Modifié par Teknor, 27 janvier 2010 - 08:08 .
Can't believe ya "fracked up" my RPG!
#126
Posté 27 janvier 2010 - 08:07
#127
Posté 27 janvier 2010 - 08:24
sinosleep wrote...
1. who are you to determine what Bioware should or shouldn't have been trying to achieve.
A fan of Mass Effect 1 and BioWare in general and an actual paying client and EA stockholder.
2. what reviews have you been reading? Because every review I've read has gone on and on about the RPG elements, while mentioning the shooting only in regards to combat.
What did you expect they would mention shooting in regard to, the sex scenes?
#128
Posté 27 janvier 2010 - 08:26
TopDomino wrote...
A fan of Mass Effect 1 and BioWare in general and an actual paying client and EA stockholder.
I'm a fan of the original and a paying client, I don't pretend to run the company though. Bioware can choose to do whatever they damned well please with their IP. Being a stock holder means diddly poo unless you're having meetings with the devs.
What did you expect they would mention shooting in regard to, the sex scenes?
No smart ass, the point is none of the reviews make it sound like the game revolves around shooting your guns off, the game revolves around the rpg aspects of it. Really glad you managed to completely ignore the comparison to an actual shooter in Uncharted 2 too.
Modifié par sinosleep, 27 janvier 2010 - 08:35 .
#129
Posté 27 janvier 2010 - 08:28
ZilaSkye wrote...
Unbelievable ... BW ... you actually listened the whining FPS crowd ... and totally gutted the RPG from ME2... lay off the drugs for ME3 pls ... kkthx
Seriously ... love the story etc ... and the combat was "perfect" in ME1 in terms of havin a tad of FPS without making us RPG folks "seasick" with FPS mechanics ... totally ticks me off that the FPS crowd is ruining the RPG genre like this. Do you not yet realize that the majority of players the "love" a game ... don't post! just the whiners that have fracked up dozens of dev team design doc's over the years..as they know "Nada"! about what is fun and what isn'!!
GRRRRRR!
Enjoy!
Sad to say I agree.. It seems like they took ME1's formula, cut out half of the RPG, and added more focus on combat. I was really sad to see this happen : (
#130
Posté 27 janvier 2010 - 08:30
#131
Posté 27 janvier 2010 - 08:38
Does anyone else feel this way? And if so, if you have played ME2, do you like it?
#132
Posté 27 janvier 2010 - 08:44
@the "anti-RPG" wing of the "Shooter fans" - (as though that made sense. I've loved both genres since my RPGs were by Origin and SSI and my FPSs included the now forgotten Blake Stone). The reason the "RPG purists" (whatever that means - if we're going to be complete, you'll need to divide them up further into western and JRPG purists) are upset is that they, as a minority of gamers, fear that the introduction of shooter fans into their genre will give developers an incentive to move away from "pure" RPGS. Because there are already few RPG developers, the loss of even one is a serious injury to the genre, potentially leading to "RPG purists" not having any games that they, y'know, LIKE. "Shooter fans" - how would you feel if the next Halo popped in with complex dialog trees and forty five minute conversations? What if other shooters started doing the same?
@the "anti-Shooter" wing of the "RPG purists" - Like you, "Shooter fans" are just looking for a game they, y'know, LIKE. Their tastes are different. They've decided to stop and try and RGP that looks like it might be good. They may not understand why you don't like their genre, just as you probably don't understand why they don't like yours. They aren't individually responsible for their own market majority, so what to you is a very real fear of RPGs being trampled by the market is to them paranoia. When your preferred genre is one of the biggest out there, the loss of one IP or even developer isn't as big a deal, because another is sure to fill in the gap. Since the invention of the Shooter, there have been shooters. "Shooter fans" don't really have any memories comparable to the pre-Fallout 1 / Baldur's Gate era of AAA RPG drought RPG players experienced following the decline of the Gold Box games and the Ultima series. "Shooter fans" already have to put up with the bad image foul mouthed, hostile Red Bull guzzling XBox Live mutant step children have managed to give their genre. It's perfectly understandable that they might be sensitive to elitism, or see it in comments where it was not intended.
#133
Posté 27 janvier 2010 - 08:52
Modifié par walker834, 27 janvier 2010 - 08:59 .
#134
Posté 27 janvier 2010 - 09:00
Teknor wrote...
Many people whine here not because ME2 is not a RPG but because whining about ME2 not being a RPG gives them some kind a bizarre feeling of superiority over shooter crowd.
Ofcourse they do, because as we all know every shooter fan has the IQ of a spunge. /sarcasam.
#135
Posté 27 janvier 2010 - 09:08
If you didn't like the direction ME2 was going, then you shouldn't of bought the game. You had a ton of previews, videos, and interviews to inform your opinion.
#136
Posté 27 janvier 2010 - 09:08
#137
Posté 27 janvier 2010 - 09:17
The thing about Mass Effect 1 is that you could play it through multiple times and STILL come across new dialogue it seems. I was playing it through last night as I have been all last week and I still found new jewels amid the dialogue. It is the little gems that light up a good RPG.
What I am hearing here though is that it is more of an RPS (Role Playing Shooter) than an RPG. Changing the guns to have what is in essence ammo (turning the bible explanation of the bullets being miniscule slivers accellerated to high velocity to ruin) is like having a sequel to a book and then saying what happened in the first book was a dream...
Are we having a Bobby Ewing Dream Sequence here? I'm beginning to think so... perhaps Shepard is having a nightmare from his injuries inflicted at the end of Mass Effect 1. Perhaps he got indoctrinated and doesn't know it... ME2 didn't actually happen and he's still on Virmire.
Oh well... I get the game either today or tomorrow.. but from what I am hearing here isn't encouraging me a bit... Back to reading Mass Effect: Ascension.. at least I know that will tell me a story... hehe
Modifié par EG NeoMorph, 27 janvier 2010 - 09:20 .
#138
Posté 27 janvier 2010 - 09:21
#139
Posté 27 janvier 2010 - 09:23
EG NeoMorph wrote...
What I am hearing here though is that it is more of an RPS (Role Playing Shooter) than an RPG. Changing the guns to have what is in essence ammo (turning the bible explanation of the bullets being miniscule slivers accellerated to high velocity to ruin) is like having a sequel to a book and then saying what happened in the first book was a dream...
How many times do I have to post a correction to this incorrect logic? There is no goddamned ammo in the traditional sense. You AREN'T picking up magazines filled with bullets to load into your weapon to shoot at th enemy. Your weapon STILL hass a big block of metal in it that gets shaved into itty bitty pieces to get blasted at the enemy. The lore is UNTOUCHED in that regard.
What is FUNCTIONALLY serving as ammo in ME 2 are HEATSYNCS. The ME 1 codex didn't mention a single damned word about heat dissipation in the codex so there is no lore to contradict. They've just replaced the passive cooling, with active heatsync changes. Each heatsync affords you X amount of shots with said weapon before you have to change it out. So again, FUNCTIONALLY, it's acts like ammo since it restricts the number of shots. Lorewise though, it doesn't change the fact you have a big block of metal being shaved into essentially infinite ammo inside of your weapon. So using lore as a crutch for saying you don't like the ammo mechanic simply can't be done.
#140
Posté 27 janvier 2010 - 09:24
ZilaSkye wrote...
Unbelievable ... BW ... you actually listened the whining FPS crowd ... and totally gutted the RPG from ME2... lay off the drugs for ME3 pls ... kkthx
Seriously ... love the story etc ... and the combat was "perfect" in ME1 in terms of havin a tad of FPS without making us RPG folks "seasick" with FPS mechanics ... totally ticks me off that the FPS crowd is ruining the RPG genre like this. Do you not yet realize that the majority of players the "love" a game ... don't post! just the whiners that have fracked up dozens of dev team design doc's over the years..as they know "Nada"! about what is fun and what isn'!!
GRRRRRR!
Enjoy!

Modifié par Merchant2006, 27 janvier 2010 - 09:29 .
#141
Guest_KazuyaWright_*
Posté 27 janvier 2010 - 09:28
Guest_KazuyaWright_*
#142
Posté 27 janvier 2010 - 09:29
RPG folks are the bread and butter ... and the future is RPG crowd ... twitch is just that .. twitch and is ADD based.... which means it lasts 5 sec ... and you can't base a business model on a crowd of folks with 5 sec attention spans ... please move along and stick to your console sports games (and military shooters) ... and leave the rest of the world that loves a good story and the journey from start to finish .. without the game or the mechanics gettin in the way of the "FUN"!
If you don't understand to which I speak... you need to cancel your Bioware account and move alont to the "free to play" games where "intelligience" and wisdom matters not! /waves good-bye to those now leaving!
#143
Posté 27 janvier 2010 - 09:30
sinosleep wrote...
EG NeoMorph wrote...
What I am hearing here though is that it is more of an RPS (Role Playing Shooter) than an RPG. Changing the guns to have what is in essence ammo (turning the bible explanation of the bullets being miniscule slivers accellerated to high velocity to ruin) is like having a sequel to a book and then saying what happened in the first book was a dream...
How many times do I have to post a correction to this incorrect logic? There is no goddamned ammo in the traditional sense. You AREN'T picking up magazines filled with bullets to load into your weapon to shoot at th enemy. Your weapon STILL hass a big block of metal in it that gets shaved into itty bitty pieces to get blasted at the enemy. The lore is UNTOUCHED in that regard.
What is FUNCTIONALLY serving as ammo in ME 2 are HEATSYNCS. The ME 1 codex didn't mention a single damned word about heat dissipation in the codex so there is no lore to contradict. They've just replaced the passive cooling, with active heatsync changes. Each heatsync affords you X amount of shots with said weapon before you have to change it out. So again, FUNCTIONALLY, it's acts like ammo since it restricts the number of shots. Lorewise though, it doesn't change the fact you have a big block of metal being shaved into essentially infinite ammo inside of your weapon. So using lore as a crutch for saying you don't like the ammo mechanic simply can't be done.
This, I also dislike that particular factual meltdown
#144
Posté 27 janvier 2010 - 09:30
#145
Posté 27 janvier 2010 - 09:33
#146
Posté 27 janvier 2010 - 09:35
You can say you don't like it just cause, but trying to blame it on lore when it's got nothing to do with it is ridiculous.
#147
Posté 27 janvier 2010 - 09:44
It does not mean you are a walking statsheet. Elite had nothing to do with statsheets but it was a seminal role playing game.
Mass Effect 2 did away with all the dull elements of the first game (inventory management which had no flair without fantasy items) and kept all the ones that made it fun - story, dialogue, cover based gameplay, character interactions, choice in how your character became better.
There was nothing fun about being artificially restricted in the gun types you used at the start of Mass Effect 1.
#148
Posté 27 janvier 2010 - 09:48
But I suppose that's the way the wind is blowing and BioWare want to catch the breeze. It's become more about money than actually creating something that's good. It's about appealing to the masses rather than appealing to the nerd culture.
#149
Posté 27 janvier 2010 - 09:53
KazuyaWright wrote...
I've been on the old forums for a few years now and i've got to say that these new forums are a lot more hostile. Guys, you CAN disagree without being disrespectful of each other.
Yeah... it's amazing how downhill the place is gone ever since... about mid-2009 actually. About the time the advertising starting appealing to the mainstream audiences and essentially gave an open invitation for the football jocks to join the previously nerd-driven sorority house. :innocent:
#150
Posté 27 janvier 2010 - 09:53




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