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Pillars of Eternity - Releasing March 26


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#126
Kulyok

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No romance = No Pillars of Eternity for me, thanks. Maybe when it goes on sale on GoG with Tides of Numenera and other such stuff.

 

For now, I'd rather pay for the games that respect my choices.



#127
A Crusty Knight Of Colour

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I am going to get taken in by this bait, but how does having no romances = game not respecting your choices?

Fair enough if you like romance, but that's very different to what you're suggesting.

Also, took the game out for a spin. Just arrived at the Gilded Vale with my Chanter. I may re-roll later but I'm liking it so far. It really does feel like the Infinity Engine games. Mechanics are different, but not in a bad way. It feels faster paced, honestly. The Endurance/Health thing I'm already used to since it was ripped from Darklands and the whole Chant system is kinda cool. Linking and stacking Chants to unlock your spells is a neat idea.

I'll play around a bit more, but I've definitely decided this is LP-worthy. Spiritual successor to the Baldur's Gate games is looking like a really accurate description tbh.
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#128
Dutchess

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Nice to see the reactions so far are enthusiastic. Sound like I definitely will be getting this game.



#129
Giubba

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Nice to see the reactions so far are enthusiastic. Sound like I definitely will be getting this game.

 

No don't do it, it doesn't deserve it.



#130
wolfhowwl

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^ignore him lol. The game is very good.



#131
Dutchess

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No don't do it, it doesn't deserve it.

 

Is this sarcasm or serious? :lol:



#132
Morroian

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Game is fantastic definitely I can say its already the best rpg I've played since FNV and it may turn out to be better than that. Right from the first confrontation the wonderful obsidian dialogue system is evident.



#133
Giubba

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^ignore him lol. The game is very good.

 

 

Is this sarcasm or serious? :lol:

 

No i'm dead serious, i spent 160 euro over this project and this is NOTHING like a baldur's gate or icewind dale.

 

As someone else wrote on another forum "like others have mentioned, this game seriously does feel like it was made by people who absolutely despise the infinity engine games and realtime with pause (RTwP) combat, but were forced to make a game in that style anyway. it feels like no love and compassion went into the game at all. in my opinion obsidian is just trying to cash in on old school gaming, but refuse to or can't deliver. What a disappointment".

 

And the bolded part is the ****** point because if you spend more than 5 minutes in this game you noticed how every single decision made for the mechanics of this game try in every single aspect to distance from the same game that were used as promotional material in the kickstarter campaigne.

 

PoE has a party of 6 and an isometric view nothing else is even remotly close to BG or ICWD.



#134
In Exile

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I think PoE is a really fun game. Certainly worth purchasing at full price if you've enjoyed the IE games and newer fare like NWN2. I'm still trying to get a handle on the mechanics, and I can't say I'm especially engrossed with the combat but then again I always though the combat mechanics were the weakest part of the IE games. 

 

The game really does have a lot in common with the old IE games. I'm only just partway through (I think) the Gilded Vale. The writing is hit or miss. NPC writing is solid, and it's Obsidian so the atmosphere is phenomenal. But the dialogue options for the PC are mostly miss. They're often non-sequiturs and pretty bland, though I suppose that in itself is a throwback to the IE games. At the same time, the reactivity so far is really impressive, esp. when it comes to one's background. It also has this really neat feature that's a substitute for cutscenes. It's hard to describe besides a kind of... interactive book interface. 

 

No i'm dead serious, i spent 160 euro over this project and this is NOTHING like a baldur's gate or icewind dale.

 

As someone else wrote on another forum "like others have mentioned, this game seriously does feel like it was made by people who absolutely despise the infinity engine games and realtime with pause (RTwP) combat, but were forced to make a game in that style anyway. it feels like no love and compassion went into the game at all. in my opinion obsidian is just trying to cash in on old school gaming, but refuse to or can't deliver. What a disappointment".

 

And the bolded part is the ****** point because if you spend more than 5 minutes in this game you noticed how every single decision made for the mechanics of this game try in every single aspect to distance from the same game that were used as promotional material in the kickstarter campaigne.

 

PoE has a party of 6 and an isometric view nothing else is even remotly close to BG or ICWD.

 

Just what exactly do you consider those features that are supposed to be "close" to BG (or *shudder* IWD, pretending having a game similar to it would be a good thing)? Mechanically the game seems to borrow a lot from D&D - even inane meta-features that are meant to slow progression like having to spend cold to copy spells from a grimoire (read: scrolls). 



#135
Farangbaa

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But the dialogue options for the PC are mostly miss. They're often non-sequiturs and pretty bland, though I suppose that in itself is a throwback to the IE games. .


Yeah, most of the 'aggressive' options (you can choose to play with decriptions of what they do, i.e. diplomatic, aggresive) are utterly insane.

Like:
Spoiler

Wtf? That's not aggressive, that's borderline pyschotic

#136
In Exile

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Only a few hours in. And it's great - true successor to BG is the right phrase.

 

It's very much a throwback to the IE games, and I really do think it will be a smashing success. It's really does do a good job (at least early on) in capturing everything that made the old IE games, well, the old IE games. Despite having a lot of stuff I loathed about those games in it, I have to say it's my favourite release in quite a while. 

 

I'm not sure successor is the right word for it. Aside from the superficially similar mechanics, the game is very different from BG. At least a few hours in. It's a very Obsidian-style game, but when you really get down to it Obsidian has some radically different design philosophies from how Bioware approached everything from companions to writing. 

 

It does a phenomenal job capturing the old IE games feeling, as a kind of melding of the various games (which is what Obsidian pitched, so good on them for delivering). 

 

I'm just really surprised that people see it as similar to BG. It's as different from BG as KoTOR2 was from KoTOR, which is to say that everything from the take on the setting, to the relationship with NPCs, to the focus on the party vs. the world, etc. is different. 



#137
TheChris92

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Actually still need to get through NWN2 as well -- Hauled it off GoG.com along with the first game for a sale. But I'm excited to play Pillars when I get home tomorrow. :)



#138
Giubba

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I think PoE is a really fun game. Certainly worth purchasing at full price if you've enjoyed the IE games and newer fare like NWN2. I'm still trying to get a handle on the mechanics, and I can't say I'm especially engrossed with the combat but then again I always though the combat mechanics were the weakest part of the IE games. 

 

The game really does have a lot in common with the old IE games. I'm only just partway through (I think) the Gilded Vale. The writing is hit or miss. NPC writing is solid, and it's Obsidian so the atmosphere is phenomenal. But the dialogue options for the PC are mostly miss. They're often non-sequiturs and pretty bland, though I suppose that in itself is a throwback to the IE games. At the same time, the reactivity so far is really impressive, esp. when it comes to one's background. It also has this really neat feature that's a substitute for cutscenes. It's hard to describe besides a kind of... interactive book interface. 

 

 

Just what exactly do you consider those features that are supposed to be "close" to BG (or *shudder* IWD, pretending having a game similar to it would be a good thing)? Mechanically the game seems to borrow a lot from D&D - even inane meta-features that are meant to slow progression like having to spend cold to copy spells from a grimoire (read: scrolls). 

 

The game was advised as having the exploration&gameplay of BG,the story of torment and the combat of IWD.

 

The gameplay structure it's a cubersome mammoth clearly made by someone without any proper experience in creating a RPG ruleset with more ideas than intelligence on how implement it or even taking in consideration if implement it (aka Sawyer).

 

The combat is praticaly a full turn based system adapted to a real time enviroment and guess what?

 

It's doesn't work for 2 simply reason:

 

  1. It needs a level of micromanagment for every single class that's insane and it's hilariously far as concept to ICWD/BG combat, and that's prove in a rather glaring fashion that for the entire time they never wanted make a game that was antyhing similar to what they advertised in their kickstarter campaign.
  2. The ruleset do not help at all undestanding what the **** is happening to your character due to the ridiculous number of possible factor that can influence the fight, baldur's gate/icewind dale/torment worked because they were simply yet at the same time gave you a good amount of depth.

I concede that the dialogue system is clever and well implemented but the rest is trash and more importantly false advertised.



#139
Liacov

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As someone who has beaten both BG1 and 2 over dozen times, and all the other games multiple times too. PoE is exactly what I wanted from a new IE game, and that is my subjective opinion on it. *goes back to play PoE* B)


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#140
Morty Smith

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No romance = No Pillars of Eternity for me ...

 

bd9.gif


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#141
Reznore57

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I'm playing a rogue , pretty vanilla , went human.

So far , so good.

I'm liking the companions.

Combat wise , erf I still haven't figure out how to survive huge pack of mob.(I'm stuck in  a quest because of this :crying: )

Also armors , and weapons are giving me an headache.

I need to update those I think.

 

Spoiler ahead about companions:

 

Spoiler



#142
Farangbaa

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After fiddling around with different character for a bit, I think I have settled on a Moon Godlike Chanter.

#143
wolfsite

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No romance = No Pillars of Eternity for me, thanks. Maybe when it goes on sale on GoG with Tides of Numenera and other such stuff.

 

For now, I'd rather pay for the games that respect my choices.

 

Obsidian have stated in the past that they don't really do romance much in there games (Alpha Protocol probably has the most in an Obsidian game and that goes by rather quick)

 

But it's your decision on if you want to buy the game or not so I will respect your choice.



#144
Cespar

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I'm playing a paladin(sword/shield, shieldbearers of St.Elgca)wild Orlan from Aedyr, whom was a slave for a farmer family, but was free due to the change in law.


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#145
Heimdall

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Okay, I've decided to try doing a Let's Play, which I have never done before, hopefully I'll get better at it (Both at the game and at giving commentary).  :blush:

 

Loving the game so far!  And I say this as someone who never played those old infinity engine games.

 


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#146
Liacov

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I'm playing a paladin(sword/shield, shieldbearers of St.Elgca)wild Orlan from Aeryr, whom was a slave for a farmer family, but was free due to the change in law.

 

Human Ocean Folk barbarian blacksmith from Old Vailia. She left Old Vailia for Dyrwood because after finishing her apprenticeship her old master made sure she would never be able to get blacksmithing work there.


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#147
Cespar

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Human Ocean Folk barbarian blacksmith from Old Vailia. She left Old Vailia for Dyrwood because after finishing her apprenticeship her old master made sure she would never be able to get blacksmithing work there.


Maybe she can help me fix my weapon and armor, if she can tolerate being around a "savage" Orlan. Most humans and elves looked down on him.

#148
Akrabra

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Obsidian have stated in the past that they don't really do romance much in there games (Alpha Protocol probably has the most in an Obsidian game and that goes by rather quick)

 

But it's your decision on if you want to buy the game or not so I will respect your choice.

Yeah they tried romances in NWN 2 with Casavir and Elanee? Can't really remember the name of the druid. They were poor, very poor. So rather no romances than bad ones. Doesn't detract from my enjoyment at all though, in Bioware games romances are a bonus, they are not mandatory for me to enjoy the game.

 

I find the combat to be pretty fluid and fun to be honest. Playing on Hard and i feel in control most of the time. But i do prefer the combat in Baldurs Gate 2 and the NWN series, so far that is.


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#149
Cancermeat

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to activate cheat commands

 

~ then press enter

Iroll20s



#150
Fast Jimmy

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The game was advised as having the exploration&gameplay of BG,the story of torment and the combat of IWD.

The gameplay structure it's a cubersome mammoth clearly made by someone without any proper experience in creating a RPG ruleset with more ideas than intelligence on how implement it or even taking in consideration if implement it (aka Sawyer).

The combat is praticaly a full turn based system adapted to a real time enviroment and guess what?

It's doesn't work for 2 simply reason:

  • It needs a level of micromanagment for every single class that's insane and it's hilariously far as concept to ICWD/BG combat, and that's prove in a rather glaring fashion that for the entire time they never wanted make a game that was antyhing similar to what they advertised in their kickstarter campaign.
  • The ruleset do not help at all undestanding what the **** is happening to your character due to the ridiculous number of possible factor that can influence the fight, baldur's gate/icewind dale/torment worked because they were simply yet at the same time gave you a good amount of depth.
I concede that the dialogue system is clever and well implemented but the rest is trash and more importantly false advertised.
So, I'm confused... it's not an IE game because it requires in depth knowledge of the unique gameplay elements of each class and monumental amounts of micromanagement?


I hope you'll understand when I say I find that a little disingenuous. IE games, as a genre, usually required an in-depth knowledge of D&D (or whatever ruleset was being used) and constant pausing to manage your party.

I can understand not liking the game and I can also understand not feeling like this is what you signed up for, but having that argument - "the classes are too complex and it requires constant micromanagement, therefore it's not an IE game" falls pretty flat with me.
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