TheGuv wrote...
The key difference between a story driven shooter like Half Life 2, hack'n'slash game like Diablo or the console Baldurs Gate, and a game like Dragon Age/Mass Effect 2 is what you do has massive effects on the story and how it turns out. You pick not only a class, but a role in the story. Are you going to be the neutral arbiter? The knight in shining ceramics? Or are you going to be an industrial strength ****? Or maybe you play the nice guy with a set fuse after which he shoots you in the head.
You could play a game of Mass Effect 2 by insulting every last one of your squadmates continually regardless of circumstances.
None of those elements are present in non-RPGs. The stat nonsense and inventory systems are present in plenty of games that are not roleplaying games, and thus cannot be used as an indicator. For the same reason Fable was a roleplaying game, Mass Effect 2 is a roleplaying game. Choice.
And the sad thing is that I 've made that point repeatedly. When I brought up Uncharted 2 in this thread I specically mentioned how even though the game has an engrossing story, YOU HAVE NO IMPACT on it whatsoever. I beat it in a day. Nothing I did make Nathan Drake any better or any worse. Uncharted 2 is clearly a shooter with a good story. Mass Effect 2 on the other hand is quite clearly an rpg. The choices you make have a clear impact on the narrative and everything in the game other than aiming/hacking/decrypting is entirely stat based. The notion that somehow ME 2 isn't an rpg is absolutely ridiculous.




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