More lengthy main campaign: While the story quests are well made and interesting, I think they are short given the size of the game as well as the development period.

 

2) Side Quests. Side quests need more depth, soul and more dialogue into them. They aren't engaging over time. Addition of Cinematic dialogues and lore would have made them feel more personal and alive. Also, more mini bosses in these side quests.

 

3) Enemy Mages, abominations and Arcane Horrors -This is something I miss from Origins.  I generally think enemy mages and Arcane Horrors have been severely easily in this game. Mages and Arcane Horrors dominated the battlefield with fireball and chain lightening. Engaging them was very intimating and required thorough tactics and planning, which I simply loved. Templars exists because of the threat posed by mages. Tevinter Imperium once ruled all of Thedas due to their cruel and exceptionally powerful Magisters, and are still feared. Mages really deserve more power in their hands. Addition of Blood Magic to the mages and Smite to the Templars should help.

 

4) Inquisition Agents- Inquisition agents should really offer more rather than just speeding up War table missions. For example, recruiting Loranil or Michel de Chavin requires going through lot of pain, exploration and time. But in the end their use in speeding up war table missions is clearly not worth it. I think addition of agents into story and companion quests would have added more depth and satisfaction, especially in the final quest. 

                                                                                                                     Or

4) More impact on the main story by completing missions from all the huge areas.  There should be a reason why I must venture to  Fallow Mire or Exalted plains and complete those areas. Without any impact on the storyline, it does get boring after sometime. Sure they are optional, but it goes like that with majority of the areas in the game. If I am..say to skip even 75 percent of all that, the game offers me less playtime. What I am trying to imply is an increase in the amount of story impacting quests. It simply adds more to the world,immersion and to the story and will make the game more complex and decision driven...What Dragon Age series is actually meant to be.

 

I have stressed a lot on the 4th point because the current side quests and Story quests is dangerously Skyrim-esque. I do not want Dragon Age to lose it's identity and uniqueness. I like Dragon Age franchise for it's complex story and decision making, depth in it's dialogue and the companions it offers. BioWare, please do not blatantly follow the open world model. It will ruin the franchise. 


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