Gandalf-the-Fabulous wrote...
ZilaSkye wrote...
Unbelievable ... BW ... you actually listened the whining FPS crowd ... and totally gutted the RPG from ME2... lay off the drugs for ME3 pls ... kkthx
Seriously ... love the story etc ... and the combat was "perfect" in ME1 in terms of havin a tad of FPS without making us RPG folks "seasick" with FPS mechanics ... totally ticks me off that the FPS crowd is ruining the RPG genre like this. Do you not yet realize that the majority of players the "love" a game ... don't post! just the whiners that have fracked up dozens of dev team design doc's over the years..as they know "Nada"! about what is fun and what isn'!!
GRRRRRR!
Enjoy!
Ok to all the people who say that Bioware stuffed the game by making it play more like a FPS, could you please tell me what was so great about the combat in ME1?
Seriously the combat in ME1 was horrible, it took no skill, no tactics and no brains. Combat was decided by stats rather than skills, the person who had the highest stats won, no contest. The guns and armours all looked and felt pretty much the same only with higher stats.
Let's see here...I'd say Dragon Age: Origins is a pretty good RPG, agreed?
Are battles decided by skill? Not at all.
Are they decided by stats? Absolutely.
Do people like it? You betcha, or else it would not have been made as Baldur's Gate would not have been popular at all.
I'm only 3.5 hours into ME2 right now, so I don't think it would be fair for me to pass judgement on which combat system I like better, but the one in ME1 was much more like a traditional RPG. Dice rolls, stats, etc. So far it seems much simpler to me, but maybe it's just the crappy UI in the second game that complicates things.
"The guns and armours all looked and felt pretty much the same only with higher stats." Well, since they had higher stats, they definitely didn't feel the same, unless you're saying something that I'm not understanding. So that leaves your argument to them looking the same, which they definitely don't. There are different textures for each armor and then different color combos for them as well. Besides, isn't a key part of RPG's getting items with higher stats?
Modifié par Juztinb42, 27 janvier 2010 - 04:43 .