Is the Callister dungeon set really that buggy or is my "snap" feature somehow enabled. How can I tell?
Is the Callister dungeon set really that buggy or is my "snap" feature somehow enabled. How can I tell?
I've encountered situations were placeables would insist on snapping to certain points in a interior tile - even when there was no apparent hook at that location, and with snapping turned off.
It happened with the standard castle tileset once. No matter where I tried to place a placeable in a particular tile, it always jumped to one particular spot. It didn't happen with any of the other tiles in that area, nor in the same tile variation in other areas. I ended up having to move things around by adjusting the X,Y,Z values (thankfully it was a small tile). The weird thing was that I'd already placed a heap of placeables and environmental objects in the tile previously without any snapping issues. Once the snapping behaviour started occurring, it refused to go away.