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#51
Dunmer of Redoran

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I wish I could get more into it, but I don't have time to expalin why I don't have time to explain.

 

Destiny is really weird with story.

For the most part there is no story and what is there is told poorly. There's not a single memorable character in the game. The main plot synopsis wouldn't be worth the minute it would take to read.

The story of the Vault of Glass is fantastic. Almost none of it is told in-game.

 

I haven't watched this video, but hopefully it doesn't suck.

 

But if we're talking about story.

:wub:

 

That dude was babbling something fierce. Gave up after a minute or so.

 

Ya know, god don't exist. Science > Religion.

 

Let's not go down that road, shall we? You will find that many (such as myself) will not agree. And you will find that these discussions don't go well.

 

It's not that Bungie employs a terrible writing staff - it's that they fired the guy that did the original story and then crafted a completely BS story at the last minute. Though the fact that the story was so easily changed as late as it was in the process leaves room for concern. I wouldn't bother with the synopsis.

 

 

ACTUAL LINE IN THE GAME.

 

And the voice acting leaves so, so much to be desired. Basically everything that makes a game memorable needs work - they've got the groundwork, but nothing to back it up.

 

It sounds so uninspired and "meh." Just watching that video, sounded like yet ANOTHER "old dead race made some nifty tech; there's old nifty tech in them there hills!" type of story.

 

Will someone be brave enough to make a major franchise where all the "living" races are the first known races in space? Or better yet, will someone with lots of money and publishing power please take my story and make it into a major franchise so that we can get something like that? :(



#52
Creator Limbs

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It's actually more about "The Darkness"

 

which is literally an enemy in the game.



#53
Pheabus2009

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The only thing I care about next MEMP is whether it will have region-locked matchmaking.


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#54
NuclearTech76

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I wish I could get more into it, but I don't have time to expalin why I don't have time to explain.

 

Destiny is really weird with story.

For the most part there is no story and what is there is told poorly. There's not a single memorable character in the game. The main plot synopsis wouldn't be worth the minute it would take to read.

The story of the Vault of Glass is fantastic. Almost none of it is told in-game.

 

I haven't watched this video, but hopefully it doesn't suck.

 

But if we're talking about story.

:wub:

The Cryptarch is pretty memorable. I hate that old POS with a passion. 

 

The story is so bad that we just laugh at it. I mean it genuinely is that damn terrible that it's hilarious. I actually wish the Ghost was voiced by Gilbert Godfrey though to just make epically terrible.

 

The "Don't have time to explain why I don't have time to explain" has been added to my in game lexicon.

 

"Why in the goddamn hell are you Gjallarhorning everything?" "I don't have time to explain why I don't have time to explain"

Guardian dying from DOT in Crucible anyways? Eat this goddamn rocket because "I don't have time to explain why I don't have time to explain"

 

Those lines are only mildly helped by the fact that sexy ass Lauren Cohen read them. 



#55
Creator Limbs

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Not to mention that DeeJ, that's the guy who talks about everything Bungie is not doing, is an insufferable twat.


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#56
Dunmer of Redoran

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It's actually more about "The Darkness"

 

which is literally an enemy in the game.

 

Looked it up. Amazed how stupid it is. And the alien races are even worse. Space-zombies?



#57
Fennekin

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I know that it's quite controversial and that the devs scrapped the idea in favor of the organics vs synthetics endings.... but I'd like to see the return of the original dark matter plot in ME4.



#58
Mindlog

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The Cryptarch is pretty memorable. I hate that old POS with a passion. 

True, lol.

I never really depended on him for much thankfully.

 

Looked it up. Amazed how stupid it is. And the alien races are even worse. Space-zombies?

Vex are far more intersting than Reapers, but the interesting bits are almost always left out of the story.
 



#59
Creator Limbs

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I think the Fallen are my favorite enemy. They're interesting, and their symbiosis with the Servitor is interesting.

 

and the guns are absolutely phenomenal.

 

But the guns have more lore than the story itself :')

 

http://destiny-grimoire.info/



#60
Dunmer of Redoran

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True, lol.

I never really depended on him for much thankfully.

 

Vex are far more intersting than Reapers, but the interesting bits are almost always left out of the story.
 

 

I don't know. I thought the Reapers in ME1 were pretty danged awesome. The idea of these beings who acted like gods not because of any natural divinity but because it was divinity assumed for themselves. The power to make and to destroy; the ability to elevate a species from a simple existence to galaxy-spanning might and yet erase it all like it never happened. That their assumed god-status was also their mortal flaw. The Reapers assumed themselves to be invincible even when they weren't, and an upstart and a team of outcasts, mavericks and reprobates sent a message that was loud and clear: whatever self-ascribed status the Reapers had, it was meaningless in the face of reality. For all that the Reapers could do, Sovereign was hoist by its own petard when the age-old methods of guiding and harvesting sentient life were used first by the Protheans and then by Shepard & team to wreck the plans (the conduit and route to the Citadel, for example).

 

ME1 had some serious flaws in execution, but the Reapers were splendid.



#61
Creator Limbs

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I don't know. I thought the Reapers in ME1 were pretty danged awesome. The idea of these beings who acted like gods not because of any natural divinity but because it was divinity assumed for themselves. The power to make and to destroy; the ability to elevate a species from a simple existence to galaxy-spanning might and yet erase it all like it never happened. That their assumed god-status was also their mortal flaw. The Reapers assumed themselves to be invincible even when they weren't, and an upstart and a team of outcasts, mavericks and reprobates sent a message that was loud and clear: whatever self-ascribed status the Reapers had, it was meaningless in the face of reality. For all that the Reapers could do, Sovereign was hoist by its own petard when the age-old methods of guiding and harvesting sentient life were used first by the Protheans and then by Shepard & team to wreck the plans (the conduit and route to the Citadel, for example).

 

ME1 had some serious flaws in execution, but the Reapers were splendid.

 

While I agree with most if not all of this, I feel compelled to remind you that the only way they were able to destroy the Reapers was through the assistance of the Starchild. Refusing any of the three options lead to the end of days. Yes, they managed to kill three Reapers...but you saw the end credits in ME2, yes? That would've been a battle that went on for millennia.



#62
Fennekin

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While I agree with most if not all of this, I feel compelled to remind you that the only way they were able to destroy the Reapers was through the assistance of the Starchild. Refusing any of the three options lead to the end of days. Yes, they managed to kill three Reapers...but you saw the end credits in ME2, yes? That would've been a battle that went on for millennia.

True. As long as there was a valid explanation of how each of the endings could potentially take place instead of just doing the whole "space magic triggered by AI Starchild", I'm sure that less people would be butthurt over the endings, regardless of how grim they seem. 



#63
Salarian Jesus

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Not to mention that DeeJ, that's the guy who talks about everything Bungie is not doing, is an insufferable ******.

 

It's amazing how much bs that guy can write with only including minimal actual information.

 

34bde2c7eac4b12fec8ebfad5b806f0f5c12f2f7



#64
Dunmer of Redoran

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While I agree with most if not all of this, I feel compelled to remind you that the only way they were able to destroy the Reapers was through the assistance of the Starchild. Refusing any of the three options lead to the end of days. Yes, they managed to kill three Reapers...but you saw the end credits in ME2, yes? That would've been a battle that went on for millennia.

I'm only talking ME1, though. There was no proof that Shepard & Friends couldn't defeat the Reapers with a good strategy that didn't rely on a deus ex machina.

 

More broadly, there never needed to be a Starchild. The Crucible could've activated something that made the Reapers far less effective in combat, sending them into disarray as a conventional victory is achieved.

 

Also could've been a Heart of Lorkhan type of thing: the Reapers rely on the Citadel to focus energy from the Mass Relays to "recharge" their power, in a process that takes weeks to complete. The longer in a cycle that they go without doing this, the weaker they become, and Shepard destroying Sovereign and forcing them to enter the Milky Way conventionally has significantly drained their power. Normally, they recharge at the end of each cycle, but due to the problems they've encountered, have to do it much sooner than that or they'll otherwise begin to weaken to the point that an Alliance Frigate could beat a Reaper toe-to-toe. They are much stronger than the organics at the start of the Reaper War but sit on the precipice of ruin if they do not utilize the Citadel system quickly and effectively. And so they choose to drag the Citadel to Earth due to its central location and relative safety.

 

And then the organics (and geth and EDI too, I guess) attack.



#65
Caldari Ghost

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1) Banter. I swear to God, my archer says the same 5 lines every 2 minutes.
2) Loot system. It is the same bullshit RNG system that ME3 had. "Save your money to buy this pack and you might get something!" I'm not down with that.
3) Netcode. Holy balls. My very first attempt at playing the MP was me getting loaded into a game and being unable to move. This has now happened on more than one occasion.
4) Character customization. The fact that bioware premade all of my characters and doesn't let me change anything in order to give them "personality" already has me hating the character.

BioWare got a lot of free passes with ME3 because it was their first attempt at a cohesive online experience, however I can see a pattern in DA:I that implies they'll stick with a successful model like ME3 even though it was incredibly broken.

Ooh yeah, sounds like they haven't changed much beyond art design, voice work, and the game engine from ME3 (can't speak for how the multiplayer actually works, game rules and all that, though I read somewhere it was a decent attempt at bringing back something from a game prior to Origins). iirc work on ME4 started before the new gen consoles came out, so it doesn't sound to me like that's going to be much different either, as far as what their expectations/standards are.

As to the dead life, they have ice cream (homemade!) so it's k :0

#66
Guest_Lusty Argonian Maid_*

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They could give it substance. It's an open world game with basically limitless potential that Bungie didn't take advantage of. The story is absolute garbage, but the gameplay elements are there and beautiful.

 

What is this story you speak of? :P  But yeah the gameplay is awesome and the game looks really good on next gen consoles.



#67
Ardat-Yakshi Master Race

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The Reapers had a dreadnought for every other ship the organics had.... The only way to win without the starchild would require exceptionally powerful mass accelorators (to the tune of infinite loop accelerators before the round reaches the barrel....) and FTL torpedoes (something that could possibly wreck anything that it impacts IF FTL travelling objects are able to impact something in its path, as the other possibility is that an FTL object simply phase through) I wonder why no ship tried to FTL into a vessel?



#68
The NightMan Cometh

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Soooo...This is now a "Destiny" thread...??..Cool, I will just leave this here then..............

 

funny-tyrion-lannister-game-of-thrones.j


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#69
Creator Limbs

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Ooh yeah, sounds like they haven't changed much beyond art design, voice work, and the game engine from ME3 (can't speak for how the multiplayer actually works, game rules and all that, though I read somewhere it was a decent attempt at bringing back something from a game prior to Origins). iirc work on ME4 started before the new gen consoles came out, so it doesn't sound to me like that's going to be much different either, as far as what their expectations/standards are.

As to the dead life, they have ice cream (homemade!) so it's k :0

 

"Aww christ, it's ME3 with swords!" - a very reputable source

 

What is this story you speak of? :P  But yeah the gameplay is awesome and the game looks really good on next gen consoles.

 

Well, you could say there is no story to speak of, this is true :P



#70
Mindlog

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I don't know. I thought the Reapers in ME1 were pretty danged awesome. The idea of these beings who acted like gods not because of any natural divinity but because it was divinity assumed for themselves. The power to make and to destroy; the ability to elevate a species from a simple existence to galaxy-spanning might and yet erase it all like it never happened. That their assumed god-status was also their mortal flaw.

The Reaper mortal flaw being contingency planning. I have a really hard time reconciling their profound nature and their decision to use Saren by making him search for a mystery object with some unknown ability to do something unknown. It stretches the idea of hubris into something a little more absurd. However, that's what I've come to expect from most games and it's why I really enjoy the Vex. The Vex lore is a step above standard sci-fi schlock which caught me by surprise. They're an enemy that's always defeated you, but you can never stop fighting. Your Pyrrhic victories can't change anything, but they're the only thing keeping you from being erased from existance.

 

I fully expect this to change in Destiny 2 when the Vex are ruined by explanation.



#71
Dunmer of Redoran

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The Reaper mortal flaw being contingency planning. I have a really hard time reconciling their profound nature and their decision to use Saren by making him search for a mystery object with some unknown ability to do something unknown. It stretches the idea of hubris into something a little more absurd. However, that's what I've come to expect from most games and it's why I really enjoy the Vex. The Vex lore is a step above standard sci-fi schlock which caught me by surprise. They're an enemy that's always defeated you, but you can never stop fighting. Your Pyrrhic victories can't change anything, but they're the only thing keeping you from being erased from existance.

 

I fully expect this to change in Destiny 2 when the Vex are ruined by explanation.

 

It's not a far-fetched kind of flaw. Why would the Reapers have a Plan B? They assume themselves to be perfection. They almost won even after Plan B failed.

 

The notion that they're in so much disarray that they need Saren's help to do something they're not even sure about is a perfect illustration of their cavalier attitude. That's why the "running low on energy" thing would work: the Reapers are becoming increasingly desperate because time is of the essence and they need a way to begin the Cycle, and fast.



#72
NuclearTech76

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I think the Fallen are my favorite enemy. They're interesting, and their symbiosis with the Servitor is interesting.

 

and the guns are absolutely phenomenal.

 

But the guns have more lore than the story itself :')

 

http://destiny-grimoire.info/

Their inability to pilot their skiffs intrigues me. I've been killed by those bastards not knowing how to drive at least twice. The Fallen are drunk. 



#73
NuclearTech76

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I always thought the purpose of the Reapers were to make us stronger for another threat. Weaker species that had peaked were absorbed and thus lived on through the Reapers. Basically a forced universal evolution to make us stronger for another threat. That would have coincided with a lot of the dialogue from ME2. 


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#74
andy_3_913

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Hmmm,

 

l1PVjft.jpg



#75
Mindlog

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Teaser!