Did patch 6 change the number of Dragon Bones and scales you get when you defeat a dragon? My latest play through have killed 4 dragons and seem to only be getting 2 bones each dragon!!!!
Patch 6 Discussion Thread
#301
Posté 08 avril 2015 - 12:55
#302
Posté 08 avril 2015 - 06:45
Did patch 6 change the number of Dragon Bones and scales you get when you defeat a dragon? My latest play through have killed 4 dragons and seem to only be getting 2 bones each dragon!!!!
Those are random I believe.
#303
Posté 09 avril 2015 - 01:16
Thanks, pretty sure was getting more in previous play throughs of the game!!!
#304
Posté 09 avril 2015 - 07:34
I bit the bullet and installed the Hakk... DLC... benchmark lost several FPS for no apparent reason (test scene is the same). Had to back off MSAA again to get back to fluid levels. Oops!
#305
Posté 09 avril 2015 - 08:05
Just wanted to say that my game's stability is better than ever.
Patch 7 don't mess this up.
(I'd like 5-10 more FPS though pretty please
)
#306
Posté 10 avril 2015 - 01:44
Hi Leeloo, which platform are you playing on (PC, X1)?
I'm waaaay late to reply, but yes I am on PC. I always forget to specify...
#307
Posté 11 avril 2015 - 02:37
[PC] Got party banter bug after patch 6. Varric and Dorian repeat the same conversation every time.
The game crashes as rarely as before (DXGI_ERROR_DEVICE_HUNG, GPU - NVIDIA GeForce GTX 780M). Usually in the middle of cinematic dialogue, never during battle or exploration.
Everything else seems to be fine.
#308
Posté 12 avril 2015 - 02:27
"Fixed issue that caused some dragonlings in the Hinterlands to become non-hostile when the dragon was killed."
This was a bug?? I thought this was actually a feature in the game, and it was pretty cool to see the dragonlings stop fighting and gather around the high dragon.
#309
Posté 12 avril 2015 - 06:49
I'm experiencing a bug when Whirlwind has 100% chance to end after the first cicle when launched during auto-attack.
As a side note it also would be nice to implement the ability to loot multiple remainings/plants and generally improve responsiveness of KB/M controls (like fix mouse pointer refusing to highlight UI elements randomly, slow/randomly interrupting F1-F4 switching in char menu etc, also add RMB as back)
#310
Posté 12 avril 2015 - 03:27
I'm waaaay late to reply, but yes I am on PC. I always forget to specify...
LOL
Forgive me.. but multipass.... multipass I know that word from somewhere... where did I hear it or read it? I almost have it, then the memory slips away... darn it.
Can you help?
Thanks
Edit: GOT IT ---> 5th Element!!!! .... Good choice, btw.
Modifié par Sartoz, 12 avril 2015 - 03:39 .
#311
Posté 12 avril 2015 - 03:41
[PC] Got party banter bug after patch 6. Varric and Dorian repeat the same conversation every time.
The game crashes as rarely as before (DXGI_ERROR_DEVICE_HUNG, GPU - NVIDIA GeForce GTX 780M). Usually in the middle of cinematic dialogue, never during battle or exploration.
Everything else seems to be fine.
If you have a Nvidia card, have you tried the HOTFIX Beta drivier 350.05? It mentions fixing crashes in Inquisition
#312
Posté 12 avril 2015 - 03:56
If you have a Nvidia card, have you tried the HOTFIX Beta drivier 350.05? It mentions fixing crashes in Inquisition
Not yet, thanks for the info.
#313
Posté 13 avril 2015 - 08:56
I just downloaded Nvidia's latest driver (Game ready driver for GTA, clean installation).
It has nothing for Inquisition, and yet the game feels a lot smoother. I'm not sure if its just me, but running around Storm Coast was definitely smoother. I guess the last driver before today's one was just not agreeing with Inquisition lol.
#314
Posté 13 avril 2015 - 09:27
I just downloaded Nvidia's latest driver (Game ready driver for GTA, clean installation).
It has nothing for Inquisition, and yet the game feels a lot smoother. I'm not sure if its just me, but running around Storm Coast was definitely smoother. I guess the last driver before today's one was just not agreeing with Inquisition lol.
There was a previous hotfix which I expect was also incorporated into the GTA5 driver.
#315
Posté 13 avril 2015 - 11:13
There was a previous hotfix which I expect was also incorporated into the GTA5 driver.
Yes, if you read the driver notes; the hotfix for the Nvidia 600 and 700 series cards was included in the newest driver.
#316
Posté 14 avril 2015 - 05:40
Ever since the latest patch, an old bug has reappeared for me. I get thrown out of the game back to desktop when I try to open the Character menu and sometimes the potions refill button in the camp.
This used to happen a lot last year and included other menu options (saves, inventory etc.). I am on PC, but I get the circular menu because of the controller (Xbox 360 for PC).
#317
Posté 14 avril 2015 - 08:23
Hi everyone. Just a heads up: NVIDIA has released the 350.12 drivers and I don´t seem to have the crash to desktop bug anymore:
DirectX function "GetDeviceRemovedReason" failed with DXGI_ERROR_DEVICE_HUNG
More info about the specific bug here:
#318
Posté 14 avril 2015 - 10:42
Whats the latest on the next new feature?
#319
Posté 15 avril 2015 - 07:18
I should add I'm on pc and the latest nvidia driver fixed the CTD but not load times or stuttering.
#320
Posté 15 avril 2015 - 03:08
I've noticed longer loading times too
- Teddie Sage aime ceci
#321
Posté 16 avril 2015 - 03:41
(to Haleek) Any specific areas like when entering or leaving Skyhold for an instance or is it randomly tied to different areas?
#322
Posté 16 avril 2015 - 07:14
There is a new issue that began with patch 6. I am experiencing a crash to desktop about every 3rd time I turn in creature research at Skyhold. It's happening so regularly, I have taken to saving immediately prior to turning in research, as I fully expect a crash anymore. This is only occurring when turning in creature research and was never an issue prior to patch 6.
#323
Posté 17 avril 2015 - 08:34
year 1.. month 6....
TOP TEN REASONS WHY I NO LONGER PLAY DA:I...
1.) pc optimization still not addressed.
2.) crashes for both dx11 and mantle still not addressed.
3.) performance issues still not addressed.
4.) resource misallocation/over-allocation still not addressed.
5.) "speed tree" and draw distance issues still not addressed.
6.) nvidia x60 series gpu issues still not addressed.
7.) sli issues still not addressed.
8.) crossfire issues still not addressed.
9.) major game-breaking quest glitches still not addressed.
10.) texture flickering still not addressed.
- muscarine aime ceci
#324
Posté 17 avril 2015 - 08:59
year 1.. month 6....
TOP TEN REASONS WHY I NO LONGER PLAY DA:I...
1.) pc optimization still not addressed.
2.) crashes for both dx11 and mantle still not addressed.
3.) performance issues still not addressed.
4.) resource misallocation/over-allocation still not addressed.
5.) "speed tree" and draw distance issues still not addressed.
6.) nvidia x60 series gpu issues still not addressed.
7.) sli issues still not addressed.
8.) crossfire issues still not addressed.
9.) major game-breaking quest glitches still not addressed.
10.) texture flickering still not addressed.
P.2 was resolved for me with buying Nvidia videoadapter and Intel CPU.
#325
Posté 17 avril 2015 - 12:06
New Nvidia drivers made a huge diff to me especially with clipping and sound.




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