Pillars of Eternity - Releasing March 26
#926
Posté 20 avril 2015 - 07:44
#927
Posté 20 avril 2015 - 08:06
Seems a bit too conservative to me to play with 2 tanks.
All you get are the 2 tanks, really. But like I said: hell will freeze over before I create a single non-PC.
#928
Posté 20 avril 2015 - 09:19
All you get are the 2 tanks, really. But like I said: hell will freeze over before I create a single non-PC.
Oh but it's so much fun with my all Godlike team
I haven't recruited any of the normal companions, heh. Though I might recruit Pallegina, cause you know, Avian Godlike
#929
Posté 20 avril 2015 - 10:39
#930
Posté 21 avril 2015 - 03:08
I started using at least one custom pc myself. in my current playthrough i made a rogue to help out in the front and to focus purely on trap detection/disarming, shes working pretty well and the extra small healing she provides as a moon-godlike is welcomed to, i gave her two flails and pretend they are nunchuks.
#931
Posté 21 avril 2015 - 04:31
Finished the game using all of the companions except Aloth who got gibbed on the way to Defiance Bay. Playing a new game now using all custom characters and I'm enjoying it much more.
#932
Posté 21 avril 2015 - 11:08
So I've been keen on Pillars of Eternity, how strongly would those of you who have played would recommend it?
RPG based, and by Obsidian Entertainment, I've played some of the games they've made, notably Kotor 2. And I've played my share of RPG's, although not a wide range of them, Kotor series, Mass Effect, Dragon Age.
If there's anyone thats jumping from Kotor/Mass Effect/DA into Pillars of Eternity, how are you liking it?
Pillars of Eternity is the return - when many had completely given up hope, of the particular niche old BioWare used to do so well, before they pissed it all away.
It isn't ashamed of being a PC game. It isn't ashamed of asking the player to think about what they do once in a while. It isn't ashamed of being an RPG. It isn't ashamed of the very existence of text in the genre. It isn't ashamed of targeting fantasy fans with vivid imaginations, who don't need a voice actor to replace one. It isn't ashamed of tactical RPG combat.
Weirdly, not being ashamed of fantasy RPG gameplay/fans at every single turn seems to work out quite well. Who knew?
- Iakus et CybAnt1 aiment ceci
#933
Posté 21 avril 2015 - 11:20
The only problem with not using custom characters is that none of the fixed companions are a barbarian, monk, or rogue.
Thus, if you don't make any, your PC can only be one of those three classes, and you'll never experience what it's like to play the other two.
I'm doing a 2nd play through, just for that reason, as I wanted to experience the companion interaction in my 1st play through, and stuck to using them.
Now I want to see what those three classes can do. ![]()
The PoE version of the monk is interesting. Has a real masochist/martyrdom complex going on. They have to be wounded to use their powers.
#934
Posté 21 avril 2015 - 03:12
Pillars of Eternity is the return - when many had completely given up hope, of the particular niche old BioWare used to do so well, before they pissed it all away.
It isn't ashamed of being a PC game. It isn't ashamed of asking the player to think about what they do once in a while. It isn't ashamed of being an RPG. It isn't ashamed of the very existence of text in the genre. It isn't ashamed of targeting fantasy fans with vivid imaginations, who don't need a voice actor to replace one. It isn't ashamed of tactical RPG combat.
Weirdly, not being ashamed of fantasy RPG gameplay/fans at every single turn seems to work out quite well. Who knew?
Lol have you been to the Obsidian forums?
It's full of people telling Obsidian they did everything you claim the game is completely wrong.
You can't please these 'I'm a better human being for liking certain games'-types.
#935
Posté 21 avril 2015 - 03:15
Lol have you been to the Obsidian forums?
It's full of people telling Obsidian they did everything you claim the game is completely wrong.
You can't please these 'I'm a better human being for liking certain games'-types.
It's like that on many game's forums it seems. Bioware forums hate Bioware games, Bungie forums hate Bungie games etc etc...
Ultimately I imagine many of these people have probably still poured hours into the games that they spend hours hating against on the game's official forum.
- Farangbaa aime ceci
#936
Posté 21 avril 2015 - 03:23
It's like that on many game's forums it seems. Bioware forums hate Bioware games, Bungie forums hate Bungie games etc etc...
Ultimately I imagine many of these people have probably still poured hours into the games that they spend hours hating against on the game's official forum.
Oh, they have. It's especially hilarious to see these kinds of posts:
'I'm on my 4th playthrough, and these things really bother me
*massive list*'.
- mousestalker, TheRealJayDee, Eternal Phoenix et 2 autres aiment ceci
#937
Posté 21 avril 2015 - 03:23
The PoE version of the monk is interesting. Has a real masochist/martyrdom complex going on. They have to be wounded to use their powers.
Speaking of which, does anyone have any suggested builds for a monk? I would like to try one on Path of the Damned, but the thought of having to be injured to use my stronger powers doesn't fill me with much hope at surviving most encounters. ![]()
#938
Posté 21 avril 2015 - 04:22
Speaking of which, does anyone have any suggested builds for a monk? I would like to try one on Path of the Damned, but the thought of having to be injured to use my stronger powers doesn't fill me with much hope at surviving most encounters.
Here is a whole thread of helpful suggestions and hints.
- Vortex13 aime ceci
#939
Posté 21 avril 2015 - 05:06
#940
Posté 21 avril 2015 - 05:06
- Farangbaa aime ceci
#941
Posté 21 avril 2015 - 07:42
That thing was a steal before, at 1425 cp
#942
Posté 21 avril 2015 - 07:55
Is there any word on them possibly adding some scripts for party member AI?
#943
Posté 21 avril 2015 - 07:56
Is there any word on them possibly adding some scripts for party member AI?
Will not happen.
#944
Posté 21 avril 2015 - 08:02
Lol have you been to the Obsidian forums?
It's full of people telling Obsidian they did everything you claim the game is completely wrong.
Not a new phenomenon, PC gamers are often discontented-to-furious about everything that happens and (notwithstanding that the numbers online are bigger now) it was always so.
Still, that's not a thing I participate in, and it has no bearing on my comment which was a recommendation: Pillars of Eternity is a glorious return to better things.
#945
Posté 21 avril 2015 - 08:04
Will not happen.
That's a shame, would've liked at least something on the level of BG2 to be available.
#946
Posté 21 avril 2015 - 08:10
Not a new phenomenon, PC gamers are often discontented-to-furious about everything that happens and (notwithstanding that the numbers online are bigger now) it was always so.
Still, that's not a thing I participate in, and it has no bearing on my comment which was a recommendation: Pillars of Eternity is a glorious return to better things.
I know. I just like to point out how ridiculous gamers are.
And I don't know if it's really a return to better things. It's just different from what we're getting today. (and it's far from perfect... the pathfinding is unforgiveable for instance, it's straight from the 90s).
I doubt I'll finish this game more than two times, maybe three times. Where games like ME (whole trilogy) and even DA:I (but not DA:O) I finished at least 6 times. This game is just a giant tank and spank fest, with the exception of like 2 battles and the Temple of Eothas.
That being said, it's a great game. But if all RPG developpers decided this was the way to go forward, I would not like it.
#947
Posté 21 avril 2015 - 10:00
RPGCodex review is in lol.
This is literally the worst Obsidian game I’ve played to date. That’s right, I even had more fun with Dungeon Siege 3 - at least it was a fun beat ‘em up, as opposed to this lifeless, uninspired husk. Disappointment, thy name is Pillars of Eternity.
http://www.rpgcodex....ent.php?id=9867
#948
Posté 21 avril 2015 - 11:12
I'm trying to decide if this Codex review hates POE more than their DA:I review hated DA:I.
Edit: Actually, I don't care. I love this review. There's this thin veneer of hate that the game is basically D&D in its ruleset, which is just hilarious.
Edit#2: And I think I'm pretty much able to summarize all of it as follows (my addition in bold):
I suspect most people who liked the IE games can agree with me that, save for PS:T, the best thing about them was the combat, or, more specifically, the general encounter design and dungeon-delving (devout rtwp detractors need not apply). Who doesn’t remember nuking the hell out of ghostly orcs and elves in the Hand of the Seldarine, or smacking down Firkraag, or the frequent wizard duels? POE isn't exactly like those games.
#949
Posté 21 avril 2015 - 11:21
But there are things that are far from perfect, like the talents, the way accuracy works, the armour types, what happens when you overlevel things, many parts of the main quest, etc. That doesn't mean it isn't a pretty good game however.
As for old RPGs being better, I wouldn't say either that going back is the way to go (and I backed the game on kickstarter). For starters there's absolutely nothing good about having a fixed camera. How many times have I fought without seeing a thing becase I couldn't rotate the camera. I can't understand how people defend it.
#950
Posté 21 avril 2015 - 11:24
I couldn't be bothered to read it all, but I agree with many of the points he makes. Of course as a good random internet reviewer he loves to exaggerate everything.
But there are things that are far from perfect, like the talents, the way accuracy works, the armour types, what happens when you overlevel things, many parts of the main quest, etc. That doesn't mean it isn't a pretty good game however.
As for old RPGs being better, I wouldn't say either that going back is the way to go (and I backed the game on kickstarter). For starters there's absolutely nothing good about having a fixed camera. How many times have I fought without seeing a thing becase I couldn't rotate the camera. I can't understand how people defend it.
On the mechanics side, I certainly won't disagree there are a lot of structural problems with the ruleset. But all rulesets for RPGs suck on some level, and all of them are rife with lots of structural problems. I don't particularly like POE's mechanics, but I think they're OK. But the idea that somehow 2e or 3e D&D was better or good, that's where you lose me.
Also, a thousand times yes on the fixed camera. The amount of times I was trapped underneath trees...





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