Discussion: Optimal AI controlled pre-skyhold "nightmare" party build.
#1
Posté 23 mars 2015 - 02:47
1. Tank - 1H
2. Archer
3. Fire Mage
4. Lightning Mage
Both mages use Barrier, Energy Barrage /w upgrade and conductive current. Fire mage has a fire staff plus uses immolate/fire mine. Lightning mage has staff plus full lightning tree. I don't use dispell mostly because I haven't really needed it. Its a good skill to try and squeeze in if you want. Also I don't use fade step, I might if my main was a mage but haven't really needed it yet either.
My tank uses payback strike plus the upgrade and turn the bolt and most of the vanguard tree.
My archer uses stealth, long shot, and the right side of the archery tree.
I don't use optimal gear because I don't look up spoilers or item locations. I mainly just use whatever I can craft or loot. I haven't played past skyhold so no idea how this team holds up.
This team fights really well together and it doesn't matter which member I control. The lightning holds mobs in place making them sitting ducks for my fire mage and archer. My tank runs around knocking people over and doesn't seem to lose guard very often. Honestly at this point barrier doesn't do much and its not really needed unless im overwhelmed.
#2
Posté 23 mars 2015 - 06:49
For pre-skyhold I focus on cross-class combos.
I go with
- Tank: 2H with pommel strike stun
- Rogue: mercy killer rogue with knockout powder set on preferred
- Mage: Barrier, Dispel, Immolate -> Wall of Fire
- Inquisitor
If the Inquisitor is 2h warrior I would remove the tank and take another mage with the same spec
If the Inquisitor is a rogue I would remove the Rogue companion and take a second mage with the same spec
If the Inquisitor is a mage I would run it as above and the rogue would be an Archery rogue with leaping shot.
With a rogue Inquisitor you sleep the bad guys and call down an airstrike aka combo via the attack my target button.
Stun + Eldritch Detonator = Rupture -> 1200% Spirit damage and Weakness
Sleep + Eldritch Detonator = Nightmare -> 800% Spirit Damage and Panic
#3
Posté 23 mars 2015 - 07:05
#4
Posté 23 mars 2015 - 08:48
Probably going to get some arguments, but I would never use a 2H tank on nightmare outside of Blackwall + Champion spec. I do run with 1 tank, 1 archer, and 2 mages. One mage is heavy spirit (left side) with barrier on preferred. The second mage is heavy lightning (static cage++). I will drill down to get ice mine ASAP on one of them and leverage shatter as a cross-class combo. I primarily use sleep as actual crowd control rather than to setup a cross-class combo.
- Maker Be Damned aime ceci
#5
Posté 24 mars 2015 - 10:05
See. I have issues with identical ai mages. The AI tends to have them cast the same spells at the same time which if your going for disabling affects can kind of make you waste one of your spells. it can be funny for a time for x marks the spot firewalls or things like that sometimes but that's about it.
- capn233 et Maker Be Damned aiment ceci
#6
Posté 24 mars 2015 - 10:57
#7
Posté 24 mars 2015 - 03:17
See. I have issues with identical ai mages. The AI tends to have them cast the same spells at the same time which if your going for disabling affects can kind of make you waste one of your spells. it can be funny for a time for x marks the spot firewalls or things like that sometimes but that's about it.
That's why you use "preferred" on one mage but not the other.





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