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Pursuing the Holy Grail - Extracting Custom Hawke's face for use in Blender/XNALara


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hw78

hw78
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I'm sorry if this is the wrong place, I can move this OP to another place if needs be.

 

I've been noodling around with XNALara for a while now using models extracted from the game by the lovely Berserker79 at DeviantArt. I've also been jumping around Google looking for an answer to my question: how do you extract a Custom Hawke's face from the game data to use in modeling?

 

The interesting part is that in four years no one has apparently cracked this mystery. All of the answers boil down to "Hawke doesn't have a face in the game data, just extract artfp.erf from C:\Program Files (x86)\Origin Games\Dragon Age II\packages\core\data!" 

 

Except then it never goes anywhere from there. What do you do with artfp.erf? Is the answer that you have to recreate Hawke's face in Blender or Lightwave or w/e using the art assets from the game? Is it actually true that Hawke is unextractable? I find that difficult to believe, especially since you can save Hawke's face as a .mor file and swap it with the vanilla models at any point in the game! 

 

So I tried searching for ways to extract .mor files to 3D modeling programs...no luck. Well, it did lead me to a lot of interesting talk about writing importers/exporters for Dragon Age 2 but while that is academically interesting I still need to study this coding stuff to make sense of it in the first place and in the mean time I'm strapped for an explanation. Looking around the internet lots and lots of people have asked this question, trying to figure out how to juryrig the Eclipse engine into giving up Hawke's face but nothing seems to have come of it.

 

Does anyone know what I'm talking about? Can anyone help me at all?


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