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How much do you metagame?


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#26
Zerthaimon

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On my first playthrough I never metagame as I consider it canon. On subsequent playthroughs I do just because... Well, I want to know all sides of the story in the end.

But since the days of Baldur's gate when I get a new rpg I first read what it's about, I then create a pretty detailed character like I'm about to start a new tabletop about that subject and then start playing following choices that my character would. Until I finish the first playthrough I stay away from metagaming an/or spoilers and play blindly.

 

For this reason for example I sacrificed Hawke. What if he was my old character? What if I spend like a hundred hours in multiple playthroughs with him? My inquisitor knows nothing about him and having a senior warden was way more usefull. The problem with that was having to listen to Varric crying from then on but whatever...

 

But I'd like to note that especially in DAI the wheel choices ARE bad. In that case alone (can't really remember about Mass Effect but I don't think so) I had to research about them just because I couldn't understand what the hell the character was going to say. But still I chose what my character would. Not what I liked more as an outcome.

 

Eh? You can save the Clan? Didn't know that.



#27
Rekkampum

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One of my favorites is the history perk's "Think of the Warden's legacy!" when confronting Clarel in Here Lies the Abyss. Without Blackwall, it was either that or attacking yet my character would never have said "This world owes you a debt it will never be able to repay" and so I instead said "You leave me no choice. Attack!" Everyone disapproved. lol  I noted how "You leave me no choice" was one of those voice examples in the character creation menu.

 

Spoiler


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#28
congokong

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Spoiler

Didn't know that. I never spare them.



#29
Aren

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Topic is old but i wish to respond
 
Never,i never metagame to me is pointless,i utterly dislike metagaming 
(albeit i changed my DAO ending from Warden commander to Redemption because Loghain can survive to the joining)
i prefer when my decision felt natural and not contrived. 


#30
Ieldra

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Everyone metagames. You can't avoid being influenced by any foreknowledge you might have, be it from previous playthroughs or from spoilers. The only game without metagaming is an unspoiled first playthrough.

 

The more pertinent question would be: do you compromise your roleplaying in order to get preferred outcomes? As a rule, I don't do that. However, I take the outcome into account if my character doesn't have a real preference and her decision could go either way, and I *might* take the outcome into account if the outcomes of a decision are misleading but my character could reasonably have had the knowledge to make the decision for an outcome that suits her.

 

Metagaming example: I metagame DAO's Bhelen vs. Harrowmont decision since while the game doesn't tell me of their political agendas unless I play a Dwarf commoner, my Wardens could reasonably have gained information about their politics, rather than just their personal characters. My main Warden would consider the politics more important than the personal character of the candidates, and choose Bhelen accordingly. Others wouldn't, and choose Harrowmont.

 

Non-metagaming example: it can be that the Inquisitor's decision to drink from the Well of Sorrows will never result in anything bad, but there's no way to know that in advance, and in spite of being absolutely hungry for the knowledge contained therein, my main Inquisitor would never risk her personal autonomy.



#31
Uccio

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I only metagame personality and attitude, nothing else. Otherwise it would feel like I am patching up the game.



#32
Andromelek

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My game style is make many characters, taking different decisions with each one (making one of two completely sonofabitch, I admit) then I see what happens, and finally I take as my canon the one that makes me feel more comfortable.

#33
Gervaise

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I always try to do the first play through without prior knowledge, except perhaps who I can and cannot romance with my character.   This actually had me puzzled first run because I had the option of flirting with everyone with my elf girl, even those I knew were going nowhere, like Vivienne, Cassandra and Dorian.    Didn't take the first two but did flirt with Dorian because I was interested to see what happened.    However, I found certain things annoying. 

 

Firstly, how the war table missions involving my clan could actually result in their death.  How come some war table missions end up in pretty much the same way regardless of who you choose but with others it is really important?   I don't mind the fact that making the wrong choice has bad results but I just wanted a bit of consistency so I was aware of it.   So where I got negative results, I checked to see where I went wrong, so I didn't make the same mistake next time round.    I exiled the Grey Wardens first time so didn't get their war table missions but that was another really complicated set of choices to get the optimum result.    

 

I also found annoying the fact that one single decision right at the beginning set Lelianna up for being a ruthless killer.    I role played that my character wouldn't interfere because she was new to the organisation and unfamiliar with human ways, so she watched to see what happened.    As she grew in confidence and embraced her role of leader, she was quicker to intervene if she didn't approve of some action.   So I was really shocked when I ordered Lelianna not to kill someone and she went ahead and did it regardless.   This meant I really didn't want her to become Divine.   I made sure I voted for Cassandra and got her but I gather that had more to do with other decisions I had made a long the way rather than just my preference. 

 

Oh and those wretched halla statuettes.   Didn't realise that there wouldn't be enough to do the doors in the royal apartments if you had already used them elsewhere and didn't get them all because of the timer and having a sense of urgency; plus never even thought to look in the kitchen rafters, let alone was able to get up there.   So I did reload back to the beginning of Wicked Hearts and do it all again on my first run because I felt that should have been clearer.

 

I also checked up to see what dialogue option I had to take to keep Dorian with me the next run with him as my romance because I had been too emotionally wrecked by Solas to want to experience another heartbreak.

 

So to get my canon play through I really had to meta game, which is odd because I've never really had to do that in the other two games, although after visiting the forums and discovering characters could be "hardened", I did make sure I took that dialogue option when I wanted to see what difference it made to them.



#34
MyKingdomCold

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Depending on how you define metagame and maybe how "minor" you metagame, everyone metagames to do some degree.

 

For example, is choosing the right dialogue option to gain or lose approval considered metagaming?  Or what about bringing certain people when you complete a quest to gain approval? 


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#35
Carmen_Willow

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Often use walkthroughs to solve puzzles; not a fan of them or mini-games, so I avoid frustration and get past them quickly. But I guess age has allowed me to be surprised at RP'ing a game rather than simply choosing the best results. For instance, Aveline broke my heart in DA2; did not see that coming, and it remains a highlight of gaming even if I can only experience that a single time.

I don't like puzzles either, and I always "cheat" the solutions. Exception is the puzzle in Awakening down in the mage's laboratory. 

When surprised by a bad outcome, I let it ride the first game, but I don't let it happen after that, so yes, I metagame.