Please Bioware give us this option. It is very annoying that the game automatically unequips your headslot item during conversation.
I *WANT* that obsidian-black Templar helmet on.
I *WANT* that black hood on.
Headgear is important to roleplayers. I for once want to look "bad@ss" / Intimidating / mysterious / regal / tough or whatever one might find wanting. There is no reason there shouldnt be a toggle for this.
Clipping be damned if thats the issue. Better clipping errors than no choice ![]()
Option to stop the game from un-equipping headgear in cinematics
#1
Posté 21 mars 2015 - 03:49
- Vallasch, Patchwork, ChrisRudson et 5 autres aiment ceci
#2
Posté 21 mars 2015 - 04:35
I second this. ^
I like the idea of a toggle or some kind of choice for players. Choice is good.
I, myself, abhor the helmets and never play with them visible, but I understand that other players really like it for their immersion. And it can lead to some really awesome looking screenshots.
#3
Posté 21 mars 2015 - 04:36
I third this.
#4
Posté 21 mars 2015 - 05:25
I agree. Also the options should be to leave the headgear on, keep it off, or on for combat and removed for cinema scenes, and this choice should be set individually for each party member.
For example, Vivienne. Yeah. Headgear always on.
For Varric? I think he looks better without headgear.
My Inquisitor? On for combat, off for close-ups. Unless it's a hood, which can stay on at all times.
#5
Posté 21 mars 2015 - 06:09
#6
Posté 22 mars 2015 - 12:04
Supported. ![]()
#7
Posté 22 mars 2015 - 03:50
Agreed a billion times. It annoys me to no end when I do find headgear I actually like only to have it ripped away during cutscenes. not my favorite moment to be quite honest.
#8
Posté 22 mars 2015 - 04:46
I don't know, I think I am actually with Bioware on this. Not because I hate helmets in cutscenes, although I do, but because I can actually easily see it having a negative influence my game preferences. And I realize a lot of people at the moment reeled back from the screen, because that is the kind of impact I have on people.
To answer that question I feel it is important to consider why they removed the helmets from the cutscenes to begin with, aside from the obvious clipping issues. Bioware has gone a long way in their cutscene design, bringing the facial expressions and eye movement more and more in to it, having the body language of the scene also play a role in the dialogue. If the face is covered by a helmet, this of course cannot happen, thus the removal of the helmets from the scenes. This is at least how I understood the issue, if I was wrong I am glad to be corrected.
The thing with all switch things is that if they design the game with such a switch, then they have to have the scene work as well with the helmet as without the helmet. Thus for them to implement such a system would actually require to remove resources from facial expressions, as they can no longer play an important role in the dialogue. Thus such a switch would most likely result in a dialogue feature I enjoy being removed.
#9
Posté 22 mars 2015 - 05:06
Turn hide helmet off...?
#10
Posté 22 mars 2015 - 05:19
Turn hide helmet off...?
We're talking about during cut scenes where the headgear is unequipped automatically.
#11
Posté 22 mars 2015 - 05:31
As far as I remember, they had the option to wear helmets in conversations in ME, and facial expressions didn't suffer for it. Ideally, it would be a toggle for each companion, but simply adding a third option via patch would fix the main issue. I almost never enable helmets, but what if I want to occasionally see my Inquisitor in the Inquisitor's hat in a cutscene? Or Vivienne in her Hennin? Or Blackwall in his Griffon helmet? And definitely Cole! Oh, Bull's Dread helmet. Wow, now that I think about it, there is a lot of cool unique companion headgear.
#12
Posté 22 mars 2015 - 06:34
We're talking about during cut scenes where the headgear is unequipped automatically.
Oh.
#13
Guest_Imanol de Tafalla_*
Posté 22 mars 2015 - 06:40
Guest_Imanol de Tafalla_*
This feature was originally supposed to be present, yet was cut during development for some unknown reason.
Speaking of things that were cut from the final product, why did the orange and black cloth materials as shown above not appear in-game? Was it added in Patch 5?
#14
Posté 22 mars 2015 - 09:38
This feature was originally supposed to be present, yet was cut during development for some unknown reason.
Spoiler
Speaking of things that were cut from the final product, why did the orange and black cloth materials as shown above not appear in-game? Was it added in Patch 5?
That's not a cutscene
#15
Posté 22 mars 2015 - 09:40
Not a biggie, but happy to support a toggle...
#16
Posté 22 mars 2015 - 09:45
I'm curious as to why this wasn't an option in the first place. It's not as if they couldn't do it. It would have been fun to be able to wear that mask during the ball, which is really annoying that it's added to your inventory, but you can never use it, and even if you could, it wouldn't show up in cut scenes.
Depends on the type of helmet for me. If someone's wearing a heavier type of helmet I think their voice should be muffled or harder to hear. Hoods and different types of hats are fine.
I'm pretty sure this sort of thing was implemented in Mass Effect. When Shepard spoke while wearing the breather helmet, you could hear the muffling of the voice.
- Shechinah et Grieving Natashina aiment ceci
#17
Guest_Imanol de Tafalla_*
Posté 22 mars 2015 - 05:43
Guest_Imanol de Tafalla_*
That's not a cutscene
Did you not see the dialogue wheel at the bottom of the screen?
#18
Posté 22 mars 2015 - 05:51
As far as I remember, they had the option to wear helmets in conversations in ME, and facial expressions didn't suffer for it. Ideally, it would be a toggle for each companion, but simply adding a third option via patch would fix the main issue. I almost never enable helmets, but what if I want to occasionally see my Inquisitor in the Inquisitor's hat in a cutscene? Or Vivienne in her Hennin? Or Blackwall in his Griffon helmet? And definitely Cole! Oh, Bull's Dread helmet. Wow, now that I think about it, there is a lot of cool unique companion headgear.
Except it did, they didn't have similar kind use of facial expressions during mission cutscenes compared to cutscenes on the Normandy.
A simple example from DAI is the silences it uses from to time, where the other character just looks at the player with a certain expression. Those would never work with helmets.
#19
Posté 22 mars 2015 - 06:26
Except it did, they didn't have similar kind use of facial expressions during mission cutscenes compared to cutscenes on the Normandy.
A simple example from DAI is the silences it uses from to time, where the other character just looks at the player with a certain expression. Those would never work with helmets.
I don't remember that being true, but it's been a while. And there isn't a way to prove it was because helmets were an option. But that doesn't even matter because if they patched in a toggle in DA:I, obviously nothing would be downgraded ![]()
I also think it's kind of backwards how the Normandy conversations had more effort put into expressions for obvious reasons, but the vast majority of conversations (even with the inner circle) in DA:I are not even cinematic, and have no facial expression...
#20
Posté 22 mars 2015 - 07:44
I don't remember that being true, but it's been a while. And there isn't a way to prove it was because helmets were an option. But that doesn't even matter because if they patched in a toggle in DA:I, obviously nothing would be downgraded
I also think it's kind of backwards how the Normandy conversations had more effort put into expressions for obvious reasons, but the vast majority of conversations (even with the inner circle) in DA:I are not even cinematic, and have no facial expression...
Oh, I agree completely on the backwardness comment. Even if I kind understand the reasoning behind it, reduction of resources spent on cinematics, the degree of implementation was staggering.
As for the toggle, that's exactly the reason why they probably won't do such a patch because it would break the intent in several cinematics scenes. It would no longer be Cassandra giving you an measuring gaze, it would be a helmet staring at you. It would no longer be Varric smiling, it would be a helmet. In DAI the cinematic scenes are planned from the perspective that faces are visible, thus they cannot covering those faces.
And the helmet's being optional in ME1 is again exact proof of my point, if you go back and play the game. Even if you have the helmets toggled off, they cannot have the character expression convey meaning and content as they are not certain if the player can see it. Thus their expressions are always neutral outside the Normandy.
#21
Posté 22 mars 2015 - 08:46
Oh, I agree completely on the backwardness comment. Even if I kind understand the reasoning behind it, reduction of resources spent on cinematics, the degree of implementation was staggering.
As for the toggle, that's exactly the reason why they probably won't do such a patch because it would break the intent in several cinematics scenes. It would no longer be Cassandra giving you an measuring gaze, it would be a helmet staring at you. It would no longer be Varric smiling, it would be a helmet. In DAI the cinematic scenes are planned from the perspective that faces are visible, thus they cannot covering those faces.
And the helmet's being optional in ME1 is again exact proof of my point, if you go back and play the game. Even if you have the helmets toggled off, they cannot have the character expression convey meaning and content as they are not certain if the player can see it. Thus their expressions are always neutral outside the Normandy.
I guess I figured most of the people who would use it would have already completed the game, and wouldn't miss anything. For people who opt to use it in their firsts playthrough, well... it seems like a predictable drawback and they should have thought about it. It is default off, after all. Also keep in mind that the vast majority of headgear in the game does not cover the face.
#22
Posté 22 mars 2015 - 09:00
Huh...
I'm perhaps the only one but... under this coat, in the screenshot... It is the dreaded Skyhold pajama, no?
#23
Posté 22 mars 2015 - 09:09
Hmm, good point.Did you not see the dialogue wheel at the bottom of the screen?
Huh...
I'm perhaps the only one but... under this coat, in the screenshot... It is the dreaded Skyhold pajama, no?
Skyhold clothes are under all armours. It's an undercoat with a bit of padding that you then put mail or armour over.
#24
Posté 22 mars 2015 - 09:16
Skyhold clothes are under all armours. It's an undercoat with a bit of padding that you then put mail or armour over.
Which means that the mechanics for tinting for the outfit are already in the game (I have done it myself). They just need to add it in. But Bioware isn't very good at putting in easy things, apparently.





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