Well I play console myself, PS4 - and all in all I really enjoy the game. My own gripes:
1) Amulets of Power - I don't mind a fix that keeps them from respawning so much, but what annoys me the most is that I get enough amulets of power to choke a horse for Cole, and almost as many for Varric, but I don't think I've seen more than 3 in any play through for any other characters. It's annoying that the game designers so obviously favor two NPC's above everything else. Even worse, they put Nag screens in so if you do tell Cole that he can't join the Inquisition, which frankly is perfectly understandable from a RP standpoint, the damn game nags the crap out of you in load scene after load scene about poor Cole being forgotten. Frankly it's so over the top it's disgusting. The best solution I've found? When I get to skyhold I just avoid Cole's area completely and never trigger his cut scene. I found the character fairly annoying to begin with, but to have him forced on me like that? Not just no but hell no. I will never use Cole in any play through I ever do, period. The character is such a cliche anyway it's beyond belief. The designers should patch this immediately and get rid of those nag screens permanently, and never ever use something like that in future games.
2) Random Loot - touched on this in the other thread, but just so I can keep this all together in one post will do a bit of a repeat. The "random" loot generator needs to be fixed. First, does Ferledon have a Mcdonalds type fast food chain that gives out Qunari Visors as happy meal prizes? It must. Good lord, my last run through I don't think there was a single chest in the entire Hinterlands that didn't have a Visor in it. Seriously. I doubt you'd see that many in Bulll's homeland, much less this far south in a country that is not on good terms with them at all. It's just terrible from a roleplay standpoint because it makes no sense at all. Also the "random" loot generator seems to work completely backwards of the way it should. When I play a warrior I almost never get anything they can use, I get tons of crap for rogues and mages. When I play a rogue or a mage, I get a ton of stuff for warriors.
3) Level restrictions on Equipment. Get rid of them. Again it makes no sense whatsoever. If I'm good enough to beat the guy wearing the vanguard armor why in the name of hades am I too incompetent to figure out how to put it on until I get two or three levels higher? It's just a terrible mechanic, especially at lower levels when you finally find something that's like,cool! And then discover that by the time you get to a high enough level to use it odds are good you'll be able to craft something much better. At the very least give us an option to shut them off if we don't want to use them.
4) Bianca. Ok, it's cool that Varric has a unique, one of a kind weapon that only he can use. I'm ok with that. But again the fact that every single merchant in the game and almost every other loot chest has upgrades for it? Just kills the RP aspect of the game yet again. This is supposed to be a unique weapon, and Varric is the only one that has one. So why in the world does every merchant out there have stuff for it? And where are all these parts/upgrades coming from in these chests? It's just silly. I think it should be possible to find another upgrade mechanic for Bianca. If it is a unique, one of a kind weapon I don't think anyone would object to it having it's own special way of upgrading to keep pace with the rest of the party.
5) The timer mechanism In Wicked Hearts - again, make it optional or get rid of it entirely. Most annoying "feature" I've ever seen in a game. Also, on a related note. As a rogue or having a rogue along one of the biggest things they can do is open doors that are locked. But I don't think there is a single door in the entire game that has anything really special behind it that can be unlocked that way. There are a few that you can unlock if you buy enough perks to get Deft Hands - but even after going through all that rigamarole a good half if not more of the really interesting doors I have to run around and collect key fragments, or worse yet deer statues to open. Deer statues? Seriously? what sort of addle brained security staff came up with that idea? Ok, so to open this door you need to be carrying 4 really unwieldy statues that won't fit in your pocket... Horrible. Whats the point of a rogue's lockpick skilll if it's basically useless because 90% of the doors in the game make me open them some other way?
6) Sort of a follow up to 5 really, also in Wicked Hearts.. that jump up on the barrels to jump up on the raters to walk on a tightrope to get to the dang halla statue thing? If I wanted to play super mario brothers I would have bought mario brothers, not Dragon Age Inquisition. Fix that, and don't put it in future games. It's terrible.
Ok, so those are my big 6, right off the top of my head. All in all like I said, I really enjoy the game. But there are just a few things in there that, well to me don't really seem well thought out at all.