[list]
[*]Exploration
I'll give you this one - there is no endless sea of trees to walk through with nothing happening like in BG1. There's just hotspot locations to visit like in BG2 and IWD.
[*]combat
It is real time with pause, with stat-driven combat and movement speed which allows for acceptable crowd control and unit placement tactics. I'm going to need more from you to quantity how this is not combat from an IE game, in a general sense.
[*]quest
You get quests. You complete them. You are given options on HOW you complete them, outside of just straight linear exercises. Again, you'll need to go in more detail about what you are discussing here.
[*]levelling
You gain experience, you improve your skills. Yes, it is not as ridigd as 2E linear progression, but that's something D&D themselves have been working to diversify. I like the focus on different skill types, including combat and non-combat options, and the greater control over how the character progresses in terms of abilities. It doesn't betray anything from IE games - it makes them more in depth.
[*]inventory
No. Just no.
[*]stats( one of the most idiotic system i've ever saw)
You can always quibble with a stats system. Again, it doesn't follow standard 2E D&D... which has some gaping holes in its design as well, by the way.
[*]etc.
I'm sure this etc. is full of deep, insightful ditties on the system, with responses such as "monsters" or "books," but let's focus on the answers you've given (or rather, not given) so far.
Do i need to continue
Continue? I need you to start.