So I just started ME3 on PC for the first time (all my previous experience is on Xbox 360), and the HUD is too small. ME2 didn't do this. Why is ME3 doing it? Is there a way to fix this? Because seriously, even the dialogue wheel is tiny. It's absurd and annoying.
ME3 PC at 1920x1080 resolution - The HUD is too small
#1
Posté 21 mars 2015 - 06:48
#2
Posté 21 mars 2015 - 06:57
Nope, you are stuck. That is just how it is. I think they wanted a more cinematic feel to it or something, not sure exactly but there it is.
#3
Posté 21 mars 2015 - 07:01
But I've seen videos of the PC version in action and the HUD is far larger than mine.
Edit: Well, a quick search on Youtube gave me this:
I guess I can get used to it, but the dialogue wheel is absurdly small. I just played Inquisition and it didn't have a small dialogue wheel. If this isn't a mistake, then it it's a strange design decision that I didn't ever hear anything about.
#4
Posté 21 mars 2015 - 07:24
Try playing at 4k downsampled to 1920x1080 ona TV. Almost impossible.
#5
Posté 21 mars 2015 - 07:56
Try playing at 4k downsampled to 1920x1080 ona TV. Almost impossible.
- Animositisomina et KrrKs aiment ceci
#6
Posté 22 mars 2015 - 04:59
Spoiler
Now that's just unacceptable. Did no one ever complain about this?
#7
Posté 22 mars 2015 - 10:46
Now that's just unacceptable. Did no one ever complain about this?
Downsampling and 4k-displays are recent trends. Nvidia and AMD added official downsampling support to their drivers last year and there were no affordable 4k-monitors in 2012.
#8
Posté 22 mars 2015 - 12:08
Downsampling and 4k-displays are recent trends. Nvidia and AMD added official downsampling support to their drivers last year and there were no affordable 4k-monitors in 2012.
this isnt really an excuse considering that ME1 didnt had this problem (dont know about ME2).
#9
Posté 22 mars 2015 - 12:11
ME1 had the opposite problem when it came to the hud. It was bigger and wider as the resolution went higher.
Try looking up PCgamingwiki for some fixes you can make in the .ini files.
#10
Posté 22 mars 2015 - 12:37
this isnt really an excuse considering that ME1 didnt had this problem (dont know about ME2).
It's just an explanation why nobody noticed three years ago.
The UI in ME1 and 2 scaled with the resolution. Don't know why it didn't in ME3.
#11
Posté 22 mars 2015 - 02:02
Artistic integrity?
- GreatBlueHeron aime ceci
#12
Posté 22 mars 2015 - 03:55
I preferred it to tell ya the truth.
It's just that you've gotta learn what each of the symbols mean, if your eyes are that good. Or bad, as the case may be. And remembering where you put each of them.
ME1 felt like it was too centered on the center of the screen, in other words... Consolitis. ME3 on the other hand felt more open. Like a PC game should.
#13
Posté 23 mars 2015 - 04:20
ME1 and ME2 HUD = Fixed
ME3 HUD = non-scalable.
Lazy port.
There exists no above-720p versions of ME3's hud. I just got used to it and I actually appreciated how much of the screen was non HUD becuase of it. I can't go back to 720p now because the HUD feels intrusive.
#14
Posté 23 mars 2015 - 10:49
Artistic integrity?
Good burn! ^5
#15
Posté 24 mars 2015 - 01:17
I'll have to boot the game, as I don't remember that in/on that resolution?!?.. Too late for a patch tho... probably..
#16
Posté 25 mars 2015 - 06:42
Meh, always seemed like a good size to me at that res.
At any rate, the fix is super easy. From the wiki:
Go to [biogame.ini > sfxgame > biohud] safearearatiox=0.05 safearearatioy=0.05
Change these to 0.10, which will double the size of the HUD
- Terca aime ceci
#17
Posté 04 avril 2015 - 02:40
You should see it at 4K LOL
Downsampling and 4k-displays are recent trends. Nvidia and AMD added official downsampling support to their drivers last year and there were no affordable 4k-monitors in 2012.
And yet Mass Effect (a 2008 game) scales perfectly fine.
#18
Posté 08 juin 2015 - 05:48
Has anyone found another solution?
I tried that but it does not get bigger. Playing at a 50'' TV in 1920x1080 you can hardly see the text...
#19
Posté 08 juin 2015 - 10:51
I run the game at 1680x1050 and the HUD is just fine (and there isn't such a difference between that and 1920x1080)....sounds more like a bug than anything else.





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