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Pillars of Eternity - Releasing March 26


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#51
Puzzlewell

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I have to admit I got really excited (and then lol'd "Oh Steam..." as expected) to already see people wondering if a character as great as Kreia will show up in PoE. I'd be a liar if I said I wasn't hoping for the same thing. :wub:

 

Though because I've kept myself in the dark, the IWD comparisons aren't known to me. I take it that means we're creating the whole party instead of meeting up with possible teammates a la BG2/PST? If so, hmm. Not fully sure how I feel about that one. IWD's original campaign was... alright but nothing to write home about for me. Heart of Winter saved it but again, Avellone fangirl here. Any further playthroughs of IWD I did were using the NPC project characters since it made it feel a bit less... lonely I suppose. :P

 

Ahh well. Either way I do trust Obsidian enough to where I'm not too worried about it. I'll just adjust my mindset going into it.



#52
TheChris92

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Not really big on isometric RPGs at all myself, with the exception of Shadowrun Dragonfall, given its atmosphere, world and I'm a fan of cyberpunk -- I found Wasteland 2 to be boring myself, only a few minutes into it and I wasn't having a good time. I don't get the neccessity of giving me the full responsibility of writing some whacky backstory for my character, or even my companions, should I so choose to do. I'm not a game writer, and I don't pretend i know anything about the world of Wasteland, thus it's hard to write anything that makes sense in regards to the world, but even worse that I'm not really much of a writer. I feel that whole responsibility should be laid in the hands of the actual writers, the actual creative thinkers and not me. Sure, it might grant things a more personal touch, but it doesn't mean it'll be good or fun even. 

You write me a narrative and give me the tools to play that narrative the way I see fit, in accordance to the precedent limits and mechanics and then I'll probably have a good time. I loved KOTOR 2, New Vegas for all of that, and I even love South Park for its homage to Earthbound and Paper Mario -- I love Obsidian's writing and it's all over this game like nobody's business. Because, like I've pretty much said at this point, isometric usually aren't my thing but Obsidian hasn't made that many games I didn't like so I'm broadening my horizons here.


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#53
Kroitz

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I take it that means we're creating the whole party instead of meeting up with possible teammates a la BG2/PST? If so, hmm. Not fully sure how I feel about that one.

 

Spoiler


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#54
Puzzlewell

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Thanks kindly for clearing that up! :) I'm seeing it said we can import our own character portraits too, so it looks like I'm going to get to dig into my old BG portrait folder. :')

 

Chris: I have to admit, I backed Wasteland 2 and very much enjoyed WL1 back in the day (and of course I adore Fallout), but even I wasn't fully feeling WL2 when I first started it. Now that could completely be on me cause I tried playing it during a time I was having trouble deciding on something to stick with. I've heard it said that the later parts of the game are much better so at some point I'll definitely dedicate some proper time to it. I used to play the Might and Magic series a lot as a kid and for me, dungeon crawlers work just fine with a self made party. I know, I know, companions being something that improve the experience is what one would expect to hear on a BW board, except the majority of companions I love to death when I think about party based RPGs have all come from Obsidian or Black Isle. I guess what I'm taking a million words to say is that these sorts of games suck me in more when I'm only responsible for creating a PC and letting the world do the rest of the storytelling.


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#55
Il Divo

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 I guess what I'm taking a million words to say is that these sorts of games suck me in more when I'm only responsible for creating a PC and letting the world do the rest of the storytelling.

 

I really can't emphasize this enough, well said. This is actually exactly how I feel too when trying to create multiple characters for a PnP session. When playing RPG's, I like having a single perspective from which to approach the world. 


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#56
leferd

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Currently #1 on Steam and GOG and the media buzz has been very positive.



#57
MasterPrudent

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Chris Avellone isn't the narrative lead on this one although he did write two of the companions and, if I recall correctly, some of the main story. The lead writer is actually Eric Fenster who contributed a lot of good stuff to New Vegas and Mask of the Betrayer. I'm pretty excited to see what he's come up with.

 

Companions wise you can actually choose whether you're going to recruit the premade companions or make your own or mix and match. I think it's a nice compromise - particularly if you want to have a priest but don't like the priest character (although the priest is one of Avellone's).

 

I don't know what class or race I'm gong to choose. Every time I settled on one during the beta they'd add a cool new portrait for another race or I'd find a fun way to build/play a class I didn't care for before. I'm leaning towards an Aumua, Orlan or a Death Godlike (you can see I've really narrowed this down) and either a monk, barbarian or cipher.


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#58
HiroVoid

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If you're a godlike, is there any comments made about your parent's race(kinda your race)?



#59
MasterPrudent

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If you're a godlike, is there any comments made about your parent's race(kinda your race)?

Haven't seen any in the beta but it's a very small slice of the whole game. I have run into comments about being an Orlan, an Aumua, having The White that Wends as my homeland, having a labourer background, being a cipher and being a kind wayfarer paladin so they'll almost certainly be some in the full game. Not sure how many though.

 

Edit: Oh wait, I misread that sorry. No, the devs have said that having the option to select a Godlike's parent race is entirely a cosmetic thing.



#60
In Exile

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Companions wise you can actually choose whether you're going to recruit the premade companions or make your own or mix and match. I think it's a nice compromise - particularly if you want to have a priest but don't like the priest character (although the priest is one of Avellone's).

 

Depending on the support for the companions, it could actually be a terrible idea that risks breaking the game, or at least turning into the same sort of game as say Wasteland 2 or IWD, which is to say a game I have no interest in playing. 

 

Writing a game for a hive-mind party, where the plot is target at the amorphous unit that is the adventuring party, and writing for a single protagonist, is totally and completely different. Even putting everything else aside - like story quality etc. - you are making an entirely different game if you're not firmly writing for one single character. For an example, compare BG1/2 and PS:T to IWD on their plot, in total absence from their companions. 

 

As I said earlier, this one feature is the only thing that made me not support the game, and the one feature that has kept me from pre-ordering it. It's really the only reason I'm waiting for reviews from certain people on this forum. 


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#61
MasterPrudent

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Depending on the support for the companions, it could actually be a terrible idea that risks breaking the game, or at least turning into the same sort of game as say Wasteland 2 or IWD, which is to say a game I have no interest in playing. 

 

Writing a game for a hive-mind party, where the plot is target at the amorphous unit that is the adventuring party, and writing for a single protagonist, is totally and completely different. Even putting everything else aside - like story quality etc. - you are making an entirely different game if you're not firmly writing for one single character. For an example, compare BG1/2 and PS:T to IWD on their plot, in total absence from their companions. 

 

As I said earlier, this one feature is the only thing that made me not support the game, and the one feature that has kept me from pre-ordering it. It's really the only reason I'm waiting for reviews from certain people on this forum. 

From what I've seen they've put a great deal of effort into the companions. I've seen a few of their recruitment dialogues and it's clear from them that each party member is going to have their own goals and motivations.

 

I think it's also clear that there is a focus on the single protagonist rather than an amorphous party. Without dipping into spoilers I can say that the focus of the plot revolves around a supernatural event that has particular implications for the protagonist. I think the nearest antecedents are Knights of the Old Republic 2 and Mask of the Betrayer.

 

Basically I don't think Pillars is doing anything that most party based rpgs with optionally recruitable, premade companions don't already do. It's just like playing Dragon Age 2 except that if you really don't want Fenris in your party but do want a two-handed warrior then you have the option of making a character less adventurer to fill that slot.

 

EDIT: Also keep in mind that you can't make party members until the point in the game at which you start recruiting companions. There's no way to build an adventuring party from the get-go.



#62
A Crusty Knight Of Colour

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Depending on the support for the companions, it could actually be a terrible idea that risks breaking the game, or at least turning into the same sort of game as say Wasteland 2 or IWD, which is to say a game I have no interest in playing.

Writing a game for a hive-mind party, where the plot is target at the amorphous unit that is the adventuring party, and writing for a single protagonist, is totally and completely different. Even putting everything else aside - like story quality etc. - you are making an entirely different game if you're not firmly writing for one single character. For an example, compare BG1/2 and PS:T to IWD on their plot, in total absence from their companions.

As I said earlier, this one feature is the only thing that made me not support the game, and the one feature that has kept me from pre-ordering it. It's really the only reason I'm waiting for reviews from certain people on this forum.

It seems like the focus is on companions, with the Hall of Heroes option for people who don't like it. I'd be very surprised if it wasn't built from the ground up to have NPC companions as the default play style.

I actually think it'll be like the BG games, where companions are important, but a workaround allows you to create a full party. HoH is just integrating that workaround so anyone can engage it as part of the game.

Hmmm guess I'll go ahead and redeem the Steam key. Good thing tomorrow is Friday lol.

#63
Lotion Soronarr

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My first act will be to mod a more proper paladin.



#64
Kroitz

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Pre-loaded, ready to go. (4hrs left)

 

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#65
Heimdall

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Pre-loaded, ready to go. (4hrs left)
 
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Me too!

Unfortunately I have a doctor's appointment around the same time :(

#66
Vortex13

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I'm at work so I won't be able to play until I get home  :(



#67
Liacov

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First few revies are in, and they are extremely positive!

 

Rock, Paper, Shotgun

It’s a triumph. A wonderful, enormous and spellbinding RPG, gloriously created in the image of BioWare’s Infinity classics, but distinctly its own. A classic in every sense.

 

Eurogamer: Recommended

PC Gamer: 92/100


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#68
Fast Jimmy

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It's days like today that make me hate being a person with real life responsibilities.
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#69
Fast Jimmy

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First few revies are in, and they are extremely positive!

Rock, Paper, Shotgun

Eurogamer: Recommended
PC Gamer: 92/100


I'd honestly have been very curious to see if this had come out in 2014, how it would have stacked against DA:I in terms of awards and such. D:OS gave DA:I a run for many in the RPG category... my hopes is that POE will trump D:OS in every way (and I say that as a D:OS fan).

#70
Kroitz

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I'd honestly have been very curious to see if this had come out in 2014, how it would have stacked against DA:I in terms of awards and such. D:OS gave DA:I a run for many in the RPG category... my hopes is that POE will trump D:OS in every way (and I say that as a D:OS fan).

 

I don´t see it as a competitor to anything but rather a revival of a gameplay-style I´m really craving. Let DA be it´s thing.

 

Are you also following Torment:ToN? It´s also slated for a late 2015 release.



#71
Fast Jimmy

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I don´t see it as a competitor to anything but rather a revival of a gameplay-style I´m really craving. Let DA be it´s thing.

Are you also following Torment:ToN? It´s also slated for a late 2015 release.


Certainly. Lots of great indie games coming out this year. The scene is really blowing up.
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#72
ApocAlypsE007

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http://www.gameranki...nity/index.html

4 reviews are up, and they are very favorable. Things are looking well.



#73
Fast Jimmy

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http://www.gameranki...nity/index.html
4 reviews are up, and they are very favorable. Things are looking well.


5eff1c377f48790ca75a9a9878660481eeb4fde0
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#74
Fishy

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Phone disconnected: Check

Basement sealed: Check Check

Water bottled : Check Check Check

Army of sandwich in my mini fridge: Check Check Check Check

Pre-loading : yesssssssssss


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#75
cJohnOne

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I decided to get Pillars of Eternity very recently so I didn't have the 45 dollars planned for anyways I won't be getting it until the 6th of april.