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Pillars of Eternity - Releasing March 26


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#151
mtpatterson13

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Obsidian have stated in the past that they don't really do romance much in there games (Alpha Protocol probably has the most in an Obsidian game and that goes by rather quick)

 

But it's your decision on if you want to buy the game or not so I will respect your choice.

And really, you can't make a story about secret agents or spies without a romance option. Once 007 became a household name it became a law or something.



#152
Fast Jimmy

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I am going to get taken in by this bait, but how does having no romances = game not respecting your choices?

Fair enough if you like romance, but that's very different to what you're suggesting.

On a somewhat similar note, while I was waiting for the game to finish preloading, I poked around the Steam forums and saw people asking if the game had any LGBT romance characters. Not to romance as the player, but just as a general presence. If not, this would be a no buy.

I kind of rolled my eyes that someone would hang their purchasing decision on something so throwaway as that, but it turns out I saw something that made the game meet this requirement. And it was placed in possibly the best way possible.



In the game, there are random, non-relevant NPCs that evoke a prior metaphysical memory of their past life (only way I know how to explain it - they are flashbacks to events that don't matter to anything, essentially). These are actually Kickstarter backer bonuses, where backers can insert whatever character event or backstory they wanted.

It's kinda useless but kinda cool. Anyway, in the first town (not sure if this persists through the whole game or not), there is one such backer character that conjures the memory of two lesbian wizards who are heckled for their relationship, saying they were shirking their duties of procreation. They threaten said oppressor with magical blasts and go about their way, holding hands and kissing.



There you go, Internet. PoE is a game with no romances but still has LGBT romance dialogue. The game can be bought by anyone now.
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#153
Lotion Soronarr

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Frak romance.

I'm GLAD PoE doesn't have them.

 

I enjoy the tears of the whiny complainers, as if romances are the gold standard that must be implemented everywhere.


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#154
A Crusty Knight Of Colour

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Oh I didn't realise those soul memory things were actually backer-created. That's pretty cool. To be honest, when I first encountered that mechanic, I was wondering whether it'd be similar to Divinity II's mindreading mechanics. I guess not. But I'd imagine for those backers, it'd be awesome to see that their creations made it into the game.

#155
Giantdeathrobot

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The game really does have a lot in common with the old IE games. I'm only just partway through (I think) the Gilded Vale. The writing is hit or miss. NPC writing is solid, and it's Obsidian so the atmosphere is phenomenal. But the dialogue options for the PC are mostly miss. They're often non-sequiturs and pretty bland, though I suppose that in itself is a throwback to the IE games. At the same time, the reactivity so far is really impressive, esp. when it comes to one's background. It also has this really neat feature that's a substitute for cutscenes. It's hard to describe besides a kind of... interactive book interface. 

 

 

Yeah, that's a quibble I have too. My explorer background, Int. 18, Lore 3 character still needs to ask basic questions about the setting. Also, while different personalities and stats are useful in dialog, race is barely mentionned. The Godlikes are supposed to be feared, but I saw no option featuring them besides one (I turned on the ability to see the requirements of dialog I cannot take). 



#156
Fast Jimmy

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Oh I didn't realise those soul memory things were actually backer-created. That's pretty cool. To be honest, when I first encountered that mechanic, I was wondering whether it'd be similar to Divinity II's mindreading mechanics. I guess not. But I'd imagine for those backers, it'd be awesome to see that their creations made it into the game.


Word on the street is that Laidlaw has one, but I don't know the name.
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#157
Fast Jimmy

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Yeah, that's a quibble I have too. My explorer background, Int. 18, Lore 3 character still needs to ask basic questions about the setting. Also, while different personalities and stats are useful in dialog, race is barely mentionned. The Godlikes are supposed to be feared, but I saw no option featuring them besides one (I turned on the ability to see the requirements of dialog I cannot take).


Could be further on? I feel like if the quantity of references and skill uses continue throughout the whole game, the chance of many things being touched on and referenced would be pretty high.

I feel like it does a lot more than D:OS or Wasteland did already.

#158
Fast Jimmy

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I'm just really surprised that people see it as similar to BG. It's as different from BG as KoTOR2 was from KoTOR, which is to say that everything from the take on the setting, to the relationship with NPCs, to the focus on the party vs. the world, etc. is different.


My first impressions are that the beginning of this game felt like the beginning of BG - before you have a ton of companions/interactions or the story gets rolling. It's dark (thematically), you feel outnumbered and outgunned and you are piecing together what is even going on.

I guess that's where my statement comes from.

#159
Guest_TrillClinton_*

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Also,

 

I have to commend obsidian's development methodology. More testing == less bugs. I haven't found a problem with the product so far.



#160
Giubba

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So, I'm confused... it's not an IE game because it requires in depth knowledge of the unique gameplay elements of each class and monumental amounts of micromanagement?


I hope you'll understand when I say I find that a little disingenuous. IE games, as a genre, usually required an in-depth knowledge of D&D (or whatever ruleset was being used) and constant pausing to manage your party.

I can understand not liking the game and I can also understand not feeling like this is what you signed up for, but having that argument - "the classes are too complex and it requires constant micromanagement, therefore it's not an IE game" falls pretty flat with me.

 
It's not an IE because it doesn't share a single mechanic with ANY of those titles.
 
And that IE required an in-depth knowledge of D&D is false you only needed to know that a lower thaco mean less damage anything else wasn't needed for understanding the game working.

Also,

I have to commend obsidian's development methodology. More testing == less bugs. I haven't found a problem with the product so far.


And do not forget the usual bullshit post against the bad ugly bioware for realeasing "buggy" product.

#161
Guest_TrillClinton_*

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It's not an IE because it doesn't share a single mechanic with ANY of those titles.

Name one.

 

Implemented differently is not the same thing as not existing.


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#162
Giubba

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Name one.
 
Implemented differently is not the same thing as not existing.

 

  • Exploration
  • combat
  • quest
  • levelling
  • inventory
  • stats( one of the most idiotic system i've ever saw)
  • etc.

Do i need to continue, again the game was falsly advised as a mix of those 3 game instead they grabbed the money and made a game that do not share nothing with what they used to lure the poor fucker like me to give them money.



#163
Fast Jimmy

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And do not forget the usual bullshit post against the bad ugly bioware for realeasing "buggy" product.


No one has brought up Bioware and bugs. Obsidian has a known history of bugged products at release - MOV was just complimenting them on their testing process, as the number is lower than expected. Given his background as a software engineer, that's both high praise as well as within his knowledge base to properly comment on.
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#164
Giubba

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No one has brought up Bioware and bugs. Obsidian has a known history of bugged products at release - MOV was just complimenting them on their testing process, as the number is lower than expected. Given his background as a software engineer, that's both high praise as well as within his knowledge base to properly comment on.

 

oh please.

 

Because he/she didn't imply that bioware do no test their product with that "More testing == less bugs" after months of haters attack over this subject, i'm curious that nobody posted a "Look this bioware THIS is how you should do game" or "Once you were like this bioware not the soulless subject of evil corporation that you are now".



#165
Guest_E-Ro_*

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Never played this kind of game before. But it looks awesome and it will help my wait for tw3. So here we go!

Gonna roll a fighter because fighters are badass! Not sure what race yet.

Any tips for a noob at this sort of thing? I will be on easy for sure, but im still a little nervous about not knowing what im doing.

#166
Guest_E-Ro_*

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oh please.
 
Because he/she didn't imply that bioware do no test their product with that "More testing == less bugs" after months of haters attack over this subject, i'm curious that nobody posted a "Look this bioware THIS is how you should do game" or "Once you were like this bioware not the soulless subject of evil corporation that you are now".

Dude, stop. The only person mentioning bioware is you. You are ruining a civil discussion about a game that has nothing to do with Bioware.

#167
Heimdall

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Human Ocean Folk barbarian blacksmith from Old Vailia. She left Old Vailia for Dyrwood because after finishing her apprenticeship her old master made sure she would never be able to get blacksmithing work there.

Pale Elf Cipher Explorer from The White that Wends. Adopted and raised by an aged Cipher on the outskirts of a frontier town. She left for Dyrwood after a raid destroyed the village and killed her master and adopted father, there was nothing left for her there.

#168
Giubba

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Dude, stop. The only person mentioning bioware is you. You are ruining a civil discussion about a game that has nothing to do with Bioware.

 

Bah sorry for that but seeing so many unmerited praise for a scam project based on nothing but lies and nostalgia and that it betrayed the fundamental promises made in the kickstarter campaign make me quite angry.



#169
Puzzlewell

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Ended up going Nature Godlike Druid with the mercenary background. Absolutely loving it so far. The potential for it being insanely reactive and taking the PST mindset of having stats influence dialogue makes me far too happy.

#170
Guest_TrillClinton_*

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It's not an IE because it doesn't share a single mechanic with ANY of those titles. And that IE required an in-depth knowledge of D&D is false you only needed to know that a lower thaco mean less damage anything else wasn't needed for understanding the game working.And do not forget the usual bullshit post against the bad ugly bioware for realeasing "buggy" product.


God please don't get me started. Do you really think bioware released a stable product on inquisition' s launch? Humor me.

Also it is clear you havent played a lot of IE games. A static stat system is not something foreign. I would say that he leveling mirrors NWN without the choices of the classes and allocation of the stats.

Are you just posting to post?

#171
Draining Dragon

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Giubba, you sound like someone who stopped playing Baldur's Gate 2 after the starter dungeon.
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#172
Fast Jimmy

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[list]
[*]Exploration


I'll give you this one - there is no endless sea of trees to walk through with nothing happening like in BG1. There's just hotspot locations to visit like in BG2 and IWD.

[*]combat


It is real time with pause, with stat-driven combat and movement speed which allows for acceptable crowd control and unit placement tactics. I'm going to need more from you to quantity how this is not combat from an IE game, in a general sense.

[*]quest


You get quests. You complete them. You are given options on HOW you complete them, outside of just straight linear exercises. Again, you'll need to go in more detail about what you are discussing here.

[*]levelling

You gain experience, you improve your skills. Yes, it is not as ridigd as 2E linear progression, but that's something D&D themselves have been working to diversify. I like the focus on different skill types, including combat and non-combat options, and the greater control over how the character progresses in terms of abilities. It doesn't betray anything from IE games - it makes them more in depth.

[*]inventory


No. Just no.

[*]stats( one of the most idiotic system i've ever saw)

You can always quibble with a stats system. Again, it doesn't follow standard 2E D&D... which has some gaping holes in its design as well, by the way.

[*]etc.


I'm sure this etc. is full of deep, insightful ditties on the system, with responses such as "monsters" or "books," but let's focus on the answers you've given (or rather, not given) so far.

Do i need to continue


Continue? I need you to start.
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#173
SlottsMachine

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Bah sorry for that but seeing so many unmerited praise for a scam project based on nothing but lies and nostalgia and that it betrayed the fundamental promises made in the kickstarter campaign make me quite angry.

 

Damn son, you in a rage. 



#174
Fast Jimmy

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Damn son, you in a rage.


I get where he's coming from, honestly. He clearly followed the development of the game intensely and had a vision of what the game would be that was not fulfilled. I don't agree with the reasons he is giving, but I can understand his feelings.

This is part of the reason I didn't follow the process at all. The general concept sounded good and I knew there would be changes to not be exactly like any game I had either played or that I envisioned. My mindset was to invest the bare minimum to get a copy (since it was in zero danger of not being funded) and see what came out.

I've been pleasantly surprised so far, but that's because my expectations were pretty clean. His were not and he's raging about it. He paid more (although that shouldn't really matter) and was therefore more invested and feels he has been ripped off. I get that - I just don't agree with the reasons he is giving for why he feels that way.
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#175
In Exile

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One thing I think the game does badly is introducing you to the world. The writing is good setting-wise but I find it a really confusing introduction as someone who's just come to the world. Don't get me wrong - I'm having blast - but I wish the introduction was a bit more organic and a little less codex dependent.
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