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Pillars of Eternity - Releasing March 26


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#176
Fast Jimmy

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One thing I think the game does badly is introducing you to the world. The writing is good setting-wise but I find it a really confusing introduction as someone who's just come to the world. Don't get me wrong - I'm having blast - but I wish the introduction was a bit more organic and a little less codex dependent.


I will agree with this. It definitely just plops you into the world and says "figure it out" in terms of anything going on.

BG did this too, it's just a little less criticized because the Forgotten Realms setting was really well known. As someone who played D&D prior to BG but literally nothing in FG, it was similarly bewildering.

#177
Akrabra

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One thing I think the game does badly is introducing you to the world. The writing is good setting-wise but I find it a really confusing introduction as someone who's just come to the world. Don't get me wrong - I'm having blast - but I wish the introduction was a bit more organic and a little less codex dependent.

This is where i often applaud Bioware. They are good at explaining how the world works and why you should care. Obsidian not so much. But i haven't felt this invested in an Obsidian game since PST (yes i know PST is Black Isle, same people). So that is something. 



#178
zyntifox

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Man, this is easily the best RPG i've played in years. I backed this on day one and Obsidian has exceeded my expectations of this game. Finally home from work and will now spend the entire week playing this together with my GF.



#179
Guest_Puddi III_*

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All I need to know about the world is that I can turn into a werecatgirl and maul everything to death.
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#180
Puzzlewell

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As a werewolf druid, I completely agree with this sentiment Puddi. B)

 

I very vaguely poked around the encyclopedia yesterday. It's not something I want to actively touch just yet simply because I don't want to get any ideas in my head on things that might happen in the plot. But much like the codex of recent BW games, sometimes it is enjoyable to just plunk down and get to reading. I mean I'm not far enough in the story to really see the world building just yet (got to the ruins last night before going to bed) but there are at least little breadcrumbs here and there.

 

I'm also a sucker for beastiary stuffs so it makes me really happy to see a place dedicated to it in said encyclopedia and if I understood the feedback text, it gets updated the more you fight a certain mob type.


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#181
Giantdeathrobot

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As a werewolf druid, I completely agree with this sentiment Puddi. B)

 

I very vaguely poked around the encyclopedia yesterday. It's not something I want to actively touch just yet simply because I don't want to get any ideas in my head on things that might happen in the plot. But much like the codex of recent BW games, sometimes it is enjoyable to just plunk down and get to reading. I mean I'm not far enough in the story to really see the world building just yet (got to the ruins last night before going to bed) but there are at least little breadcrumbs here and there.

 

I'm also a sucker for beastiary stuffs so it makes me really happy to see a place dedicated to it in said encyclopedia and if I understood the feedback text, it gets updated the more you fight a certain mob type.

 

The text descriptions don't really get updated as I saw, their stats do. And said descriptions sometimes miss some rather important information, such as Flame Blights exploding on death for massive damage. Hope you brought ranged weapons.

 

Also, minor quibble, the game suffers from the BG2 syndrome where cheesing a tough fight by setting up formation/traps and attacking the enemy is far easier than walking up to them and triggering a fight the ''normal'' way. I had to do that to beat an optional fight against a noble and the 8 goons he had with him, some of them priests and paladins. If I just talked to the guy beforehand, I got mobbed and died before the third round of combat. And that's annoying, because his conversation is great.

 

Still, a minor issue. I'm still having loads of fun.


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#182
wolfsite

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Bah sorry for that but seeing so many unmerited praise for a scam project based on nothing but lies and nostalgia and that it betrayed the fundamental promises made in the kickstarter campaign make me quite angry.

 

Honestly the best thing to do is let people talk about the game in this thread if they like it.  If they go into Dragon Age threads and start making attacks than you can debate them.

 

It's unfair to come into a thread and berate a game and assume people are launching attacks at another.

 

I didn't like the Witcher games and a year or two ago I did what you are doing and frankly I regret doing it because  when I re-read what I typed I came off as a complete jack.a.s.s.

 

So just respect that they are enjoying the game and move on to something else.


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#183
mtpatterson13

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On a somewhat similar note, while I was waiting for the game to finish preloading, I poked around the Steam forums and saw people asking if the game had any LGBT romance characters. Not to romance as the player, but just as a general presence. If not, this would be a no buy.

I kind of rolled my eyes that someone would hang their purchasing decision on something so throwaway as that, but it turns out I saw something that made the game meet this requirement. And it was placed in possibly the best way possible.



In the game, there are random, non-relevant NPCs that evoke a prior metaphysical memory of their past life (only way I know how to explain it - they are flashbacks to events that don't matter to anything, essentially). These are actually Kickstarter backer bonuses, where backers can insert whatever character event or backstory they wanted.

It's kinda useless but kinda cool. Anyway, in the first town (not sure if this persists through the whole game or not), there is one such backer character that conjures the memory of two lesbian wizards who are heckled for their relationship, saying they were shirking their duties of procreation. They threaten said oppressor with magical blasts and go about their way, holding hands and kissing.



There you go, Internet. PoE is a game with no romances but still has LGBT romance dialogue. The game can be bought by anyone now.

Maybe I remember incorrectly, but that whole story builds up to look like they're being harassed for being lesbians, but it turns out to be because they're wizards.



#184
mtpatterson13

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All I need to know about the world is that I can turn into a werecatgirl and maul everything to death.

Yes.



#185
mtpatterson13

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Yeah, that's a quibble I have too. My explorer background, Int. 18, Lore 3 character still needs to ask basic questions about the setting. Also, while different personalities and stats are useful in dialog, race is barely mentionned. The Godlikes are supposed to be feared, but I saw no option featuring them besides one (I turned on the ability to see the requirements of dialog I cannot take). 

I don't think you have to ask those questions for your character to "know" about it, I think it's for players who actually don't know and want insight into the world. I read the almanac before playing and haven't needed to ask a lot of the questions early on and haven't been penalized for it so far.



#186
Puzzlewell

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The text descriptions don't really get updated as I saw, their stats do. And said descriptions sometimes miss some rather important information, such as Flame Blights exploding on death for massive damage. Hope you brought ranged weapons.

 

Also, minor quibble, the game suffers from the BG2 syndrome where cheesing a tough fight by setting up formation/traps and attacking the enemy is far easier than walking up to them and triggering a fight the ''normal'' way. I had to do that to beat an optional fight against a noble and the 8 goons he had with him, some of them priests and paladins. If I just talked to the guy beforehand, I got mobbed and died before the third round of combat. And that's annoying, because his conversation is great.

 

Still, a minor issue. I'm still having loads of fun.

 

 

As someone that used cloudkill to cheese the hell out of certain BG2 fights (hello adventurers in the tomb of King Strohm...), I completely get you there. I know there were a few points in the ruins where I'd just throw down some spells instead of letting Heodan get his face clawed off. :lol: I will say there are definitely some things in the mechanics I feel like I have to try and track down the answers to (like if there are spellcasting penalties for wearing heavy armor a la BG).  I threw a crossbow at Heodan to see if that'll keep him alive longer, but as of now that's just a guess on whether or not he can even use it properly.



#187
Cespar

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I'm glad that this game has banter. I really wasn't expecting that, but there it is. I, also like how people are just so shocked about my wild Orlan being in the area.
Edar seems really cool so far, so he might be sticking around permanently in the party. Aloth is alright.

#188
Farangbaa

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I like that I'm regularly geting my ass handed to me.

Haven't progressed the story much, have mostly been doing sidequests. Only have 2 companions, so I should get more experience.

#189
Giantdeathrobot

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I don't think you have to ask those questions for your character to "know" about it, I think it's for players who actually don't know and want insight into the world. I read the almanac before playing and haven't needed to ask a lot of the questions early on and haven't been penalized for it so far.

 

Yeah, because you read the almanac. Storytelling wise, that's kind of a cheat code, no? 

 

It's funny, because the most info I got from the setting was from speaking to Durance the priest of R'hllor Magran. For someone who seems taciturn at first, he's very verbose about history and religion even if he's an ass about it at the best of times. I like him. The game's narration pretty much doesn't tell you anything however. I feel Dragon Age: Origins managed to setup the setting far better, at least from what I have seen so far.



#190
In Exile

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Maybe I remember incorrectly, but that whole story builds up to look like they're being harassed for being lesbians, but it turns out to be because they're wizards.


I think it's ambiguous. The apple thrower uses Wizard as an epithet but it's not clear why he's going for it (you can read it as him realising he's about to get nuked if he goes for a a sexuality related slurr.

#191
L. Han

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One thing I think the game does badly is introducing you to the world. The writing is good setting-wise but I find it a really confusing introduction as someone who's just come to the world. Don't get me wrong - I'm having blast - but I wish the introduction was a bit more organic and a little less codex dependent.

 

I agree. The idea of you being a sole survivor to some kind of unknown thing (Biawac) is a bit cliche and made me grit my teeth a bit.

 

But I guess it's the most simple and effective way to introduce you to the threat: Being the victim.



#192
In Exile

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Yeah, because you read the almanac. Storytelling wise, that's kind of a cheat code, no?

It's funny, because the most info I got from the setting was from speaking to Durance the priest of R'hllor Magran. For someone who seems taciturn at first, he's very verbose about history and religion even if he's an ass about it at the best of times. I like him. The game's narration pretty much doesn't tell you anything however. I feel Dragon Age: Origins managed to setup the setting far better, at least from what I have seen so far.


It's definitely helped me figure out what the gist of the setting is by taking to him. He's a loon, though (IMO).

Bioware focuses on accessibility, though. That's a major difference here.

But I'm still early on. I will say I love their choose your own adventure book cutscene substitute. Obsidian can be really clever with gameplay features. If only their PC dialogue wasn't so bland.
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#193
Puzzlewell

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But I'm still early on. I will say I love their choose your own adventure book cutscene substitute. Obsidian can be really clever with gameplay features. If only their PC dialogue wasn't so bland.

 

Couldn't agree more on this point. I spent a bit of last night internally eeee'ing cause I felt the CYOA sections were really clever, instead of just a cutscene. It'll be interesting on future playthroughs to test how they branch and change things.


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#194
Fast Jimmy

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Maybe I remember incorrectly, but that whole story builds up to look like they're being harassed for being lesbians, but it turns out to be because they're wizards.

Is it? I remember him saying "grumble grumble wizards grumble" but I thought that was more along the lines of "stopping me from pestering you, grrrr you magic users." But I could be wrong.

Regardless of if they are being persecuted, the LGBT romance content exists. So huzzah to all who care.

#195
Fast Jimmy

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It's definitely helped me figure out what the gist of the setting is by taking to him. He's a loon, though (IMO).

Bioware focuses on accessibility, though. That's a major difference here.

But I'm still early on. I will say I love their choose your own adventure book cutscene substitute. Obsidian can be really clever with gameplay features. If only their PC dialogue wasn't so bland.

Agreed 100% on the cutscene aspect. It does a great job of taking text, pictures and sparse but wonderful sound effects to tell a picture just as vividly as a cutscene.
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#196
Akrabra

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Agreed 100% on the cutscene aspect. It does a great job of taking text, pictures and sparse but wonderful sound effects to tell a picture just as vividly as a cutscene.

Loved the first one you get in the tutorial or what you want to call it. It felt like when i play D&D with friends and everyone is really stressed out and the Dungeon master is putting the pressure on. Good feeling overall. I do agree with the above poster though, the pc dialogue choices are very bland. 



#197
In Exile

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Agreed 100% on the cutscene aspect. It does a great job of taking text, pictures and sparse but wonderful sound effects to tell a picture just as vividly as a cutscene.


It's really reactive too. Like throwing away your weapon in one scene. That one was a big setback for me.

It really illustrates the strength of the 2D medium.

#198
Fast Jimmy

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It's really reactive too. Like throwing away your weapon in one scene. That one was a big setback for me.

It really illustrates the strength of the 2D medium.


Did you kill the imp? Or did you just play it cool?

#199
blaidfiste

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Is there any way to keybind your attacks e.g. blinding attack?



#200
In Exile

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Did you kill the imp? Or did you just play it cool?


I'm rolling a Paladin whose dispositions are diplomatic and honest. So no murder spree for me. Although he's also totally ammoral. It's actually really fun to play a paladin who's not inclined toward conflict, totally honest ... and 100% indifferent to your plight.
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