To be fair, gathering agents for the Inquisition is also connected to the main plot, which has you consolidate power so you can continue a massive scale war against Corypheus.
I know this is non-spoiler, but I remember a scout in the hinterlands whose life I saved, and recruited as an agent because of her skills. It was in the middle of nowhere and she had a decent little story behind that mission.
That stuff is all there, noticing it is maybe the issue in the end because of the lack of cutscenes or the open spaces. I don't know. But honestly, the more I play Inquisition, the more it reminds me of the quest design of stuff like Baldurs Gate or Icewind Dale in terms of its simplicity and emphasis on exploring and stumbling. Hell, looking at all the pre-release stuff on Pillars of Eternity seems like one big sidequest in the end as well, lots of filler bits with just with less graphics and an isometric view.
That was Rits (the scout), and I enjoyed her recruitment as well. I just feel that gaining power for the Inquisition could have been
I think it's a ratio issue for me. It's not so much as I minded the fluff as it is that I hated there was so LITTLE meaty stuff in the story, and I include cutscenes in that. It was like...a heaping plateful of french fries and one tiny tiny slider. I would have loved if EVERY single exploration area had an overall goal to it (aka Hinterlands could have been recruit either mages or templars to help with the Breach).
Instead, there are areas that, to my knowledge, are purely for exploration and fluff (Storm Coast, Fallow Mire...). And the other areas have plot points in them, but they literally are about 10%, if that, of the content in that area. I could be wrong, but my feeling (emphasis on feeling, I haven't checked) is that Origins had more actual story content than this game, which is so much bigger in size. And I'm not one to claim that Origins is perfect - I'm glad they've progressed to new things and not just rested on their laurels. BUT, I have much more of an appreciation that every single main path in Origins had a purpose connected to the overall plot (directly, not just a vague build-your-power), even aside from just using the treaties.
1.) The Circle Tower was about getting the help of the templars or mages as well as neutralizing the threat to the Circle.
2.) Redcliffe was about getting Eamon's support (and healing him, and stopping the undead).
3.) Brecilian Forest was about dealing with an ancient feud and righting a wrong.
4.) Orzammar/Deep Roads was about interacting with dwarven political structures as well as discovering stuff about Golems and Branka.
Basically, there was one basic plot (get help-kill archdemon), but every plot had interwoven plots that all flowed together and, at least to me, made perfect sense. Inquisition is so much fun, don't get me wrong, but the pacing drives me mad. It's like play for 4 hours wandering around and do these little quests...and then have some story for an hour...then go back to wandering for another 10 hours or so. AAAAGH!
So I'm hoping that in the future, assuming they keep the huge areas, those areas have a tighter, more focused link to the story rather than just existing to hold side quests that are only tangentially connected to the main story.