Can't believe ya "fracked up" my RPG!
#201
Posté 27 janvier 2010 - 11:57
Now I cannot tell how the xp is earned if its earned by completing a mission or if killing enemies even give me points. I really seems to have disappeared in this game.
#202
Posté 27 janvier 2010 - 12:03
Rhogog wrote...
DeadlyZer0 wrote...
RPG stands for role-playing game, which in this game you play a role as Shepard and you make the calls.
That's a very dangerous statement, if you think about it. I mean, you play a role in almost every game be it a shooter, an adventure or even a strategy.
/facepalm
How can you "roll play" when you have no direction (or choice) in the story or character developments of the person you are playing. Playing as Master Chief is not a "role" because you can not shape or change any aspect of the game. Playing as the battle field overloard general is not a "role" in a Strategy game because you can not shape or change any aspect of the game. Either you Win or Die. Those are not 'roles'.
Roll Playing games indicate you, the player, have direction in the out come of the story or control of your characters development - This is either done thru dialogue and/or character stat development. Some RPG's are story based with no stats, other RPG's are stat based with no story. Either case, the player, you, makes choices.
That is the role.
#203
Posté 27 janvier 2010 - 12:10
The combat and the inventory were two complaints that were pretty universal, RPG gamer or not.
I liked it, but the reason I loved ME1 was the story and the characters, neither the combat nor the inventory, nor putting points in the effectiveness of certain weapons.
If the story is as good and if the character interaction is as good, then I'm pretty sure I'll love it, partly because it seems they've upgraded the combat!
And I really dont understand the statement that an RPG can't have a combat engine based on player skill? Most RPG's are based on skill of some sort. DA:O might not be based on hack-n-slash-game skills, but if you play it on a harder level you'll need strategy skills, which I see nothing wrong with at all.
To me, further improving a (although enjoyable) clunky combat system and a cumbersome inventory should be labeled improvements. However, I sure hope they havent cut down the story and the characters, but from the reviews it seems that the characters have even more depth this time around and that the story is as enjoyable as the first!
#204
Posté 27 janvier 2010 - 12:10
#205
Posté 27 janvier 2010 - 12:18
It matter.If more then one krogan decide to charge you even at higher levels,and you arent a biotic,or have one in your team,you are in trouble.Even that krogan bouncer at choras den cost me half of my health of my infiltrator,with master immunity on.Techs also help,especially in the benecia fight and against the batarian engineers.Alocormin wrote...
Lol. I agree with Gandalf. I guess it's just a matter of playstyle.
I've played the game at every difficulty level. On insanity, at low levels - ok, the game is more difficult. At higher levels it doesn't matter.
All those things are tactic,sometimes not really needed,but made it much more easier to defeat enemies(what is the sin of tactics) and less frustrating(biotics dont push you the halfway back).
An engineer,without a biotic squadmates like liara on insane...
Just forget it.
#206
Posté 27 janvier 2010 - 12:20
#207
Posté 27 janvier 2010 - 12:21
And I don't want to get into a battle of semantics regarding the definition of RPG. I know that strictly speaking this game involes playing a role. But in a world full of first/third person shooters with RPG elelements, why do we need another?
This is the biggest disappointment I've yet to come across in gaming. No Inventory!!! Seriosuly?!! Even Dead Space has an inventory.
What we have now is the same game mechanoics as Gears of War, but with some extra powers, companions and the ability to control dialogue. That's it!!
There are no visiible weapon and armor statistics. There will be no more filtering down old gear to other companions. There are no weapon mods. For every good change there is bad change that does far more damage than the good change implemented.
For christ's sake, I could head shot every mech in the tutorial level, and switched to a grendae launcher for the heavy mech!!! This is not the game I paid to play. And I will not support this game title in the future. I will likely return this immediately, in fact.
I guess now I'll get back to Dragon Age.
#208
Posté 27 janvier 2010 - 12:27
Typifire wrote...
For christ's sake, I could head shot every mech in the tutorial level, and switched to a grendae launcher for the heavy mech!!! This is not the game I paid to play.
What is bad/disappointing with this?
Isn't that what grenade launchers are for?
#209
Posté 27 janvier 2010 - 12:31
#210
Posté 27 janvier 2010 - 12:33
the shooting aspect, its growing on me....
#211
Posté 27 janvier 2010 - 12:41
#212
Posté 27 janvier 2010 - 12:45
That recharge on shields and regeneration on health is ridiculous. Got winded by a rocket or two? Nevermind, just duck for few seconds. Squad composition doesnt matter anymore. If I compare vanguard at the start of the game in ME1 and ME2, ME1 was actually a lot harder and you had problems if you picked the wrong guys to go with you.
#213
Posté 27 janvier 2010 - 12:46
I feel like my Shepard is more my own now than he ever was in ME1. I get to customize armor, build his room, there are more squadmates to interact with etc. Plus with the new leveling system I have to be even more intentional than I did in ME1.
#214
Posté 27 janvier 2010 - 12:50
I would have liked a little more stat playing/building but ME is not Dragon Age or BG, I feel it was meant to be a little more combat oriented.
#215
Posté 27 janvier 2010 - 12:50
#216
Posté 27 janvier 2010 - 12:57
GnB Epro wrote...
I honestly don't know how people are finding things to complain about as far as RPG elements are concerned.
I feel like my Shepard is more my own now than he ever was in ME1. I get to customize armor, build his room, there are more squadmates to interact with etc. Plus with the new leveling system I have to be even more intentional than I did in ME1.
I wouldnt advertise a game which, gameplay-wise, has less RPG elements than Bioshock as an RPG, even action oriented one. More like a Shooter with RPG elements, the biggest beign the dialogue.
I dont know about Shep beign "my own" but that doesnt changed, at least for me. Your room is a nice touch, but its completely pointless when you can access the functions in several other parts of the ship. Everything you buy into it is static... awesome. And the new levelling system is terrible, XP only for finishing quests? That doesnt make any sense.
More followers is good as long as you can actually get attached to them. And two slots in a squad ... that just screams forced replayability.
#217
Posté 27 janvier 2010 - 12:57
And while dice rolling is an entire part of an on table role play experience, I don't see how or why it would be pertinent to use this in a video game like ME. Rather counter intuitive, I think. It suits the experience in games like BG, NW or DAO, but the ME series always was marketed as a rpg/third person shooter hybrid, and that's ME2 is trying to be. Bioware is really trying to do something new here, something ME should have been but really wasn't.
I also support the no weapons/armor statistics. Our Shepard is a seasoned, trained space marine with already a galaxy saved under his belt. It would be a bit silly to make him begin the game with no kind of experience at all. In BG2, a seamless transition between the two games was possible, thanks to the cap limit in BG, but it's not the case in ME. It's the point of Shepard's resurrection, really. So Shepard being trained in armor/weapons not only makes sense, but it's an elegant solution as well.
I will regret the lack of inventory, though. And limited loot. Only schematics for new weapon mods ? Come on Bioware. You can do better than that. And having to pick up heatsinks ? ME had the right idea with loot, here, I think.
But since the CORE of a video game role playing experience is untouched and even better than ME, I'm still impatient to play the game. Deep characters, good interactions, stellar voice acting, with a crapload of choice to make and focused level up ? That's what's important. I have to give credit to Bioware for daring to take that step.
#218
Posté 27 janvier 2010 - 01:00
GnB Epro wrote...
I honestly don't know how people are finding things to complain about as far as RPG elements are concerned.
I feel like my Shepard is more my own now than he ever was in ME1. I get to customize armor, build his room, there are more squadmates to interact with etc. Plus with the new leveling system I have to be even more intentional than I did in ME1.
I can't wait to get fishies to put in the tank. I know alot of people are screaming against the mini games, the hacking one almost had me last night, but I rather like them. I'm the kind of person who will play online MMOs just to fish. I like silly things like that. Going to all the plants and searching for materials is fun. The fuel thing might annoy me but as long as I have the credits, might as well spend it on something. I finished two ME1 playthoughs with 9,999,999 credits and nothing to spend it on.
Putting my Shepard in Purple and White armor was a blast. I can't wait to see other armor peices but I like the default armor even with the Collectors, Dragon Age Armor and Gamestop Armor. I like the customizable one the best.
I don't like the combat. I just put it on easy and I'm going to do the best I can. So far I haven't seen too many issues with finding ammo. Maybe it's because I'm on Easy. I seem to be tripping all over clips and thank the heavens for that. I just can't shoot straight and I'm not ashamed to say it.
#219
Posté 27 janvier 2010 - 01:04
#220
Posté 27 janvier 2010 - 01:05
#221
Posté 27 janvier 2010 - 01:12
Monstrion wrote...
GnB Epro wrote...
I honestly don't know how people are finding things to complain about as far as RPG elements are concerned.
I feel like my Shepard is more my own now than he ever was in ME1. I get to customize armor, build his room, there are more squadmates to interact with etc. Plus with the new leveling system I have to be even more intentional than I did in ME1.
I wouldnt advertise a game which, gameplay-wise, has less RPG elements than Bioshock as an RPG, even action oriented one. More like a Shooter with RPG elements, the biggest beign the dialogue.
I dont know about Shep beign "my own" but that doesnt changed, at least for me. Your room is a nice touch, but its completely pointless when you can access the functions in several other parts of the ship. Everything you buy into it is static... awesome. And the new levelling system is terrible, XP only for finishing quests? That doesnt make any sense.
More followers is good as long as you can actually get attached to them. And two slots in a squad ... that just screams forced replayability.
Less RPG then Bioshock? Yeah right. TROLL
#222
Posté 27 janvier 2010 - 01:18
For your information, some FPS games tend to also have very compelling and deep story - System Shock2, BioShock, to name a few.Terror_K wrote...
Here you go, BioWare... here's your new audience; the one you've attracted by making the game more of a shooter. Enjoy basking in their mindless praise.
#223
Posté 27 janvier 2010 - 01:23
#224
Posté 27 janvier 2010 - 01:25
#225
Posté 27 janvier 2010 - 01:25
I don't judge games based on what type of combat system they use, as long as they are well done that is ( and the M2 combat is very well done ) but instead judge them based on story, fun factor, immersion and game world.
I ain't no big fan of shooters ( though I did play most of the streamlines ones like CS, Medal of Honor, Call of Duty etc. ) still M2 was a game I enjoyed on all level, and I am the type of gamer who always plays on the hardest difficulty first.
Insanity mode, was simply said - insanely challenging and good. When I finished the game and killed those bastards, then got away alive with my whole team as well I really did feel a massive sense of accomplishment. It felt as if I had gone to hell and back with my team and lived to tell the tale.




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