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Pillars of Eternity - Releasing March 26


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#901
Farangbaa

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Decided to go for a Godlike theme :P

Death Godlike Cipher (Watcher)
Fire Godlike Fighter
Moon Godlike Paladin
Nature Godlike Druid
Moon Godlike Priest (Eothas)
Death Godlike Wizard

So far I've made the Watcher, naturally, named Nang Fa (Angel), the Priest Leephai (Shelter) and the Fighter Prasart (Castle). Now I need more money to make the others and decide on their names ;)
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#902
L. Han

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Prasart sounds ridiculously close to insane.

 

Anyone sided with Raedric yet? Seems like everyone has decided to dethrone him. Just wondering.



#903
Farangbaa

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Prasart sounds ridiculously close to insane.
 
Anyone sided with Raedric yet? Seems like everyone has decided to dethrone him. Just wondering.


In which language?

And no I haven't yet, won't on this character either, since she's supposed to be good.

Also made the Wizard: Tamlairang (Destroyer)

#904
In Exile

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Prasart sounds ridiculously close to insane.

Anyone sided with Raedric yet? Seems like everyone has decided to dethrone him. Just wondering.

Yeah. It's not really satisfying or even logical and there's no follow up. The problem is the brand of evil he represents: religious purges and mass murder. That's a kind of offensive insanity that's hard to get behind.

Spoiler


#905
L. Han

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^I thought

Spoiler

 

What I meant with Prasat was this: ประสาท



#906
Call Me Jord

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So I've been keen on Pillars of Eternity, how strongly would those of you who have played would recommend it?

 

RPG based, and by Obsidian Entertainment, I've played some of the games they've made, notably Kotor 2. And I've played my share of RPG's, although not a wide range of them, Kotor series, Mass Effect, Dragon Age.

 

If there's anyone thats jumping from Kotor/Mass Effect/DA into Pillars of Eternity, how are you liking it? 



#907
Farangbaa

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What I meant with Prasat was this: ประสาท


Tone is different. The 'pra' in yours doesn't go down, in mine it does.*

*This my interpretation of what my girlfriend said. I'm really bad at this tonal stuff, much to my own disappointment.

#908
Farangbaa

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Anyway, I managed to squeeze every last drop of gold out of Gilded Vale and that first wild area on the way there, and finished my min-max Godlike party:
Spoiler
Game is remarkably easier btw with a custom squad ;)
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#909
Amfortas

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I did side with Raedric in my first playthrough, and this time I wasn't even roleplaying a religious zealot.

I just followed the advice of the priest, my character was too insecure to make decisions by himself. I got a pretty positive ending.

#910
Amfortas

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So I've been keen on Pillars of Eternity, how strongly would those of you who have played would recommend it?


You need to have a tolerance for isometric games to be honest. I showed the game to a couple of friends who play dragon age and they weren't interested. That's the biggest barrier in my opinion.

The game itself isn't too hard and you don't even need to understand the stats to do well.

#911
Farangbaa

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You need to have a tolerance for isometric games to be honest. I showed the game to a couple of friends who play dragon age and they weren't interested. That's the biggest barrier in my opinion.

The game itself isn't too hard and you don't even need to understand the stats to do well.


Biggest letdown is that the game still has the same issues those games had.. a decade ago.

Like the pathfinding. It is absolutely horrendous.

#912
Zekka

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Holy hell, these two giant green forest things keep kicking my ass. I need more squad mates. I only have a part of 4 right now.



#913
L. Han

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^You gotta CC'em. Stuns and petrify will open a can of whoop ass on anything.



#914
animedreamer

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I swear Chanters with Guns are the best class in the game, make your main PC a Chanter with that one phrase that increases reload and firing time, + Gunner talent and give them a Arquebus or Pistol along with the weapon focus feat that houses one of those two guns and watch the enemies drop.

 

I use a Elf Chanter named Arebel shes a hard ass, but she works like the party summoner/gunner, shes firing off shots rather quickly, and when she finally gets enough phrases out summons wurms, phantoms, skeletons, you name it shes summoning it.


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#915
Farangbaa

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Nah, Ciphers are the thing.

Even on PotD you can basically stunlock anything.

#916
Call Me Jord

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You need to have a tolerance for isometric games to be honest. I showed the game to a couple of friends who play dragon age and they weren't interested. That's the biggest barrier in my opinion.

The game itself isn't too hard and you don't even need to understand the stats to do well.

 

 

I've been watching the lp of a very small youtuber (in terms of views before someone gets the wrong interpretation!) and from what I've seen, it looks quite enjoyable. It has elements I'm somewhat familiar with, while at the same time it still appears to have depths of an rpg that I've either only brushed the surface of, or have really never encounter. 

 

As the game tends to have sales on G2A, I'll think I'll pick up it next monday. Thanks for the response!



#917
Zekka

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^You gotta CC'em. Stuns and petrify will open a can of whoop ass on anything.

What's CC? I'm playing cipher right now.
What weapons do you think are better than melee For cipher?

#918
mousestalker

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CC = crowd control. Spells or actions that shut down or lower enemy activity.

#919
Zekka

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CC = crowd control. Spells or actions that shut down or lower enemy activity.

Oh, crowd control. I don't know to many abbreviations.
I only have two crowd control spells I use for cipher.
God, I hate how the wizards can only use their spells per day. I did want to use my camp materials too much.
I need more offensive party members and more party members in general.

#920
animedreamer

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Oh, crowd control. I don't now toout many abbreviations.
I only have two crowd control spells I use for cipher.
God, I hate how the wizards can only use their spells per day. I did want to use my camp materials too much.
I need more offensive party members and more party members in general.

 

As someone once told me the entire game is just one big Tank and Spank fiasco, and thats one of the best ways to approach it.



#921
Zekka

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As someone once told me the entire game is just one big Tank and Spank fiasco, and thats one of the best ways to approach it.

I'll probably switch my cipher class to utilize more long range attacks.
Do you know how to arrange your party so that some characters can be the ones that stand in front?
What does the recovery percentage from armor mean?

#922
mousestalker

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I'll probably switch my cipher class to utilize more long range attacks.
Do you know how to arrange your party so that some characters can be the ones that stand in front?


On your control display there is a formation button. Click on that and arrange your party to your satisfaction.

What I do like about PoE is that the doughtier party members can be posted up front as meat shields and the squishier party members can be behind them and poke the baddies with sticks.
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#923
In Exile

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As someone once told me the entire game is just one big Tank and Spank fiasco, and thats one of the best ways to approach it.

 

IMO, the best balance is 2 meatsuits and 4 ranged damage dealers, each with some manageable level of CC (the best IMO belonging to the Cipher). 



#924
A Crusty Knight Of Colour

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I'll probably switch my cipher class to utilize more long range attacks.
Do you know how to arrange your party so that some characters can be the ones that stand in front?
What does the recovery percentage from armor mean?

Recovery percentage refers to how quickly your character can take actions. Whenever your characters do something, a bar at the top slowly whittles down until it allows your character to take another action. This could range from things like using abilities, using spells or just standard attacking. So say, the heavier your armour, the slower your recovery time, meaning that you have to wait longer between actions (attacks, abilities, etc). Mobility v Protection.

As for formations, you can click the formation button at the bottom of the screen. You can also right click one of the two custom formation buttons in order to create and customise your own formation rather than the defaults.

IMO, the best balance is 2 meatsuits and 4 ranged damage dealers, each with some manageable level of CC (the best IMO belonging to the Cipher).

This tends to be my playstyle too.

Tanks (Paladin and Chanter) in the front row. Rogue, Cipher, Druid and Ranger in my back row. Pet dead centre between the two rows, as a last resort to protect the back row with takedown. I'm using a Lion pet, and his Roar can affect the enemies charging at my meatshields, so he's not completely useless if he isn't engaged in melee.

The Rogue and Cipher on the sides since they can handle themselves in Melee if necessary while the Druid and Ranger in the middle as the squishiest in my group. Could easily substitute my Ranger for a Priest or Wizard, the idea is the same. It's a pretty basic formation and sometimes I have to change it up indoors, but it works quite well for me. It's not a universal opinion, but I like the engagement mechanics for this reason. Formation and positioning are difficult to make work as genuine gameplay components in party based RPGs that aren't turn based. So I support endeavours to make them more important.

That said, I can't figure out how to make the party move as a formation or if it's even possible. I would really like it if I could do that tbh.
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#925
Farangbaa

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As someone once told me the entire game is just one big Tank and Spank fiasco, and thats one of the best ways to approach it.


It is. There's like 2 fights I can remember in which enemies came from every side, making tank and spank impossible, and they are both in the end game.

And of course those *bleeping* shades in the Temple of Eothas. But for the rest, it's all tank and spank.
 

IMO, the best balance is 2 meatsuits and 4 ranged damage dealers, each with some manageable level of CC (the best IMO belonging to the Cipher).


Cipher is ridiculously overpowered.
 

That said, I can't figure out how to make the party move as a formation or if it's even possible. I would really like it if I could do that tbh.


... are you serious? They always move in formation if you select them all (press backspace). You can even do custom formations >.>

Btw, your tanking strategy is way, waaaay sub par. Use a fighter, he/she can engage 4 enemies instead of 2.