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Pillars of Eternity - Releasing March 26


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#826
Zekka

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Pick a Cipher. Better class and you basically just have to use auto-attack to build up spellcasting.

 

But really in older D&D style RPGs spellcasting is really item use. 

I'll just restart the game tomorrow then. Should I still use the god race?

 

 

That is an old conceit in a lot of tabletop games, you had small bursts of power to offset how powerful you are.

 

It never worked right as a mechanic, even back in tabletop days. I still hate it now in games like Pathfinder and DnD 5th edition. 

 

The good news is once you hit level 9 your first level spells become once per encounter, so at the very least you do become more powerful in that respect and it does offshoot it to give you an edge against Druids and Ciphers, who start out as much stronger casters. 

 

I think if they gave the Wizard some of the spells from both of their lists though..they would be a lot better in-game. Their versatility is great, but the mechanics actually hold them back more, which is surprising to me that they have a lot more restrictions on them than other casting classes. 

Yeah, I'm a far way from level 9. I basically died against a group of bandits when they stormed me.



#827
LinksOcarina

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Pick a Cipher. Better class and you basically just have to use auto-attack to build up spellcasting.

 

But really in older D&D style RPGs spellcasting is really item use. 

 

Which is still annoying.

 

and honestly...Cipher doesn't do much for me. They do a lot of control versus direct damage spellcasting, and are limited because like the Chanter they need to charge up by getting in close...or staying far away, whichever you prefer.

 

And it's slow to charge up. Later on you start with enough focus power to do great things, but it drains so fast you have usually one to two shots, as the better and better spells use up more focus.

 

I honestly find the Wizard to be more powerful in that case, at least over a long period of time. 



#828
In Exile

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I'll just restart the game tomorrow then. Should I still use the god race?

 

 

Yeah, I'm a far way from level 9. I basically died against a group of bandits when they stormed me.

 

I can suggest a build if you want, trying to balance between dialogue-related options, AOE and actual damage. 

 

Which is still annoying.

 

and honestly...Cipher doesn't do much for me. They do a lot of control versus direct damage spellcasting, and are limited because like the Chanter they need to charge up by getting in close...or staying far away, whichever you prefer.

 

And it's slow to charge up. Later on you start with enough focus power to do great things, but it drains so fast you have usually one to two shots, as the better and better spells use up more focus.

 

I honestly find the Wizard to be more powerful in that case, at least over a long period of time. 

 

Depending on the difficulty that you play the control can range from "more powerful" to "almost comically OP". The paralyse and freeze 2nd leve AOE spell can basically let you faceroll encounters up to the 5th level at least. I agree that the wizard does more raw damage with certain spells, but honestly the spell selection is too weak to really make a difference until you get to level 10 to cast lv. I spells per encounter. And even then I prefer the CC from the Cipher. 

 

By level 3 you can get 3 clear shots at casting to start the battle, and if one of them is paralyze you can pretty much clean up the encounter. With a Cipher, for example, I could wipe out Redric with little difficulty with a level 4 party w/o Kana (i.e., PC/Aloth/Eder/Durance). When you combine the paralyze with consecrated ground, fan of flames and that spark AOE you can pretty much wipe the map. 



#829
Zekka

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I can suggest a build if you want, trying to balance between dialogue-related options, AOE and actual damage. 

 

 

Yes, i'll take your suggestion.



#830
cJohnOne

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Not that I have any chance of defeating Raedric especially without a Cipher but what do I prioritize in the battle? The archmage than the priest? Maybe killing that annoying archer is the first priority, :)

#831
TheRealJayDee

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I skimmed the Obsidian forums, and one complaint was about the chanters and their summons being too powerful. I'd agree that they aren't weak, but then again I just play on the lower difficulties and don't get too deep into thinking about "builds". What I didn't get were people who were all "I played with a custom party of min/maxed summon based chanters, and the game was way too easy for me - you have to drastically nerf the chanters!". Why not start with playing the game in a way that's fun for you?

 

My favourite magic mechanics are probably still the ones from Shadowrun, where you could theoratically throw spells all day if you wanted. All the spells you'd learned you could use as often as you liked, and you could choose how powerful you wanted them to be. Depending on the spell and on the chosen strength this would be different kinds of taxing, and could exhaust or even hurt your caster. Overstraining yourself could lead to anything from no negative effect to a mild headache to simply dropping dead on the spot.

 

The mechanics and the balance were kind of broken in their own right, but I loved the system, and it did a good job properly portraying magic users as the potential powerhouses they were in the 6th World.



#832
Heimdall

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The once per day spell mechanics are the main reason I never play a spell caster in D&D, Pathfinder, or that brief period in which I tried Baldur's Gate.

I'm enjoying my Cipher though, only problem is that she's such a glass cannon.

#833
Amfortas

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The problem with the chanters in my opinion is that by the time they have acumulated enough verses to do anything, the fight is usually already over or at least perfectly under control, especially with boss battles that don't last more than 10 seconds. They may be overpowered, but certainly not for my kind of playstyle.

 

On another note, even if I liked most of the companions, I'm enjoying the game way more with a custom party, I missed so much having the option.



#834
Zekka

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So i restarted and I'm playing as a Cipher now. It sure is better. In terms of weapons, I don't really think any of them are restricted to class. It seems that anyone can use any weapon without any penalties for it and your might dictates how powerful the attacks will be. 



#835
SofaJockey

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I noticed Angry Joe has a review out...

 

 

I haven't picked up PoE yet but this increases my temptation...


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#836
L. Han

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Anyone tried a tanking rogue build? Surprisingly good and capable to doing a lot of damage.



#837
Ryzaki

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well I bought it and trying it all I have to say is meh to wizard. It was much more berable in BG where I didn't need camping supplies to sleep.



#838
Iakus

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But on the other hand, you don't get jumped by random mooks if you light a campfire in their temple  ;)



#839
Draining Dragon

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I noticed Angry Joe has a review out...
 

 
I haven't picked up PoE yet but this increases my temptation...


Yes! I love Angry Joe! Here, have a like.

#840
Zekka

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Why do lots of recent Isometric RPG look better than Pillars of Eternity?



#841
In Exile

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Yes, i'll take your suggestion.

To clarify, do you want a pure combat build, an RP-ish build, or something in between? 



#842
LinksOcarina

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Why do lots of recent Isometric RPG look better than Pillars of Eternity?

 

Really? Pillar's actually looks good compared to most isometric games. 


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#843
Cyonan

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Really? Pillar's actually looks good compared to most isometric games. 

 

It doesn't really look that good compared to recent ones like Divinity Original Sin or Shadowrun.

 

Although that's probably because they were going for an old school Infinity Engine game feel.



#844
LinksOcarina

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It doesn't really look that good compared to recent ones like Divinity Original Sin or Shadowrun.

 

Although that's probably because they were going for an old school Infinity Engine game feel.

 

Still a better game than both of those though.

 

I really do like the mix between the portrait style and text over high graphical fidelity. Not to mention the pre-rendered backgrounds are really good for once. It's a pretty game to look at. 



#845
Cyonan

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Still a better game than both of those though.

 

Personally I prefer Shadowrun > PoE > Divinity.

 

I don't know why, but I couldn't really get into Divinity all that much.



#846
In Exile

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Still a better game than both of those though.

 

I really do like the mix between the portrait style and text over high graphical fidelity. Not to mention the pre-rendered backgrounds are really good for once. It's a pretty game to look at. 

 

What I don't understand is why they wouldn't give portraits to almost every NPC. I get that's not exactly how it went back in the day, but one thing I found NWN1-2 and especially the user made modules did well was make characters stand out by giving them portraits. I think that was really missing in POE. 

 

Personally I prefer Shadowrun > PoE > Divinity.

 

I don't know why, but I couldn't really get into Divinity all that much.

 

Divinity wasn't even worth a purchase for me based on the gameplay it showed off, and how it handled basically everything outside of the combat. Though I felt the same about Wasteland 2. In general the closer a game is to IWD the more I want nothing to do with it. 



#847
LinksOcarina

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What I don't understand is why they wouldn't give portraits to almost every NPC. I get that's not exactly how it went back in the day, but one thing I found NWN1-2 and especially the user made modules did well was make characters stand out by giving them portraits. I think that was really missing in POE. 

 

 

Divinity wasn't even worth a purchase for me based on the gameplay it showed off, and how it handled basically everything outside of the combat. Though I felt the same about Wasteland 2. In general the closer a game is to IWD the more I want nothing to do with it. 

 

Pretty much agree with all of this. 

 



#848
Ryzaki

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But on the other hand, you don't get jumped by random mooks if you light a campfire in their temple  ;)

 

Eh that was fitting tho. Some places are dangerous to rest :P



#849
Nordicus

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Anyone tried a tanking rogue build? Surprisingly good and capable to doing a lot of damage.

I have. Stacking deflection, heavy armor, wielding a longsword 1-handed, blinding my opponent, letting my ripostes do the damage instead of my standard attacks. Either 2-handed weapons or sword&board could be better, but the single longsword is a roleplaying decision.

The lack of Fortitude hurts me though, should have invested more in Might/Constitution on character creation. Most actually powerful melee units have a lot of knockdowns or paralysis, so while he can absolutely put up a fight usually, the usual types of melee unit CC really hurt

#850
Farangbaa

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Anyone checked the Obsidian forums?

You'd think the game was completely awful.

Gamers, lol.
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