._. Tell this pleasant peasant what's up with this new Patch
#1
Posté 23 mars 2015 - 03:43
Real and humorous responses appreciated.
GIFs and memes get free hugs.
At some point I would like to know what really info we got, if we got any. Knowing BW there is probably 1 mention of 1/50 ninja changes they made.
Thanks forumers,
Pleasant Peasant out~
#2
Posté 23 mars 2015 - 03:45
DAMP patches can only mean 1 thing. Bad things are happening.
#3
Posté 23 mars 2015 - 03:47
#4
Posté 23 mars 2015 - 03:51

New update? I'm on PS3 so I wouldn't know.
- hellbiter88 aime ceci
#5
Posté 23 mars 2015 - 04:18
#6
Posté 23 mars 2015 - 04:22
The font room change isn't listed nor was there anything in the News & Announcements forum last I checked.
#8
Posté 23 mars 2015 - 04:39
Well, those were nowhere near the top of my list.
Was camping the end room something that really had to be fixed? In front of making useless items useful? In front of adding real crafting options? I'm not saying it was a bad idea, but it does seem to be a bit out of whack with player concerns. Worse, this change does nothing to add interest to the game and actually will turn away additional players who struggle to clear wave five without the room crutch.
I am glad to see the katari changes and hope that balances start happening a bit more often, but not at the expense of changes that actually reinvigorate the population.
Finally, you should be a bit more upfront about your plans for upgrading this game. If this was a fix that went in easily because of some critical change you were making, you should be clear about that. Otherwise, consider the "We don't/can't get it" sign affixed to your efforts, in which case, why are you even making them?
ME3 was a great example of why players would feel good about front-loading support for changes by making in-game purchases with real money: the development following that was great. This is an excellent example of why I won't even purchase the next DA (or other EA/BW product) until I see a development cycle stated and maintained.
#9
Posté 23 mars 2015 - 04:47
Hey racer is there a link to that? BW mobile interface on iPhone won't let me zoom that picture ._.
Here you go, darlin'.
http://blog.bioware....-patch-6-notes/
Dragon Age™: Inquisition Patch 6
==============================
[PC] Enabled binding of additional mouse buttons for mice with more than two buttons.
[PC] Fixed issue that caused abilities to not be usable in tactical mode when using mouse look toggle.
[PC] Fixed issue that caused mouse look toggle to turn off during looting.
[PC] Fixed issue that prevented resurrecting characters who had died in deep water.
[PC] Fixed issue that could cause the journal to act in unexpected ways when expanding categories with the mouse.
Improved stability.
Changed Solas’s quest “What Lies Dormant” to trigger when reading the after-action report for “Measure Veil Strength” instead of when the time completes.
Fixed issue that could break the “Perseverance” quest in certain circumstances.
Fixed case where the GUI did not come back after opting out of light conversations in certain circumstances.
Adjusted position of mosaic pieces for “The Fall” so they can all be collected.
Fixed issue that caused some dragonlings in the Hinterlands to become non-hostile when the dragon was killed.
Fixed issue that caused the cave opened by the Abyssal High Dragon to become closed again in certain circumstances.
Buffed the Katari multiplayer kit slightly so that it has more HP and generates guard on hit.
Fixed issue where Shatter and Rupture combos would be reported twice in multiplayer session stats.
Made change to prevent players from salvaging items that are equipped by other character kits in multiplayer.
- Kinom001 aime ceci
#10
Posté 23 mars 2015 - 05:05
Well, those were nowhere near the top of my list.
Was camping the end room something that really had to be fixed? In front of making useless items useful?
I'm not surprised due to how other games have handled issues like this. Granted this is purely my opinion but whenever we as gamers start to utilize something developers may have overlooked it becomes the main focus. Items not working as intended or abilities bugging out are annoying but they (generally) aren't game breaking. I'm sure they envisioned people running all over in wave 5 trying to find viable strategies, not using the room to camp. That is not how they intended for it to be played so it trumps all other issues. It is more about making sure the game plays the way they want rather than make changes that we as players keep asking for. I get it, I may not agree with it, but I can understand it.
#11
Posté 23 mars 2015 - 05:11
Here you go, darlin'.
http://blog.bioware....-patch-6-notes/
Dragon Age™: Inquisition Patch 6
==============================
[PC] Enabled binding of additional mouse buttons for mice with more than two buttons.
[PC] Fixed issue that caused abilities to not be usable in tactical mode when using mouse look toggle.
[PC] Fixed issue that caused mouse look toggle to turn off during looting.
[PC] Fixed issue that prevented resurrecting characters who had died in deep water.
[PC] Fixed issue that could cause the journal to act in unexpected ways when expanding categories with the mouse.
Improved stability.
Changed Solas’s quest “What Lies Dormant” to trigger when reading the after-action report for “Measure Veil Strength” instead of when the time completes.
Fixed issue that could break the “Perseverance” quest in certain circumstances.
Fixed case where the GUI did not come back after opting out of light conversations in certain circumstances.
Adjusted position of mosaic pieces for “The Fall” so they can all be collected.
Fixed issue that caused some dragonlings in the Hinterlands to become non-hostile when the dragon was killed.
Fixed issue that caused the cave opened by the Abyssal High Dragon to become closed again in certain circumstances.
Buffed the Katari multiplayer kit slightly so that it has more HP and generates guard on hit.
Fixed issue where Shatter and Rupture combos would be reported twice in multiplayer session stats.
Made change to prevent players from salvaging items that are equipped by other character kits in multiplayer.
No mention of the final room being shut? It's not a big enough change to deserve a mention?
Amateur hour.
- Eelectrica, Cette et Courtnehh aiment ceci
#12
Posté 23 mars 2015 - 05:25
No mention of the final room being shut? It's not a big enough change to deserve a mention?
Amateur hour.
Why bother telling people? When a group has been standing around wave 5 for a half hour with nothing happening they will eventually figure it out, right?
- Lil Mantis et Kenny Bania aiment ceci
#13
Posté 23 mars 2015 - 05:28
No mention of the final room being shut? It's not a big enough change to deserve a mention?
Amateur hour.
silent nerf
"maybe if we don't list it they won't notice and get mad at us?"
#14
Posté 23 mars 2015 - 05:47
Improved stability.
All things ninja nerf'd.
Adjusted position of mosaic pieces for “The Fall” so they can all be collected.
The reason I quit playing SP.
Buffed the Katari multiplayer kit slightly so that it has more HP and generates guard on hit.
Told ya'll Katari would get Fade Shield... errr Fade Guard. ![]()
#15
Posté 23 mars 2015 - 06:36
They changed the spawns around, where there's usually warriors you might find archers in its place.
Also seems like they increased the number of enemies that spawn between each group.
Also archers now might spawn late, we had this happen at the last group of a zone, two archers spawned behind us and that used to always be warriors.
- Drasca aime ceci
#16
Posté 23 mars 2015 - 06:54
Still waiting on a big content patch.
But, "Hope springs eternal!" - SofaJockey
- DragonRacer aime ceci
#17
Posté 23 mars 2015 - 11:07
I don't understand why would patch note conceal some of the changes? I mean, the zone 5, is a huge change, why wasn't that in the patch notes?
What happen to the transparency they promise from the last patch saga? It makes one wonder did they not learn anything from the past?
#18
Posté 23 mars 2015 - 11:18
#19
Posté 23 mars 2015 - 11:22
I don't understand why would patch note conceal some of the changes? I mean, the zone 5, is a huge change, why wasn't that in the patch notes?
What happen to the transparency they promise from the last patch saga? It makes one wonder did they not learn anything from the past?
Seriously, did people actually believe that little PR stunt? It was all for show mate and of course bioware did not learn a thing. bioware never wanted to learn anything. They think they are doing a perfect job....
- Cette, Courtnehh et Kenny Bania aiment ceci
#20
Posté 23 mars 2015 - 11:37
Yep, defo seems like more enemies. I just did a routine solo run on my lvl 5 Ele to test the waters, and went from Lvl 5 to Lvl 8. Before it would only go from lvl 5 to 6, or maybe 7 if you were closer to 6 to begin with.
#21
Posté 24 mars 2015 - 10:33
I'm not surprised due to how other games have handled issues like this. Granted this is purely my opinion but whenever we as gamers start to utilize something developers may have overlooked it becomes the main focus. Items not working as intended or abilities bugging out are annoying but they (generally) aren't game breaking. I'm sure they envisioned people running all over in wave 5 trying to find viable strategies, not using the room to camp. That is not how they intended for it to be played so it trumps all other issues. It is more about making sure the game plays the way they want rather than make changes that we as players keep asking for. I get it, I may not agree with it, but I can understand it.
This is not true. The decision to fix or not to fix something is lead both by the design that they intended and the fun and/or utility of a broken mechanic.
Just one example beyond many (I chose SWTOR purposedly since this is also BioWare)
General
* The World Map window now blocks right-click interactions like other windows.
General
* Players can now click through the World Map while in motion.
If you have never played it, here's what happened. Like many MMOs you can move either with your keyboard or the more common way with your mouse (especially right click that allows you to turn). As far as I can remember when you had your map opened you could right click anywhere on it while driving and you could still turn your vehicle.
Suddenly 2 years 1/2 after the game has been released they came up with a fix where you could no longer right click when the map was up. Who would have guessed that such a useful mechanic was actually a bug? Since there was an uproar they even came to the forum to explain that indeed it has never been intended to be allowed. So you could no longer drive with your map opened unless you targeted one small space outside of it to be able to turn.
3 weeks later, they reverted the fix and allowed players to use right-click while moving again though it was never intended. The usefulness of a broken mechanic trumped their original design.
#22
Posté 24 mars 2015 - 12:08
This is not true. The decision to fix or not to fix something is lead both by the design that they intended and the fun and/or utility of a broken mechanic.
Just one example beyond many (I chose SWTOR purposedly since this is also BioWare)
General
* The World Map window now blocks right-click interactions like other windows.
General
* Players can now click through the World Map while in motion.
If you have never played it, here's what happened. Like many MMOs you can move either with your keyboard or the more common way with your mouse (especially right click that allows you to turn). As far as I can remember when you had your map opened you could right click anywhere on it while driving and you could still turn your vehicle.
Suddenly 2 years 1/2 after the game has been released they came up with a fix where you could no longer right click when the map was up. Who would have guessed that such a useful mechanic was actually a bug? Since there was an uproar they even came to the forum to explain that indeed it has never been intended to be allowed. So you could no longer drive with your map opened unless you targeted one small space outside of it to be able to turn.
3 weeks later, they reverted the fix and allowed players to use right-click while moving again though it was never intended. The usefulness of a broken mechanic trumped their original design.
See also Skiing in Tribes which went from a bug to primary feature between games.
#23
Posté 24 mars 2015 - 02:06
This is not true. The decision to fix or not to fix something is lead both by the design that they intended and the fun and/or utility of a broken mechanic.
Just one example beyond many (I chose SWTOR purposedly since this is also BioWare)
General
* The World Map window now blocks right-click interactions like other windows.
General
* Players can now click through the World Map while in motion.
If you have never played it, here's what happened. Like many MMOs you can move either with your keyboard or the more common way with your mouse (especially right click that allows you to turn). As far as I can remember when you had your map opened you could right click anywhere on it while driving and you could still turn your vehicle.
Suddenly 2 years 1/2 after the game has been released they came up with a fix where you could no longer right click when the map was up. Who would have guessed that such a useful mechanic was actually a bug? Since there was an uproar they even came to the forum to explain that indeed it has never been intended to be allowed. So you could no longer drive with your map opened unless you targeted one small space outside of it to be able to turn.
3 weeks later, they reverted the fix and allowed players to use right-click while moving again though it was never intended. The usefulness of a broken mechanic trumped their original design.
I would hardly call the font room an unintended game mechanic. It's not like there was a door and we found a way to get back in. What's the difference between fighting in the room and in wave 1 running back to the spawn area to kite or stay alive. Or if people felt like doing it going back to get fonts after a wave. Cutting us out of the room comes off like a cheap way to try to make the game more challenging without adding any new content. Next they will cut promotion values to 0.25% or something.
- Courtnehh aime ceci
#24
Posté 24 mars 2015 - 03:09
I would hardly call the font room an unintended game mechanic. It's not like there was a door and we found a way to get back in. What's the difference between fighting in the room and in wave 1 running back to the spawn area to kite or stay alive. Or if people felt like doing it going back to get fonts after a wave. Cutting us out of the room comes off like a cheap way to try to make the game more challenging without adding any new content. Next they will cut promotion values to 0.25% or something.
Agreed, considering how terrible the agro mechanic is in this game. Using the font room to give squishy glass cannon classes some distance was and still is needed. I enjoyed playing this way. If I wanted to mix it up and leave the room then I would. Having some kind of choice makes this game a bit more enjoyable. Don't make it more mundane.
#25
Posté 24 mars 2015 - 03:27
Maxulic's example just shows some things are better left untouched. Imagine if older games could have been patched. Did nintendo mean for you to jump half the course in rainbow road on N64? I doubt it, but it added a new wrinkle to the race. Or in goldeneye oddjob would have never existed.





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