So.... on topic...
Promotions matter... quite a bit. Anyone who says otherwise is lying to themselves. This game has a very low skill cap. The only thing more important than promotions are BiS weapons and HoK rings.
I've been maining Katari since i tried Iron Bull in SP, and HoK rings were by far the biggest game changer for me. Then level 20+ weapons: Sundering which i use, Dragon Hunter seem fairly common (still no Sulevin). Then +200 health belt, then i guess promotions.
The buff is interesting, as Threatening feels easy now: i've literally had to check the host didn't drop it to Routine
Con 27
Cun 12
Will 21
As for the "skill" discussion; well Katari definitely takes more thinking than playing ranged characters (mages, hunter etc), but it's nowhere near the skill for other games.
I'm playing Helldivers, which is a similar-ish 4-player co-op game, and the difference of skilled and unskilled players (not geared) is remarkable. there is a lot more to think about moment-to-moment, but also a lot more freedom and player options to achieve things. While i still enjoy DAMP the amount of skill for Perilous is way less than needed Helldivers on Helldive difficulty.
I, for one, welcome our Katari overlords! ![]()





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