Pillars of Eternity - Releasing March 26
#501
Posté 01 avril 2015 - 12:43
#502
Posté 01 avril 2015 - 12:50
Yeah, but knowing that you can find a ring of Overseeing (1.1x AoE) really fast, I wouldn't go nuts on the int on Wizard's either. Unless you wanna RP of course.
Thats all metagame.
I hate metagame stuff. It's like finding the Dissapointer early on. It's a money making gun so don't buy anything yet until you pick it up.
I don't know, going extreme like that always bothers me I guess, even in tabletop games because then you got the min-maxed specialist ready for combat...and usually only combat.
#503
Posté 01 avril 2015 - 12:54
Yeah take a good look at those stats. I hurt inside, real bad, when I clicked down to 4 intelligence
But it works. Build's not mine btw, wish it was.
Could've even gone down to 3 intelligence and 3 constitution I suppose, for 18 might. But this is fine.
Oh my, He doesn't even know which end of the sword he is suppose to swing with.
- mousestalker et Farangbaa aiment ceci
#504
Posté 01 avril 2015 - 01:07
Oh my, He doesn't even know which end of the sword he is suppose to swing with.
That's why he has two of 'em
- Akrabra aime ceci
#505
Posté 01 avril 2015 - 01:19
Same thing as Khajit, because they had the same character model.
Also made them harder to use in most cases, although Argonians were broken because of water breathing...
Not to mention some stellar poison and disease resistance.
I play an Argonian in every TES game my first playthrough. Just to laugh at the inferiority of other races.
#506
Posté 01 avril 2015 - 01:21
And let the min-maxing begin!
Truth be told, ive found Might and Perception to be the most valuable statistics for a character, Intelligence is good for casters for the AoE though...
I've also enjoyed the lore/response options on high Int.
Then again, it's a stat based RPG with attribute influenced dialogue reaponses... since when ISN'T high Int the best route for this?
#507
Posté 01 avril 2015 - 02:16
#508
Posté 01 avril 2015 - 02:16
How is the druid class?
Does their shapeshifting abilities improve as they increase in level or is the same power with boosted stats?
#509
Posté 01 avril 2015 - 03:08
Don't have to lecture me on that. It's why I normally don't do the buff game anymore since I played Everquest. I wanted to try out chanters because I enjoy summoning spells a lot. It certainly helps with their builds but since chanters need to be in close proximity with the party, front-line fighting, or at the very least secondary front line fighting, is strategically a good position to allow buffs and debuffs to go off. So the class itself is fine, just not a fan of passive abilities.
Probably why I always hated bards in tabletop games...in my experience they just sort of...sit there.
with that said, Kana is deadly at close range ive found. The right weapon in his hand...ive been going with fine rapiers mostly, makes him tough to deal with, along with his skeleton crew.
I didn't mean to sound as if I was lecturing you. All I meant to say was that you shouldn't take people's power-gaming description of builds at face value, that was all.
#510
Posté 01 avril 2015 - 03:10
I've also enjoyed the lore/response options on high Int.
Then again, it's a stat based RPG with attribute influenced dialogue reaponses... since when ISN'T high Int the best route for this?
Well, this game. I think the order is something like Resolve > Perception > INT > Might in terms of dialogue options. Might actually might have the same # of options as INT, I could be misremembering.
#511
Posté 01 avril 2015 - 03:17
#512
Posté 01 avril 2015 - 03:29
Well, this game. I think the order is something like Resolve > Perception > INT > Might in terms of dialogue options. Might actually might have the same # of options as INT, I could be misremembering.
#513
Posté 01 avril 2015 - 05:28
I've also enjoyed the lore/response options on high Int.
Then again, it's a stat based RPG with attribute influenced dialogue reaponses... since when ISN'T high Int the best route for this?
Well, there's no Hulk-speak for low INT, as far as I know... ![]()
At any rate, stat-based dialogue options aren't always the "I win" button. Sometimes all it does is give a different response. I mean there was one dialogue option I had where I could use Might to try and bully a clerk. Didn't work, called my bluff.
#514
Posté 01 avril 2015 - 06:04
That and it doesn't always get you something better anyway. Through threatening that drug dealer did yield results
#515
Posté 01 avril 2015 - 07:24
Apparantly you can really screw up the game by saving and loading.
Yes, you read that right.
http://forums.obsidi...-game-breaking/
(some of these aren't really game breaking btw, typical gamer exaggeration
- Kaiser Arian XVII aime ceci
#516
Posté 01 avril 2015 - 07:31
I didn't mean to sound as if I was lecturing you. All I meant to say was that you shouldn't take people's power-gaming description of builds at face value, that was all.
Fair point, but I have problems with people who tend to play RPG's deterministic as it is.
Like, if a gamebook gives a God stats and HP, players think they can kill him in combat if they are high enough of a level...that should not always be the case.
And when it comes up, in my own experience, folks tended to behave flippantly because they designed characters specifically for god-killing. It is one of those instances where the rules should be guidelines, and not the letter of the word.
Anyway, my review of Pillars of Eternity is up on the site I contribute to, if people care to look. I know Fast Jimmy was interested in reading it, so feedback of course is always nice, but I figure after 36 hours in, it's a fair judgement of the game.
ETA: People seem upset about it too. Ah well.
- Akrabra aime ceci
#517
Posté 01 avril 2015 - 09:05
Fair point, but I have problems with people who tend to play RPG's deterministic as it is.
Like, if a gamebook gives a God stats and HP, players think they can kill him in combat if they are high enough of a level...that should not always be the case.
And when it comes up, in my own experience, folks tended to behave flippantly because they designed characters specifically for god-killing. It is one of those instances where the rules should be guidelines, and not the letter of the word.
That's why I've always disliked giving stats to powers or deities. Do you give hit points to a mountain? Do you give AC to the ocean? Deities should be forces of nature, not able to be sliced apart with a sword or scorched by a fireball. Players all too often view it as a puzzle to be overcome than seeing as it should be - an obstacle that is never meant to be beaten.
Anyway, my review of Pillars of Eternity is up on the site I contribute to, if people care to look. I know Fast Jimmy was interested in reading it, so feedback of course is always nice, but I figure after 36 hours in, it's a fair judgement of the game.
ETA: People seem upset about it too. Ah well.
Oh, you Shock Jock, you.
- Han Shot First aime ceci
#518
Posté 01 avril 2015 - 09:43
That's why I've always disliked giving stats to powers or deities. Do you give hit points to a mountain? Do you give AC to the ocean? Deities should be forces of nature, not able to be sliced apart with a sword or scorched by a fireball. Players all too often view it as a puzzle to be overcome than seeing as it should be - an obstacle that is never meant to be beaten.
Oh, you Shock Jock, you.
Yes. God forbid I am actually critiquing a game I like.
Seem's people are taking the most offense to the fact that I said some mechanics are unnecessary and that the dice-rolling boils down to luck more than it should. At least it's not the score for once.
I love the fact that there is one guy basically saying the fault is my own for the game's own mechanics....that's lovely to hear isn't it?
- Akrabra aime ceci
#519
Posté 01 avril 2015 - 09:49
Yes. God forbid I am actually critiquing a game I like.
Seem's people are taking the most offense to the fact that I said some mechanics are unnecessary and that the dice-rolling boils down to luck more than it should. At least it's not the score for once.
Just read your review and it reflects most of what i think about the game aswell. If i were to care about giving a score 8/10 is mine. For the most part i think it is important to view the game as it is released in 2015 and not put on those games were better way back goggles. And critiquing a game you like means you care more which is just great. We are supposed to care about what we spend our time on. So great review ![]()
#520
Posté 01 avril 2015 - 10:14
That's why I've always disliked giving stats to powers or deities. Do you give hit points to a mountain? Do you give AC to the ocean? Deities should be forces of nature, not able to be sliced apart with a sword or scorched by a fireball. Players all too often view it as a puzzle to be overcome than seeing as it should be - an obstacle that is never meant to be beaten.
Yeah. Always felt Deities & Demigods was the most worthless sourcebook of all the 2E ones, giving stats not just for Faerun deities, but even ones for various Earth pantheons. (Greek, Native American, etc.)
Now what I really liked was the domains in 3E. If you worshipped a deity, you often had special powers that went with that, making choosing a devotion have consequences.
I think it's really interesting what PoE does - worshipping a deity might give you special/specific powers, but also carries with it certain devotional responsibilities. That's a nice RP addition to the game. And some of the paladin orders -- same deal.
BTW -- the original name for BG3 was supposed to be The Black Hound, which is the name of the tavern in Gilded Vale. Nice homage. Plus you can get a black hound pet.
- Fast Jimmy aime ceci
#521
Posté 01 avril 2015 - 11:43
Yes. God forbid I am actually critiquing a game I like.
Seem's people are taking the most offense to the fact that I said some mechanics are unnecessary and that the dice-rolling boils down to luck more than it should. At least it's not the score for once.
I love the fact that there is one guy basically saying the fault is my own for the game's own mechanics....that's lovely to hear isn't it?
Clearly you are a casual who is terrible at RNG.
#522
Posté 01 avril 2015 - 11:45
Clearly you are a casual who is terrible at RNG.
Is it that transparent? ![]()
In all seriousness, I expected people to take offense to things...it's what we do on this forum all the time, I can only imagine if someone on the Obsidian forums said hey...I don't like this mechanic.
#523
Posté 02 avril 2015 - 12:04
Is it that transparent?
In all seriousness, I expected people to take offense to things...it's what we do on this forum all the time, I can only imagine if someone on the Obsidian forums said hey...I don't like this mechanic.
They should get someone else to fix their car, then.
#524
Posté 02 avril 2015 - 12:09
Is it that transparent?
In all seriousness, I expected people to take offense to things...it's what we do on this forum all the time, I can only imagine if someone on the Obsidian forums said hey...I don't like this mechanic.
Hah, people on Obsidian forums are pretty immune to it by now. The RPGCodex crowd has basically been throwing digital rocks at PoE and Josh Sawyer.
#525
Posté 02 avril 2015 - 12:27
I really hope they don't latch onto my review as a beacon of truth, I want nothing to do with them.





Retour en haut







