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Pillars of Eternity - Releasing March 26


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#801
TheRealJayDee

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I'm at 25+ hours now and I haven't left Defiance Bay for... quite a while. I like it there!  ^_^



#802
In Exile

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Really enjoying this game.

Never played the likes of BG back in the day, but kinda want to now.


What i really like in PoE is how grey the quests are. There is very little black or white choices, and i also havent noticed any fetch or collection (get me 10 bear pelts) quests at all.

I like how deep the mechanics are, several defense types, many skills, spells and talents to choose.

Having so much more fun with PoE than i did with DA:I.
Goes to show graphics and big empty regions dont make a good game.


Keep in mind that while POE melds a lot of elements of these older games, it's not actually as similar to the old IE games as people say it is in this thread (or others). For example, BG barely has dialogue or choices and both BG1 and BG2 largely function on black/white moral choices (for the most part).

Obsidian does two things without peer in RPG design: create quests and create reputation based divergent systems.

Old Bioware (and even old Black Isle) games don't so that.

Back to your regularly scheduled thread. :)

#803
Akrabra

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Yet i felt the lack of drive in the Main Quest at certain areas. Bioware writes or atleast used to write compelling antagonists. Jon Irenicus, Loghain Mac Tir and Saren Arterius beeing my favourites. I always used to cheer when they arrived on screen. Didn't get that feeling from the main narrative in Pillars, even though T-word was pretty compelling. But as you mention the way Obsidian implemented flavour in the dialogue choices, let you roleplay with a more immersive feeling. On top of that lets you solve even the most basic quests in alot of ways was great. So props to the world building, the immersive feeling, the atmosphere. 



#804
Iakus

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Obsidian does two things without peer in RPG design: create quests and create reputation based divergent systems.

Old Bioware (and even old Black Isle) games don't so that.
 

Yeah in a way that reminded me of the old Fallout games.



#805
FraQ

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I have a question.

My Chanter is almost always in a state of fatigue.

She becomes fatigued very quickly after resting and it's a good 45 minutes before my other characters hit that state.

Is that just a Chanter thing? Is it because she has the lowest constitution (10) in my party? Is it a bug?

Is she Narcoleptic!?

#806
Gorthaur the Cruel

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I have a question.

My Chanter is almost always in a state of fatigue.

She becomes fatigued very quickly after resting and it's a good 45 minutes before my other characters hit that state.

Is that just a Chanter thing? Is it because she has the lowest constitution (10) in my party? Is it a bug?

Is she Narcoleptic!?

Do you have any points in Athletics? I think that lowers the rate at which you gain fatigue.

 

I feel like overall the game is a worthy successor to the infinity engine games, but there's just something about the game that makes it feel lacking. I was disappointed by the stronghold, Crossroad Keep in comparison was way more interactive and alive. And I wasn't around for the tombstone controversy but I love how the backer changed it to make fun of the people that were whining.



#807
FraQ

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Do you have any points in Athletics? I think that lowers the rate at which you gain fatigue.

 

I feel like overall the game is a worthy successor to the infinity engine games, but there's just something about the game that makes it feel lacking. I was disappointed by the stronghold, Crossroad Keep in comparison was way more interactive and alive. And I wasn't around for the tombstone controversy but I love how the backer changed it to make fun of the people that were whining.

 

Ah, that might be it. I think all her points are in Mechanics and Stealth.

 

Thanks!



#808
Giantdeathrobot

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Yeah, always give 2-3 points in Athletics to everyone, otherwise they get fatigued extremely fast. 


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#809
cJohnOne

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I hate to mention it but I restarted as a Paladin.

I didn't know you could get a aura that increased accuracy. That would be great for getting a big shield but I want to have some DPS with this character so I want to go two-handed.

I'm afraid of the armor penalty will slow down my DPS so I guess I'll try not to go over 7 damage reduction?

#810
Alan Rickman

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So I've finally gotten around to actually playing this, and I've got one quick question:

 

once I start picking up more party members than what I can keep with me at once, will the ones left behind level with me if I decide to swap somebody for them later, or will they lag behind? I'd like to at least try out all of the available companions, but will I be penalized if I keep rotating them?



#811
A Crusty Knight Of Colour

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So I've finally gotten around to actually playing this, and I've got one quick question:

 

once I start picking up more party members than what I can keep with me at once, will the ones left behind level with me if I decide to swap somebody for them later, or will they lag behind? I'd like to at least try out all of the available companions, but will I be penalized if I keep rotating them?

 

I'm not sure if the EXP rate is penalised, but I had a custom NPC which I turfed for a companion and later when trying to bring her back, she leveled up. So they won't be completely left behind in my experience but I don't know if they level slower or anything.



#812
Alan Rickman

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I'm not sure if the EXP rate is penalised, but I had a custom NPC which I turfed for a companion and later when trying to bring her back, she leveled up. So they won't be completely left behind in my experience but I don't know if they level slower or anything.

 

All right, I can live with that.



#813
FlyingSquirrel

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Question about choices in this game - do you get to pick different dialogue options, or are the choices more about accepting/refusing missions or choosing different methods to finish them?



#814
In Exile

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Question about choices in this game - do you get to pick different dialogue options, or are the choices more about accepting/refusing missions or choosing different methods to finish them?


It's like a Bioware game with quest dialogue but you don't really get options to react to things emotionally or define your character on a personal level like DAI.

#815
Iakus

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It's like a Bioware game with quest dialogue but you don't really get options to react to things emotionally or define your character on a personal level like DAI.

Sure you do.  You get options like "passionate", "clever", "stoic", "cruel", "rational", etc.  NPCs even start to react to the reputation you build for being strongly affiliated with a stance.  Being "benevolent" for example could mean an NPC will open up to you more to talk about their problems.  Or it might mean someone will see you as a soft touch and try to take advantage of your good nature.



#816
In Exile

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Sure you do.  You get options like "passionate", "clever", "stoic", "cruel", "rational", etc.  NPCs even start to react to the reputation you build for being strongly affiliated with a stance.  Being "benevolent" for example could mean an NPC will open up to you more to talk about their problems.  Or it might mean someone will see you as a soft touch and try to take advantage of your good nature.

 

While I recognize in hindsight I was unclear, no, you don't. Having a variety of tones isn't what I mean about reacting to things emotionally. Putting aside the fact that there are certain moral POVs tied to some of the views (passionate just means moral indignation most of the time), all you're doing is responding to quests. I'm talking about actual expressiveness, like the way DA:I handles the reaction wheel. "How do you feel about the title of Herald?" type of questions. 

 

The NPC reputation almost never matter. They do occasionally come up, but I have absolutely never seen someone open up purely on the basis of reputation; often it is a substitute for building up some positive reputation for the faction/group that you're in. 



#817
Zekka

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So I have started playing this game for an hour now, and I'd say it is easy to get into. 

Now I'm a bit confused on how health and endurance works. Endurance is basically your combat health but health is your overall health, I don't know why they even put a 2nd health meter then. It doesn't drop accordingly with each hit as your endurance bar.

Also, is the stash like a bag where you can store items? I quite like that.

Now, here is the part that gets me with the few Isometric rpg's I've played, The combat. If someone has any tips on how to properly play the game then i'm all ears, if not then I'll play it the way I played DA:O.



#818
Iakus

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So I have started playing this game for an hour now, and I'd say it is easy to get into. 

Now I'm a bit confused on how health and endurance works. Endurance is basically your combat health but health is your overall health, I don't know why they even put a 2nd health meter then. It doesn't drop accordingly with each hit as your endurance bar.

Also, is the stash like a bag where you can store items? I quite like that.

Now, here is the part that gets me with the few Isometric rpg's I've played, The combat. If someone has any tips on how to properly play the game then i'm all ears, if not then I'll play it the way I played DA:O.

Endurance is your ability to function.  If it ever hits zero, you're knocked unconscious.  Most healing affects only endurance, and it gets fully restored after combat.

 

Health is what keeps you alive.  If it ever hits zero, you die.  And there is no resurrection in this game.  Only a couple of abilities and resting (camping or staying at an inn) restores health.

 

In almost all cases, damage affects both health and endurance.  However, your health bar is much, much larger than your endurance.  As you go through several combats you will see your health bar decreasing the more damage you take.

 

The biggest piece of advice I can give in combat is use the pause key a lot.  Don't be afraid to micromanage.  The enemies here have a lot of different strengths and weaknesses, so you'll have to adjust accordingly.



#819
Zekka

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Endurance is your ability to function.  If it ever hits zero, you're knocked unconscious.  Most healing affects only endurance, and it gets fully restored after combat.

 

Health is what keeps you alive.  If it ever hits zero, you die.  And there is no resurrection in this game.  Only a couple of abilities and resting (camping or staying at an inn) restores health.

 

In almost all cases, damage affects both health and endurance.  However, your health bar is much, much larger than your endurance.  As you go through several combats you will see your health bar decreasing the more damage you take.

 

The biggest piece of advice I can give in combat is use the pause key a lot.  Don't be afraid to micromanage.  The enemies here have a lot of different strengths and weaknesses, so you'll have to adjust accordingly.

It's not that I can't micromanage, it's that I don't want to. Is there a way I can key in all the commands that I want my character to follow?



#820
In Exile

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It's not that I can't micromanga, it's that I don't want to. Is there a way I can key in all the commands that I want my character to follow?

 

No. If you play on easy all that changes it the raw # of enemies you face (plus a few less hard ones spawn) so you can play more in real-time but you can't automate party members. 



#821
Zekka

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No. If you play on easy all that changes it the raw # of enemies you face (plus a few less hard ones spawn) so you can play more in real-time but you can't automate party members. 

I guess i'll just have to deal with what I've got. I don't want to play on easy but the constant clicking is a turn off.



#822
LinksOcarina

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It's not that I can't micromanage, it's that I don't want to. Is there a way I can key in all the commands that I want my character to follow?

 

The characters do not really have any A.I of their own, (which I personally find to be a weakness more than an asset) so you need to queue up commands in the end for all characters, hence the pause and play aspect which a lot of people did want for the game.

 

Some classes are very "set and forget" though. Barbarians, Fighters and Rogues I found to have very little you need to manage on. Chanters can sort of be the same thing, as it takes a while to build up their spells. The magic classes overall though, prepare to babysit them. Wizards and Priests especially. 

 

This is an old school game in that way, warts and all. 



#823
Zekka

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The characters do not really have any A.I of their own, (which I personally find to be a weakness more than an asset) so you need to queue up commands in the end for all characters, hence the pause and play aspect which a lot of people did want for the game.

 

Some classes are very "set and forget" though. Barbarians, Fighters and Rogues I found to have very little you need to manage on. Chanters can sort of be the same thing, as it takes a while to build up their spells. The magic classes overall though, prepare to babysit them. Wizards and Priests especially. 

 

This is an old school game in that way, warts and all. 

I'm playing as a wizard and i can already tell. I'm not liking the mechanic of using spells once a day. At least the tutorial aspect didn't bombard me with lots of info like the beginning of Baldur's gate did.



#824
LinksOcarina

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I'm playing as a wizard and i can already tell. I'm not liking the mechanic of using spells once a day. At least the tutorial aspect didn't bombard me with lots of info like the beginning of Baldur's gate did.

 

That is an old conceit in a lot of tabletop games, you had small bursts of power to offset how powerful you are.

 

It never worked right as a mechanic, even back in tabletop days. I still hate it now in games like Pathfinder and DnD 5th edition. 

 

The good news is once you hit level 9 your first level spells become once per encounter, so at the very least you do become more powerful in that respect and it does offshoot it to give you an edge against Druids and Ciphers, who start out as much stronger casters. 

 

I think if they gave the Wizard some of the spells from both of their lists though..they would be a lot better in-game. Their versatility is great, but the mechanics actually hold them back more, which is surprising to me that they have a lot more restrictions on them than other casting classes. 


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#825
In Exile

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I'm playing as a wizard and i can already tell. I'm not liking the mechanic of using spells once a day. At least the tutorial aspect didn't bombard me with lots of info like the beginning of Baldur's gate did.

 

Pick a Cipher. Better class and you basically just have to use auto-attack to build up spellcasting.

 

But really in older D&D style RPGs spellcasting is really item use.