One of my adventurer NPCs I made to test non-companion classes is a ranged rogue. Sneak attacks with a blunderbuss are fun. Rogues in general are probably the best ranged classes. They sure are much better at it than Rangers.
Pillars of Eternity - Releasing March 26
#751
Posté 05 avril 2015 - 10:02
#752
Posté 05 avril 2015 - 10:05
>Claims to hate SJWs for being nitpicking hypocritical busybodies
>Buys Pillars of Eternity
>Skips over crowsourced joke that fell flat to avoid breaking immersion and get on with the game
>Discovers the joke through a flamewar on Twitter
>Hears the guy who created the joke convinced Obsidian to replace it with a funnier one
>Obsidian is now ruined forever, their integrity is gone
Never change, gamergate, never change.
#753
Guest_TrillClinton_*
Posté 05 avril 2015 - 10:14
Guest_TrillClinton_*
>Claims to hate SJWs for being nitpicking hypocritical busybodies
>Buys Pillars of Eternity
>Skips over a crowsourced joke that fell flat in order to avoid breaking the immersion and get on with the game
>Discovers the joke through a flamewar on Twitter
>Hears that the guy who created the joke convinced Obsidian to replace it with a much funnier one
>Obsidian is now ruined forever, their integrity is gone
Never change, gamergate, never change.
If he was okay with the removal then there is no problem.
- Teddie Sage aime ceci
#754
Posté 05 avril 2015 - 10:29
If he was okay with the removal then there is no problem.
They contacted him asking what he wanted done, he decided to replace the poem with one making fun of the whole situation. End of.
It's yet another minor incident blew up by both those groups. I really hope both GamerGate and its opponents fade into obscurity as soon as possible, I was sick and tired of that nonsense long ago.
#755
Guest_TrillClinton_*
Posté 05 avril 2015 - 10:33
Guest_TrillClinton_*
They contacted him asking what he wanted done, he decided to replace the poem with one making fun of the whole situation. End of.
It's yet another minor incident blew up by both those groups. I really hope both GamerGate and its opponents fade into obscurity as soon as possible, I was sick and tired of that nonsense long ago.
I can't lie, when it began I was part of one side. It became too annoying for me. Both sides have reached a point if optimal flinging ****.
- SwobyJ aime ceci
#756
Posté 06 avril 2015 - 02:02
Having finished the game, I can say it was really enjoyable. Once more people finish maybe we can have a spoiler conversation about it? It tried to be a lot like PS:T in the end, and it's interesting - I thought it really captured the spirit of both PS:T and BG in how it melded the two toghether. I'm really looking forward to how the series evolves from here. It's a good time to be an RPG fan.
Did the ending set up for a continuation of the story with the same characters? Or is it looking to be like TES, where events set in the world (not the characters themselves) would be the source for future games?
#757
Posté 06 avril 2015 - 02:04
I want to thank those who gave me advice about whether or not I'd enjoy the game (love RPGs, unfamiliar with IE RPGs). I gave it a try and am enjoying it quite a bit. I actually like the control system since I normally game on a PS4 and so the ability to pause while I figure out what computer key to hit is actually quite important to my survival.
The story is pretty good and the fighting is tough. I've only scratched the surface of all the technical parts of combat, but it's fun to try to get a handle on it.
I do get tired of the isometric camera. I like it for combat, but it makes me feel oddly detached from the main character the rest of the time. And I'd trade every one of the companions for one Cassandra Penteghast. But it's definitely a nice change of pace after so much Dragon Age: Inquisition. So thanks!
#758
Posté 06 avril 2015 - 02:51
Having finished the game, I can say it was really enjoyable. Once more people finish maybe we can have a spoiler conversation about it? It tried to be a lot like PS:T in the end, and it's interesting - I thought it really captured the spirit of both PS:T and BG in how it melded the two toghether. I'm really looking forward to how the series evolves from here. It's a good time to be an RPG fan.
i might be a while, going slow at this point with my Godlike Wizard.
One fun thing, Wizards are really good with guns too...
So the more I play this, the more I think hey, this could be a good tabletop game if you do a couple of rewrites and have a decent system under it.
Might actually experiment and make a homebrew out of it. And the best part is I don't need to use d20 for it either!
#759
Posté 06 avril 2015 - 09:10
i might be a while, going slow at this point with my Godlike Wizard.
One fun thing, Wizards are really good with guns too...
So the more I play this, the more I think hey, this could be a good tabletop game if you do a couple of rewrites and have a decent system under it.
Might actually experiment and make a homebrew out of it. And the best part is I don't need to use d20 for it either!
Funny thing is, a Pillars of Eternity card game and tabletop game are being planned.
#760
Posté 06 avril 2015 - 09:20
i might be a while, going slow at this point with my Godlike Wizard.
One fun thing, Wizards are really good with guns too...
So the more I play this, the more I think hey, this could be a good tabletop game if you do a couple of rewrites and have a decent system under it.
Might actually experiment and make a homebrew out of it. And the best part is I don't need to use d20 for it either!
http://www.pcgamer.c...e-in-the-works/
#761
Posté 06 avril 2015 - 09:54
Should I use a small shield or a medium shield? How much damage reduction in the armor should I get?
I guess I like playing around with builds more than finishing the story.
#762
Posté 06 avril 2015 - 10:34
i might be a while, going slow at this point with my Godlike Wizard.
One fun thing, Wizards are really good with guns too...
So the more I play this, the more I think hey, this could be a good tabletop game if you do a couple of rewrites and have a decent system under it.
Might actually experiment and make a homebrew out of it. And the best part is I don't need to use d20 for it either!
If you do go through with that and need any play testers, sign me up.
#763
Posté 06 avril 2015 - 11:18
I had a pistol on Aloth for the longest time, but at some point after gaining enough levels, he could throw at least one spell during every large encounter and didn't need to rest before someone else did. As his spellcasting got more frequent, the more I found the pistol's recovery speed to hinder my ability to immediately cast spells at an ideal formation of enemies and alliesi might be a while, going slow at this point with my Godlike Wizard.
One fun thing, Wizards are really good with guns too...
#764
Posté 07 avril 2015 - 02:49
If you do go through with that and need any play testers, sign me up.
If they are developing a tabletop already it might not matter.
That said, I was thinking a d100 system in the vein of Warhammer Fantasy Roleplay, heavily modified, might be in order. The game already uses a 100% style rolling system, so it seems possible to do that with grazed, normal and critical hits as the base.
The trick then is to figure out the rest and see if it fits. Might work better than the homebrewed Mass Effect game I have been working on.
#765
Posté 07 avril 2015 - 05:26
Did the ending set up for a continuation of the story with the same characters? Or is it looking to be like TES, where events set in the world (not the characters themselves) would be the source for future games?
The party as a whole might not come back. Each character had an epilogue that could ostensibly serve as a conclusion to their story. The PC acquired a secret about the world and potentially acquired a role in it that makes a comeback quite plausible. It's not utterly final like TOB or PS:T.
I will say I think Obsidian made the same mistake as they did with MOTB when it came to how they handled certain topics but this veers into spoiler heavy.
- Akrabra aime ceci
#766
Posté 07 avril 2015 - 05:28
If they are developing a tabletop already it might not matter.
That said, I was thinking a d100 system in the vein of Warhammer Fantasy Roleplay, heavily modified, might be in order. The game already uses a 100% style rolling system, so it seems possible to do that with grazed, normal and critical hits as the base.
The trick then is to figure out the rest and see if it fits. Might work better than the homebrewed Mass Effect game I have been working on.
...hmmm... leave me off the list of ME test players.
I just... can't.
#767
Posté 07 avril 2015 - 05:28
I'm thinking of restarting again with a sword and shield Barbarian: 16 Strength, 16 Constitution, and 15 Dex.
Should I use a small shield or a medium shield? How much damage reduction in the armor should I get?
I guess I like playing around with builds more than finishing the story.
Why S/S? It seems to me that a barbarian benefits not from taking but from damage output. Your armour is going to shave off speed so it's your call if you want the 50% penalty.
#768
Posté 07 avril 2015 - 06:42
...hmmm... leave me off the list of ME test players.
I just... can't.
never finished it, it's a modified version of the Cardinal Rules system right now, need to do more work on it.
#769
Posté 07 avril 2015 - 07:19
I quite like giving wizards a blunderbuss. Or ciphers. Melee weapons I find useless on anything other than a tank.
Melee rogues are a terror with high Dex and Might. Sure, they die to a stiff breeze, but that's why you wait until the tank has engaged the enemy (preferably rendering them prone) then pounce for the kill. They also rip ranged and mage enemies to shreds. In terms of damage output, nothing beats a dual wielding melee rogue, preferably with a rapier in one hand and a saber in the other. You just need to micromanage them heavily.
#770
Posté 07 avril 2015 - 07:53
#771
Posté 07 avril 2015 - 08:57
Melee rogues are a terror with high Dex and Might. Sure, they die to a stiff breeze, but that's why you wait until the tank has engaged the enemy (preferably rendering them prone) then pounce for the kill. They also rip ranged and mage enemies to shreds. In terms of damage output, nothing beats a dual wielding melee rogue, preferably with a rapier in one hand and a saber in the other. You just need to micromanage them heavily.
Melee only works if you can micromanage melee effectively, but that's all about your skill. I find micromanaging a pair of wizards far easier, and once you hit level 6 or so with two tanks and two wizards you can massacre every encounter in the game short of the adra dragon.
#772
Posté 08 avril 2015 - 12:47
Melee only works if you can micromanage melee effectively, but that's all about your skill. I find micromanaging a pair of wizards far easier, and once you hit level 6 or so with two tanks and two wizards you can massacre every encounter in the game short of the adra dragon.
Wizards are easier to contend with, fighters and front line characters I tend to set and forget in these kind of games.
#773
Posté 08 avril 2015 - 02:35
Oh, the ideal party combination is probably 2 tanks and 4 ranged, in terms of micromanagement at least. No denying that, in tough fights melee dps probably isn't worth the bother. But I'm still going to try it.
#774
Posté 08 avril 2015 - 03:59
Aaah I love this game! It's so immersive for me and without spoiling, love how much we can affect our companions' futures. And the companions are really great, so versatile! Eder is adorable with the whole pet thing and party banter is funny overall(him trying to pet Sagani's fox, lol). Agitating Durance, that crazy old priest, to see him sweat is so satisfying. Kana, Aloth, Grieving Mother, that orlan loudmouth.. I liked them all! Combat is fun, reminds me a lot of Dragon Age: Origins and love how many choices are available. This truly felt like a spiritual successor of BG (and reminded me a lot of PS:T too).
tl;dr LOVE IT. More dis please.
#775
Posté 08 avril 2015 - 04:08
Oh, the ideal party combination is probably 2 tanks and 4 ranged, in terms of micromanagement at least. No denying that, in tough fights melee dps probably isn't worth the bother. But I'm still going to try it.
I don't mean to say melee DPS isn't good necessarily as much to say that I'm bad at controlling melee DPS. I am sure that others can find a build that works and/or is superior to what I run.
Everyone has different views on classes based on their play style. Or one can recognise the power of classes without necessarily enjoying them (e.g. I find ciphers to be powerful but not perfectly fitting my play style).





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