Checked the Codex, out of curiosity.
Next to nothing positive being said, mostly harping on the found bugs and the lack of difficulty in a lot of situations because of it. Otherwise, just not a lot of posts about it so far. Pretty odd, considering it has an entire subforum dedicated to it.
Why do people keep using the RPG Codex? The last thing we need is another group of grognards who felt role playing was perfected back in 1998.
As an aside, been playing this for about 25 hours now...not bad so far.
Could be better though. I have a lot of problems with the games setup and execution when it comes to the very crunchy combat system. I feel like the Endurance tied to the Health mechanic was added because HP scales so damn quickly in this game, it was almost necessary to keep the numbers down for players to follow the action. Not to mention the fact that long term healing is more or less negated by having a steady supply of campsites ready, plus a get out of death free card with the maim status.
Now I understand the harder modes give a better challenge and less campsites, but it's still something that can be exploited if you are that good.
I also find the game to be very 4th Edition DnD. That's not necessarily a bad thing, but it is something I noticed in the design of how defenses and abilities work in the game. Personally, not a big deal but one of the problems with 4th Edition was an emphasis on complex fighting mechanics, pushing and pulling targets, abilities hitting numerous resistances. It is definitely a game where you need to track what you are doing, more so than Dragon Age in some cases where it's either a straight up immunity or a resistance percentage for magic. Here if you have to hit a certain defense and you have no investment in your abilities or might score, you are screwed, or at the very least not going to have an easy fight.
Another issue is the experience system. I get they are trying to curb grinding in the game, but tying almost all the experience to quests I feel is not a good idea. Early on I take Caed Nua at level 2, so I had to grind out some of those early fetch quests just to get my party up to speed to fight off some phantoms and ghosts. The thing is along the way I cleared three zones of their monster population just through naturally exploring, and the goal was to do Caed Nua before any side quests, so I can start earning money for the keep.
Pacing wise this can ruin the main storyline at the very least and make the game artificially difficult at worst. Ive also noticed that some questlines don't yield any experience at all. There was a questline in the Gilded Vale involving farmers and millers that I did at level 4, and I got nothing out of it except some money.
Not sure if it's a bug or an effect of leaving the quest open for too long.
It's funny, folks complained about Dragon Age Inquisition having too many sidequests, but they were at least not tied to you leveling up in the game.
As for companions...some of them are all right. Eder has grown on me, Kana is pretty good, and I like Aloth but I really don't like where they are going with him, which has been more or less hinted at since you first met him. I am not too fond of the create your own companions, even a level below the main cast i've found them to be powerful since were feckless, perfectionist players who know how to build these guys with few flaws. I know people complain about that but when I can create a Dwarven Rogue that can nearly one shot a forest troll with a fine arbelast without a critical hit...well yeah. As for the rest, either kind of boring or really one note so far. Durance in particular i'm waiting for the knife in the back.
I haven't found Grieving Mother yet. I hear she is pretty good though.
I don't know. I like it a lot more than Shadowrun Returns, Wasteland 2 and Original Sin at least. It's a nice throwback but it feels like it doesn't have to be in the end. I also don't like the "Jack of All Trades" sort of vibe I keep getting from the game, it's doing so much at once, it's rarely a master at any of it. The story is hit or miss, the writing has a few spelling mistakes in it, the world is gorgeous to look at but dead once you clear a zone, and Caed Nua is a nice sidebar but is such a time sink I am not sure if it's worth investing in still. i like the backstory of the world too, but the main plotline is skirting a very "old vs new" kind of vibe to it, which is a decent change of pace compared to a save the world storyline but it really depends on the world itself not being so one-note for one side or the other. Thus far it's been rather one-note if you ask me.
A lot of good in it, but its not the best RPG I ever played. Not by a longshot.