Gandalf-the-Fabulous wrote...
Seriously the combat in ME1 was horrible, it took no skill, no tactics and no brains. Combat was decided by stats rather than skills, the person who had the highest stats won, no contest. The guns and armours all looked and felt pretty much the same only with higher stats.
not quite, you needed both stats and skill, high stats didn't compensate for low skill (although there was an aim-assist option on the 360 version) and even the most skilled player could always get the reticle over an enemy and still do horribly unless they'd put points into the weapon's skill.
really, I think that combat should work based either entirely on "dice
rolls" or entirely based on skill, it's just a little silly to try
stacking them so that you need skill even when your stats are maxed out
or so that you need stats even when you've got mad skillz
So, IMO, complaining that the aiming is skill based now is nonsensical-you ALWAYS needed skill, hitting stuff in ME2 doesn't require any greater skill at aiming than it did in the first game, it's just that now you can't be let down by a bad invisible dice roll, even when your aim's perfect
Barker673 wrote...
Arrtis wrote...
But the baby is deformed and has an extra eye.
It's a work in progress. Next time it will be slightly less deformed and the eye will be non-existant.
I'd prefer if it learned to use the eye, perhaps to see in infrared or something, that would be cool [smilie]../../../images/forum/emoticons/tongue.png[/smilie]