Aller au contenu

Photo

No more wave 5 font room camping


  • Veuillez vous connecter pour répondre
206 réponses à ce sujet

#26
ALTBOULI

ALTBOULI
  • Members
  • 2 700 messages
I just had the kick a pug who was afk, the rest of the team were waiting next to the flag for him. This seems like a really bad idea to me...

#27
capn233

capn233
  • Members
  • 17 253 messages

Is this a real thing, or are people using their imaginations?


  • Credit2team aime ceci

#28
TormDK

TormDK
  • Members
  • 1 152 messages

It's a real thing, just not on the PC (yet).



#29
capn233

capn233
  • Members
  • 17 253 messages

It's a real thing, just not on the PC (yet).

 

Ah.  Now the other post I read about fixed mosaic pieces also makes sense.



#30
Guest_Lusty Argonian Maid_*

Guest_Lusty Argonian Maid_*
  • Guests
Well that sucks.

#31
EVILFLUFFMONSTER

EVILFLUFFMONSTER
  • Members
  • 1 046 messages
It certainly opens up some trolling potential if anything.
  • Suledin aime ceci

#32
Beerfish

Beerfish
  • Members
  • 23 825 messages

People had been complaining about how easy it all was  :)

This improves gameplay in my opinion.

Oh really? 

 

I'd say with an average level team (which is now around levels 7-14) on threatening wipes have been at about a 50% or more rate for me over the last while with camping.  Without camping and that choke point I'd knock that down by A LOT.

 

It also seems to me that they have been fiddling with the bosses as well.  This past weekend DC was back to his normal level of difficulty.  He was fearing the team and then popping up again before fear wore off.

 

The RTC and red templars had already taken over top sport in difficulty.

 

People will adapt some way but success rates for the 'non pros' will just plummet to almost nothing.  The way close matches fail is when one person goes down, then others go down trying to raise them.

 

This in my mind is a poor move by BioWare unless the make other adjustments.  The font room camping is nothing like FBWGG in which you could not actually be hit by the enemy if played correct.

 

My prediction out of this move?  Get ready for double the number of Arcane warriors to show up, you won't be able to get away from them.


  • Genocalypse aime ceci

#33
Kalas Magnus

Kalas Magnus
  • Members
  • 10 311 messages

biower troll move



#34
ParthianShotX

ParthianShotX
  • Members
  • 2 242 messages

. . . . The way close matches fail is when one person goes down, then others go down trying to raise them.

 

This.  So much this.



#35
Beerfish

Beerfish
  • Members
  • 23 825 messages

Yeah the afk people will drive me nuts on this one.  Just another way in which to have to leave games. 



#36
LexXxich

LexXxich
  • Members
  • 954 messages

There was a choice and now there's less choice, so I don't like it.

There's also a matter of combat mobility and player learning: stages 1-4 teach players to either CC/alpha groups of enemies or to lure them off to defensible locations. And in stage 5 enemies trickle few at a time from several vectors, so preferable strategies is either ME3MP-style mobile play or using some room (usually font one) as the line for holding. That mobile play is not taught by the game in stages 1-4. Considering how many variants of stage 5 there are I don't expect average PUG to succeed in this now mandatory mobile play, as they/us won't learn where to hold and when to fall back and where to fall back to. Or rather that learning all this is too much of a bother for "non-pro". Note that average PUG does not have voice comms or doesn't listen to them.



#37
ALTBOULI

ALTBOULI
  • Members
  • 2 700 messages
So were exactly do you spawn in if you join a game thats in progress?

#38
Kenny Bania

Kenny Bania
  • Members
  • 2 860 messages

So were exactly do you spawn in if you join a game thats in progress?

 

Given recent history, I'm 99% sure you'll still spawn in the room.


  • Shinnyshin, ALTBOULI, Credit2team et 4 autres aiment ceci

#39
SofaJockey

SofaJockey
  • Members
  • 5 848 messages

The way close matches fail is when one person goes down, then others go down trying to raise them.

 

This is true and was true also in MEMP.

Reviving under a scrum of foes is asking for trouble both for the reviver and the revived who can quickly go straight back down again.

 

It is a matter of learning but unless I can 'pull' the enemies away from the person who can crawl the other way, I'm not going in there...

 

Given recent history, I'm 99% sure you'll still spawn in the room.

 
Ha, imagine how funny it would be, you are in the room, everyone is dead outside of it, you can't get at the enemies !
I'd love to have the truth of this verified  :D


#40
ALTBOULI

ALTBOULI
  • Members
  • 2 700 messages

Given recent history, I'm 99% sure you'll still spawn in the room.


New key glitch!?!
  • Black Mambo aime ceci

#41
Teophne

Teophne
  • Members
  • 415 messages

Given recent history, I'm 99% sure you'll still spawn in the room.

 

In the room with door closed unable to kill yourself in case your team on the other side of the door wipes, making it so that unless you quit the game your teammates won't get rewards for their valiant effort?


  • SofaJockey aime ceci

#42
Aetika

Aetika
  • Members
  • 3 165 messages

This is true and was true also in MEMP.

Reviving under a scrum of foes is asking for trouble both for the reviver and the revived who can quickly go straight back down again.

 

It is a matter of learning but unless I can 'pull' the enemies away from the person who can crawl the other way, I'm not going in there...

 

Yeah, except in ME we had couple of tricks to help ourselves, like using medi-gel right before reviving, using missile launchers to clear the area, using cover(cough cough) and if someone died, enemies didn´t grow stronger. DA reviving is just far more dangerous.


  • Shinnyshin, SofaJockey et Catastrophy aiment ceci

#43
Catastrophy

Catastrophy
  • Members
  • 8 444 messages

Yeah, except in ME we had couple of tricks to help ourselves, like using medi-gel right before reviving, using missile launchers to clear the area, using cover(cough cough) and if someone died, enemies didn´t grow stronger. DA reviving is just far more dangerous.

But you couldn't crawl in ME, now you can.


  • Kalas Magnus aime ceci

#44
TormDK

TormDK
  • Members
  • 1 152 messages

All you lucky people, with your patches.

 

Still nothing on Origin :(



#45
Aetika

Aetika
  • Members
  • 3 165 messages

But you couldn't crawl in ME, now you can.

 

AND spam "over here"  :D

But I really like the idea of crawling, no matter how humiliating it looks. The times I wished I could crawl away from turret....



#46
DragonRacer

DragonRacer
  • Members
  • 10 011 messages

In the room with door closed unable to kill yourself in case your team on the other side of the door wipes, making it so that unless you quit the game your teammates won't get rewards for their valiant effort?


Word from one of the BioWare devs on Twitter is:

"It will load you in just outside the door into zone 5."
  • SofaJockey et Ispan aiment ceci

#47
EVILFLUFFMONSTER

EVILFLUFFMONSTER
  • Members
  • 1 046 messages
I wish players going down didn't penalise us, not that I have a clue how much we actually get penalised..

I agree that it gives us a good reason to revive team mates, which is better than everyone looking after themselves..but some people who just run out and get downed repeatedly can't be helped.

I had a great cycle going with the DC the other day where I would hit him with my katari, charge past him and drag him away from teammates interrupting his stun with my grapple chain before he could finish the attack. With the katari running and gunning on the offensive is the only way to survive, so when the two we left fighting the adds went down over and over we were in trouble, I went down trying to revive the last guy with only a sliver of the bosses health left..
  • Suledin aime ceci

#48
Jpudify

Jpudify
  • Members
  • 358 messages

LOL. Love this. No more leeches.

 

10/10 Bioware. 


  • SofaJockey aime ceci

#49
Suledin

Suledin
  • Members
  • 1 440 messages

Oh dear...Well, PS4 isn't affected yet. But it will change soon. 

Some people are d**** in DAMP...and they'll troll for sure. 



#50
Credit2team

Credit2team
  • Members
  • 5 582 messages

This is very amusing.

Reminds me of the back passage being added on Firebase White.

 

Good times  :D

the firebase glacier room of shame would be a better comparison, the change to firebase white was almost universally appreciated. You have to remember that grabbing geths was the real exploit to the FBW camp and pyros were made to heavy to lift fairly early on