Griffin bow question
#1
Posté 23 mars 2015 - 01:20
#2
Posté 23 mars 2015 - 01:37
base damage + 42% attack ??
btw. i got today my 4th griffin bow (really xD)
- Jugger nuggss aime ceci
#3
Posté 23 mars 2015 - 01:40
http://forum.bioware...-and-mechanics/
Attack %
- Increases damage of basic attacks and most* abilities by 1%.
- Damage bonus applied after deduction by enemy armor.
- (Weapon - Armor) * (1 + Attk%), NOT Weapon * (1 + Attk%) - Armor.
*Note: some abilities may calculate damage differently and fail to apply the bonus properly. So far, Longshot's bonus damage based on range is not affected by attack %. I'll test more abilities in the future, as a lower priority task. Please let me know if you find any ability that doesn't benefit or doesn't benefit fully from attack %.
#4
Posté 23 mars 2015 - 01:41
#5
Posté 23 mars 2015 - 03:18
It doesn't seem to be better than PBTM that I was using. Think I'm going to switch back to it
I'm using PBTM on Archer cause of range and Griffin on the Hunter for shotgun.
#6
Posté 23 mars 2015 - 09:39
With an Archer all you want is crit and critical damage, and also not to hug mobs, so PBTM is the better choice.
The Attack bonus is great for skill damage though. Namely poison; it turns Toxic Cloud into BSN Cloud, so to speak.
#7
Posté 23 mars 2015 - 01:41
Namely poison; it turns Toxic Cloud into BSN Cloud, so to speak.
That's game braking level of Toxicity ![]()
- TormDK aime ceci





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