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RNG is nice but a bit brutal


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13 réponses à ce sujet

#1
Kaicel

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I don't mind RNG too much, but across multiple playthroughs, farming for schematics can get rather tedious and frustrating. It would be a relief to have schematics already unlocked shared across all characters under the same account. Fade-touched material and other crafting materials would be nice too but I can understand if that would make the game too easy. Anyway, just a thought and suggestion.
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#2
S Seraff

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me too. I like having the option to explore a world, but i dont like HAVING to so much



#3
Keitaro57

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If only we had a new game+ option that keep the schematics...


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#4
CenturyCrow

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Turning off some of these, like the bottles would be welcome after you've done it once. 


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#5
Guest_Evenstar29_*

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This is why I love Origins. You need a special item? You always know where it is, because it's tied to a quest and it's worthwhile to complete the quest to get it. Items weren't some hopeless drop, nor were the best ones easily bought in a store (or, if they rarely were, they were a lot of gold), so you feel accomplished getting them. You can plan your characters better that way. In Inquisition you gotta jump through hoops to try and get schematics to drop. What's the point? It isn't like it's an MMO where you're competing with people over resources. I do like the crafting in DAI; I just wish all of the schematics were tied to quests and bosses.
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#6
wepeel_

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I agree forced random loot can be tedious rather than exciting. In DAI this applies to essentially all of the highest-quality items in the game, so whether or not you get lucky with a couple of drops could greatly influence your playthrough. Although, all schematics, items and resources can be edited in through using cheat engine, so I would recommend anyone who want personal control over this to play on PC.


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#7
RawToast

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I agree. I farmed for hours just trying to get the bloody dalish warrior armour and still couldn't find it. Same thing for fade-touched items. Even with that bloody perk you have to farm the ****** VENDORS. It's ridiculous. They should be static drops tied to quests. But I like the sharing idea. Though might wanna restrict the high teir armour till you reach a certain level or complete a quest.



#8
ichbintot

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I used to be an adventurer like you, then I took an arrow to the knee.

#9
C0uncil0rTev0s

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@OP You don't get it, right?

This game consists of fetch quests and 'exploring the world' to 'get the best possible items, schematics and materials'. If Bioware decides to remove the RNG and the need to go around trying your luck with lootboxes the very basics of the game mechanics are gone. At least three of the areas are going to be 90% less visited (Exalted plains, Emerald Graves and that location with the shardy temple I don't recall). Two locations are going to be 50% less visited (Hissing Wastes and Emprize-du-Lion).

That's more than a half (50%, fifty percent) of the game that will go down in flames.

Since the cure is worse than disease in Bioware's eyes you won't get it... not until BW decides to be suicidal for the EA and the own chairmen.


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#10
GreyWarden_Smith

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The issue I think is that there isn't enough schematics for RNG in some items like Tier 3 one-handed swords. Also there is no-where to buy left-over schematics whom haven't been collected or for players who want a certain schematic.

 

RNG is so the player don't have play all aspects of the game to get a certain schematic they want or sufficient items to complete the game.

 

RNG also only works in games where content is constantly refreshed and the fact people are gaming the system to farm due to chests not re-spawning after empted shows that DA:I does not have the best implemented approach to RNG in my opinion. 

 

Its a single-player and the unique items are good enough to complete the game so the schematics are more for the looks or people wanting to have the best available items in the game.

 

*They could implement a method to consistently farm items but no experience given for it like a "Battle Arena". I know I don't hugely care as once any DLC comes out the items in that might be level based so might out perform all schematics in the game and DLC could include new schematics to the game aswell.



#11
Keitaro57

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I remember an older game, Parasite eve 2 on PSone. There was a great system to unlock the best gear with the new game+

Each time you completed the game, you get new gear in stores. The best run you get, the best gear in the store in new game+ And the best stuff in the store mean a better run!

Sadly, for DAI, the best and only way to obtain the best gear is to rely solely on LUCK. It's a videogame, not a paper RPG with dices! I can't punch my GameMaster to have my Vorpal Blade! :P



#12
Innsmouth Dweller

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i stopped playing MMOs when i realised i need to grind more than IRL to get something decent. or pay real life money. cuz RNG Gods hate me. you know, when EA came up with F2P model and subscribers were slapped in the face?

no, just. no. gaming is supposed to be FUN, advancing, getting shiny, new gear should be a moment of joy, not a CHORE

 

RNG loot tables in a single player game? that's just f...n ridiculous.



#13
Auztin

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I don't mind RNG.Schematics should be very rare.It is custom items.Unique items can get you through the game but Schematics are supposed to be the completely custom hence rarity.
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#14
Wevryn1

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At least in single player the Loot in Chest respawn when you leave area and come back.  Try getting specific crafting mats in MP.  Now thats tedious.